Lashunta

PneumaPilot2's page

Pathfinder Starfinder Society Subscriber. Organized Play Member. 65 posts (74 including aliases). 10 reviews. No lists. No wishlists. 7 Organized Play characters.


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3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

It seems absolutely ludicrous to me that you’re not calling this ACG Second Edition. Every single thing about it screams that it’s something new. And right at the time Pathfinder is getting a second edition...

The game looks and sounds freaking awesome. No need to cling to the past here.


Pathfinder Starfinder Society Subscriber

Yes, this is definitely needed in the Classics line!


Pathfinder Starfinder Society Subscriber

This whole product line is amazing, and I love seeing how it's developing! I can't wait for more!


Pathfinder Starfinder Society Subscriber

I love these! I can't wait to see more sets, and it would be so cool if these could eventually have elements that allow those of us who missed previous map packs and flip mats to be able to recreate (at least approximately) some of those old maps.


Pathfinder Starfinder Society Subscriber

This sounds like a really awesome book! Thanks for the preview!


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Seems to me like Ghost Ship could also double as a players’ ship.


Pathfinder Starfinder Society Subscriber

This is my favorite of the 2.0s.


Pathfinder Starfinder Society Subscriber

The pdfs do not display properly on an iPad. Everything is great except the fiction portion. It has a textured background for only the bottom left quarter of the page. I don't really know where else to post this. It seems to be a problem in all volumes. And I have tested it across multiple iPads, including a brand new 12.9" Pro.


Pathfinder Starfinder Society Subscriber

So glad for this! And the extreme effects sound perfect! What a great idea!


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

This AP is amazing! I have loved reading through the first volume (we’re going to play it after finishing Iron Gods book 2). When I read the a Pact Worlds book, I was most interested by the sun and it’s mysteries/settlements. Fantastic work here!


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I suppose this made more sense than just reprinting the very much still in demand Monster Codex box? I look forward to having it, but I'm still sad to have missed out on the original box...


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Well, I certainly can't wait. I will buy every single product they release, day one. I love what they did with the stress test which was Doomsday Dawn, as it is probably the most rigorous public test ever conducted for a role-playing game. That means that the final product will be the most finely developed game released in the genre since the 1970s. If you listen to Jason's interview on Know Direction, he seems very confident, and I don't think he' just putting on. The game has great direction, and all of the future goodness we have to look forward to will all be based on this system. In my mind, you have to be crazy to not get on board. At the same time, though, I'll still be playing PF1 for years to come, because I want to play all of the amazing APs that I haven't finished yet.


Pathfinder Starfinder Society Subscriber

I want it!


Pathfinder Starfinder Society Subscriber

The pdfs do not display properly on an iPad. Everything is great except the fiction portion. It has a textured background for only the bottom left quarter of the page. I don't really know where else to post this. It seems to be a problem in all volumes. And I have tested it across multiple iPads, including a brand new 12.9" Pro.


Pathfinder Starfinder Society Subscriber

I love the condition cards so much. Can't wait for second edition EVERYTHING!!


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Will the map be available separately for those who like having their entire library contained in a 12.9" screen and not on a 4000lb bookshelf?


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Love goblins! Love alchemists! Can’t wait until 2E!!!!!


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Portrait is kind of infinitely better than landscape. Proposal A seems great!


Pathfinder Starfinder Society Subscriber

These new changes sound completely awesome to me so far! I can’t wait to test it out!


Pathfinder Starfinder Society Subscriber

I think the shorter ones are a cool idea, but I also think that they need to be staggered between “full” APs, like you are doing right now.

EDIT: And in addition to finding ways to tie APs at different levels inton each other, it would be cool to show how you could string modules into APs and vice versa to build a whole campaign.


Pathfinder Starfinder Society Subscriber

The game is freaking amazing - especially since they fixed the load game bug on Mac last night!


