First, I want to thank both of you for your help so much. So, let's say I went with Oath of Vengeance and Sacred Servant with the Repose Domain. Perhaps I go for only four levels of oracle. However, if I take the dual-cursed oracle archetype, then I lose the life mystery spells. Isn't it better for me to get the life mystery spells? I also want to go with the tongues curse as my primary curse/blessing. If I went with dual-cursed, then I would take on haunted, but that plus the losing of the life mystery spells seem to be not worth it. Am I misunderstanding something here? Is it worth it for misfortune and ill omen? Perhaps I can save up for a conductive, spell storing sword to channel gentle rest and cast ill omen while damaging a boss monster. But is it worth the opportunity cost?
If I got dual cursed oracle, then would it be worth going to level 5 or even level 6 at that point? level 5 for the third mystery or level 6 for the next set of spells? Also, if only I could get the cackle hex to extend the misfortune or ill omen spell and it actually work. Is that even possible? First, even if I did get cackle, would it extend this misfortune or ill omen? Second, if that is possible, then, is it possible to get the hex as well as get the mysteries from the life oracle? Third, is it possible with the books to which currently have access? Fourth, would it be worth going that route? The repose domain seems great.
My DM says my character's deity is Vitalia, a NG deity that he made up. I believe it's his life and light giving deity. He said I can use a similar deity for purposes of feats, domain, etc. Fey Foundling is in the Inner Sea Guide, which is outside of the allowed books. Is there a deity that might work that would have good domain powers that don't care about level that would be worth getting the Sacred Servant? Also, I have access to the following Oracle archetypes: Dual-Cursed Oracle, Enlightened Philosopher, Planar Oracle, Possessed Oracle, Seer, and Stargazer. If I go only to level 5 Oracle, then the Dual-Cursed Oracle is not worth it. Enlightened Philosopher seems like it could work. The next four change either the first or the third revelation from optional to a required revelation, so I don't think I would take any of the other four. I could also change my strength to 16+2=18 and charisma as 17 and give it +1 at level four. However, that would put my paladin at a medium encumbrance with all of the weight that I intend to have on it. And lame won't help until later levels. So, I think I should just keep strength at 19 and charisma at 16 and put a +1 to strength at level 4. The other option is to put the +2 to charisma 16+2=18 and have strength at 17 and give it a +1 at level 4. How does this sound?
Sadly, my GM said he is not using Advanced Class Guide. Divine Favor spell: In which book is it written?
Regarding the class archetypes: So if I go Oath of Vengeance instead of either the hospitaler or divine hunter, I would be building a stronger melee paladin. Going with that oath, my character could get the sacred servant, but wouldn't that defeat the purpose of getting the Oath of Vengeance? or the warrior of the holy light archetypes, which would cost me all of my spells even as an oracle, which is why I am taking the oracle levels, right? Regarding the Dual Talent Human (DTH): Since I can't take the Temple Champion Paladin, would the DTH be worth giving up Heart of the Wilderness and the Focused Study line, which gets me Eldritch Heritage for an aberrant tumor familiar or a different familiar altogether? When in combat: melee with shield and sword? bow as backup? 2H weapon 2H reach weapon? I don't have access to the Tactics Toolbox at this time, since he does not own this companion book. I'd like to be in combat pretty soon. Though I would be willing to do one level of oracle first before getting two levels of paladin, then switching back to three more levels of oracle. OPPOOO? If I did this, then I could buy a +1 holy reliquary agile breastplate, a MW living steel heavy steel shield, and a mere club.
I do not believe the DM has Pathfinder Unchained, which means I can't VMC. As for what I would do with my character, this is how it has evolved in my mind. At first, I wanted to be the healer, hence Life Oracle. I was thinking about getting a wand of sanctuary and a wand of cure light wounds and just sit their healing everyone. Then I thought about how that could just get boring pretty quickly. Then I read about the Oradin via LoH, Life Link, etc. I am learning about the 'typical' Oradin that uses Life Link. I do want to join in combat. I think the typical Oradin sounds really fun for me. I think the channeling and the Life Link is really important for an Oradin, where all the extra spells are handy to help heal members who are down HP and need healing. I know there will be a dedicated fighter and a dedicated wizard in the group. I think their will be a rogue of some sort. I am not sure about the other one or two guys. I was thinking that my character could either be in the back shooting arrows and doing healing, but I think it would be more fun being in the front and perhaps using either a 2H weapon like the greatsword or using a reach weapon like the naginata, which requires another feat I believe, to keep others from passing through. I was thinking about building all the feats around being able to soak as much HP as possible while still staying up, such as grabbing a level in fighter with the unbreakable archetype to get the two feats to stay up even when at negative, so my character can help keep a TPK from happening. If I did that, then my character could use a tower shield instead of a heavy shield or quick draw steel shield, which if my character used a shield, then my character would wield a rapier, scimitar, or another 1H weapon. I thought that since my character has high stats, it could be able to handle some basic archery and some basic melee combat abilities. I also thought about building up to a Vindicator or similar PrC if my DM will allow it, but I can't plan on him building a scenario around my character being in the required situation in the future. Looking at my character right now, I think it might be better to switch my MW weapon to the greatsword instead of the composite longbow, and just buy a regular longbow since it won't be MW, and make the longbow as the backup. I could drop the divine hunter and take on hospitaler or sacred servant. As for an oracle, I was thinking my character could take the lame or tongues curse. At level three, when my character gets Eldritch Heritage, I could either get the bonded item or a familiar and get the protector archetype from the arcane bloodline or get a tumor familiar through the aberrant bloodline and aberrant tumor feat, so it can attach itself to my character, which it then gains Fast Healing 5. Also, I could take cavalier order of the shield option to get resolute at level 2, but I think that could be a waste of two character levels.
