RunebladeX wrote:
+2 to CR should double the XP award, +1 to CR is something in between. It doesn't work well for those CR's. Do the following: Calculate the CR of the group of creatures with fractional CRs, then add the +1 to CR.Humans can have 24 Str without carrying any magical gear: permanent Stat enhancing books/tomes :)
Is that a (class) Fighter? Are you going to take Critical feats in the future?
If you are a Barbarian and you don't want to spend your precious feats in that, then go for larger multipliers and take that rage power that allows you to autoconfirm crits when the possible.
james maissen wrote:
+1 Magic item prices come from comparing to existing items, Celestial is similar to mithral and thus mithral is the best reference.
You are prolly safe using the same price for any other customized Celestial medium armor (i.e. Breastplate) even if it makes a slighty better armor. Celestial armors are often demanded by characters with High Dex, I do hope Paizo adds examples of light and medium Celestial armors to any one future Accesory, with balanced prices of course.
roguerouge wrote: How do archers spot targets 800+ feet away given range penalties to perception? How do you rule on that? Very good point. I make 20 an automatic success for Perception checks if the target isn't hidding, because makes sense. You may fail to see someone walking in a rural area for a while, but after a minute you should be able to spot him.
zombiemaster86 wrote:
Why should your character provide free healing to the party when they stole your part of the loot and you can use those spells for your own benefit? Nobody heals someone that stoles him, no matter who, do you heal the enemies too? And how do they expect you to heal them if you don't get the magic items needed to do so?You are going to do one of the following things:
My list (Core Classes only) Not based on how hard or difficult to play it is, but how complex, as the topic says, it is still 100% subjective. Complexity is based on= Time used to write all your info and calculate your stats, number of Excel sheets used; ammount of feats, abilities and spell descriptions you need to remember when playing the game, number of sheets you need to carry, ammount of options for a given character, etc.. (Less complex)
Main points:
*Fighter: Many feats and abilities that give passive bonuses, nothing more. Get an excel to calculate when it's best to use Power Attack/You favorite feat. It takes some time to make a competitive build. *Monk: Many abilities, but most of them passive, you don't have too many choices. Search for Treatmonk's guide to Monks, write the data in your character sheet, roll initiative, use Flurry of Blows when possible. *Paladin: Few feat choices, few options at all to be honest. However you have many special abilities and spells. *Ranger: Many feats, skills, options and abilities, plus spells. You may need another sheet for your companion's stats. *Rogue: Lot of skills, in combat you need a tactic to get the most from Sneak Attack. It takes some time to make a competitive build. *Sorcerer: 9 levels of arcane spells and some abilities. It takes some time to make your choices. Spontaneous casting makes things simpler. *Cleric: 9 levels of divine spells, some special abilities and a few fighting features. It takes some time to make your choices, prepared spellcasting is always a nuisance but at least you know all the cleric spells. *Bard: 6 levels of spells, many complex special abilities and a few fighting features. It takes some time to make your choices. Spontaneous casting makes things simpler. *Druid: 9 levels of divine spells, some special abilities, a few fighting features, Elemental Shape and a Companion. It takes some time to make your choices, prepared spellcasting is always a nuisance but at least you know all the druid spells. *Wizard: 9 levels of arcane spells and some abilities. It takes some time to make your choices, prepared spellcasting is always a nuisance.
Nebelwerfer41 wrote:
*claps hands*
Temporal increments don't give all the benefits of a permanent bonus, the Glossary tells you what you get from temporal bonuses. Note that decrements in your ability scores can render your feats useless.
So, being too dependent of magic items isn't a good thing.
