DM Crispy's Curse of the Crimson Throne (Inactive)

Game Master Bill Dunn

A group of heroes seeking revenge discover themselves in a quest to save Korvosa.

Maps
Slides
Korvosa
Loot Sheet

Current Adventuring Location Map
Vencarlo's Home
Pilts's Palace

Older Maps
Blood Pig Playing Field
Lavender Perfume Shop
Wererat Sewers
Rat Hunt in the Sewer

Harrowings
Chapter 3: Escape from Old Korvosa
Chapter 3 Harrowing
Chapter 3 Harrowing Roles
Chapter 3 Harrow Reading

Chapter 2: Seven Days to the Grave
Chapter 2 Harrow Reading

Chapter 1: Edge of Anarchy
Chapter 1 Harrow Reading


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HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Dayd merely scratches his head, the events of the combat a blur to him. Giving up with a shrug he'll follow after Raamanti.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron will cast the +1 temp. hp cameo on everyone again, which lasts for a minute. "I don't know any healing spells at this time, sadly."


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

All oracles automatically gain all healing spells, right?

Gaius will nod in thanks at the offering of the potion or spell as the slash marks fade away to nothing.

He moves alongside Daud, content to let the eidolon take point.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn holds Gaius' arm as he raises the potion to his lips, Wait, allow me..."

Grasping his shoulders, he feels a tingling beginning where her hands touched him then slowly moving down his body to where he was injured.

Lay on Hands: 1d6 ⇒ 5
Lay on Hands: 1d6 ⇒ 4

Finished, she smiles at Gaius, then goes and picks up her scimitar, placing it at her side, keeping her flail in hand for the moment, following the eilodon into the next room....


Tolenn firmly grasps Gaius' shoulders, and proceeds to use her holy powers to heal his wounds from the terrible constructs. The group ready, Raamanti takes his point position once again, opening the door to the next area.

Wooden tables here are stacked with vials, beakers, and other alchemical gear, although the southern one is heaped with broken vials and leans awkwardly on a hastily repaired leg. Three large cauldrons sit against the east wall, one of them upended. Its foul, rancid contents of rendered fats have spilled over the floor.

Another of the white-haired little men stands near one of the tables, and his eyes go wide at the sight of your party. He stammers and sputters, seeming as though he is unsure of what to do in this situation.

To the north lies a small door, no more than four feet in height. To the south lies a full-sized door down a short hallway, and a passage leads further to the east.


He is utterly confused, so take a full-round action.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Drawing his cleaver Daud will move around behind the little man, waiting to see what the others wanted to first.

40ft move behind the whatever it is, Ready Attack action if he tries to run, draw a weapon, or yell for help.


Male LN (Biped) Eidolon 3 | HP: 21/21 | AC: [23] 25 (15 Tch, 24 Fl) | CMB: +6, CMD: 17 | F: [5]4, R: [3]2, W: [4]3 | Init: +1 | Perc: +14, SM: +6 | Speed: 30ft | Active conditions: charging, mage armor, shield, resistance.

Grimly, Raamanti strides forwards. Knowing what debate raged earlier but believing that expediency is best for now, the eidolon strikes the creature firmly with his hammer.

Lucerne hammer, power attack : 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Damage, power attack : 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Lol seriously?!?!


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)
DM Crispy wrote:
Tolenn firmly grasps Gaius' shoulders, and proceeds to use her holy powers to heal his wounds from the terrible constructs. .

Gaius lightly grabs Tolenn's wrist before she pulls her hand away, and smiles broadly into her scarred face, before releasing her.

Raamanti wrote:

Grimly, Raamanti strides forwards. Knowing what debate raged earlier but believing that expediency is best for now, the eidolon strikes the creature firmly with his hammer.

[dice=Lucerne hammer, power attack ]1d20 + 7 - 1
[Dice=Damage, power attack ]1d12 + 6 +3

I know we all get a free round, so to speak, but could we perhaps still roll initiative and go in initiative order? To be honest, I would like to contribute a bit to some of these encounters, but I'm not feeling I'm getting much of an opportunity.


Sure...going forward I will roll initiative for all encounters.