I am working on building an oradin (oracle/paladin) in a homebrew campaign starting in a couple of weeks. I am looking for specific advice and suggestions to my character build's situation, which is not the normal situation. All players were offered to build a level one character with 2000 gold plus the normal starting gold plus the option of getting an extra 900 gold from the rich parents trait or a level two character with normal starting gold plus the option of getting an extra 900 gold from the rich parents trait. I rolled three sets of 4d6 taking the best of the three dice and got the following rolls: 17, 16, 16, 15, 13, 11. I figure that is fantastic. This helps me do a lot with my character. I also have access to the following books: Core, APG, ARG, Ultimate Combat, Ultimate Campaign, Ultimate Equipment, Ultimate Magic, Bestiary 1-3, Adventurer's Armory, and Animal Archive. The following is a part of the game: unrestricted traits and drawback, emerging guns, no coin weight, use archetypes, use drawbacks (only one), use traits and character flaws, max HP at first level, and roll HPs after that. After doing a lot of research, this is what I came up with:
Feats:
Traits:
Drawbacks:
Ranks in the following skills:
Armor +1 agile breastplate with armor spikes and armored kilt (1620 gp) Weapons:
Equipment:
Here are my thoughts and questions:
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 I know that I left the group, but we played together for a long time, that I want to tell you that I asked my girlfriend to marry me, and she said "Yes."
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Thanks, I will. If anyone ever wants to say hello, I am still slowly but surely running my 4th edition game on mythweavers titled: Adventures in the Shadowfell. Either way, enjoy your game and good luck! I am glad we saved her in the end.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Thanks for letting me finish the book. It's time to say adios. I look forward to the game where I can play in another game with you guys in the future.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron gets up and let's the duo go before turning to Daud and his other compatriots. He mouths, "It is time to go now." He jumps off the platform, grabs his friend, Daud, and moves him into the crowd keeping their heads low.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 When Duad sent the Flame Burst spell at the executioner, Pyron tried harder to figure out why Daud could do that. Knowledge: arcana: 1d20 + 7 ⇒ (10) + 7 = 17 to know the spell he just cast.
If the executioner is still up and alive from the flame burst, though I assume the flame burst will affect the executioner just enough to give Pyron time to jump up on the platform and bull rush/push/shove Blackjack out of the way of the incoming axe.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron keeps his head covering over his head. He takes time to look around discretely to check for the available exits and the "security" placed at those exits.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Should we split up or not? Pyron looks around hesitantly. Seeing Daud obviously wanting to be as close as possible. He has his hand on Daud's back as he walks him forward and gently moving people out of their way.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 It's time to get going then to the appropriate place. Perhaps we can scout around while we keep everyone in line to find it who wants to create a riot for our own purposes.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron doesn't comment after that knowing Daud needs to grieve silently. Let's go to Sergeant Croft first to take return this Shaonti body, then, if you want, we can be there for her if you wish, or not.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Try not to be too hard on yourself. You did not know that your actions would have caused this. The queen sealed her fate not you.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron puts his arm around Daud. What would you have us do? Do you want us to save her or not? You know the consequences.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 I appreciate that. I would like to officially complete the book, but yes I will be leaving the group at that point.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron looks longingly towards the other two. Zart, Raamanti, it was a pleasure trying to save Korvosa with you. I You have surely aided is with the last two missions. I am glad we were able to help save your daughter for you. The both of you deserve happiness. Enjoy it. You have inspired me to think about some things for myself, but I need time to come to a conclusion.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 I agree that Zart was extremely respectful and helpful by providing useful literature with links. I am glad I was able to get through book one with you all. I had a very fun time. I am glad to know what book two is like ahead of time. I was posting and RPing a lot before my full-time teacher credential program started, which started in January. I realize that I am keeping you guys from really enjoying the game. Also, I do need to focus when more on my schoolwork which has been stacking up, because I have been getting behind. I rely enjoyed my time, but I think this would be the best time to cut out, that is between books. I would like to finish the book if you don't mind, but then I should leave the game. I hope everyone continues to do well and have fun. Perhaps I will be able to join in a game with you guys when I complete my schooling.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 I realize I have been writing one-liners often recently since I have been quite behind on my schoolwork. I have been trying to keep my daily posts going. How do you all feel about my participation in the group? Have my posts been too inadequate for all of you? Are you glad I am in the group? Would you rather have me leave the group? What are your thoughts?
