Goblin Stickylord

P.T. Fumbus's page

211 posts. Alias of Lysle.


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CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Cooking Lore: 1d20 + 11 ⇒ (12) + 11 = 23

Fumbus cooks up some suitable fair, but nothing special.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
GM Dennis wrote:
Also, Lysle and thunderspirit, do you want to hold your chronicles for 3rd level, or are you going to apply them to lower-level characters (and if so, what level)?

I will hold for 3rd level.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

@GM Dennis - Thank you, Dennis! Both for running a fun table and for writing a cool quest! Lot's of fun, I look forward to running this one myself in the future.

@All - Thanks for bringing your fun and colorful characters! I look forward to sharing tables with each of you again!


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Third 15 within the past 4 rolls!

Unwanting to tangle with undead, Fumbus looks to get underway hoping to be unnoticed. His efforts are somewhat underwhelming.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

With the others keeping watch, Fumbus helps with the hefty lifting.

Athletics: 1d20 + 5 ⇒ (10) + 5 = 15


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CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Uneager to confront the undead or, worse, accidentally scan a ledger or other documents full of hateful words waiting to rip his thoughts from his head, Fumbus continues to keep his head down and try to remain unseen.

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus sneaks steadily towards the wreck.

Stealth: 1d20 + 8 ⇒ (3) + 8 = 11 I will spend that Hero Point.
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Fumbus have bad news and more badder news!" declares the injured goblin scrambles over to his fellow agents clutching items that he retrieved from the gnome's body.

"Fumbus find this in pocket of stabby-stabbed gnome," he opens one hand to reveal the bronze badge emblazoned with the head of a snake. "Snake marks. Means Aspis Consortium. Bad news."

"Fumbus also find...this!" the goblins says with more trepidation. He opens his other hand to reveal the note. "Word marks. Means stolen thoughts! Worserest news!


1 person marked this as a favorite.
CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Seeing Sun Fire Boom Boom get stabbed, stabbed, Fumbus moves toward the attacker and begins to chant,

"We goblins stick together, see?
I stick by him, so you get stuck by me!"

Stride, Strike x2
Melee (+1 dogslicer), IC v blue1: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage (S) IC: 1d6 + 1 ⇒ (3) + 1 = 4
Melee (+1 dogslicer), IC v blue1: 1d20 + 9 + 1 - 4 ⇒ (16) + 9 + 1 - 4 = 22
Damage (S), IC: 1d6 + 1 ⇒ (6) + 1 = 7


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Fumbus not like being stabbed." The goblin draws his dogslicer and stabs back.
Manipulate; Strike x2

Melee (+1 dogslicer), IC v green: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage (S) IC: 1d6 + 1 ⇒ (3) + 1 = 4
Melee (+1 dogslicer), IC v green: 1d20 + 9 + 1 - 4 ⇒ (19) + 9 + 1 - 4 = 25
Damage (S), IC: 1d6 + 1 ⇒ (4) + 1 = 5


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Sideon Senzir wrote:
"Well, we might as well begin then. Thank you for your enthusiastic assistance."

"Longshanks welcome." Fumbus replies presumptively.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Katrina Caldwell wrote:
She then greets the two goblins in their own language.

Fumbus grins, stamps his feet, and nods his head profusely in response as he responds in his native tongue.

Goblin:

"Most charmed to meet you, my lady. I applaud your mastery of our language as it requires a rather artful tongue."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Name: Lysle
Charcter: Fumbus (pregen)
Class/Level: Alchemist 3
PFS#: 90900-2001
Slotted Faction: Envoy's Alliance


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Moot! Moot! Moot!" chimes in a second goblin, adorned with a set of goggles and a bandolier. He chants loudly. Then, upon realizing that his kinsman has stopped singing, he adds a final, much softer, "Moot."

Flashing a toothy grin, the Pathfinder then points to himself and then declares to the Venture-Captain. "Fumbus glad to be part of team, Longshanks. Glad to be at Silver Spoon too. Though, Fumbus can't help but notice that place looks more like an inn than a utensil."

He nods knowingly, giving his fellow agents the opportunity to acknowledge his astuteness and eye for detail.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
GM Wise Fox wrote:
Both Trailblazers and Spirit Road are tagged as repeatable, though I do understand if you want to wait with a specific character for a first playthrough.

