Lashunta

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Organized Play Member. 66 posts (89 including aliases). 10 reviews. No lists. No wishlists. 7 Organized Play characters.



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Fantastic Starfinder Map!

5/5

I absolutely love these _____ World maps! This is exactly the kind of thing we need for adventure amongst the stars: typical terrain. The side B ice cave is a helpful addition. This is the perfect Starfinder product!


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The Best!

5/5

This is my favorite of all of the Paizo shirts. It doesn’t scream “dork!” like so many of the others. A simple logo in front, and then something interesting on the back. My only suggestion would have been to put the SFS logo on the back instead (something meaningful). We need more two-sided shirts!!


Another Winner!

5/5

This is great, and a great improved replacement for the old Tavern map. I still wish everything could stay in print, but at least there are ways to get around OOP products if Paizo keeps making one-upped versions of older things.


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My Favorite!

5/5

Well, Iron Gods is my favorite AP, and these dice are naturally my favorite dice! They are very cool-looking and easy to read. I don’t play Iron Gods without them!


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Super Useful!

5/5

I love this map! The “dead” forest side is really unique in the maps line. It’s perfect for Numeria wilderness encounters! The lush side also has a lot of great details. I find this more useful than the “regular” forest map.


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An Awesomely Good Time!

5/5

This was my first foray into Organized Play, and I had a blast! There were lots of interesting things to do that hearkened back to a dozen different sci-fi tropes. The pacing was brisk, but I didn’t feel like we left too many things undone. There were lots of moments to let your character shine! And the rewards were quite exciting!

I’ve definitely become a SFS convert!


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PDF Out of Order

3/5

I can't understand why the pdf of the character sheet would have the first page all the way at the back. Sure, you can overcome this, but it's just sloppy. Please fix.


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The Very Definition of What a Map Folio Should Be!

5/5

I love this Map Folio! I bought it on clearance just to have some more maps to hang up in my 'nerd cave' of a basement, and this one was the cream of the crop! So many of the other Map Folios have the worthless (others love them, I understand) parchment-style maps, but what I want are the Rand McNally-style/National Geographic maps!

Almost every AP is set in a different nation on Golarion. Wouldn't it have been awesome if we would have been slowly building up a giant atlas of all of the different lands by now instead of what we actually got in so many of these?

It's not too late, Paizo! Release more awesome maps like these to fill out the world so that we can all have a good squee at our basements of nerddom.


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Great for Starfinder and Pathfinder!

5/5

I have to admit: I'm a little surprised by the other reviews of this map here! I was super-excited to see these maps in my FLGS a couple of weeks ago. I'm not ready to start a Starfinder campaign just yet (although I am chomping at the bit), but I was right in the middle of the first adventure for Iron Gods, and this mat hit the spot so perfectly that I literally couldn't have asked for better.

I wish that Paizo would do more "standard" or "basic" map types like this, rather than weirdly specific locations that I can't really fit in to my Adventure Path play. I'd buy twenty different basic terrain sets before even purchasing one specific location map. More! More!


Our Price: $59.99

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New to the game and already loving it!

5/5

I picked this up a couple of days ago, having never played the Adventure Card Game before. After reading through the long - and not entirely simple to grasp - rules, I finally just sat down to play a game solo with Crowe from the Character Add-On deck. It was so cool that I immediately wrangled up my two oldest daughters (11 and 9) and taught them how to play. We had a blast! They already loved the RPG, but now this gives us something a little different to do every now and then.

It gets kind of crazy when you start figuring up how much a single adventure path will cost your family (or gaming group) to play through - especially if you use any of the class decks - but it's enough fun that we'll probably end up buying pretty much everything in the game line eventually.

I feel like there's enough depth to the strategy to keep us coming back for a long time, especially with new stuff being added in every card pack, and all of the new stuff you get as you level up.

My only real criticism is this, however: Paizo, honey, did you really think that people would want to WRITE on their cards? Seriously? Couldn't you come up with a more elegant solution than soft pencil on checkboxes? I know that there are printable character sheets, but that feels like a real diversion from the fun of just playing with cards. I don't know what the answer is, but I don't like the one you left us with.


Full Name

Hawkwren Agricola

Race

Half-Elf

Classes/Levels

Ranger (Urban Ranger) 9

Gender

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5

Size

Medium

Age

24

Special Abilities

Track, Wild Empathy, Favored Enemy(Human +4)(Evil Outsider +2)

Alignment

CG

Deity

Erastil

Languages

Common, Elven, Gnome, Kelish, Infernal

Occupation

Explorer

Strength 13
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Hawkwren Agricola

