Sajan

Patroclus's page

110 posts. Alias of drbuzzard.


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33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I really hate the wealth of choices, I guess we just pick one. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

fort save: 1d20 + 7 ⇒ (9) + 7 = 16

"That's an interesting reek. " holding back his gorge.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus scrambles up easily without a word.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus will simply try to climb up the wall.

climb: 1d20 + 11 ⇒ (18) + 11 = 29


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

I think we're not getting the clues. I guess was can just pick a number randomly and go that way. Which 'number' did we come in through?


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I'm getting the impression hat the labyrinth isn't just in two dimensions. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"This definitely seems like a time to ask the twine. I don't like one in twelve odds. Of course that begs the question of where do we want to go. Seems we're away from the last issue. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus just follows. He's happy enough to let Cantion lead.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

There is also a setting under the campaign info tab where players can be removed from active status (when you edit the tab).


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

str assist: 1d20 + 5 ⇒ (2) + 5 = 7 but with the bulk of the centaur on the hatch, he can't find his grip


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Looking at the centaur "Maybe if we apply a bit of oil?"


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

aid perception: 1d20 + 7 ⇒ (11) + 7 = 18

"it's over...never mind. " and he moves to the hatch.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Looking back and hearing of the withdrawal, Patroclus beckons the rest "I think it prudent it we keep moving before more show up. I think this way is our best bet. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

1d20 + 7 ⇒ (3) + 7 = 10 oblivious


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus, trying to suggest a wise course of action, like his Goddess would usually counsel, notes that nobody else listened.

He will still continue to move for what he deems to be a better place to fight, but only as a single move action, then he will keep a prepared attack to grapple a flyer if it attacks him.

grapple: 1d20 + 10 ⇒ (12) + 10 = 22


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I rather think we should pull back and take advantage of the cover of the corridor behind us. I don't like the idea of getting ridden down in the open. " and he starts moving that way. He will angle for the hard right corridor.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Now I don't mean to get in the way of you two settling a manner of honor, but I think we have a bigger fight in the meantime. It would be best if you put it off a little while. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

perception: 1d20 + 7 ⇒ (14) + 7 = 21

"Yes, that doesn't sounds good. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Thanks. " Patroclus takes a smalls swig from the wineskin in more a show of camaraderie than anything else. The Faun eating reminds him of his own appetite, and he digs in his pack for some rations.

"I was under the impression that Oracles were supposed to know everything. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"That is true. We've had little luck trying to be nice in this maze. " and he assumes a wary stance.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

The gods always cheated in greek myths. It fits.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"It would seem the gods have played a prank on us. "] he says as he wakes up from whatever had knocked him out. He then stands. "And we have new arrivals. "

"I am Patroclus of Athens. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Being Athenian, my vote is already in.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Sounds good.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"You have to survive. I have no desire to console so many barkeeps. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I get the impression that something large lives here. Minotaurs are rather large. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

I can ask around in my games. I'm pretty quick to punt anyone who doesn't keep up post rates, so I know they are reliable.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus waits for the Faun to finish with his devotions and they activates the twine ball once more to find the minotaur.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Might as well be going since we're all ready right? "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Since he was not woken up, Patroclus will sleep through the night and wake up in the morning to hear Tatia's question.

"Did someone come to call?"


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"OK, getting some sleep. Wake me up when it's my turn. " and he unrolls his bedroll and gets into it.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I can take midwatch since I don't have to get spells ready."


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"While I'm not interested in the sword and someone else may be, I have a bad feeling pulling it out of the skeleton might do something bad. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

I updated Patroclus. Added another level of Monk and picked up dragon style.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Yes, I would prefer to find somewhere safe to rest. Perhaps I can ask the twine?"

and he holds up the twine and thinks A safe place to rest


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Since I have the twine I guess I'm in the lead.

Patroclus will try to kick it twice after moving up 5'.

flurry, power attack
to hit: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 8 ⇒ (1) + 8 = 9
to hit: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 8 ⇒ (3) + 8 = 11


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Is it safe to touch it?"


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

If you need a map, and have an idea where I can fetch it from, I can set it up in google docs. I find that works pretty well. I use it in all my games.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

init: 1d20 + 2 ⇒ (14) + 2 = 16


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"We'd best keep the pace up. I don't think we want to be caught by that thing. " and he keeps following the light beam.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Yes, best to make haste" as he beats feet for the door.

and he thinks to the question in his head The minotaur


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I guess I can give it a try. " and he goes and grabs the ball of thread. He will then head out into the maze. Not sure what kind of roll you would want.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus will kneel before the statue of his patron and say a silent prayer.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus will give the table a close examination to see if he can spot any traps.

perception: 1d20 + 6 ⇒ (20) + 6 = 26

While only people with Trapfinding can disarm magical traps, anyone can find them.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Ok, so how do we use it? I mean unwinding it seems pretty simple, but it looks to be metal, and may not work. Maybe one of you magical types should get a closer study of it. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Either way, I think the big ball of twine is the key to the maze. That's the way it was for Perseus. "


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

I will be on a trip till Sunday evening without much time for the net and no laptop. Please bot me as needed.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus follows their lead still at a loss for directions in the labyrinth.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus prepares to grab Cantion if he tries to run away.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

will save: 1d20 + 2 ⇒ (15) + 2 = 17

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