The repeatable tag on Trailblazers turned out to be an error and has since been relabeled.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
GM Wise Fox wrote:
I'm considering running The Fall of Plaguestone, Trailblazers' Bounty, or Lost on the Spirit Road next month. More likely I'll run the shorter adventures because Fall of Plaguestone will set me back another $16.

I'd be up for any of those if you'd have me, although my preference would be Plaguestone or the repeatable Spirit Road, as I think I'd prefer to play Trailblazers' with my halfling or goblin PC, which are both tied up in other games at the moment.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
ThreeEyedSloth wrote:

1) It totally depends. This one specifically uses pre-gens because it's a higher-level Pathfinder Society scenario that is intended for them. But most PbP games here are not PFS, and so they would require players to make their own characters.

2) I'm not aware of any other PFS2 scenarios that use higher level pre-gens currently. I think this is the only one in which the level 5 characters can be used.

ThreeEyedSloth is correct. For most games, players create their own PCs. Although pre-gens are permitted for any PFS game, including those via PbP, players usually prefer to bring PCs they've created. Many non-PFS games are played on the forums, but there is an entire on-line lodge where PFS2 scenarios are played. Recruitment for Pathfinder Society scenarios can be found here. GMs looking for players post there as well as players looking to play particular scenarios.

As Pathfinder 2e is new, and all PCs in Pathfinder Society organized play must start out at 1st level, there are not yet any scenarios for PCs above level 4, with the exception of the "special" introductory scenario that we just completed. So, unfortunately, you won't have an opportunity to play 5th-level Merisiel in an official organized play scenario anytime soon, but you can always play 1st-level Merisiel or look for games that are not organized play.

You can find out more about Pathfinder Society organized player at this website.

All 4 of my PFS2 PCs are currently tied up in PbP scenarios, but I could be convinced to create a 5th to play in another scenario after the Thanksgiving holiday/early December if there is a suitable offering. I will likely GM a PFS2 after the New Year and could save you (and any others at this table) a spot.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

@ GM Wise Fox - Thanks for running! I really enjoyed your descriptions and sense of humor.

@ All - Thanks for a fun run! I look forward to sharing a table with each of you in the future.

@ Merisiel - Thank you for the encouragement. I am a big fan of this pregen and have actually played him exclusively so far as my -2001 PC.

I also very much enjoyed your portrayal of the rogue and felt she had a real history with Fumbus. I play PbP quite regularly and am always glad to see newcomers enjoy it out!


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus continues looting the body of the other alchemist.

Summary is just fine.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Not sure I have anything to fight to the ooze with.

Fumbus looks at the cube, looks at his blade, then looks at the cube again. His mind made up, he wades through the filthy water towards the body of the fallen alchemist, hoping to find something to throw.

Stride to body
Manipulate(?) to search

Last action depends on if he can find anything.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
GM Wise Fox wrote:

The doll now tries to punch Fumbus!

It connects, leaving a light bruse on his face!

With blade in hand, Fumbus realizes he can't presently do much against the slime cube. So, he takes his frustration out on the doll that punched him.…. repeatedly.

Melee (+1 striking dogslicer): 1d20 + 11 ⇒ (16) + 11 = 27
Damage (S): 2d6 + 1 ⇒ (4, 1) + 1 = 6

Melee (+1 striking dogslicer): 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Damage (S): 2d6 + 1 ⇒ (5, 1) + 1 = 7
Add Crit Damage (S): 2d6 + 1 ⇒ (4, 4) + 1 = 9

Melee (+1 striking dogslicer): 1d20 + 11 - 8 ⇒ (2) + 11 - 8 = 5
Damage (S): 2d6 + 1 ⇒ (2, 5) + 1 = 8


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus pats his bandolier and pockets looking for more vials, but realizes that he has only acid vials remaining.

He considers the cube creature, wondering if acid would have any effect.
Occult (Recall Knowledge) on cube: 1d20 + 4 ⇒ (1) + 4 = 5

Considering what he knows about his foe's hobbies, he shrugs, draws his dogslicer and approaches the alchemist and doll.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus heads toward the sounds of battle, draws a pair of freshly made vials of frost, and tosses it at the newly-appeared cube creature.
Stride
Strike, ranged (bomb): 1d20 + 11 ⇒ (8) + 11 = 19
Damage (cold): 2d6 ⇒ (5, 2) = 7
Strike, ranged (bomb): 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12
Damage (cold): 2d6 ⇒ (6, 5) = 11

Target square marked with blue on map

4 cold splash damage each, and the target takes a -10-foot status penalty to its Speeds until the end of its next turn.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Merisiel - Scott wrote:
"Watch out for that baby slime creature about 20' into the chamber. Can anyone ID it?"

