Full Name |
Alton Loucks |
Race |
EAC 13 KAC 14 | F+0 R+4, W+2 |
Classes/Levels |
| Init +2 Perc + 4 | laspistol +2: 17/20 charges | Human (Spacefarer) Envoy 1.1 |
Gender |
| SP 6/6 | HP 10/10 | RP 4/4 | |
Size |
Medium |
Age |
Adult |
Alignment |
CN |
Languages |
Common, Lashunta |
Occupation |
Former Drug Dealer |
Strength |
10 |
Dexterity |
14 |
Constitution |
11 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
16 |
About Alton Loucks
Alton Loucks
Male Human envoy 1 (1 XP)
None Medium humanoid (human)
Init +2, Senses Perception +4
DEFENSE
EAC 13, KAC 14
SP 6 HP 10
Fort +0, Ref +4, Will +2
OFFENSE
Speed 30'
Ranged laser pistol, azimuth +2 (1d4)
Melee knife, survival +2 (1d4)
STATISTICS
Str 10, Dex 14, Con 11, Int 12, Wis 10, Cha 16,
Base Atk +0; Grp+0
Feats Diversion, Veiled Threat
Skills Acrobatics +6, Bluff +7, Computers +5, Culture +5, Diplomacy +7, Intimidate +7, Perception +4, Physical Science +5, Piloting +6, Sense Motive +4,
Languages Common, Lashunta
Combat Gear laser pistol (azimuth), knife (survival), battery, second skin
Other Gear rations (5), backpack, cable line (titanium, 10'), clothing (zero-g), flashlight, hygiene kit, credstick (932¢)
SPECIAL ABILITIES
Diversion: On successful Bluff check to create a distraction, an ally can attempt a Stealth check to hide. Each additional ally imparts a -5 penalty to the Bluff check.
Envoy Improvisation - Clever Feint (Ex) [sense-dependent]
Standard action: Enemy within 60' - Bluff check with the same DC as a check to feint against that enemy (Improved Feint and Greater Feint don’t apply). Regardless of success, enemy is flat-footed against your attacks until the end of your next turn. Successful check means your allies’ attacks are also effected as flat-footed until the end of your next turn. Does not work against creatures lacking an Intelligence score.
Expertise - if 1 RP is left in pool, add 1d6 to Bluff and Sense Motive checks
Skill Expertise: Bluff
Veiled Threat: On successful Initmidate, enemy becomes indifferent after duration, rather than hostile.