Seeking Religious Company And A Bar!


Pathfinder Online

Goblin Squad Member

As the Landrush approaches, more people are coming back to the forum and creating new Companies to participate. I don't know if this will get any takers but I wanted to put it out there. (It is unclear whether structures for these Companies will be available in the settlement or as POI's but we will accommodate the needs of the Companies however the game mechanics allow.)

The settlement of Prophecy is actively seeking the following Companies:

A Church Based Around The Worship Of A Chaotic Deity.

Faith is a strong and important factor in Golarion, nearly everyone venerates one or more of the deities. We believe it would be a boon and community builder to have a Company devoted to the worship of one of the Chaotic deities (Gorum, Calistria, Desna, Rovagug, Lamashtu or Cayden Cailean) in our settlement.

A Tavern That Never Runs Dry

A good place to meet, get a drink and gossip would be highly valued and frequented often. A Company looking to own and run a tavern will be welcomed with open arms.

Liberty's Edge Goblin Squad Member

Cayden Cailean is CG and the god of drink. Here's the Pathfinderwiki article which may be more updated than the Pathfinder.wikia one. It mentions tavern-like places hosting shrines to Cayden, and it sounds like they often serve in place of formal temples. Seems like that would cover both pretty well.

Quote:

Temples and Shrines

Few buildings exist that serve primarily as a house dedicated to the worship of Cayden Cailean. However, smaller shrines to the Lucky Drunk are common in alehouses, inns, and breweries.

It also mentions running orphanages and donating to their communities, so I doubt they'd be too happy with followers of a deity that wants to destroy the world or one that wants to create hordes of bizarre and vicious monsters.

Goblin Squad Member

I certainly did have that very thought on Cayden Cailean. However, I didn't want to limit it to just one Company as the more that come in, the more diversity we have. I also recognize that the two may not get along, however we cater to Good, Neutral and Evil in the Chaotic spectrum. They all have a voice and may choose to be part of the Council. It leads to very interesting debates.

Goblin Squad Member

This thread needs bling: PFO Tavern looking good.

Here it is again from the outside: Doors are open!

Ryan told us that Taverns are currently the only buildings that have interiors during EE but the plan is to give all buildings interiors in the future. I am very happy to see that these interiors are not instanced, as the above pictures show. This does imply a few things for Taverns, one of them is that the Tavernowner most likely can not set any entry restrictions, which is probably for the best. I am immensely curious about taverns, I asked a lot of questions about them in the Ask Lee Hammock thread, I hope we will get some more details on them some time.

Excuse me for going on a tavern-tangent, back to recruiting a Company who plans to run one of these. I take it you are mostly interested in a PoI-tavern that is in one of Prophecies controlled hexes and not so much in one of the backer-taverns that will be alongside the main trafficlanes between NPC cities? Not that I own one of these, but oh if I could.

Goblin Squad Member

It would be easier and safer for all involved to have the tavern located in the settlement or a nearby POI but we certainly wouldn't say no to a backer-tavern if they wanted to get involved!

No one really knows how building access can/will be restricted but it may be easy enough for the owner of a building to lock it and only have it grant access to certain people,companies,alignments,citizens etc. Or to have it open and just have a 'no entry' list that the doors remain shut against certain groups.

Feel free to talk about taverns as much as you like, maybe it will drum up some interest and convince someone to run one after all. :D

Goblinworks Executive Founder

I wish you good luck ! I hope I will find some kind of way, to emulate a lawful church myself.

Goblin Squad Member

Forgot about Hanspur? He's CN too. Like the god of the River Freedoms if I understand it correctly. And a good drowning now and then never hurt anybody, right?

And then there's Gyronna as well I suppose.

Goblin Squad Member

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Whoever owns the tavern needs to be just like Mac from the Dresden Files by Jim Butcher.

Goblin Squad Member

Wurner wrote:

Forgot about Hanspur? He's CN too. Like the god of the River Freedoms if I understand it correctly. And a good drowning now and then never hurt anybody, right?

And then there's Gyronna as well I suppose.

I don't think those were on the list I pulled up but would be suited as well. Any Chaotic Deity really. I'm not the one choosing it, just giving examples. Thanks for bringing those to my attention, especially Hanspur. Might see a lot of that one.

Liberty's Edge Goblin Squad Member

Tyncale wrote:
I am immensely curious about taverns, I asked a lot of questions about them in the Ask Lee Hammock thread, I hope we will get some more details on them some time.

I'm right there with you on the curiosity, but from what I've heard I don't think they have worked out all of the details yet and I've been restraining the urge to pester Lee with a billion questions.

Tyncale wrote:
I take it you are mostly interested in a PoI-tavern that is in one of Prophecies controlled hexes and not so much in one of the backer-taverns that will be alongside the main trafficlanes between NPC cities?

