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![]() First: For the record, I am the insane player. One that is looking for ways to drive my DM up the wall in a good way. Second: I am currently playing in a Home-Brew 'Late Medieval/Early Renaissance' Low Magic campaign. i.e. wizards, elves, and gnomes are burned at the stake type cultures. However Alchemy has risen to replace most spell casters. For clarity non-spontaneous classes have become uncommon or rare, nothing has been banned. Some firearms are common enough, gear based tech not so much. i.e. pre-wheel-lock firearms. I am aware of the Alchemical Golem that's not what I'm looking for. My thoughts are trying to come up with Alchemically crafted or adjusted creatures. Think Frankenstein's monster vs flesh golem or the owlcat from the movie "Patchwork" (drink nothing that might stain your carpet while watching it) Weird stitched together beasties restored to "life" by way of alchemy and natural phenomenon. Any thoughts, ideas, or humor (especially humor) on the feasibility of this idea is welcome. Thanks fellow fans. ![]()
![]() As an alternate idea, don't make items permanent. Not sure if anyone here has played Elder Scroll V: Skyrim, but every time you hit with a weapon it looses a charge. Weapons have a number of charges based on how high they have been enchanted. i.e. a weapon that adds 5 points to damage gives, lets say, 200 uses. While a bonus of 15 gives 75 uses. I know my math is off, but this is only an example. So you could still have your +1 sword, but only for 100 swings. After that it reverts back to being a masterwork sword, ready for possible future enchantment. Anyway, as I said; its just an alternate idea. ![]()
![]() The whole debate on caster vs. martial... You know what, each class is designed to deal with encounters differently. If your characters only see one fight in a day yes the caster wins hands down, now if you play a running battle over the course of a day the casters are done before second breakfast leaving the martial builds on their own. If stealth is the priority you average martial and average caster are both screwed to the rogue types. Not every game needs to be about damage per round, if that's what you want find an xbox or something. Sit down, enjoy the company of friends, and socialize. Sorry for the angry rant. ![]()
![]() Thank you PossibleCabbage, or is it just Cabbage. I might tweak those numbers a bit, expand the 71-80 and the 81-90 ranges, the aurora always seem to be visible at night in the computer game (I know limited graphic rendering). We're planning on a one-step reduction in racial vision abilities across to board (only Khajiit seem have any enhanced vision and that seem to be low-light at best), so adding more dim light might be beneficial. As far as latitudes go, all in the far north, cold and starvation rules in full effect. ![]()
![]() Going to try and keep this simple: Any ideas on how the Northern Lights would affect vision. Trying to help my teenager work on his first gaming group (mirroring Skyrim for easy group understanding). I have never been far enough north (or south) to witness the phenomenon personally so I really have no idea what to expect or how to put into game mechanics. Thanks. ![]()
![]() I have no doubt this has been covered before, I just cannot find it. The question is: Can you as a Core Class load and fire mundane alchemical item (Acid, Alchemist's Fire, Holy Water, Oil, & Thunderstone) from a standard sling. I am not finding a ruling one way or the other in the core book or here on the forums. FYI: Not PFS so rules are a little flexible. Thank You for any help. ![]()
![]() Not knowing the scenario its hard to judge. Are you talking a tough man's precursor to a bar fight (go ahead, I'll give you the first shot, right here on the chin.) or are we talking about jumping in front of the party in the middle of some grand melee (TAKE ME NOW!), or are we talking interposing your character between an attacker and his intended target. Ruling for each is different. In either case the attacker may not want to attack your character in the first place. In the first example I'd call it a role-playing free-be, in the last your providing cover to the intended target (+4 to AC). If during the grand melee example you could, in my opinion, reduce yourself to a flatfooted condition. ![]()
![]() Wow, you guys like to argue. zainale, Rule Zero
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![]() So, trying to figure out a way for a level 2 ranger Ifrit to get some type of a fire/heat based animal companion when he reaches the appropriate level. So far I've found the Evolve Animal Feat, but the character has a 9 CHA (Prereq. 13 CHA) and the Air elemental companion for a Druid archetype. Anyone know of something I'm missing? Would like to stick to Pathfinder books, but 3rd party is available if needed. PS, Not playing in a PFS game so the rules are flexible. ![]()
![]() Way back in the second edition days, I had put forth a theory that ALL trolls were the same troll infinitely regenerating into a species. It all started with a wizard making a regenerating flesh golem. Adventurers hacked it up, the proto-troll regenerated into 4 new trolls. Thrilled with the side effect the wizard continued using his proto-trolls to conquer new lands. Finally the wizard died, the trolls now leaderless tried to continue alone, knowing only violence. Centuries passed, the trolls continued altering themselves through their regeneration. Trolls that were damaged in the sea regenerated with gills, those damaged in the far north became icy. When two trolls choose to BREED, it is a violent event, they tear into each other with a passion. The viable portions torn off grow into the new offspring. Yeah, have fun with that. Anyway, Using my model:
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![]() The problem with the wish as worded: AND, AND, AND, AND.
