Tanuki

Phredd's page

****** Venture-Captain, Tennessee—East Tennessee 64 posts. No reviews. No lists. No wishlists. 63 Organized Play characters.



1 person marked this as a favorite.

The sketch variants are Friendly Local Game Store only for three months I think? After that, it's released on their web store. Since Monster Core was released after the others in March, it's still in that three month window.


3 people marked this as a favorite.

The rescued one from Flooded King's Court? Cool. Always wondered what happened to him.

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

1 person marked this as a favorite.

Are the new Retail Incentive Programs available to use now, or is that also Aug. 3rd?


8 people marked this as a favorite.

I'm surprised J wasn't mentioned. They're someone we first met in 1e as a young girl trying to find herself, and their story continues in 2e as we meet them again, this time as a man who's found himself and his purpose.

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

2 people marked this as a favorite.

Oh, man. Each of my main characters would vote for a different candidate, and would ABSOLUTELY NOT vote for a different one. So, that's one vote for each, and one veto-vote for each. This may be the hardest political decision I'll have to make.

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

1 person marked this as a favorite.

According to https://paizo.com/products/btq02e5o?Pathfinder-Society-Scenario-408-Battle- for-Stars-Fate, Treat it as Frightened 1, where the condition doesn't decrease if it's listed as lasting longer than 1 round.


5 people marked this as a favorite.

One thing should definitely be clarified.

Errata wrote:


Page 151: The Knockdown feat's wording made it ambiguous whether you were actually Tripping, which left it uncertain whether you apply any special effects and requirements related to the Trip action. To make it clear, change it to say "If you do and your Strike hits, instead of rolling a check for your Trip attempt, you automatically apply the critical success effect of a Trip."

Improved Knockdown is on page 151, but Knockdown is the feat that's listed as being changed. This would be a serious upgrade to Knockdown if that's the feat that should indeed be changed, and make Improved Knockdown pretty obsolete.


1 person marked this as a favorite.

When I go to the GM/Event Coordinator tab of My Organized Play, it doesn't show any table credits, and instead shows a "Refresh Points" button, which always happens when I go to that tab. However, now when I click "Refresh Points" instead of seeing number of tables run and AcP, it takes me to an error page that says:

You’ve reached this page due to an error on paizo.com. The web team has been notified and are working to fix the issue.

(I've done this a half-dozen times so far, and even cleared my cookies/cache, so it's not that.)

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

1 person marked this as a favorite.
Gary Bush wrote:


The editing in recent adventures has been very poor. Do we need a VO team to review the adventures before they are pushed out?

Who do we need to tell? Maybe contact Lisa Stevens or Jeffrey Alvarez and tell them their products are less than stellar?

This is getting bad.

This. I came here to talk about this. I stopped tracking at page 14, but every single page (starting at page 3, after the credits/whatnot) had some sort of error on it, except for maybe the page that had the full-page map. I've gotten used to bad editing/proofreading from Paizo. It's been bad since the beginning. It has gotten a lot better in the last few years, but this....oh, man. This was easily the worst edited/proofread scenario in a long time. The story was great, but I kept stumbling over incorrect gender pronouns (for two different people), phrases that don't make sense, commas incorrectly placed (the least of the indiscretions), etc.

I'm not sure who this needs to be brought to light to, but someone needs to be aware.

Maybe it's just because I work in Quality Assurance that this bugs me, but I'm glad to hear someone else brought it up first.

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

1 person marked this as a favorite.

After rereading a few things, I think it works.

The wight ability states:

Spoiler:

A living humanoid slain by a wight’s claw Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it.

This reads to me that the character did die, and later rose as a wight. (If the ability had said "Instead of dying, a living humanoid rises", then that'd be different.)

Since both Raise Dead and Resurrect both only state that the character has died in a certain time frame, so long as the character died within that timeframe, the spell/ritual can be used. (The timeframe for when the undead was slain doesn't come into consideration, only the original death.)

Objects also get destroyed, but that doesn't mean that the object itself ceases to exist, only that they're no longer usable as that object. Therefore, the bodies of slain undead should still be around.

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

4 people marked this as a favorite.
Tommi Ketonen wrote:
Last we heard from Lost Omens World Guide was back in october 30th blog, where it was mentioned that it might get sanctioned "in a few weeks". Is there any chance of seeing this happen before christmas, or should we set our expectations on january?

I'm just going to point out that tomorrow, Saturday Dec. 7th is the one year anniversary of the last time Starfinder's Additional Resources was updated.

Thursty's response has me optimistic that it'll be (somewhat) soon-ish, but I'm not going to hold my breath.