EWHM wrote: I've seen some EK's have success with the American football 'quarterback' approach---they use reach weapons with enlarge and often lunge and pack the squares in front of them with summoned monsters and other melees who try to dance appropriately to trade off giving soft cover to the EK's opponents vs keeping the lines adequately tight to discourage any melee focus fire on them. Abraham's approach of just eating the still spell on a lot of your spell preps and going the full plate without any arcane armor training or the like works nicely also, and really reduces the pressure on your swift actions. You could go the QB route and use your healing occasionally to prevent the designated victim from dying every now and then (very very situational until you get heal, which is pretty much the only generally useful combat heal in pathfinder or any of the 3.x editions). The problem with the QB though is there's no reach weapon I'm aware of with a good crit range, which makes it harder to get spell critical going (usually want a falchion or the like to make that work), so you'd have to settle for only 15' range. 25' reach is a lot nicer---it's like having a nicely protected pocket to lay the smackdown with your polearm of choice. The EK in my campaign uses reach weapons successfully, he can also polymorph in dire animals, dealing ridiculous ammounts of damage per round.
Evil Genius Prime wrote:
Uhm, thanks, but I suck at explaining things, I'm gonna make an example so it gets clear because I don't understand what I wrote lol I.e. A class that isn't MAD is the Fighter, you can use that for comparisons. He usually needs a lot of Str, furthermore Constitution (as anyone else), and Dexterity for AC and Reflex Saves (as *almost* anyone else). Wisdom is useful for Will Saves. Int isn't really important, Fighters don't relly on skills, as many other classes. Charisma is almost useless. For a Ranger the same abilities count, he doesn't get more benefits or penalties from any ability... except Wisdom, he does need Wisdom to cast his spells. It isn't that bad because you want to have a high Will Save anyway, but you prolly need to draw 1-2 points from Str and put those in Wisdom, it makes the Ranger a bit MAD.
Evil Genius Prime wrote:
Multiple Ability Dependent or something like that. Applies to characters that have class features and niches that work with too many Ability Scores. Usually the Monk is a MAD class (in spite of getting AC from Wisdom, making Dexterity less important), it is a bit subjective. Edit: Removed Edit after being too late
Aretas wrote:
The fact of charging doesn't draw an AO, but anything else do or should, it has been discussed before, but I think that you will understand it when you read that small piece of text: Corerule Book, Pag 183, Table 8-2, Note #1. Btw Note #6 in that table also tells you that you can perform that kind of maneuver when charging.I know, it is hard to notice, but it isn't an error.
KnightErrantJR wrote:
I love your post and good intentions. However, imo, the great people shouldn't refute annoying guys, because it doesn't prevent the annoying guys from spreading hate all over the boards, ignoring the ignorant is the best way to deal with this situation imo.In any case, chapeau.
StabbittyDoom wrote:
You also need a feat to have proficiency with a good two handed weapon or maybe a fighter level. Overall I agree, you can be a rogue with Str and two handed weapons, you can even go for weapon+shield (for high AC builds)
Interesting, for a sand-box game we had the characters wanted to customize his wagon with flying, dimension shift, etc.. Thanks god it was only a low level campaing, they just added a basic trap in the rear of the wagon and a secret door in the floor of the wagon. Both things saved their lifes in one encounter.
It is like a political discussion. Some jerk comes and says "the right-high-green party is useless because I say so, and I won't bother providing the information needed to support my point because I'm right and your are wrong". As I said, too many posts in the boards seem to fall into that category, sadly, but at least many people cares to word it in a non-hostile way.
LazarX wrote:
Funny, one of my friends has been trying to convince me to watch that show (and Battlestar Galactica) for months, but my program of pacific resistance and civil disobedience is working, for now. I wathched FlashForward, I won't commit the same error twice :D
LazarX wrote:
It is what we do in our current game: Most of the treasure are magic items, potions, scrolls, etc.. few actual money. We don't want to abuse magic shops and the rules seem to encourage that kind of treasure. Many items, what is left of the treasure budget will appear as money/gems/etc...
Of course the character will eventually get more money selling items, etc.. The item creation feats are also limited by the time needed to craft items. It allows him to have an increase in the wealth per level, but not a big increase. Well, the guy that plays the Wizard thinks that it is a balanced approach and makes the item creation feats worth it but not broken.
LazarX wrote:
I always thought that borderline, fanatic and intelligence were almost antonymous, specially after reading posts from some specific guys in the boards (not speaking about anyone here), well, the moar you know...