It probably isn't likely to be near Prophecy territory, but you're all welcome to come have a pint in my tavern when it goes live.

Goblin Squad Member

Awesome, did you buy one? If so, I am officially jealous. :)

One of the things I am curious about is wether there will be an UI for the Tavernowner to play with, and what sort of knobs he can turn and buttons he can push. I expect PoI's(and thus Inns) to have an UI that requires attention and maintenance, just curious what sort of thing the Inn can do.

Another thing that I am curious about is, how do you keep players hanging about in an Inn for a prolonged time, especially in an Inn that is alongside a road in the Wilderness.

I see a couple of functions for the Inn, some of which have been mentioned already:

1) Power-regeneration. Players regaining power seems to be an important purpose of the Inn: How long will this take on average? Can the Inn owner speed this up in any way? Can he stock his "NPC regular" with more expensive drinks himself that will speed it up?
Can the owner set prices? Can he set them according to Alignment or Rep?

2) Safe Haven. Is PvP allowed in the Inn? Can you kill the Tavernowner in his own Inn? Can the Tavernowner evict/penalize players that start a fight in the Inn(rep-loss?). Basically, will an Inn be a place where players will have to be more careful about attacking anyone (no matter if it is legit, like being in a War or Feud)? It would make sense, this will make people linger in an Inn if they want to feel (relatively) safe for a while after being in the Wilderness. Possible chance for exploitation(like an Inn becoming a rallying point for a Raid), though the Inn owner should be able to intervene here.

3)Starting point for fast travel (ponyride-system). This has been mentioned I believe and it would certainly make sense that an Inn would be one of the "hops" on such a scripted fast-travel horseride. This feature in itself may not keep players long at an Inn but it sure attracts them to it, which is important.

4) Actual Fun Stuff, minigames. This is probably costly to implement and may be well into the future.

5) Some skilltraining (Bards?).This was mentioned already. Any knobs to turn here for the Owner?

6) Vendor, see 1. Food(buffs), maybe some crappy Tier 1 weapons and gear for those that have lost stuff. Could the owner stock this vendor with playermade goods like harvesting kits and such?

7) Maybe browse the Local marketboards(from the settlement that the PoI-Inn belongs to, or the nearest NPC settlement in case of the backer-Inn). The customer may only browse, in order to buy or sell, he would have to go to the actual settlement itself. This way someone on the Road could already check what the settlement ahead has for sale without having to go all the way there. This browsing could be a separate Tab on the NPC regular/Vendor, as in the guy is telling you what you can expect in the next town, or it could be a bulletinboard on the wall,where merchants put up stickies and ads.

8) Safe log out(and log in!)while in the wilderness, this actually ties in with 2.

Liberty's Edge Goblin Squad Member

Lord Zodd wrote:
Whoever owns the tavern needs to be just like Mac from the Dresden Files by Jim Butcher.

Great character from a great series, but man does he have an unfortunately-spelled surname.

Liberty's Edge Goblin Squad Member

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Tyncale wrote:
Awesome, did you buy one? If so, I am officially jealous. :)

Yeah, I had the second in the kickstarter and there were three or four dropped after that, so I'm either first or second in line for tavern locations.

Unfortunately, I don't know the answers to any of your excellent questions. We haven't really heard much more than everyone else. Just an e-mail about starting to request locations.

On the fast travel thing, I've thought it might make sense to have a short delay between requesting a horse and having it available. The infinitely efficient stables with unlimited horses in every other MMO I've played have always struck me as odd. Put in a delay to allow time for an available horse to be found, saddled, et cetera and you've got another reason for people to spend a little time at taverns. However, the best way to do this would likely be to have something available in taverns that you can't get anywhere else... I'd go with information. Hang out in a tavern and you can hear traveller talk about monsters gathering in the woods (revealing the location / nature of the next monster escalation), or a stand of pristine lumber they passed through (giving the player the opportunity to go set up a harvesting operation in that hex), or the bandit that robbed them (Hellknights most wanted or even PC bandit with a contract on them), et cetera. Throw in variables like playing music, buying rounds for the house, number of PCs present, et cetera which impact the likelihood of learning things and you can encourage people to gather and RP in the taverns.

Goblin Squad Member

That's great, I am curious which location you are contemplating for your Inn?

The Rumor-feature is great, that would be a huge draw for people to go to a tavern. Though parked Alts and meta-game communication could possibly ruin this. Maybe instead of giving exact directions (that could be gleaned by Alts and meta-communicated) it could lead you to it through an Everquest type tracking system: "Your target is to the right, your target is straight ahead" etcetera This could work for resource-rumors and possibly Monster rumors. So basically an Inn provides a rumor(after you "won" it) and a tracking system for you to find it. This way you have to use the character that got the rumor to at least find it.