Raamanti strides into the room, and seconds later another little man lays flattened on the floor, a nice, large bump already sprouting from the fellow's head.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Giving a shrug at seeing the man drop Daud will ease himself as he goes about searching the new room. Perception: 1d20 + 10 ⇒ (18) + 10 = 28


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron shrugs his shoulders and then casts his cantrip on everyone again.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

As Pyron starts his spells, Gaius looks at him with interest, then looks to the others for their opinion.

Can we take a moment to discuss what the hell happened to you back there? Granted, I couldn't move, but I could still here you laughing like a lunatic while our lives were in jeopardy. Just what did you find so funny about those creatures?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

"We just looked that sorry I suppose." Daud chuckles from across the room.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Well, I was hexing the enemies. I was causing them to be easier for you to hit and more difficult for them to hit you. Why else do you think the combat ended so quickly?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

"..."


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

I was honestly expecting someone to ask my character why he was laughing.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

And now you have! ^w^


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)
Pyron Firehide wrote:
Well, I was hexing the enemies. I was causing them to be easier for you to hit and more difficult for them to hit you. Why else do you think the combat ended so quickly?

Yes, a few more seconds of your insane laughter and I'd have done my best to get killed too.

Gaius claps Pyron on the shoulder, then waits for Daud to see if he can identify anything useful.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

If only you had turned around and saw how I was looking at them too, though it wouldn't affect you if you had looked at me. I was giving them the evil eye, but really I was just hexing their mind. Which is important to note. I can't do it against something that has no brain, like the undead.

Regarding the healing spells as a purifier archetype:

Diminished Spellcasting

A purifier can use one fewer spell per day of each level and does not automatically learn cure or inflict spells (spells with "cure" or "inflict" in the name). Her number of oracle spells known is unchanged.


Male LN (Biped) Eidolon 3 | HP: 21/21 | AC: [23] 25 (15 Tch, 24 Fl) | CMB: +6, CMD: 17 | F: [5]4, R: [3]2, W: [4]3 | Init: +1 | Perc: +14, SM: +6 | Speed: 30ft | Active conditions: charging, mage armor, shield, resistance.

Assuming the room is either devoid of any clues or things of use, or at least that discovering items doesn't mean we can't continue...

Raamanti continues to the room to the south, Hammer drawn and paying special heed for any approaching danger.

Perception: 1d20 + 14 ⇒ (9) + 14 = 23


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn's eyebrow raises a bit at Pyron's explanation, "That's good to know, Pyron. Now we won't seek to commit you to an asylum, thinking you've broken your mind." she says dryly, then turns a follows Raamanti.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

"Spent some time in an Asylum back home once. Dreadful place. Jackets were comfy though."


Raamanti sees no danger, but as he approaches the door, he sees that it has been boarded over. Shrugging, the eidolon gets to work, ripping the boards from their place until all have been removed. He opens the door.

This room, once a pantry, is in shambles. Broken crates and shelves lie strewn about the place, with the foodstuffs, firewood, and other supplies they once contained scattered across the floor.

Standing in the middle of the room is a hideous creature that appears to be made out of mis-matched body parts (think an uglier Frankenstein). The creature clutches an arm that bears Shoanti tribal tattoos. The beast starts to charge at the group!

Raamanti Init: 1d20 + 1 ⇒ (17) + 1 = 18
Zart Init: 1d20 + 1 ⇒ (16) + 1 = 17
Wednesday Init: 1d20 + 2 ⇒ (2) + 2 = 4
Gaius Init: 1d20 + 4 ⇒ (1) + 4 = 5
Tolenn Init: 1d20 + 4 ⇒ (16) + 4 = 20
Pyron Init: 1d20 + 3 ⇒ (7) + 3 = 10

Creature Init: 1d20 + 1 ⇒ (13) + 1 = 14

Initiative:
Round 1: Tolenn, Raamanti, Zart, Creature, Pyron, Gaius, Wednesday

Tolenn, Raamanti, & Zart up!


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Was anything found in the previous room?


S!%~, completely missed that, sorry. Nothing of interest...besides an unconscious crazy guy.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Round 1

"We've found our golem, Zart!" Tolenn cries, dropping her flail and pulling her scimitar from it's sash.

Leaping forward, she engages the unholy construction....

Standard Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Prior to the new room, Pyron would have done his cantrip giving everyone a temp. hit point for a minute.


