You do realize that with rolled stats there will a much higher degree of variance than with point buy don't you?
While I don't approve of the DM's style; I would have tried to see if we could work something out and given the situation a chance. Your style ... well, let's just keep it polite and not comment further.
The OP said
I will leave it to you to determine how INT 7 should be played, but you could role play WIS 7 CHA 7 as a person who will spend 8 pages arguing what INT 7 means. I.E. Highly annoying and does not realize that they are changing no one's mind with their arguments. LOL
All bow before the master! daemonslye this was wonderful. My players have been bugging me for something "dark" and this is it in spades.
To anyone else, this is a wonderful adventure. And to repeat what daemonslye said, "It is NOT a conversion of Temple of Elemental Evil. It is a new unique pathfinder adventure in somewhat the spirit of the Temple, much like Raging Swan's "Shadowed Keep on the Borderland" is in the spirit of T1 Village of Hommlet. Hmmm, that sounds like and adventure path in the making; start with Shadowed Keep and then progress to the "Temple, Book 1". NICE!
However, the progression would then need Book 2, yes daemonslye there is a desire and need for Book 2. Thanks again for all your work and your willingness to share the results. Your original work in just as good as your "conversions"; which really were major improvements (re-imaginings) of the original modules.
I wouldn't touch on the plot since daemonslye seems to want people to check it out without any incoming bias. Let me just say that it has lots of plot twists and turns and finishes with a scene tha will shock your players, can't wait to see my players faces, heh heh.
Add me to the list of those who will miss daemonslye's marvelous "reimaginings". I believe in what he was trying to do, but fully understand where Paizo is coming from. So let me just give a big THANK YOU to daemonslye for all his work and also say how much I appreciate both daemonslye and Chris for the adult and professional manner they have exhibited in this thread. This is a touchy situation and it would have been easy for either one to have gone overboard, but they both refrained from doing so and responded to each other in a very positive manner. Great example of why I like Paizo and the other members here on the boards.
I have played D&D/PF since 1975 and have used point buy since it became an option. I DM mostly and have found that the so called "randomness" of other methods only meant that a player would roll until he was happy with the results. If you insisted they roll them in front of you they would kill off their own characters to get better ones. Point buy not only eliminates that, but forces people to make choices---and start a character concept from the beginning. That's my 2cp.
Having looked through many of the threads dealing with AOO I hate to start another one, but a question came up last night that and I cannot find the answer.
Situation: Players round a corner and 40 feet away are two archers. The fighter charges and hits, the remaining archer goes to release his arrow and the player claims an attack of opportunity.
Question: Should an attack of opportunity be allowed? Two rules seem to be in opposition here, namely:
Attacking on a Charge: After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.
Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.
Provoking an Attack of Opportunity: Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing certain actions within a threatened square.
Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Table: Actions in Combat notes many of the actions that provoke attacks of opportunity. (Making a ranged attack does provoke an attack of opportunity)
Remember that even actions that normally provoke attacks of opportunity may have exceptions to this rule.
Thanks for your help!
Excellent addition for the AP. I am creating the books you have listed (and a couple of my own), but ran acroos a question I seemingly cannot find an answer to (bad search fu?). Where is the "Hunting Horror" listed? I can find neither a picture nor stats for it.
(sorry about necroing the topic, but if I can't necro Carrion Crown, what can be necro'd, heh heh)
kevin bienhoff wrote:
OK, here's a thought! Why could not the both of you, Silke and Daemonslye work together on the Hill Giant and Frost Giant parts? Call me crazy! But, I've LOVED what both of you have done to the Paladin in Hell and the Hall of the Fire Giant! Both would be a overwhelming and hugh task for just one person to do alone. At least maybe 4-6 months plus for just one of the areas. Just something to maybe think about? THANK YOU, BOTH for all of your time and hard work that you have put in for us to see these done! THANKS!
+1 with many stars!
Well, after the arrival of Ultimate Magic we have several changes to the domain spell list.
Granted Powers: You are a beacon of corruption and disease. Your touch sickens people and eventually even your very presence spreads disease. You do not take any damage or take any penalty from diseases. You can still contract diseases and spread them to others, but you are otherwise immune to their effects.
Sickening Touch (Sp): As a melee touch attack, you can cause a living creature to become sickened for a number of rounds equal to 1/2 your cleric level (minimum 1) during which time they suffer an additional -2 penalty on saves against Disease Domain spells. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Plague Bearer (Su): At 8th level, you can emit a 30-foot aura of contagion for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Living creatures in this aura (except you) must make a Fortitude save with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. Creatures that succeed on their saving throw are immune to this aura for 24 hours. Those failing suffer a disease as per contagion and take 1d6 points of damage per round as their flesh rots. The rotting ceases as soon as they move out of range or the ability ends, however, the disease remains until cured.
Domain Spells: 1st—ray of sickening, 2nd—pox pustules, 3rd—contagion, 4th--fleshworm infestation, 5th—greater contagion, 6th—epidemic, 7th—waves of exhaustion, 8th—horrid wilting, 9th—cursed earth.
What do you think?
Maybe to get 9th level spells and 4 iterative attacks try the following: 2 levels Fighter, 5 levels Wizard, 10 levels Eldritch Knight, and 3 more levels Wizard, Your BAB bonus will be +16/+11/+6/+1 and you will cast spells as a 17th level wizard. You could go with only one level of fighter and 5 levels of wizard before becoming an EK, but I believe that the second level of fighter is more useful early on; extra hp, extra feat, bravery +1, BAB +1, etc. Good luck!
Some very good ideas that I will borrow. Two others that came to mind are:
(1) The locals that blamed her father now persecute her, everything form women ignoring her in town to a small crowd of drunks throwing rotten vegatables at the house during the night.
(2) In a bit of a plot twist have her be the one who defaces the monument instead of Hap. Or, as a red herring, have her disappear on the nights of the defacings only to reappear the next morning looking very tired. The players will suspect her and follow her only to find out she has a secret paramour, heh heh.
My only concern is that the sickened condition already imposes a -2 penalty on saves--this would make that a -4 penalty, which seems pretty darn big, even if the ability is only usable a limited number of times per day.
Not only is it limited to a certain number of uses a day, but it is limited to the nine spells in the disease domain. I believe that it matches up fairly well with other first level powers. I guess one thing I like about the power as is, is that it represents the fact that once you has an illness you are more likely to catch something else. However, if you have an alternative I would love explore other options. Thanks!