Eric: "I wish my friends were safe and at home."
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![]() Wow this took off like a wildfire...
OK, details;
Now, I have talked to my DM about the idea, he instantly fell in love with the concept and gave me the go ahead. There is the possibility of damage to the spells if the staff is used to strike someone or something. I'm willing to risk that - I HAVE AN EIGHT STRENGTH AND A ZERO BASE ATTACK, I am not attacking with the staff unless I'm going to die anyways. Um, if I missed addressing any other issues, I'm sorry. ![]()
![]() Owly; I too remember the "at one point in the past" stuff (2ed Ed maybe), but Pathfinder is silent on the subject. DMCal; I've seen that with other players, normally in places like Dark Sun. They are really cool and the look on the DM's face the first time these show up. Priceless. bookrat; Thank you, I found those rules too, but they are all just different types of books/scrolls. Or that's what it looks like to me, large flat object for writing on. ![]()
![]() I'm not finding any rulings one way or the other. Does a spellbook need to actually be a book, or can it be say written along a quarterstaff, sword blade or other object? If so, how much room would be available do you think? I'm trying to build an Osirion wizard for the Mummy's Mask adventure path and was thinking having her staff covered with hieroglyphics that functioned as a spellbook would be a unique idea. Damage to the staff aside, is this even an idea I should bring up to the GM? ![]()
![]() I'm not in Golarion Claxon, I'm still running in Forgotten Realms, steam power is limited but available from Lantan Island. As for the alchemical engine (AKA Steam Engine); SOOO much potential, So little information. Its like a teaser, leaving us wanting more. Sigh. With Skull & Shackles, Instead of the one size fits all Sailing Ship = Catamaran through Carrack, it would have been nice to see ships designed more along the lines of how monsters or characters are built (type + hit dice + size + template + equipment). And to tonyz, fuel limits... Bwa ha ha ha, oh sorry went Evil GM for a moment. ![]()
![]() There are two reasons I ask;
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![]() So I have a third level brawler (unarmed strike does 1d6+str) in my group, that has now picked up a cleric level with the metal sub-domain. The domain grants 'Metal Fist' this allows a normal unarmed strike to deal 1d6+str damage, plus other benefits (i.e. ignore hardness). The question is, do the dice given alter one another (stack, increase die size, etc.), or does the ignore hardness simply add to the existing 1d6? ![]()
![]() Nope the Bard (Buccaneer archetype) is chaotic neutral with a chaotic good party. He's more of a freelance privateer then any kind of a pirate. The ship based adventure is more of a "lets get away from the normal dungeon delver model of play". The party invested in a ship instead of horses, one character invested more (later bought the other players out) so he is the Captain, big hat and all. ![]()
![]() So trying to figure out how to use the follower modifiers for a naval based leader. So the PC in question has his own ship, Ok its a large boat, and is wanting to get leadership and maybe a larger ship. Now the issues is does the ship count as a "stronghold, base of operations, guildhouse, etc" for the bonus, and will the "moves around a lot" penalty apply? Thanks for any advice. |