* Part A: All that Remains, last bullet point reads "PCs proficient in Athletics or Investigation..." What skill should be used, since Investigation isn't a skill?
* Part B: The Hoard, PCs can harvest materials from each busoborn akata's body for Verdant Wheel's objective. However, there's no mention of this objective to the PCs anywhere in the scenario, so how are they supposed to know that they need to do this?
* Part C: Get to the Boat!: It seems that there's absolutely no penalty for lollygagging around during this chase scene. It doesn't matter if they finish it in 3 rounds or 30, they get to the boat no matter what. Should there be some sort of limit to how many rounds it might take them?
From My Organized Play -> GM/Event Coordinator page, at the bottom there's a section labelled "Scenario Sheets" to download sign-in sheets. However, none of those links work anymore. The page refreshes without actually downloading anything.
In area A1, there's four plaques with riddles. All of them but Plaque 2 have a check that the PCs can make to figure out what that plaque goes to. Should Plaque 2 also have a check? If so, what check, and what DC?
Could we please, for the love of all that's Holy please get this fixed? It's happened to me 3 times today, either reporting scenarios, looking at my character's sessions, or most egregiously, after 10 minutes writing a long and thoughtful review for a scenario.
It's broken, and makes me want to quit Pathfinder all together.
If I'm forced to use your website, please don't make me hate my life.
If I go to an event I created and added additional reporters to, if I try to remove them, it looks like it takes, but when I go back in to edit that event, they're still listed as a reporter.
I recently had to let to a VO, and would like to remove their access to the events.
When I go to the GM/Event Coordinator tab of My Organized Play, it doesn't show any table credits, and instead shows a "Refresh Points" button, which always happens when I go to that tab. However, now when I click "Refresh Points" instead of seeing number of tables run and AcP, it takes me to an error page that says:
You’ve reached this page due to an error on paizo.com. The web team has been notified and are working to fix the issue.
(I've done this a half-dozen times so far, and even cleared my cookies/cache, so it's not that.)
I'm not sure if this is the best place to post such things, but since both PFS2 and Starfinder have very similar sign-in sheets, and most of my requests apply to both....this forum seemed fitting.
In order of importance (to me):
1) Make the player info fields taller. Roughly somewhere between 1/2-1/3 of the page is white space, and my players don't have the best handwriting on their good days. Any sort of extra room for them to scribble in what vaguely resembles writing might make things a little easier for me to read.
2) Add a Player Name field. It's hard enough for me to remember everyone's character's names, and near impossible when I'm reporting for a table I wasn't at. If there's a problem with the filled in info, it'd be a lot easier to track down the person if they had to put their name along with their character name. (Even if this is on the same line has the character name.)
3) Get rid of the -X way to the right of the Org Play number. Most of the time, when people are filling out the sheet, they don't notice that section anyway, since it's so far from where they put their Paizo number.
4) If #2 and #3 are implemented, change the order of the fields. Have Character Name and Level on the top row with Org Play# and Player Name on the bottom row. When reporting, it'll be easy to see the info we need to input (Org Play#) and verify (character name) on the left.
Even when doing online play, I still fill out a physical sign-in sheet for each scenario just so that I have a physical copy in case questions/problems arise after reporting. Having a player name on there saves me the trouble of adding the field myself (which I usually use as a contact field if it's online play).
I was looking at the boons today, and noticed that there's now a chronicle boon for 1-04: Bandits of Immenwood. However, I'm not able to get it for the character that I applied that scenario to when I GM'd it.
If I have an analog melee weapon with both Glamered and Secured on it, and someone else takes the weapon to "inspect" it, what happens?
A) Secured means that glamered no longer works, and it reverts back to its original form.
B) Secured means that they can't change the shape/look of the item, and it's stuck in its current form while they have it.
C) Something else entirely.
Glamered:
As a standard action, a weapon with the glamered fusion can be commanded to change its appearance to assume the form of another object of similar size. The weapon retains all its properties (including bulk) when disguised but does not radiate magic. Only true seeing or similar magic reveals the true nature of a glamered weapon while it is in disguise. After a glamered weapon is used to make an attack, this fusion is suppressed for 1 minute.
Secured:
The secured fusion ties the weapon to a single owner. When you use your weapon, it functions normally, but when wielded by any other, it remains inert and useless. Any analog, nonmagical properties of the weapon that do not require ammunition or charges still function, so a club would still be a club, but a pistol becomes merely an improvised weapon. Only the person who places a secured fusion seal on a weapon can remove it from that weapon. Once removed, the fusion seal can be affixed to a new weapon by a new owner. Even if not the owner, a character trained in Mysticism can remove an installed secured fusion or fusion seal using a process similar to transferring a fusion. For a fusion, this costs half as much as purchasing the fusion for the weapon on which it is currently installed; for a seal, this is half the cost of the seal itself. The process takes 8 hours. Afterward, a fusion can be installed on a new weapon and assigned a new owner for the installation cost, and a fusion seal can be used normally.
It looks like the latest batch of pregens got a little screwy along the way. All of the single-level Mystic pregens have Quig on them (in all his Mechanic splendor), instead of Keskodai. (The All-Level file has Keskodai.)
With #1-09: Star-Crossed Voyages coming up as the first non 1-4 tier scenario (not including #1-00), will we be seeing some pregens higher than level 1 coming soon? I know I'm going to have a first-timer playing that weekend, and will need to give him something to play.
As a last resort, are the level 5 pregens for 1-00 still valid for this?
I was reporting a 7 person PFS table, and filled out all of the information for the first 6 players, then clicked "Add Additional Player". I then filled out the 7th player's information, and clicked "Save and Exit". I then noticed that my GM Table count went up by two. I took a look at my scenarios, and sure enough, there were two tables for that session, one with 6 players, and one with 7 players.
(I have since deleted the 6-person table session, since that was incorrect.)
Went to the Society Coordinator page, and there are no people listed below the global coordinators. Instead, a spinning "thinking" icon appears, and then the whole page refreshes.
With the new website revamp, I seem to have lost my ability to look at my subscriptions. What upcoming items are going to be in them, as well as changing mailing address/options or even just cancelling them.
Gnomes of Golarion sourcebook lists the new traits in combat, faith, magic, and social categories. However, it also states:
"Although the traits presented below are broken
into several different categories, all are considered
gnome racial traits."
Does this mean that they are combat/faith/magic/social traits, or are they race traits, or are they both?
I have a character with the Excitable trait as well as a race trait in Hero Lab, and they recently changed it so that Excitable is considered combat/racial/gnome (it used to be listed as combat/gnome), so it now conflicts with my other trait.