5 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

My main suggestion - as a longtime admirer of the PFS, but never a player - is to make the guide a lot more “noob friendly”. I had so many questions that were not answered by the guide. Even things like XP and leveling up totally eluded me. I’ve recently gotten hooked up with some good friendly folks in the Georgia lodge, and they’ve answered a lot of my questions and helped me to understand the process, but I think the guide should have handled that. Even explaining seemingly obvious things like the fact that scenarios can be played out of order, and that you can play season 5 scenarios today, even though we’re technically in season 10, would be really helpful. Consult with a noob or recent convert to make sure that the guide serves as a suitable introduction to the whole enterprise.

EDIT: Further to what I said above, I was just looking back over the “player basics” in the current guide, and it really has nothing to do with basics at all. If anything, the kind of info that chapter discusses falls into the realm of “contentious advanced topics”. In a “basics” section, I would expect to find very clear explanations of how character creation and advancement differ from the base game. The whole “replaying scenarios” thing needs to be a little clearer too. If my first character goes through 5-08 as a confirmation, can none of my other characters get confirmed like that? Write it from the perspective of explaining how having multiple characters could work.


Pathfinder Starfinder Society Subscriber

Yeah, the cleric of Groetus reminds me of Troy’s character in Raiders of the Lost Continent! He’s a definite pick.


3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

A new edition is a good time to rethink some of these old standbys, and I agree. If a spellcaster can detect magic essentially at will, then he/she should be able to try to unwind magic at will. Pull both Detect Magic and Dispel Magic out of the spell lists and make them class features (maybe it's a first level class feature for wizards to get Dispell, but it comes at level 4 for Sorcerers). The only cost of dispelling should be something like giving up a prepared spell at the same level of the effect being dispelled. Of course, you have to detect and identify the effect first.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I think that your proposed changes are really smart, tie into the real-world uses of those weapons, and improve the fun of the game for ranged characters. The changes also open up some cool possible feat mechanics.

The only thing I think needs to be addressed is range. Your damage bonus from Dex needs to shrink with range (except on critical hits). Maybe your Dex damage bonus could go down by 2 with every range increment, the same as the to-hit roll.

And I fully agree with the composite bows getting the Dex damage boost and longbows getting the Str boost. If you’ve actually fired both kinds of bows in real life, you’ll understand immediately.


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Pathfinder Starfinder Society Subscriber

I have also been EXTREMELY underwhelmed with the feats. My group and I have made characters three times now, and since the farther you go through Doomsday Dawn, the higher level characters you have to make, we have gotten pretty good at doing this quickly. And what I’ve found is that skill feats are pretty much completely useless. We save the selection of skill feats for the end of character creation, and it’s such a chore. Do I want Student of the Canon, which I will never use, or should I pick the one that lets me climb without being flatfooted (also useless). Feat selection used to be a cool part of leveling up, but these feats are less exciting than campaign traits in PF1. Why can we not have some mechanically useful feats that feel cool?


Pathfinder Starfinder Society Subscriber

I actually skipping Shadow of the Tomb Raider this month to make sure my schedule is clear to play the heck out of this!


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

In our game, the party bard cast Sleep on the Manticore and sent it gliding off down the hillside while they hustled up to the next (gnoll) fight. I had the manticore come back when they had dropped a couple of those and harry them inside the mountain.

Once inside, our group was very low on HP and had no party healer. When we faced the water and earth elementals, it looked like it was going to be all she wrote, but the players decided to turn tail and run again. Ultimately, they just went right to the puzzle and figured it out within 24 hours (three of the characters had the possibility of rolling as high as a 26 on the check, so attrition statistics kicked in).

Once inside, the mummies just about finished us off in the first round. Our AC 25 fighter was down, and everyone else was in single digits. But then the luck of the group miraculously changed, and the fight was over two rounds later. There was much celebrating, but there is still an angry manticore somewhere outside...


Pathfinder Starfinder Society Subscriber

I had a similar issue. My characters all hid quite easily on the other side of the river and all took aim at the gnolls with ranged weapons. Then they counted to three and all fired. SURELY they shouldn't have rolled initiative before firing in order to give the gnolls a chance to attack them first before firing could commence?!?

I just let them fire once and then everyone rolled initiative, but that is effectively a surprise round, and we're not supposed to get those anymore. I think that there's no choice but to reinstate the surprise round. It just feels absolutely ludicrous without it. What the problem with having one action before combat starts if you get the drop on someone?