Hearing the elf asking questions but having trouble seeing what she is talking about, Fumbus moves into the chamber.

Stride, 25 feet

"Fumbus watching!" he calls back in response, before adding, "And answer to question is: 'yes'."
Seeing the doll, he wonders if he has seen anything like it before.
Craft: 1d20 + 14 ⇒ (12) + 14 = 26

He then looks at the contraption in the middle of the room and shrugs.
Craft: 1d20 + 14 ⇒ (2) + 14 = 16


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Fumbus does." replies the goblin as he quaffs a bombers' eye elixir and mixes some of his remaining reagents into a vial of frost.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Fumbus like idea of eating up 'food chain'." notes the goblin. "But, missing Open Road folio still missing. Need look more here or find Bijan."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Merisiel - Scott wrote:
, "This place must make you feel right at home!"

"Not home." Fumbus says, shaking his head. "Better than home!"

The goblin, clearly excited begins picking up and looking at items strewn across the equipment-laden tables and rifling through the scattered notes. He is unable to contain his glee. "Oooh! What's this?" he yells as he grabs a handful of papers.
Arcana re notes: 1d20 + 4 ⇒ (7) + 4 = 11

Spying the tanglefoot bags and elixir of life, he eagerly discards the papers and book and instead heads toward them, before pausing in his tracks upon spying the mysterious tube-tied, contraption-rigged dagger.

"Whoa! What have Fumbus here?" he says as he reaches for the dagger.
Craft to identify the item: 1d20 + 14 ⇒ (4) + 14 = 18

Seeing the thief already reaching for it, Fumbus quickly rubs his hands together, trembling in anticipation as the elf removes the blade from its entangled state, waiting impatiently to get a closer look.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Ezren - ThreeEyedSloth wrote:
Sorry, I missed the note about getting an elixir. What type is it? Lesser or minor?

Elixir of Life, Lesser: Upon drinking this elixir, you regain 3d6+6 Hit Points and gain a +1 item bonus to saving throws against diseases and poisons for 10 minutes.

"Keep going , Fumbus says." The goblin urges the party to continue, clearly disappointed that he his hopes of locating any alchemical agents among the items here remain unrealized. "If Longshanks get more hurt, Fumbus just brew up more elixir!"

Glancing up at the suspended gelatinous cube, Fumbus asks, thoughtfully, "Fumbus bets cube wants set free."

Fumbus votes to continue on.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Longshanks not look good. Also, appears wounded." notes Fumbus as he tries to help the wizard.

Treat Wounds: 1d20 + 7 ⇒ (6) + 7 = 13

Seeing the task as hopeless as the aged wizard looks no better in his eyes, the goblin gives up.

"Drink." he repeats holding the vial.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus returns the favor.

Treat Wounds: 1d20 + 7 ⇒ (16) + 7 = 23
Healed: 2d8 ⇒ (2, 7) = 9

He then turns his attention to the wizard...

Treat Wounds: 1d20 + 7 ⇒ (12) + 7 = 19
Healed: 2d8 ⇒ (4, 4) = 8

and the fighter.

Treat Wounds: 1d20 + 7 ⇒ (6) + 7 = 13
Healed: 2d8 ⇒ (3, 8) = 11

Unsatisfied with his efforts, Fumbus manages a false grin and says, "Well... perhaps Longshanks better off with drink." He reaches into his pockets and produces two vials of elixir of life, suggesting, "Drink."

Regain 3d6+6 Hit Points and gain a +1 item bonus to saving throws against diseases and poisons for 10 minutes.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Hold on! Stay there. This will just take a moment.". Fumbus instructs the ooze as he reaches into his pockets for reagents and a vial. He quickly mixes up some alchemist's fire.

"All done!" he cries as he hurls the vial at the ooze.

Ranged (bomb) v ooze: 1d20 + 11 ⇒ (12) + 11 = 23
Damage (alchemist’s fire)(fire): 2d8 + 1 ⇒ (2, 3) + 1 = 6
3 persistent fire damage, and 4 fire splash damage

"Just give Fumbus another moment." he pleads as he frantically assembles another batch of reagents.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus watches the one ooze immolate with a gleeful grin, which turns sour when he sees the other ooze still, er, oozing.