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Where does he get more of his reagents? Pyron asks nicely while ignoring the others. If he does not give Pyron an acceptable answer: With that Pyron, with his halo still working, looks directly at him. Since you are not worthy to have your soul purified, then this world should be purified from your stench! Pyron take his javelin that he was just grabbing when the derro was felled, and starts to cackle as he lifts the javelin over his head to stab the creature in the heart. While he is taking his moment to really intimidate the creature, Pyron changes his voice into the voice he used when he cackles, Tell us where he replaces his regeants NOW! If he does get the answer he wants, then he looks smugly at his compatriots. Looking back at the creature, Then I will leave your fate in the hands of this otherworldly creature motioning at Raamanti.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 That seems interesting. Different and interesting. I never thought of doing something like that. I am still just trying out all of the different classes and races available.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 What is your name? Well, {insert his name}, what are your plans after this? Do you have a family or do you have another job, perhaps working at a temple healing people? If not, would something like that interest you?
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Perhaps you can get your sight back. Also, we can take this man back with us to the sergeant if the group agrees.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 If the derro is within 30 feet of Pyron and Pyron is able to throw a javelin at it, then he will pull out his javelin while he continues to cackle. If not, then he will use pull out his light crossbow while he continues to cackle. (Bless round 3) (-2 to all his saves and to his AC)
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Bless is still going: turn 2; evil eye (-2 to AC) is still going
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 knowledge (arcana): 1d20 + 7 ⇒ (2) + 7 = 9 to know the spell he just cast.
Seriously!?
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 I didn't see a will save, so did he or did he not save against the previous turn's evil eye of -2 to AC? Will 11 (1 turn if saved, 4 (not 5) turns if failed) Pyron will use his last first-level spell slot and cast protection from evil on everyone. If he saved, then Pyron will use evil eye again for (-2 to AC) and will cackle (so Will 11 to save for 2 turns instead of 5 turns). However, if the main boss failed the Will save, then Pyron will cast Bless, giving himself and all allies within a 50-foot burst, centered on Pyron a +1 bonus on attack rolls and on saving throws against fear affects. Pyron would also cackle extending the evil eye (-2 to AC) effects from the prior turn from 3 more turns to 4 more turns.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron will move to see the creature. Pyron gives him an evil eye for now. (-2 to AC for 1 or 5 rounds).
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Looks like we found the rest of the body, or at least more of it. Pyron looks through the books to see if there is anything interesting inside them. Perception: 1d20 + 3 ⇒ (3) + 3 = 6 ((edit: plus two not plus three)) He will probably take the books as evidence
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron will cast of course. Pyron will look through the desk in the master bedroom before he leaves the room. perception: 1d20 + 2 ⇒ (16) + 2 = 18
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron finishes cackling once the creature slumps over. He shakes his head at the two who argue, though he stays quiet on this topic not wanting any of the spotlight. He casts his orison on everyone giving everyone 1 additional hit point before they move into the next room.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron starts to give the creature some crazy looks and then starts cackling like mad! (-2 to AC)
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron moves to behind Raamanti. He looks at the creature and does a hex versus will -2 to attack. (1 or 5 turns), no cackling.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Pyron moves ten feet and seeing its head bashed inside its body, he realizes a will attack probably wouldn't work. So, he uses his hand that has the buckler attached to grab his wand of acid splash. Does acid affect it?
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Prior to the new room, Pyron would have done his cantrip giving everyone a temp. hit point for a minute.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 If only you had turned around and saw how I was looking at them too, though it wouldn't affect you if you had looked at me. I was giving them the evil eye, but really I was just hexing their mind. Which is important to note. I can't do it against something that has no brain, like the undead. Regarding the healing spells as a purifier archetype: Diminished Spellcasting A purifier can use one fewer spell per day of each level and does not automatically learn cure or inflict spells (spells with "cure" or "inflict" in the name). Her number of oracle spells known is unchanged.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 I was honestly expecting someone to ask my character why he was laughing.
Male
: Oracle 1/Witch 1
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6 Well, I was hexing the enemies. I was causing them to be easier for you to hit and more difficult for them to hit you. Why else do you think the combat ended so quickly?
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