Overact or play characters prone to be overacted, works for Nicolas Cage :p I.e. a Dwarf barbarian has got that "stereotype" label: speak loudly, drink beer, etc.. not original, but works. About the natives attack, maybe the DM just wanted to put you in a situation where you have to think and realize that you have to flee.
Have you already emailed to "Ulisses Spiele"? ( http://www.pathfinder-rpg.de/) I suspect that there is a legal pdf version but I can't find it.
I miss AD&D simplicity, by my main problem are micro-movements (5' steps, teleporting 10' when someone fails an attack against you, etc..) and the huge ammount of different rules for similar things, ability bonuses aren't a problem for me. Things like Mutant & Masterminds are great imo, and iirc there is a fantasy version, altough sometimes they go so minimalistic that all D&D feeling is gone.
An attack that isn't an action (AoO description says "An attack of opportunity is a single melee attack", not an action, otherwise an AoO would be a standard action, which cannot be taken after your round has finished and thus you couldn't make AoOs) and an attack action isn't the same thing.
I wouldn't allow it because I don't want people to make AoOs and out-of-turn actions more complex, I don't want to give more love to characters with reach weapons and other abilities that relly on AoO, in 3.5 is was more clear that it was not possible, It doesn't seem to be the intended use and my interpretation of RAW doesn't allow it. I agree that the rules are vague.
"Change Shape (Su) A creature with this special quality
I can only see the problem with the size limitation, which is unnecessary when you have a custom list of creatures.
A question: Wizards, Clerics and other spellcaster that are not spontaneous casters have that magic item that allow you to recover some of your spells used. Unexpensive compared to ring of wizardry, specially at low level of for low level spells.
What's the equivalent item for spontaneous spellcasters?
My concern about being magic item dependent comes from Critital Feats Cloaks of Resistance and the "Fortification" ability give an extra defense about it. Since eveyone can get that ability (from armor, shields or bracers) it doesn't seem to be just a Fighter's problem. However without those items looks like there is no point in playing a Fighter that can't score a stunning crit rolling 15 (for medium-high level characters).
Dragonspirit wrote:
Remember that the Monk can move and perform a Combat Maneuver (i.e. trip) with a standard action using his level as BAB. The movement bonuses for the Monk aren't that good, not just for the Monk, for anyone with multiple attacks, but it is a small and almost exclusive bonus to have.
Senevri wrote:
You know, many people says that psionics are overpowered because they can use all their power to cast high level spells only. Do something BARELY similar with Wizards and they'll prolly try to kill you.
I did it, but it is more complex in 3.5 In 4E everyone increases all their skills a bit each 2 levels. So the difference between someone focused in a skill and someone that neglects it isn't so big, everyone can fail and succeed.
That table shows generic skill modifiers you can expect from PC's (standard wealth per level)
That other table shows skill DCs to challenge PCs of different levels (or Skill Challenge Level), IMO
Experience: complexity x XPs granted by a creature of the Challenge level -2.
I had a small thread in the Advice forum about that, Figuring out the free hand fighter That's what I think (summing up): The first 10 levels are ok and worth playing, but after that you can't deal enough damage of any kind (altough the AC, CMD and touch AC are nice), so you better take the Duelist PrC then.
In order to make things coherent I use NPCs with high CR. The CR comes from training (for aged characters), experience (veteran soldiers) or unusual high equipment (i.e. kings with ancient magic items and a lot of money to spend). The usual regular soldier have CR 1/2 or 1.
Of course governments employ a few wizards and clerics. Furthermore important characters use a few magic defenses. I'm not a big fan of old videogame style 20th level guards, but I use a few high level NPCs when it makes sense.
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Hello, One of the players in our group is doing pretty insane damage with channel positive energy, and so far I haven't figured out what chain of feats or domain powers they are using. They are an Aasimar Cleric, and they are rolling 3d6 for damage, taking half of that, and then multiplying it by 4 and adding it back in. If anyone can point me in the right direction for where this comes from, I'd appreciate it. |