Looking for a class...


Advice


So I'm looking for a potential class for a PF game. I enjoy having some fighter abilities and having access to wizard spells as well.

I've been looking at the dusk-blade, the war-mage, the spell-blade - they are all pretty close to what I want.

The closest is the war-mage, but I'd like the hybrid to be part wizard rather than sorcerer. The reasoning is that I'd like to have a spell book level for utility.

The issue I have with the above hybrids is that they are limited below 9th level spells (spell-blade) or they are sorcerer based and have a limited spell selection (war-mage).

Is anyone aware of another, similar class that meets my criteria? If it is from a 3rd party, please list the source. I can get things for 3e and 3.5 converted to PF as well.

Thanks all


Rethlyr Jax wrote:

So I'm looking for a potential class for a PF game. I enjoy having some fighter abilities and having access to wizard spells as well.

I've been looking at the dusk-blade, the war-mage, the spell-blade - they are all pretty close to what I want.

The closest is the war-mage, but I'd like the hybrid to be part wizard rather than sorcerer. The reasoning is that I'd like to have a spell book level for utility.

The issue I have with the above hybrids is that they are limited below 9th level spells (spell-blade) or they are sorcerer based and have a limited spell selection (war-mage).

Is anyone aware of another, similar class that meets my criteria? If it is from a 3rd party, please list the source. I can get things for 3e and 3.5 converted to PF as well.

Thanks all

Magus.


Magus, Archon (from Super Genius Games) and Vanguard (super genius games again).


B0sh1 wrote:
Magus.

A fair suggestion. He might not like the spell progression limit, spell level limit, and the spell list limit, though.

In which case, I'd say that he should consider being a Fighter 1/Wizard 5/Eldritch Knight 10. He'd be two levels behind the Wizard in spell progression, and have full access to the Wizard spell list and spell levels while having some fighter abilities. Spells can help make up for the BAB progression divide somewhat, and help a LOT for defensive spells.


Looked through the Magus and it has a similar limitation - 6th level spells tops. I'm looking up some info n Archon and Vanguard now as well.

Multi-classing might be an option as well.


Both the Archon and Vanguard are similarly limited to 6th level spells, and the Vanguard is sorcerer based.


Rethlyr Jax wrote:
Both the Archon and Vanguard are similarly limited to 6th level spells, and the Vanguard is sorcerer based.

You won't find a class with full spellcasting and fighting abilities. 6th level spells are the best you'll get. You have to give up some of a wizards spellcasting ability to get the fighting ability you want.

Though if the rest of your party and DM agrees, you can use the gestalt rules in Unearthed Arcana. But your entire party needs to use those rules as well. Gestalt Rules


Maybe to get 9th level spells and 4 iterative attacks try the following: 2 levels Fighter, 5 levels Wizard, 10 levels Eldritch Knight, and 3 more levels Wizard, Your BAB bonus will be +16/+11/+6/+1 and you will cast spells as a 17th level wizard. You could go with only one level of fighter and 5 levels of wizard before becoming an EK, but I believe that the second level of fighter is more useful early on; extra hp, extra feat, bravery +1, BAB +1, etc. Good luck!


Rethlyr Jax wrote:

Looked through the Magus and it has a similar limitation - 6th level spells tops. I'm looking up some info n Archon and Vanguard now as well.

Multi-classing might be an option as well.

As others have laid out, you'd likely have to go EK. However, if you're not interested in multi-class, the magus captures certain aspects of fighter and wizard even allowing you to qualify for fighter specific feats like weapon specialization through the "Fighter Training" class ability. You can take certain key meta-magic feats as arcana though not eating up your precious spell slots though the once per day, you REALLY need to make sure before you blow those arcana.

I am not familiar with the other 3rd party options as my group only plays with Paizo products as allowed material but I think they did a fair job with the feel of the Magus as the fighter/wizard rolled into one.

Not to mention, you get to start playing it at level 1, not dipping into fighter and wizard 1st to get to a PrC.

Shadow Lodge

If you're absolutely looking for the full 9th-level wizard spell list, play a wizard. All you'll need to do is make some design choices that are more in tune with a fighter. Choose an Elf, get longsword and longbow for free. Or grab the Heirloom Weapon trait.

The Eldritch Knight is the best way to load both full spellcasting and some fighter ability together. With the Magical Lineage and Heirloom Weapon traits, you'll have the weapon you want, keep full spell power (if not two levels of spell slot progression) and the wizard spell list.

But, if you're unwilling to sacrifice spell slot progression and need those wizard spell books, then definitely, play a straight wizard.


I'm definitely looking at the multi-class option now. The War-Mage allows for full spell progression but I prefer the big spellbook as opposed to the sorcerer.

After reading the EK several times and grabbing the Undefeatable book I really like this option. I'm looking at folk's suggestions on how to mix the levels.

Thanks guys, this is looking to be a very fun build.


Cleric? The spell list is not the same, but you get what you are searching for - 9th level spells and combat options. And the spell list is good, and can be very "arcany" if you want to play your character that way.

A cleric can defend an ideal- magic as a divine concept - so you may be a Cleric of Magic. It's a domain, and should be allowed. You may "meditate" by reading a book in the morning, and use a wand as a holy symbol of Magic.

After all, why not - you are so dedicated to this ideal, you gain magic powers... And you take the Magic or Arcane Domain, and the Magic Domain variant chanelling granting boost to your Caster level and concentration checks (Ultimate Magic). You can even take the Eldrich Heritage Feat and choose the Arcane sorcerer bloodline to get yourseld a familiar.

And you will be better in combat and cast in armor.

If you don't tell your fellow players, they'll never ask for a cure spell ;-)

Cleric of magic, the new gish!

