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![]() Hello, I know it has been asked like a zillion times, but after reading a lot of threads I still have doubts. When I get levels in a Prestige Class that gives me Spells per Day as "+1 level of existing class", that extra level only gives me:
Not cleric domain abilities, special class abilities, bard performance, blood lines, etc... ok Now the questions: *Cleric domain spell slot/ domain bonus spells: Do I get it for the spell levels that I can cast using the PrC levels? (because it appears in the Spells per Day table of the Cleric) Or I don't get that +1 spell per day (because it is part of the domain benefits).
*Wizard Arcane School bonus spell slot and penalties: I understand that Arcane School special abilities don't improve and you keep being an specialist for simplicity.
*Wizard free spells: Usually a Wizard gets 2 free spells per level. Does it also happen when you get the spellcasting level from a Prestige Class? Thanks in advance ![]()
![]() Hello. I'm searching a good excel/openoffice spreadsheet document to calculate the average damage that an archer can perform (based on attack bonus, feats, deadly aim, etc...).
Thanks in advance. ![]()
![]() If there is something you can't do in D&D is a fighter with a one handed weapon, unless you take levels in some pseudo-musketeer PrC. When I saw the variant class "Free Hand Fighter" in the APG (pag 105 of APG) I tough "finally", but It seems far worse than any other fighter build.
So, has anyone here already played/tested it? does it work ok? how would you convince a player that this variant is nice? Do I miss something (as some feat)? Below I point out the most important features of the variant, and I compare them with the Fighter class and the Two Handed Weapon build (both save the money of the shield and can quicly have a free hand). Any comment just saying that I should believe in Paizo as I believe in God won't be welcomed, useful answers please everything else will be of great help. Let's go:
Quote:
You use a one-handed weapon, with all the penalties (or lack of benefits) you get. Ok, that's what the class is about. *Deceptive Strike: Replaces Bravery
*Elusive: Replaces Armor Training 1-4, However you have to use ligth armor to get the benefits, you get +1 to +5 Dodge AC.
The abilities don't look that bad, altough the AC you get at medium levels (around 10th) doesn't seem enough for any medium level fighter. Other considerations:
Summing up
Thanks in advance ![]()
![]() Hello, I had to convert my 4th Ed character to Pathfinder, from a high level Ranger-Archer to a high level Archer. Took me a while to figure it out, Treatmonk guide to Rangers was helpful here, also I did an Excel to compare my final attack "modes" to see how it works against different ACs. It is not an optimized character in many ways, the DM wants it to be "similar" to the 4th Ed version, but I think it can work. It is also made taking in mind that my DM will never put a Tome of Dexterity in the treasure. I'm sharing the character for your opinions, I don't know if the final AC and damage output is enough. I also wrote what I learnt when making that character. ____________________ Level 16 Archer (12 Ranger/ 4 Fighter) HUMAN Speed 30' (40' using Longstrider) Medium size Languaged: Common, Dwarf(skill) (20 point-buy, 16th level)
Favored class bonus (ranger): 12 pg
AC = 10 +1 (armor) +5 (armor enh) +9 (Dex) +1 (Dodge) +4 (Deflection ring) +1 (insigth, ioun stone) = 31. Note: Add +4 natural using Barkskin. CMB= 16(bab) +1(Str) = +17
BAB: +16/+11/+6/+1. Attack Composite Long Bow for Str 12 +5 Seeking. Add +1 at Foco, +2 dam Specialization, +2 at +1 dam Bracers of Archery, +9 at Dex.
Saves
Features:
Ranger Spells
Class Skills:
SKILLS
EQUIPMENT
MAGIC EQUIPMENT (315000 gp)
Potions
Scrolls: Bear's Endurance N2, Barkskin N2, Darkvision N2 (600 gp) (total spent 313350 gp) ________________________ What I learn from the Excel, for that character: Always use Rapid Shot
Some Sample Average Damages (full round attacks):
______________
*Fighter vs Ranger:
*High Strength or not
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![]() An ability for the Fighter's Archer: Quote:
Pag 174 of the Core Rulebook (about damaging objects): Quote:
I wonder if the natural penalties that are applied to ranged attacks when trying to damage objects were taken in account when Trick Shot was written. I would think that the "half damage" rule should not apply to characters with Trick Shot ability to make Sunder effective. ![]()
![]() Hello, I guess it has been clarified before, but I can't find that in the boards. I'm having problems understanding (language issue) the Ranger's favored enemy ability, the part that talks about increasing the bonus of existing favored enemies: Quote:
Does that mean that you get an extra +2 to ALL your favored enemies, or you get an extra +2 to only one of your favored enemies. Thanks in advance ![]()
![]() Hello.
I have doubts with the "Greater Grapple" feat. Scenario: The monk with Greater Grapple is adjacent (or 5ft away) to a foe.
The feat allows you to make two grapple checks in the same round, but I don't know if I should allow the monk to do a check in a round when the check is not usually done... and what consequences it would bring. Thanks in advance ![]()
![]() Hello, I'm running a Pathfinder game, and a player asked if he could made a Mithral Celestial Armor and stack all the bonuses. My first reaction was "no", Celestial armor is made of gold or silver. Since it isn't a prerequisite for the fly spell, I can only suposse that it is a prerequisite for the Celestial magic effect (there're other magic effects that can't be cast in every material). Furthermore, there isn't any guideline about unique armors in the core rulebook, there isn't any spell similiar to the celestial magic, and there isn't rules about how the properties that mithral and celestial armor improve would stack. On the other hand I don't know if it would break the game, mithral isn't expensive at mid levels, and would allow the user to save some feats (i'm thinking about spellcasters that wear armor instead of bracers of armor), it would also be great news for characters with high Dex and unfair for characters that have abities focused on armors. Any experience / comment about that? |