Male LN (Biped) Eidolon 3 | HP: 21/21 | AC: [23] 25 (15 Tch, 24 Fl) | CMB: +6, CMD: 17 | F: [5]4, R: [3]2, W: [4]3 | Init: +1 | Perc: +14, SM: +6 | Speed: 30ft | Active conditions: charging, mage armor, shield, resistance.

Raamanti steps forwards 5ft step and swings his mighty hammer at the strange flesh golem.

Lucerne hammer, power attack: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Crit confirm: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Damage, power attack: 1d12 + 6 + 3 + 1d12 + 6 + 3 ⇒ (3) + 6 + 3 + (6) + 6 + 3 = 27 <-- I'm assuming a 24 confirms against a flat-footed AC... if it doesn't, Raamanti uses move action to convince everyone to flee.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

Zart searches his mind for anything he knows about this apparent flesh golem.

Knowledge (arcana): 1d20 + 6 ⇒ (6) + 6 = 12

Realizing that his regular magics will be ineffective against this creature, Zart produces his wand of shield and enhances his eidolon's defensive capabilities.

"Tolenn, I do not believe this to be our Shoanti," says Zart, casting a critical eye over the creature, "He's only holding that arm, it's not a part of him. I also doubt that our necromancer would board up his prized creation. Perhaps this was something he tried afterwards - or perhaps beforehand. Maybe it went wrong somehow, like those bone snakes earlier. Let's hope it isn't at full strength!"

I'm also assuming Crispy would have told us if the creature's head was Shoanti!


Tolenn dashes into the room, excited to find another piece of their missing Shoanti boy. She slashes with her scimitar, the blade leaving a bloody trail across the thing's stomach.

Raamanti steps forward, bringing the hammer down with a mighty blow. The broad head of the hammer connects with the creature's skull, and causes the entire top of the head to collapse inward, the thing quite disturbing to look at afterwards. Nevertheless, it remains on its feet.

Zart studies the creature, realizing that piercing weapons would likely have little effect against the patchwork creature. He casts a spell upon Raamanti to protect him from the creature's likely attack.

The creature instead attacks Tolenn, bringing both fists up and trying to slam them down into the paladin. The thing connects with Tolenn's helm, shaking her up a bit.

Slam: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8

Secret d6 roll: 1d6 ⇒ 4
Tolenn, Fort save please. You may proceed with your action for next round.

Summary:

Tolenn - 7 damage
Creature - 31 damage

Initiative:
Round 1: Tolenn, Raamanti, Zart, Creature, Pyron, Gaius, Wednesday
Round 2: Tolenn, Raamanti, Zart, Creature, Pyron, Gaius, Wednesday

Party Up!


Male LN (Biped) Eidolon 3 | HP: 21/21 | AC: [23] 25 (15 Tch, 24 Fl) | CMB: +6, CMD: 17 | F: [5]4, R: [3]2, W: [4]3 | Init: +1 | Perc: +14, SM: +6 | Speed: 30ft | Active conditions: charging, mage armor, shield, resistance.

While Zart sits back and waits for an opportunity to use his skills, Raamanti swings past Tolenn to strike another hammer blow against the creature (in round 2, of course!).

"MY MASTER WISHES FOR ME TO INFORM YOU THAT YOU SHOULD NOT USE PIERCING WEAPONS AGAINST THIS CREATURE. SAVE YOUR SPEARS AND ARROWS FOR ANOTHER TIME!" thunders the eidolon, just barely loud enough to be heard.

Lucerne hammer, power attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Damage, power attack: 1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Letting out a snarl as the creature clobbers Tolenn, Daud drops all gambles of which weapon to use and instead draws the cruel blade he began this trip with as he shuffles past Raamanti.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Squeezing into the room though doesn't leave him the best oppurtunity to set up an attack alas.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron moves ten feet and seeing its head bashed inside its body, he realizes a will attack probably wouldn't work. So, he uses his hand that has the buckler attached to grab his wand of acid splash. Does acid affect it?


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Fort Save: 1d20 + 8 ⇒ (15) + 8 = 23

Tolenn shakes her head to reseat her helm, turned a bit by the creatures blow. Re-grouping, she waits...then strikes...