Shadow Lodge

CunningMongoose wrote:

Cleric? The spell list is not the same, but you get what you are searching for - 9th level spells and combat options. And the spell list is good, and can be very "arcany" if you want to play your character that way.

A cleric can defend an ideal- magic as a divine concept - so you may be a Cleric of Magic. It's a domain, and should be allowed. You may "meditate" by reading a book in the morning, and use a wand as a holy symbol of Magic.

After all, why not - you are so dedicated to this ideal, you gain magic powers... And you take the Magic or Arcane Domain, and the Magic Domain variant chanelling granting boost to your Caster level and concentration checks (Ultimate Magic). You can even take the Eldrich Heritage Feat and choose the Arcane sorcerer bloodline to get yourseld a familiar.

And you will be better in combat and cast in armor.

If you don't tell your fellow players, they'll never ask for a cure spell ;-)

Cleric of magic, the new gish!

+1

Also: Battle Oracle

Maybe oracle with a 2 lvl dip in barbarian for Rage Prophet PrC with lame curse.

Arcane spells are for wimps.

;P

EDIT: Edited because there are a lot more good oracle options besides battle for rage prophets.
EDIT2: Heavens would also have great synergy with the abilitys.


Merck wrote:
CunningMongoose wrote:

Cleric? The spell list is not the same, but you get what you are searching for - 9th level spells and combat options. And the spell list is good, and can be very "arcany" if you want to play your character that way.

A cleric can defend an ideal- magic as a divine concept - so you may be a Cleric of Magic. It's a domain, and should be allowed. You may "meditate" by reading a book in the morning, and use a wand as a holy symbol of Magic.

After all, why not - you are so dedicated to this ideal, you gain magic powers... And you take the Magic or Arcane Domain, and the Magic Domain variant chanelling granting boost to your Caster level and concentration checks (Ultimate Magic). You can even take the Eldrich Heritage Feat and choose the Arcane sorcerer bloodline to get yourseld a familiar.

And you will be better in combat and cast in armor.

If you don't tell your fellow players, they'll never ask for a cure spell ;-)

Cleric of magic, the new gish!

+1

Also: Battle Oracle

Maybe battle oracle with a 2 lvl dip in barbarian for Rage Prophet PrC with lame curse.

Arcane spells are for wimps.

;P

Oracle of Metal also competes with Battle Oracle in this respect as well.


B0sh1 wrote:
Merck wrote:
CunningMongoose wrote:

Cleric? The spell list is not the same, but you get what you are searching for - 9th level spells and combat options. And the spell list is good, and can be very "arcany" if you want to play your character that way.

A cleric can defend an ideal- magic as a divine concept - so you may be a Cleric of Magic. It's a domain, and should be allowed. You may "meditate" by reading a book in the morning, and use a wand as a holy symbol of Magic.

After all, why not - you are so dedicated to this ideal, you gain magic powers... And you take the Magic or Arcane Domain, and the Magic Domain variant chanelling granting boost to your Caster level and concentration checks (Ultimate Magic). You can even take the Eldrich Heritage Feat and choose the Arcane sorcerer bloodline to get yourseld a familiar.

And you will be better in combat and cast in armor.

If you don't tell your fellow players, they'll never ask for a cure spell ;-)

Cleric of magic, the new gish!

+1

Also: Battle Oracle

Maybe battle oracle with a 2 lvl dip in barbarian for Rage Prophet PrC with lame curse.

Arcane spells are for wimps.

;P

Oracle of Metal also competes with Battle Oracle in this respect as well.

An Oracle of Metal with a dip into the Sound striker bard archetype, using a great axe. And perform(Deathgrowl).

But that may not be what the OP is looking for.


He wanted access to the entire spell list, so no spontaneous casters.

But, in this regard, a Cleric is even better than a mage.


Rethlyr, one final option is the Death Mage (again from SGG). This is a D8, 3/4ths BAB class with 9 levels of prepared casting. They get a special spell list, and it's based on necromancy and such. They are a Cha caster, so you can be the Face too.

Here are their weapon / armor profs:

Death Mage wrote:

A death

mage is proficient with all simple weapons, as
well as the falchion, flail, kama, net, nunchaku,
scimitar, and scythe. Death mages are also
proficient with light armor and shields (except
tower shields). A death mage can cast death
mage spells while wearing light armor and use
a shield without incurring the normal arcane
spell failure chance.

Further, they get a Path to choose at first level, which is like a sorcerer's bloodline without the bonus spells. Or Arcana.

One path in particular that might interest you is the Reaper Mage, which gets bonuses to not being killed (they need to be taken to -(con + 1/2 class level) before dying), and get "Reap", which lets them as a swift action add damage (1d6, scales at 7th and 14th) and a to-hit bonus equal to your charisma modifier. They can use this 3+mCha times per day.

Further, they can choose at level 3 from a domain, an animal companion-like thing that's partly undead, and a "Fetish", which is an item that lets you take something akin to Rogue Talents / Rage Powers for the fetish. You attune the fetish to creatures types by adding a part of a slain creature to the Fetish, and from then on you get special powers against that creature type. For example, if you took the Deadly Blow and Instrument of Death powers, your fetish could be your weapon and you would do an extra 1d6 damage to creatures attuned to your fetish. This would work pretty well for melee! Further, add the Warding Spirits to gain a mCha Luck bonus to your AC!

Their spells obviously deal with death and such, but they get a fair number of battlefield control spells like Fog Cloud, Waves of Fatigue, and Fear. They also get Lesser and Improved versions of Shadow Conjurations. Lesser is spell level 3 and below, improved is 5th and below. This, as you can imagine, allows for a lot of versatility.

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