Hawkwen Agricola
PFS# 65114-1
Male half-elf ranger (urban ranger) 9
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +19
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Defense
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AC 27, touch 17, flat-footed 22 (+9 armor, +1 deflection, +5 Dex, +1 insight, +1 natural)
hp 77 (9d10+19)
Fort +9, Ref +12, Will +6; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft., push through
Melee kukri +11/+6 (1d4+2/18-20) or
. . mwk cold iron greatsword +12/+7 (2d6+3/19-20)
Ranged +1 adaptive composite longbow +15/+10 (1d8+3/×3)
Special Attacks combat style (archery), favored enemies (evil outsiders +2, humans +4)
Ranger (Urban Ranger) Spells Prepared (CL 6th; concentration +8)
. . 2nd—barkskin, hunter's eye[APG]
. . 1st—aspect of the falcon[APG], lead blades[APG], liberating command[UC]
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Statistics
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Str 14, Dex 20, Con 14, Int 12, Wis 14, Cha 10
Base Atk +9; CMB +13; CMD 29
Feats Clustered Shots[UC], Deadly Aim, Improved Precise Shot, Manyshot, Point-blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception)
Traits armor expert, shadow diplomat
Skills Acrobatics +9, Climb +7, Diplomacy +13, Disable Device +21, Heal +6, Intimidate +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (geography) +8, Knowledge (local) +6, Knowledge (nature) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +4, Perception +19, Spellcraft +5, Stealth +15, Survival +13, Swim +5; Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Infernal, Kelish, Sylvan
SQ elf blood, favored communities (??? +2, Absalom +4), hunter's bond (companions), swift tracker, track +4, trapfinding +4, wild empathy +9
Combat Gear cold iron arrows (50), cold iron arrows (30), elixir of tumbling, oil of bless weapon, oil of daylight (2), potion of fly (2), potion of invisibility (2), scroll of comprehend languages, scroll of lesser restoration, wand of abundant ammunition (50 charges), wand of cure light wounds, wand of gravity bow (50 charges), wand of infernal healing (50 charges), acid, alchemist's fire, alkali flask, antiplague, antitoxin, thunderstone, weapon blanch (adamantine) (2), weapon blanch (ghost salt), weapon blanch (silver) (2); Other Gear celestial armor, +1 adaptive composite longbow, blunt arrows (20), kukri, mwk cold iron greatsword, dusty rose prism ioun stone, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, daredevil boots, efficient quiver, elixir of hiding, elixir of vision, ioun torch ioun stone, ring of protection +1, wayfinder, adventurer's sash, bandolier, canteen, chalk, charcoal stick, earplugs, flint and steel, grappling arrow, masterwork backpack, masterwork thieves' tools, smoked goggles, sunrod, traveler's outfit, wooden holy symbol of Green Faith, wrist sheath, spring loaded, wrist sheath, spring loaded, 108 pp, 8 gp, 9 sp, 6 cp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Daredevil boots (10 rounds/day) +5 Acrobatics to avoid AoO moving in threatened squares. If successful, +1 attack vs that enemy.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Community (??? +2) (Ex) +2 to rolls when in Favored Community (???).
Favored Community (Absalom +4) (Ex) +4 to rolls when in Favored Community (Absalom).
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. Favored Enemy (Humans) foes.
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Push Through (Ex) Not slowed by difficult terrain within a favored community, and may move through citizen's spaces as allies.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to survival checks made to track.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Expendables-
Wand of Abundant Ammunition 47/50 crgs
Wand of CLW 30/50 chrgs
Wand of Gravity Bow 40/50 chrgs
Wnad of Infernal Healing 49/50 crgs
20 Silver Blanched CI Arrows
20 Adamantine Blanched Arrows
10 Ghost Salt Blanched Arrows

Background:
Hawkwren was born and raised in Andoran. His grandfather fought in the Revolution, as well as his father and uncle. His uncle was somewhat of a hero in the Revolution, while his father used the conflict to catapult his political career. Unfortunately Hawkwren was an illegitimate son and somewhat of a political liabilty for his father. Sired while his father was behind the front lines, Hawkwren's mother was a young impressionable Elf infatuated with the human "hero". After his father, Titus, learned of the pregnancy, he brought the elven lass back to the family estate, in Almas, until she bore him his child. Six months after his birth, Titus sent Hawkwren's mother away.

Hawkwren's childhood wasn't a fairy tale. Never knowing his real mother, barely recognized by his father, despised by his adopted mother, the young half-elf learned to be invisible to his "family". Sent to live with his Uncle when he was ten years of age was the best thing that had happened in his short life. His uncle, Titian, was a kindly man. The polar opposite of his brother, he took in Hawkwren and educated the youth in combat, woodcraft, and Andoran ideals of justice and liberty. The youth quickly exceled under his uncle'e tutelage. On Hawkwren's sixteenth birthday his father recalled him to the family estate.

Impressed with his son's burgeoning skills, Titus put the boy to work. Hawkwren eager to win his father's approval, worked diligently. The boy would spy on his father's political rivals and Andoran dissidents. He rooted out slavers and smugglers. His father took credit for all his accomplishments. Then when Hawkwren was twenty, Titus sent him after a man that his father said was the head of large slavery ring. His father told him the man's deed were so evil that he didn't deserve a trial but death. That was the first time Hawkwren ever killed a man. It was month later that Hawkwren learned that Titus had deceived him, that the man he killed was just a powerful politcal rival his father wanted out of the way. The half-elf packed his things and left Almas that same evening.

Hawkwren traveled to his uncle's home and bade the aging hero farewell. He said nothing of his father's betrayal, he claimed that it was time he traveled and saw the greater world. It was then, when his uncle suggested it, that Hawkwren learned of the Pathfinders. So on his uncle's advice, Hawkwren bought passage on a ship to Absalom.

Hawkwren, no stranger to city life, was awed by the City at the Center of the World. He spent a month wondering the city, taking in all the foreign cultures, the noises and smells of the markets. After his initial wonder dimmed a little, Hawkwren sought out the Grand Lodge and presented himself at the gates.

The Society was mildly impressed with the young man and he was made an initiate. He spent the next four years training and honing his skills under the watchful eyes of the Society. Upon his Confirmation, Hawkwren, still Andoran in his heart and dedicated to the ideas of freedom and liberty, joined his brethren in the Andoran faction.

Though haunted by the murder his unknowingly committed, he strives to make amends for it by championing the ideas of freedom and liberty, while serving the Society and the Andoran faction.