| Phoenix M |
First: For the record, I am the insane player. One that is looking for ways to drive my DM up the wall in a good way.
Second: I am currently playing in a Home-Brew 'Late Medieval/Early Renaissance' Low Magic campaign. i.e. wizards, elves, and gnomes are burned at the stake type cultures. However Alchemy has risen to replace most spell casters. For clarity non-spontaneous classes have become uncommon or rare, nothing has been banned. Some firearms are common enough, gear based tech not so much. i.e. pre-wheel-lock firearms.
I am aware of the Alchemical Golem that's not what I'm looking for. My thoughts are trying to come up with Alchemically crafted or adjusted creatures. Think Frankenstein's monster vs flesh golem or the owlcat from the movie "Patchwork" (drink nothing that might stain your carpet while watching it) Weird stitched together beasties restored to "life" by way of alchemy and natural phenomenon.
Any thoughts, ideas, or humor (especially humor) on the feasibility of this idea is welcome.
Thanks fellow fans.