Probably a LOT of extra coding and work, the tracking system works fine in EQ but their zone system and PFO's hex system could be vastly different.

Also not sure if resource-nodes are random or fixed(though depletable). So many unknowns.

I thought of another use for Inns: as a bind- and respawn point.

Goblin Squad Member

Tyncale wrote:
I thought of another use for Inns: as a bind- and respawn point.

Love it.

**Spawn in. Buy some buff food. Sit down grab a beer.**

"Bringslite! Where the hell are yoouuuu?"

**Gulp, gulp, gulp...**

"Almost there!"

Liberty's Edge Goblin Squad Member

Tyncale wrote:
That's great, I am curious which location you are contemplating for your Inn?

First choice is actually not on the initial map... should be added some time during EE. I'm waiting on saying where until the locations are 'official' in hopes of avoiding competition for the spot.

Tyncale wrote:
The Rumor-feature is great, that would be a huge draw for people to go to a tavern. Though parked Alts and meta-game communication could possibly ruin this. Maybe instead of giving exact directions (that could be gleaned by Alts and meta-communicated) it could lead you to it through an Everquest type tracking system

That or you get a temporary 'claim' on the territory similar to what one of the blogs described for finding a large resource source... basically, only you know about it and have a limited time frame to get the required harvesting equipment all set up and call in friends to defend it.

Quote:
I thought of another use for Inns: as a bind- and respawn point.

Yeah, that'd be great if you are using one as your base of operations instead of a settlement.

Goblin Squad Member

Ravenlute SBC _Prophecy_ wrote:

As the Landrush approaches, more people are coming back to the forum and creating new Companies to participate. I don't know if this will get any takers but I wanted to put it out there. (It is unclear whether structures for these Companies will be available in the settlement or as POI's but we will accommodate the needs of the Companies however the game mechanics allow.)

The settlement of Prophecy is actively seeking the following Companies:

A Church Based Around The Worship Of A Chaotic Deity.

Faith is a strong and important factor in Golarion, nearly everyone venerates one or more of the deities. We believe it would be a boon and community builder to have a Company devoted to the worship of one of the Chaotic deities (Gorum, Calistria, Desna, Rovagug, Lamashtu or Cayden Cailean) in our settlement.

Interesting, but Desna is about travel and shrines which tend to be along the road. For a city site to be a Desna site, it would have be important in travel not some random site

Goblin Squad Member

Well, the Stone Bear Clan has travelled from their homelands in Numeria to settle in a (somewhat) far away land. It wouldn't be too contrived to imagine constructing a shrine to give thanks for the safe journey, would it?

This was just as an example for our company, others could worship Desna for other reasons. Like the Dreams and Stars for example.

Goblin Squad Member

Wurner wrote:

Well, the Stone Bear Clan has travelled from their homelands in Numeria to settle in a (somewhat) far away land. It wouldn't be too contrived to imagine constructing a shrine to give thanks for the safe journey, would it?

This was just as an example for our company, others could worship Desna for other reasons. Like the Dreams and Stars for example.

Well said! We can pretty much find a good RP reason for anything so don't let that be a distraction or hindrance if you're interested in something like this.

Goblin Squad Member

Tyncale wrote:

PFO Tavern looking good.

Doors are open!

It would be really cool if they keep the taverns non-instanced, like in those pictures. I think all other MMORPGs with taverns I have played sent you into a new instance after interaction with the door, which includes having to wait through a loading screen sequence. Also, you would never know from the outside whether anything was going on in the tavern or not.

Goblin Squad Member

Wurner, I am pretty sure they will stay this way. When you look at some of the videos on the GW website, the camera pans across this Tavern a few times and the doors are wide open and you look straight into the Inn. Thats is actual in-game footage.

So unless they are going a completely different way, I think interiors will not be instanced. I also do not think it is a good idea that players can make themselves "invisable" that way by hiding into an instance. They may not be safe in the instance, but they sure can play hide and seek which is annoying. You could even imagine something cheesy where people try to avoid an attacker by constantly loading in and out of an instance, every time their attacker loads into it too.

Or even worse, if one of them loads faster in and out of the instance then the other (Network lag, graphical lag), you get a very unfair advantage. The fast-loader can either easily flee this way or he could get a few whacks in every time the slow loader is still loading but can not react.

Instances seem to mesh really bad with the whole setup of this game where people are supposed to bust their chops to create a safe settlement.

Btw, you have the ugliest avatar I have ever seen, that thing scares me. What is it, some sort of Tribal Gremlin-Clown? :O

Goblin Squad Member

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Tyncale wrote:
Btw, you have the ugliest avatar I have ever seen

Thank you!