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

1 person marked this as a favorite.

With #1-09: Star-Crossed Voyages coming up as the first non 1-4 tier scenario (not including #1-00), will we be seeing some pregens higher than level 1 coming soon? I know I'm going to have a first-timer playing that weekend, and will need to give him something to play.

As a last resort, are the level 5 pregens for 1-00 still valid for this?

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

1 person marked this as a favorite.

Upon further prepping of scenarios, there's a couple of nit-picky things that would greatly help.

1) I prefer to have both levels of an encounter together, rather than all encounters for playing down, then all encounters for playing up. I accidently turned to the wrong section of the appendix, and found the encounter I was looking for, only for it to be the high tier, rather than the low tier. Oops.

2) Please put the handouts at the back just before the sign-in sheet. That way, we can double-sided print everything, and then single-side print the handouts, sign-in sheet, and chronicles.


3 people marked this as a favorite.

Well, I for one am glad Robin Williams made it into the book as a Paraheen Dwarf.

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

1 person marked this as a favorite.

While I'm all in favor of seeing what would happen if the Blakros Museum suddenly ended up in Cheliax, I'm going to attempt to steer back to business at hand.

I just read over #1-04: The Immonwood Bandits, and I REALLY like how the encounters are laid out. Each encounter has an entry that tells you how that particular encounter should scale depending on how many challenge points the table has.

Overall, I'm a fan. This'll make running each encounter MUCH easier, rather than having to remember a level bump for the entire scenario.

What isn't made clear is if level bumps are still a thing, and would affect non-encounter DCs (knowledge checks, etc.).

4/5 5/55/5 ***** Venture-Captain, Tennessee—East Tennessee

3 people marked this as a favorite.

I REALLY like the idea of additional encounters being social/skill-based instead of combat. Give a little insight to the history, the surroundings, etc. IF the players have time for it.

I would also echo the thought that it would help contribute to at least the secondary success condition.

As it is, it almost seems like punishment to try to finish combats quickly, and that's something I'd like to encourage, not punish.


3 people marked this as a favorite.
Weather Report wrote:
Fuzzypaws wrote:
Deadmanwalking wrote:

Saves as Defenses even officially exists in PF2 (grapples and disarms target Reflex Defense, which is Reflex Save Bonus +10).

They just aren't used for resisting spells, which is probably a good call because getting to roll to avoid things like being mind controlled is much more fun than the GM rolling and saying "Well, you're mind controlled now."

If Reflex defense actually exists in PF2, that makes it even weirder that there is still a separate "Touch AC" and that various armor and monsters will have independently determined Touch AC values. They should just rename that to Supernatural AC or the like as I proposed elsewhere, that would be much easier to justify than keeping "touch" separate from Reflex defense.
Yes, I am unhappy with the keeping of TAC, for many reasons.

I apologize for dredging this up from the muck, but Friday's post bugged me enough that I wanted to post something about it. (Which is something I rarely do.)

Either which way, you're going to be looking at two lines.

The way that it is, if it's a crit success, you're going to skip over success to look at crit success, then realize you're going to need the success line, and then look back up a line to read it.

If crit success line is listed first, then the first thing you see lets you know that you're also going to need to read the next line.

Also:
Crit Success
Success
Fail
Crit Fail

Is more aesthetically pleasing (to me, at least), and in a more intuitive order.

In a recent blog post, it was really glaring to read disrupting as:

Success: Enfeeble 2
Crit Success: Enfeeble 1
Failure: Enfeeble 3
Crit Fail: Target Destroyed

I was seriously confused for a minute or so, until I reread the entire thing a couple of times, and then translated in my head to:

Crit Success: Enfeeble 1
Success: Enfeeble 2
Failure: Enfeeble 3
Crit Fail: Target Destroyed


1 person marked this as a favorite.

In case you missed the blog, it has been sanctioned. You can find it on the product page for the first book.


4 people marked this as a favorite.
Biztak wrote:
Benjamin Medrano wrote:
I will say that the only problem I see with using Talents instead of Feats (from my perspective as an author) is that it's two letters longer. That might not be much at the moment, but when you're talking about a huge book where it's going to be referenced dozens or hundreds of times, that could add up to quite a bit of space.
What about Class Trick?

What about Class Feat? It sounds like "Feat" is just another way of saying "thing that lets you do cool stuff". Some come from class, some from ancestry, some from skills, and some just generally cool stuff. I really don't see why we need more than one name for something that serves the same purpose as something else. They should have the same name, and "thing that lets you do cool stuff" is a tad too long.