"Fire it is!" cries the goblin as he tosses his two remaining vials of alchemist fir at the ooze.

Ranged (bomb) v ooze: 1d20 + 11 ⇒ (15) + 11 = 26
Damage (alchemist’s fire)(fire): 2d8 + 1 ⇒ (3, 1) + 1 = 5
3 persistent fire damage, and 4 fire splash damage

Ranged (bomb) v ooze: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
Damage (alchemist’s fire)(fire): 2d8 + 1 ⇒ (5, 5) + 1 = 11
3 persistent fire damage, and 4 fire splash damage


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Merisiel - Scott wrote:
"Not sure I can do much but throw a torch at it. My repertoire of weapons are all pointy."

"Ears, too." notes Fumbus as he reaches into one of his pockets for a pair of vials. He hurls one at each of the two puddings.

"Some say ooze will end in fire...," the goblin waxes poetically.

Ranged (bomb) v right ooze: 1d20 + 11 ⇒ (17) + 11 = 28
Damage (alchemist’s fire)(fire): 2d8 + 1 ⇒ (3, 4) + 1 = 8
3 persistent fire damage, and 4 fire splash damage

"Some say in ice...," he continues.

Ranged (bomb) v left ooze: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18
Damage (frost vial)(cold): 2d6 ⇒ (1, 3) = 4
4 cold splash damage, and the target takes a -10-foot status penalty to its Speeds until the end of its next turn.

"Fumbus not care which. Just want oozes dead." he concludes, before heading closer to the light source.
Move action, 25 feet towards light.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Merisiel - Scott wrote:
P.T. Fumbus wrote:
"Goes 'round a finger." explains Fumbus in an effort to helpful.
Merisiel stares at the goblin trying not to smile, "That is very interesting, my friend. It's a damn good thing you're here -- imparting us with your extensive knowledge of all things arcane. Wait!" She quickly pulls out a small pad and some lead. "I wanna make sure I have all of it down. Can you repeat what you said? And don't leave anything out." She waits expectantly, with a slight smile.

Fumbus backs away when he sees his elven friend draw out a writing implement. "No, no, no!" he says, shaking his large head vigorously. "Fumbus won't give longshanks thoughts to longshanks if longshanks just going to loose them anyways!"

The goblin finally breathes a sigh of relief once his friend stows he writing materials. "Now, all safe!" he declares, before gladly following her towards the strange smells and muck.

As the blue goo coalesces, the goblin's thoughts are preoccupied with the contented notion that he had just narrowly avoided what could have been a horrible disaster.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Merisiel - Scott wrote:
When the wizard finds the ring, "Nice find, Ezren. What's it do?"

Occult: 1d20 + 4 ⇒ (12) + 4 = 16

"Goes 'round a finger." explains Fumbus in an effort to helpful.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Good eyes, Longshanks." notes Fumbus as the elf points out the nozzles and pressure plates. "Find any books?"

If the room is clear, then Fumbus will resume Scouting and head through the entrance of the sewer.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus descends into the basement. "Not Fumbus' first hole." he notes with no further expounding. Knowing that his darkvision gives him an advantage, he offers to scout ahead.

Exploration Mode: Scout (darkvision)


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Look for books! suggests Fumbus as he searches the room for the missing documents.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17

If he fails to find them...
Fumbus jumps behind the counter and checks the trapdoor for traps and/or locks. "Books must be hiding under floor."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Fumbus hungry. Eat, then go in sewers? Or go in sewers, then eat?" asks the goblin.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus shrugs and then tries to helps out.

Thievery to Aid: 1d20 + 11 ⇒ (6) + 11 = 17


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Merisiel - Scott wrote:
She studies the floorplan that Igrigi has provided. "Interesting. May we borrow this until tomorrow?" Glancing at Fumbus and recalling the last book he held, she adds, "I'll keep it safe from our goblin friend here."

Fumbus shrugs, then ponders aloud, "What think longshanks want ooze materials for? Finding oozes? Selling Oozes? Making oozes? Eating oozes? Becoming oozes?"


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
GM Wise Fox wrote:
“I can remember the topics, but I can’t tell you the difference between a black slime and a gray one. They are all pretty much the same to me.”

"One be black. One be gray." explains Fumbus, clearly proud of his skill in discernment.

GM Wise Fox wrote:
"Now why would they want to have their own personal entrance to a place where human excrement goes? I’d be careful if I were you. The slurry down there is not just smelly, but it has strange effects on the mind too.”