Apparently, it's a taiga giant. I like to think of it as what my barbarian sees when looking at his reflection after eating too many fly amanitas :D

I liked it because the ridiculously large mouth with too many teeth reminds me of the Cheshire Cat, Totoro or something that Ralph Steadman might have drawn.

Not sure I'll stick with it though, I think it may give a bad impression of who I am.

Goblin Squad Member

Wurner wrote:
Tyncale wrote:
Btw, you have the ugliest avatar I have ever seen

Thank you!

Apparently, it's a taiga giant. I like to think of it as what my barbarian sees when looking at his reflection after eating too many fly amanitas :D

I liked it because the ridiculously large mouth with too many teeth reminds me of the Cheshire Cat, Totoro or something that Ralph Steadman might have drawn.

Not sure I'll stick with it though, I think it may give a bad impression of who I am.

I love the avatar, I think it's hilarious and represents a barb well. You've got good taste so you can't go wrong, whatever you choose.

Goblin Squad Member

In Wurm Online there are no instances so you can see folks inside a building through a window or open door. The difference is that structures in that game are built from the ground up piece by piece, wall by wall instead of suddenly appearing fully formed. All the same, I have hope for PFO not having instanced structures.

Goblin Squad Member

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Clerics are going to be available so I'm surprised that I don't hear about more Churches and Temples springing up.

Goblin Squad Member

My discomfort with many (most?) aspects of religion in the real world lies in direct contrast to my liking the utility, to their friends, of clerics. I thus play them reasonably well mechanically, but I'm terrible at RPing them.

Goblin Squad Member

I can see that. I imagine some folks will play them more for being a 'healer' as opposed to RPing the religious side of it.

Goblinworks Executive Founder

Ravenlute SBC _Prophecy_ wrote:
Clerics are going to be available so I'm surprised that I don't hear about more Churches and Temples springing up.

Well the problems is that most people, even among RPers, are severly influenced by our modern "laic" culture, where religion is supposed to be a personal, private, philosophical thing.

A church or a temple, to have a purpose, MUST have a way to convince people to at least listen to them. In the context of Pathfinder, it is very easy, because people are somewhat coerced, if they want magic healing, protection from epidemic, good crops...

It is not the case with a MMORPG. Because you will always find people playing clerics, without bothering with the religious RP. And so, what exactly would I do, with my church of Iomeda ? Said church will not have a point.

I am thinking about ways to emulate a sort of church entity, but it's a little hard. Just "RP ceremony for the lulz" doesn't interest me at all. I actually made a thread a few weeks ago, on the subject : http://paizo.com/threads/rzs2qyxv?Religion-among-players

Goblin Squad Member

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In an RP-friendly settlement I think that a "church" could really find a place to play their part, in interaction with the other parts of the settlement. If "healers" are lacking, as in many other MMORPGs, then the group could have a lot of leverage to get *real* influence in the settlement, not just RP fluff.

If plans succeed, Prophecy could be such a settlement.

Goblin Squad Member

We're still keenly interested in a religious Company and a tavern Company joining the Free Town of Prophecy.

Goblin Squad Member

I like the idea of a Company completely devoted to the creation and upkeep of taverns. If I wasn't such a bloodthirsty barbarian I would seriously consider the massive source of income taverns would produce in a settlement like Prophecy.

Goblin Squad Member

So, I happen to be the gentledwarf that is vaguely in charge of the oldest religious-based carousing company in PFO.

The Golden Flask (currently ranked 10th in the current Land Rush). Our patron deity is Cayden Cailean himself.

Our goals are to hang out, have grand adventures, and find a tavern to spend all of the coin we make in. We'd love for it to be our own tavern, but that's in the plan somewhere. We're heroes for hire and believe in fighting the good fight. There has to be something worth fighting for in order to get us behind a cause.

Bring your tankard and stay a while.

Join here

Goblin Squad Member

Virgil Firecask wrote:

So, I happen to be the gentledwarf that is vaguely in charge of the oldest religious-based carousing company in PFO.

The Golden Flask (currently ranked 10th in the current Land Rush). Our patron deity is Cayden Cailean himself.

Our goals are to hang out, have grand adventures, and find a tavern to spend all of the coin we make in. We'd love for it to be our own tavern, but that's in the plan somewhere. We're heroes for hire and believe in fighting the good fight. There has to be something worth fighting for in order to get us behind a cause.

Bring your tankard and stay a while.

Join here

If you folks weren't working on setting up your own settlement you'd be just what we're looking for in Prophecy. You could run a tavern in the settlement or own one in a POI and still be The Golden Flask.

Unlike a lot of the Company/Settlement hybrids out there which are just setting up a place for their guild we are trying to establish a Multi-Company Settlement that allows each Company to maintain their identity while having a say in how the Settlement is built and run.

If this sounds like something you might be interested in, let me know.

Goblin Squad Member

God of ale, bless this thread.

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