Goblin Plush

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174 posts (203 including aliases). No reviews. No lists. No wishlists. 2 aliases.




The fire damage from a flaming sword doesn't multiply as it is damage dice above the weapons normal capacity. The one point of fire damage from a torch is flat damage, not a die, and is normal. Would it multiply on a critical? With similar logic if I used a metal torch and the sorching weapons feat, now dealing two points of fire damage, would both multiply or just the first?


This campaign is now open for discussion


On a sunny September afternoon you find yourselves around a sticky table at the Long Hall Inn of Donnersshed discussing the future of your troop. Previously known as Nibelung's Cohort, you've recently decided to change your name after Nibelung took a cannonball to the head while assaulting a tower last week.
The barroom of the inn has seen better days, and has had better company. A passive perception points to a high tension powder keg of patrons: Two men in leather dusters eye you from their table, hands never far from holsters, several young farm boys boost about who is the best with a knife, a dwarf drinks at he bar, his hand resting on the head of his battle ax, and a dark figure, face hidden in a deep cowl sits alone in the corner swirling his half empty mug while his light crossbow sits loaded in front of him. At the same time some seem to be lighthearted. Chadin the Barkeep has a smile and laughs periodically as if he'd just remembered a joke, and an older balding man seems to be having a wonderful time smoking his pipe with a much younger risque looking lass.


Looking for PCs to play in a low survival chance game. Starting level 4. Adventurers need be good, greedy or bored.


Other than maxing out my cmd, what feats are there to stop this nuisance? I've got a reach weapon, but opponents keep somersaulting past my tip. also any feats that increase damage on AoOs? Or improve the brace feature?


Okay so my players have to cross an underground lake to get to an island. There is a boat available to take them but the boatman is a skeleton and the whole thing reaks of trap. If they try to swim, fly or do anything other than take the ferry they will be attacked by the lakes guardian. It's a Half-Dragon Kraken. It can fly, swim and crawl! The question I pose, is what kind of dragon should it be? There are many options! The creating a half dragon section only lists a couple base dragons but now I hear there are space dragons and such. So what is the coolest dragon breath weapon out there?


Scenario: my thugs have started a bar fight. I'm waiting out side the tavern drink my juice and holding my reach weapon. As the guards run up to the tavern they do not perceive me as a threat. They are running so they do not have a Dex Bonus, meaning I can sneak attack them. They are not "charging" me, but standing next to the door they are running right at me. Can I at the last second brace my polearm? They have not declared a charge, but it is the same motion.