According to https://paizo.com/products/btq02e5o?Pathfinder-Society-Scenario-408-Battle- for-Stars-Fate, Treat it as Frightened 1, where the condition doesn't decrease if it's listed as lasting longer than 1 round.
One thing should definitely be clarified. Errata wrote:
Improved Knockdown is on page 151, but Knockdown is the feat that's listed as being changed. This would be a serious upgrade to Knockdown if that's the feat that should indeed be changed, and make Improved Knockdown pretty obsolete.
When I go to the GM/Event Coordinator tab of My Organized Play, it doesn't show any table credits, and instead shows a "Refresh Points" button, which always happens when I go to that tab. However, now when I click "Refresh Points" instead of seeing number of tables run and AcP, it takes me to an error page that says: You’ve reached this page due to an error on paizo.com. The web team has been notified and are working to fix the issue. (I've done this a half-dozen times so far, and even cleared my cookies/cache, so it's not that.)
Gary Bush wrote:
This. I came here to talk about this. I stopped tracking at page 14, but every single page (starting at page 3, after the credits/whatnot) had some sort of error on it, except for maybe the page that had the full-page map. I've gotten used to bad editing/proofreading from Paizo. It's been bad since the beginning. It has gotten a lot better in the last few years, but this....oh, man. This was easily the worst edited/proofread scenario in a long time. The story was great, but I kept stumbling over incorrect gender pronouns (for two different people), phrases that don't make sense, commas incorrectly placed (the least of the indiscretions), etc. I'm not sure who this needs to be brought to light to, but someone needs to be aware. Maybe it's just because I work in Quality Assurance that this bugs me, but I'm glad to hear someone else brought it up first.
After rereading a few things, I think it works. The wight ability states:
Spoiler:
A living humanoid slain by a wight’s claw Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it. This reads to me that the character did die, and later rose as a wight. (If the ability had said "Instead of dying, a living humanoid rises", then that'd be different.) Since both Raise Dead and Resurrect both only state that the character has died in a certain time frame, so long as the character died within that timeframe, the spell/ritual can be used. (The timeframe for when the undead was slain doesn't come into consideration, only the original death.) Objects also get destroyed, but that doesn't mean that the object itself ceases to exist, only that they're no longer usable as that object. Therefore, the bodies of slain undead should still be around.
Tommi Ketonen wrote: Last we heard from Lost Omens World Guide was back in october 30th blog, where it was mentioned that it might get sanctioned "in a few weeks". Is there any chance of seeing this happen before christmas, or should we set our expectations on january? I'm just going to point out that tomorrow, Saturday Dec. 7th is the one year anniversary of the last time Starfinder's Additional Resources was updated. Thursty's response has me optimistic that it'll be (somewhat) soon-ish, but I'm not going to hold my breath.
With #1-09: Star-Crossed Voyages coming up as the first non 1-4 tier scenario (not including #1-00), will we be seeing some pregens higher than level 1 coming soon? I know I'm going to have a first-timer playing that weekend, and will need to give him something to play. As a last resort, are the level 5 pregens for 1-00 still valid for this?
Upon further prepping of scenarios, there's a couple of nit-picky things that would greatly help. 1) I prefer to have both levels of an encounter together, rather than all encounters for playing down, then all encounters for playing up. I accidently turned to the wrong section of the appendix, and found the encounter I was looking for, only for it to be the high tier, rather than the low tier. Oops. 2) Please put the handouts at the back just before the sign-in sheet. That way, we can double-sided print everything, and then single-side print the handouts, sign-in sheet, and chronicles.
While I'm all in favor of seeing what would happen if the Blakros Museum suddenly ended up in Cheliax, I'm going to attempt to steer back to business at hand. I just read over #1-04: The Immonwood Bandits, and I REALLY like how the encounters are laid out. Each encounter has an entry that tells you how that particular encounter should scale depending on how many challenge points the table has. Overall, I'm a fan. This'll make running each encounter MUCH easier, rather than having to remember a level bump for the entire scenario. What isn't made clear is if level bumps are still a thing, and would affect non-encounter DCs (knowledge checks, etc.).
I REALLY like the idea of additional encounters being social/skill-based instead of combat. Give a little insight to the history, the surroundings, etc. IF the players have time for it. I would also echo the thought that it would help contribute to at least the secondary success condition. As it is, it almost seems like punishment to try to finish combats quickly, and that's something I'd like to encourage, not punish.
Weather Report wrote:
I apologize for dredging this up from the muck, but Friday's post bugged me enough that I wanted to post something about it. (Which is something I rarely do.) Either which way, you're going to be looking at two lines. The way that it is, if it's a crit success, you're going to skip over success to look at crit success, then realize you're going to need the success line, and then look back up a line to read it. If crit success line is listed first, then the first thing you see lets you know that you're also going to need to read the next line. Also:
Is more aesthetically pleasing (to me, at least), and in a more intuitive order. In a recent blog post, it was really glaring to read disrupting as: Success: Enfeeble 2
I was seriously confused for a minute or so, until I reread the entire thing a couple of times, and then translated in my head to: Crit Success: Enfeeble 1
In case you missed the blog, it has been sanctioned. You can find it on the product page for the first book.
Biztak wrote:
What about Class Feat? It sounds like "Feat" is just another way of saying "thing that lets you do cool stuff". Some come from class, some from ancestry, some from skills, and some just generally cool stuff. I really don't see why we need more than one name for something that serves the same purpose as something else. They should have the same name, and "thing that lets you do cool stuff" is a tad too long. |