Pathfinder Starfinder Society Subscriber

My kids and I are kind of blazing through it. Creating characters back to back like this has left us all feeling a little detached from our characters, though, so I think I'm going to slow it down at an overnight camping spot and really get to know each other.

We typically play for about an hour at a time, but right now we're crushing about two encounters per session.


Pathfinder Starfinder Society Subscriber

Well, I didn't give them exhaustive knowledge of 75% of the dungeon. I did probably a lot like you did. For the centipede room, for example, I didn't say, "Six centipedes inside. Do not go!" Instead, I just told the goblin that no one really went in there, and that the goblins have heard weird sounds. I said pretty much nothing about the fungus, but it didn't interest them anyway. Maybe if there would have been a dead body with visible loot it would have enticed them to brave it. And I said absolutely nothing about the quasits. They just weren't interested.


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I also played with three of my daughters - ages 13, 11, and 9.

Our party consisted of a Dwarf Barbarian (my character - I always try to play a 'dumb' character that can help in combat, but that makes no decisions for the party), Elven Rogue, Goblin Druid, and Human Paladin.

Since our Goblin friend (my 13yo daughter's character) had intel on most of the Ossuary, the party decided to completely ignore the room with the centipedes ("No reason to go in there! Methinks there are bugs too big to eat!"), and no one had any interest in touching the head/egg in the fountain, so we skipped that encounter as well. The fungus was completely uninteresting to everyone, and so they left it alone.

The party expertly handled all other encounters - even the skeleton one (Disrupt Undead is a REALLY powerful cantrip, we discovered!), until we got to the Drakus fight. His higher AC meant that he lasted a few rounds. And since my dumb Dwarf Barbarian charged over to fight him, it meant that he got three attacks per round on the Dwarf. The rat, of course, went down in one hit from our Rogue, but Drakus brought poor Froggy (the Barbarian) to 0.

The Death and Dying rules were rather frustrating. The amount of work it takes to figure out what the Fort Save DC is for stabilizing is kind of ridiculous. I'm very unhappy with the weird DC chart. Surely there has to be another way.

Anyway, I finally figured out the DC (or at least I think I did: 17?), and Froggy failed it repeatedly until I just spent his hero point and recovered that way.

All in all, the kids and I had a blast playing Part 1. And the Flip-Map was awesome!


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

On page 24 it says that the format of building battlefields on the fly is an experimental part of the playtest process, and that feedback is requested.

Personally, I see a massive opportunity here to let people get more use out of published Flip-Maps. I, for one, have a lot of them, but they don't get much use when playing through an Adventure Path (of course they are used much more heavily in PFS scenarios where specific Flip-Maps are indicated). What I would like to see is for these "build your own encounter locations" to make some suggestions as to which Flip-Maps would work really well, without making certain ones required. That way, if a GM has access to Bigger Forest, but not Desert, they could be encouraged to use the 'B-Side' of that map for an encounter like the hyena fight in Part 2 of Doomsday Dawn.

Certainly, GM's could make these decisions on their own, but I'm often looking for a reason to buy another Flip-Map anyway. If the adventure called out a couple that I didn't have, I'd almost certainly order one of those just to enhance the experience.

I also think that using this new "build-your-own-encounter-location" idea could be inspiration for a lot of new map packs. The Flip-Maps that I tend to buy first are the ones that are the least 'specific'. I know that if I buy Haunted House, I might use it once, but if I buy the Desert one, I'm going to use it dozens of times. We need more maps like that: super useful in a wide variety of situations, and easily customizable when building our own encounter locations using this new experimental method.


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I don't think I agree, DerNils. The travel times on page 316 of the rulebook state that "the distances in the table assume traveling at a determined pace, but one that's not exhausting or dangerous." If a small gnome with a speed of 20 can travel 16 miles in a day without being exhausted, a party on camels can definitely get to that mountain in 3 or 4 days with no trouble whatsoever.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I like it a lot! Starting to feel more like heroes, and has the barest touch of Exalted (a very good thing)!


