Pig

PathfinderEspañol's page

357 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.
Tanis wrote:
Blayde MacRonan wrote:


Wow! I just read my last post and though I may have answered your question, it comes off as being alot angrier than I would like. And for that I would apologize. I probably should go to bed and get some naptime now.

Not at all mate! We're cool. We're just trying to figure out the RAW, nothing personal :)

It's probably not worth repeating, but it's this sentence i don't get:
"Light:Add the wielder’s Strength modifier to damage rolls for melee attacks with a light weapon if it’s used in the primary hand, or half the wielder’s Strength bonus if it’s used in the off hand.

Does this really make sense to you?

meh. whatever, i'm houseruling it the same way i always have.

Using 1/2 of the Str bonus is supposed to be a penalty for using weapons in the off hand. You can't apply it to Str penalties because otherwise -2 from Str would become -1 from Str, you would do more damage with the off hand! That's why it is bonus instead of modifier in the last sentence.


1 person marked this as a favorite.
shinzaki wrote:


1. Next time you place treasure don't put just XXXX gp so the guy can go to Magic'r'us and buy another ring of protection. You should place some magic items aswell, put a magic weapon there, looks like he really needs it, and the party needs it even more.

2. Talk to the player and the other players about the problem. If he keeps raising AC and neglecting attack and damage he will eventually grow useless to the party. Someone that can't kill stuff at the rate needed by other members of the party and is just defending himself until he can get his part of the treasure isn't someone that fit in the party.

3. No matter what you do, the average fighter or paladin will always have a high AC even if he doesn't try to maximize it. Don't panick, everyone does well against something, just use different monsters with different kind of attacks.


1 person marked this as a favorite.

Hello.
A friend is playing a monk that uses the grapple maneouver.

I have doubts with the "Greater Grapple" feat.

Scenario: The monk with Greater Grapple is adjacent (or 5ft away) to a foe.
The monk moves 5 feet if necessary. Then uses the standard action to grapple the foe, succesfully. Can he use the move action to make the check to maintain the grapple in that round and harm/pin/move the foe?

The feat allows you to make two grapple checks in the same round, but I don't know if I should allow the monk to do a check in a round when the check is not usually done... and what consequences it would bring.

Thanks in advance