Vrexis
|
I'm a caster, no need!
So, vrexis is... well just trying to creep everyone out. In combat, she will demoralize enemies in combat, use self buffing spells, heal allies, and otherwise be pain in people's butts... a thorn in the otherwise beautiful rose...
She will also be a disguser, hiding in plain sight.
| John Logger |
So I'm here. John is loud, boisterous, and A bit of a drunk. But he's huge and focuses on intimidating and hacking things to death. I'm a bit unclear as to who is actually in the party but I am looking forward to this low survival campaign.
I updated my skills and took shield focus for a bit more AC.
Vrexis
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I don't think I or the other two have decided who exactly is joining! I for one never agreed on uriel, we need a trapper not a barbarian!
Otherwise this is the party: 2 fighters, a barbarian, a witch, and a warpreist... a horrid setup for a party unless some of us had more skill points than we should...
Vrexis
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Look, I appreciate the enthusiastic approach! But I don't feel safe in a "low chance for survival" Champaign when all my allies are walking armories. It's like taking a tank to a dogfight (the jet kind not the animals). Sure the tank has its strength, but a Jet will take it out faster than you think.
I would like a far more balanced party, yes Joshua is a good choice, when is a bard ever not? Then what we need is in fact a rouge or simular anti-trap and stealthy class. I would take in a Ninja if that was a choice!
Just a Mort
|
For you jokers down here, there's a trait called trapfinder.
http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Trap%20Finder
Gives anyone and their dog trapfinding.
Also, ninjas are overrated. Give me an urban ranger or slayer for pure combat power with trapfinding.
| Bankanor Dordukan |
Okay so here is the Party so far,
Bankanor
Vrexis
Joshua
John
and we need one more. Honestly I say we take Uriel as she is the most interested and this recruitment system is less than user friendly. So if two other person seconds the vote then Uriel is in and we can move on to actually playing the game.
| Overthinker |
To determine a creature's hit points, roll the dice indicated by its Hit Dice. A creature gains maximum hit points if its first Hit Die roll is for a character class level.
You apply your character's Constitution modifier to:
Each roll of a Hit Die (though a penalty can never drop a result below 1—that is, a character always gains at least 1 hit point each time he advances in level).
Vrexis
|
Silly question... how are we doing Hit Points?
well, I'm definitely not a front fighter... only 15 HP. but later on I should be fine because i can transform into much stronger creatures.
Hp: 1d6 ⇒ 1Hp: 1d6 ⇒ 6Hp: 1d6 ⇒ 6never mind, that would put me at 19.. still not all that tough.
| Overthinker |
Sometimes the dice aren't in your favor when you gain a level and the hit points you roll are especially low. Unlike retraining other character abilities, retraining hit points doesn't involve replacing an existing ability with a new one, it just increases your maximum hit points.
Retraining hit points takes 3 days and requires you to spend time at a martial academy, monk monastery, or with some kind of master of combat who is at least one level higher than you. At the end of the training period, increase your hit points by 1. You can retrain hit points only if your maximum hit point total is less than the maximum possible hit point total for your character.
| Bankanor Dordukan |
I want to bring up party loot division now. In other games I have played when the lot is listed by the GM everyone else basically ignores it and it is assumed its been carried, while I will grab a few choice items that I know I have then.
How do we want to do it here? I prefer that when it comes up, we divide it up as needed/desired then we know who has what instead of having a nebulous 'party loot' thingy happening.
Vrexis
|
well I generally give the loot where it is needed or best put to use...
up to you really, I'd just take some loot that would obviously be best in the hands of an arcane spellcaster... although if there happens to be a sword that no-one can use I'll totally take it, my blade training helps a lot with that :)
| Bankanor Dordukan |
well I generally give the loot where it is needed or best put to use...
Okay awesome, that's what I like to do.
EDIT - As opposed to the weird nebulous party loot cloud in my other game where things just 'are' and no one knows who is carrying what.