Attack, scimitar: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

"Acid should be fine, so long as it is conjured and not something that spell resistance can overcome," says Zart, remembering golems' usual immunities, "But that assumes this is like a regular golem - when clearly it is not."


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

If I can get into position to flank without drawing an AoO, I will.

Gaius joins the others, slashing his blade at the patchwork monster.

Longsword attack, power attack: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18

Damage, slashing: 1d8 + 5 ⇒ (8) + 5 = 13


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

So, sending acid out of this wand should work.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Look up the spell and see if it allows for SR.


Acid Splash bypasses SR


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

There ya go.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

Exactly what Zart said, but with roleplaying fluff. Sorry if it was unclear. Also... this thing is still standing???


Male LN (Biped) Eidolon 3 | HP: 21/21 | AC: [23] 25 (15 Tch, 24 Fl) | CMB: +6, CMD: 17 | F: [5]4, R: [3]2, W: [4]3 | Init: +1 | Perc: +14, SM: +6 | Speed: 30ft | Active conditions: charging, mage armor, shield, resistance.

As the hideous golem goes down, Raamanti quickly searches the formerly boarded up room.

Raamanti perception to search the golem room: 1d20 + 14 ⇒ (15) + 14 = 29

Regardless of what he finds, he will start heading onwards, out the corridor to the right (taking the rightmost option if turns present themselves).

Sorry, can't be more specific as the map is a bit cut off. I'm assuming the right passage from the previous room (D7 from memory) is the exit from that room.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

"Well, I guess we should head onwards," says Zart, taking a cursory peek around, "Looks like Rolth has been experimenting quite a bit with corpse pieces. I wonder why he specifically wanted a Shoanti - or perhaps it was just coincidence. Given the situation in town, though, I doubt that anything that could start a war is coincidence. I for one would love to be able to question Rolth and find out exactly who sold him the Shoanti's body and if he knows why."

Zart turns to the others, "But after more of this, you may have noticed my stance on these little white-haired creatures has changed somewhat. I still want them to face Korvosan justice, but it is crucial that they not warn their master... on the off chance he doesn't know we're coming already."

With that little speech over, Zart casts resistance on everyone, finishing with Raamanti and another shield spell just as they exit the last room.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Helping Raamanti search the room Daud will then collect the Shoanti arm and place it in a bag.


Raamanti and Wednesday search the room, but it is thoroughly destroyed. It used to be a fully-stocked alchemist's lab, by the look of it, but everything has been broken, busted, bent, or spilled.

The only thing of value is the severed Shoanti arm, to join the legs you've already collected.

More to come.


This foul-smelling cavern is bordered on three sides by ten-foot-deep pits. It is from these pits that the rancid smell of excrement and decay fills the air—each pit contains a few heaps of moldy straw, a wooden trough of filthy water, a few rotting body parts, and a couple still living prisoners.

A huge man, possibly part ogre, stands in the middle of the room, wearing a stupid grin. "Cabbagehead beat you up good, Rolth give me shinies!" He advances, fists raised.

Wednesday Init: 1d20 + 2 ⇒ (13) + 2 = 15
Gaius Init: 1d20 + 4 ⇒ (15) + 4 = 19
Zart Init: 1d20 + 1 ⇒ (6) + 1 = 7
Raamanti Init: 1d20 + 1 ⇒ (13) + 1 = 14
Pyron Init: 1d20 + 3 ⇒ (16) + 3 = 19
Tolenn Init: 1d20 + 4 ⇒ (19) + 4 = 23

Cabbagehead Init: 1d20 + 5 ⇒ (12) + 5 = 17

Initiative:
Round 1: Tolenn, Gaius, Pyron, Cabbagehead, Wednesday, Raamanti, Zart

Tolenn, Gaius, & Pyron up!


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

I think I can get to the square to the west of him to set up a flank for somebody. Let me know if I'm wrong.

Gaius moves to engage the creature before he can strike, slapping it on the nose with the flat of his blade.

Longsword attack for nonlethal, power attack: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Silence, oaf! Your master is as good as dead!

Free action intimidate to demoralize from Enforcer, size penalty included: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25

If the attack succeeds, he'd be shaken for 7 rounds.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron moves to behind Raamanti. He looks at the creature and does a hex versus will -2 to attack. (1 or 5 turns), no cackling.

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