Pathfinder Starfinder Society Subscriber

I love these dice sets! I’m trying to get all of them. We need a special set for PFS too!


Pathfinder Starfinder Society Subscriber

This book is straight awesome! Can’t wait to multiclass into fire elemental shifter!


Pathfinder Starfinder Society Subscriber

Well, I’ve ordered one of the 1-2 month new ones from Amazon. I’ll let you know if it arrives.


Pathfinder Starfinder Society Subscriber

Has this been greenlit for a reprint?!? The secondary market has suddenly shifted, and Amazon shows shipping in one-two months on brand new ones!


Pathfinder Starfinder Society Subscriber

I just want ALL the pawns! I love them so much more than I did my large collection of D&D minis back in the day. I love that I can literally have everything I need. I love that they’re so easy to organize and find. And you can pretty much buy every one that has ever been printed for less than the cost of one case of minis...except for the Monster Codex...HURRY UP AND REPRINT THAT ONE ALREADY!


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Make sure to let Apple know that there’s a problem by going to www.apple.com/feedback


Pathfinder Starfinder Society Subscriber

This is an issue with iOS 11, not Paizo. I think that it results from the fact that the new version of iBooks tries to draw a red bookmark on the top right corner of the page, but if there is already an art asset there, it won’t create the bookmark. I reported the problem to Apple the day iOS 11 went live (and I even used the Pathfinder Core Rulebook as my example).


Pathfinder Starfinder Society Subscriber

I don’t understand how you’re seeing the damage happen three times. From everything I see quoted here, it only looks like two (even in examples where you say it is three).


Pathfinder Starfinder Society Subscriber

I feel like it’s “messing with a good thing” to keep it slow. APs are the heart and soul of Pathfinder, and they will be for Starfinder as well. And now we’ve got the Glass Cannon going through this first AP leaving me with a choice to not listen to the podcast or not play Dead Suns, and there’s no end to this dilemma until the middle of next year?!? Unacceptable!

Need. More. AP.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Exalted has the best world/backstory, and is definitely the most fun for the role-playing aspect. When you actually do get to combat, though, you better have a LOT of d10s.

The best thing about Exalted is that you get to make the EXACT character that you want to make, right from the start. He or she is not some baby level 1 version of the character you want to play. That’s what makes the game so perfect for role-playing. The game isn’t about grinding XP and gear, since you started the game able to overthrow a whole city by yourself, and you already have that world-breaking weapon that you would be drooling over for 20 levels or more in Pathfinder/D&D.

If you’ve never checked out Exalted before, it is amazing. Second Edition is more or less complete, with lots and lots of books available. Third edition is more elegant, and looks very promising, but so far there is only the core book. Onyx Path is speeding up the process now, but it will still be a couple of years before there are enough third editio books to really get a game rolling.


Pathfinder Starfinder Society Subscriber

I would settle for a rebadging of the cover with the newer Pathfinder Module logo - to make it look like it belongs with the newer modules. No need to reprint; just update the pdf.


Pathfinder Starfinder Society Subscriber

I'm pretty much going to buy all of the compilation editions, just because I think they're so cool, and have been buying them since Shackled City. Right now, I wouldn't even touch the old Second Darkness because it hasn't been updated to the actual Pathfinder rules. An updated compilation edition would be an insta-buy.


Pathfinder Starfinder Society Subscriber

The price has most definitely skyrocketed. These things definitely need a reprint! I have friends who are just starting Pathfinder, and I tell them to get into Rise of the Runelords, and then BOOM: no Rise pawns and no Bestiary 1 pawns!

The pawn sets for the various adventure paths are just investment into the game's future! I never want to think that I might not be able to play an AP because the pawns are sold out. In fact, I think you need to go back and make pawn sets for the earlier APs that didn't have them - especially important ones like Jade Regent.

Can't you just get set up with a print on demand model for something like this? We pay 50% more, but never have to worry about not having the pawns we need?


22 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Could the PDF be affected?


Pathfinder Starfinder Society Subscriber

I know the last message here is 2.5 years old, but have things changed? Are there now enough pawns in other products to run Jade Regent without much trouble?

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