"True." affirms Fumbus, recalling his days pouring through piles of refuse and whatever else was discarded at village edges in order to dig out a few scraps of food or something useful. "Waste is a terrible thing to mine."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus eagerly helps himself to a couple handsful of cookies. "Longshamks probably confused with words lost from head." surmises the goblin pointing to the handwritten bill. "Also, what Longshanks know of moving statues?"


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus just grins, liking the way the elf thinks.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Merisiel - Scott wrote:
"Given that Sebnet has a good relationship with Igrigi, I think we should start with him first."

"Sound good to Fumbus." the goblin replies, still chewing the last of his meal. Pointing to the handwritten document, he notes, "Longshanks probably wants those thoughts back."

The goblin ponders for a moment, then wonders aloud, "What best way to cram lost thoughts back in head?"


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
GM Wise Fox wrote:
"Because identifying a culprit in City of Quantum, which is packed full of Mages and Alchemists who would be interested in such a subject, would be akin to trying to find a needle in a haystack."

"Hwaystwk?! Hwaystkwk twrmble pways to gwo wucking fwrm a nmee'ble 'cuzz nwo mum evwah kweeps nmeebles thwair!" replies Fumbus with a mouth already over-stuffed with food. Rather than pause to swallow before continuing to speak, the goblin instead takes another bite of owlbear. "Nyu saywing pushahble oozesh mwage mwood nut bwee in schiddy?"

Translation:
"Haystack?! Haystack terrible place to go looking for a needle 'cause no one ever keeps needles there! You saying possible ooze mage would not be in city?"


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Go talk to host." suggests Fumbus as the last wisps of smoke emanating from the recently-singed book begin to dissipate. "See if Vash-Vatom know where missing books are and explain that moving statues make poor librarians."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Merisiel - Scott wrote:
While tending to Fumbus, Merisiel looks to the others: "So just before the fight, what information did you guys find?"

"Fumbus find leather book with shiny lock on it!" he announces, holding up the book that he dragged around during the battle, it being only slightly less worse for wear. "Fumbus remove lock and considered leather snack, when Fumbus notice book itself talk about food. Spices to be exact!"

Fumbus gives the book a deep sniff, then offers it to the others. "When Longshanks White-Beard shout about books, Fumbus knew then probably not to chew on leather and Fumbus kept pages safe. See!" Fumbus swings the book around to show the others that it is still in good condition, only have the margins of a few pages catch on the corner of the table, resulting in the distinct sound.

***rrriiPPP!***

Like snowflakes, a small flurry of corners and edges of pages blow about.

After flashing a quick, unconvincing grin, the goblin quickly slams the leather book down on the table that had just torn the pages and frantically dives to the ground in an effort to get a meaty fist around as many of he tiny pieces as possible.

Once satisfied that he had done so, the goblin begins to rise, not realizing that his efforts had now placed his head beneath the table that had torn the pages previously. Bumping his head with a prominent ***THUD***, Fumbus dislodges an open candle that had been placed on the table, which then falls over and begins to singe a portion of the leather binding on the book.

Alarmed, Fumbus begins to pound on the book in an effort to extinguish some of the still red embers. Licking his finger, he then places it upon a final glowing spot of the book and, with his other hand, holds the book upright before holding it out as an offering to his fellow Pathfinders.

"Erm, there is a good chance that this just might be the cargo manifest of Selmius Foster that Pathfinders were sent to find." he says, unable to mask a somewhat apologetic tone in his voice.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

With his own wounds healed, and having previously attended to those of the wizard, Fumbus turns his attention to the fighter.

"Okay, this won't hurt... much." warns the goblin.
Treat Wounds: 1d20 + 7 ⇒ (19) + 7 = 26
Damage Healed: 2d8 ⇒ (2, 4) = 6
Add Crit Damage Healed: 2d8 ⇒ (6, 4) = 10

First hour: Merisiel heals self to full; Merisiel heals Fumbus to full; Fumbus heals Ezren to full (due to elixir); and Fumbus heals Kaneda up 16.

"Uh, Longshanks still not look good." Fumbus says loudly to Merisiel as he points toward Kaneda. "Might want to check Fumbus' work."

Merisiel has higher Med bonus


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Fumbus help fix Longshanks's."

Treat Wounds: 1d20 + 7 ⇒ (10) + 7 = 17
Damage Healed: 2d8 ⇒ (5, 7) = 12

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