How do you role play the following: Fetching cha 20, int 7, wis 5


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Scarab Sages

I kinda need to flesh out a personalty...
Any ideas would help
Including Common phrases
how he would act in situations,
and anything else you may find useful
My DM views 7int as the "dumb jocks, straight D student" type people...
While 14 int is straight A Honor student.
thanks for your Smurfin time :)
Black Lotus


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"Prince Charming" from "Fables"

Sczarni

You basically play him as a person who does not know much, does foolish things like walking into a room without checking corners, but really tries to be everyones friend.

Grand Lodge

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Pathfinder Companion Subscriber

Wisdom is awareness of surroundings, common sense, force of will, and sanity.

Intelligence is knowledge, understanding of facts, and memory.

Charisma is force of personality, empathy, social skill, and sometimes looks.

These are the building blocks of building your personality.


Coraith wrote:

You basically play him as a person who does not know much, does foolish things like walking into a room without checking corners, but really tries to be everyones friend.

Correction: Does not have to try to be everyone's friend. Those people want to be friends with little effort on the part of the twit.


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Britney Spears.


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She's also very fetching.

Sczarni

Ciaran Barnes wrote:
Coraith wrote:

You basically play him as a person who does not know much, does foolish things like walking into a room without checking corners, but really tries to be everyones friend.

Correction: Does not have to try to be everyone's friend. Those people want to be friends with little effort on the part of the twit.

No. He will have to try to be peoples friend, because after the second or third time of willingly doing stupid stuff for the sake of character, other party members are gonna be like this guy sucks.


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He smells like cookies, makes straight women and gay men swoon, lesbians and straight men think twice, and makes conversations pause whenever he walks into the room. Unfortunately, that's about all he's good for. That can be enough, however.

Dark Archive

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Pathfinder Companion, Lost Omens Subscriber

Chrissy from Three's Company for those of us old enough to remember.


Coraith wrote:
Ciaran Barnes wrote:
Coraith wrote:

You basically play him as a person who does not know much, does foolish things like walking into a room without checking corners, but really tries to be everyones friend.

Correction: Does not have to try to be everyone's friend. Those people want to be friends with little effort on the part of the twit.
No. He will have to try to be peoples friend, because after the second or third time of willingly doing stupid stuff for the sake of character, other party members are gonna be like this guy sucks.

OK. Makes oodles of acquaintances with virtually no effort. Everyone knows who he or she is, and talk about/mock them behind their back. "Can you believe that idiot?!" "Again?! What this time?" "Gods, let me tell you..."


Pathfinder Rulebook Subscriber

He's like a puppy. Sure, he's cute and all, even entertaining, but like all dogs... there just isn't much there.


Instead of "stupid" try "uneducated" maybe have him illiterate...it is a medieval-ish world after all. Also make him young, say 15 so he is uneducated and doesnt have much life experience either. That would fit Int 7 without him riding the short bus as well as Wis 5 as few 15 year olds are as wise as they think they are.
With a Cha of 20 he's never had to learn much, his silver toungue was enough. He could be a seductive young man like Don Juan who attracts rich women, but is unwise enough to pick married ones (wis 5)...married ones with angry husbands. (although if he is Don Juan dont have him 15 years old obviously)

What are his other stats?
A high Str would mean jock, but a high dex would fit the Don Juan sneaking in his lover's window...and enough finesse to fight off the husband's guards.
A high Con would make him buff and bold, maybe a Pirate who relies on toughness to survive things his Cha cant smooth over and his lack of experience doesn't warn him of.

What class is he? A young, uneducated bard with natural talent would fit, as would a dashing rogue (whose 8 skill points make up
for a low Int) who is part con-man.
A teenage Sorcerer would fit perfect: his inborn magic meant he never had to recieve an education to achieve power (uneducated) and that power would have made him cocky and arrogant (unwise)


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Zaphod Beeblebrox. I would not accept any other answer


Knight who says Neek! wrote:
Instead of "stupid" try "uneducated" maybe have him illiterate...it is a medieval-ish world after all.

Except that's not what int is. You can be painfully intelligent but uneducated. An Int of 7 isn't uneducated (though it can be, there's no correlation). It's lacking in brainpower. Not bright. etc.

Quote:
Also make him young, say 15 so he is uneducated and doesnt have much life experience either. That would fit Int 7 without him riding the short bus

Again, no. Being young does not make you stupid. Geniuses are geniuses even when they're children. The same goes for the other end of the spectrum.

Quote:
With a Cha of 20 he's never had to learn much, his silver toungue was enough. He could be a seductive young man like Don Juan who attracts rich women, but is unwise enough to pick married ones (wis 5)...married ones with angry husbands. (although if he is Don Juan dont have him 15 years old obviously)

While I agree this is possible, I've never found it reasonable for a Don Juan to be an idiot. There's a lot of cleverness that goes into that archtype. Rather, I'd think of him as a Michael Kelso, from [i]That 70s Show[/]. His charisma is entirely based on his looks. He's no Casanova by any means, but his looks get him the same results.


Lindsey Lohan, 'nuff said.


I would say Lohan has charisma well below 10, if you count that charisma isn't (just) looks. She's quite a horrible person.

Paizo Employee Organized Play Developer

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Act like my ex. Dumb as a rock but ... Sooooo pretty...

Scarab Sages

All vary good sugestions, thank you.
Any more would be greatly apprechated.


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neither brit nor lindsay are much to look at IMHO. (at least not these days)

elan from OOTS is probably a reasonable example of someone with high cha but low int and wis.

you could try doing things like believing everything you are told, and interpreting things very literally to convey that lack of brain power.

like someone mentioned, if you start doing overtly dumb stuff that puts the party in danger on a regular basis you are breaking the fun of others.


It's captain Jack Sparrow.


apart from the low int and wis you mean?


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
st00ji wrote:

neither brit nor lindsay are much to look at IMHO. (at least not these days)

elan from OOTS is probably a reasonable example of someone with high cha but low int and wis.

you could try doing things like believing everything you are told, and interpreting things very literally to convey that lack of brain power.

like someone mentioned, if you start doing overtly dumb stuff that puts the party in danger on a regular basis you are breaking the fun of others.

this is actually perfect because oots has plenty of situations that both positively and negatively display this character, definitely recommend. btw if you dont know OOTS is order of the stick at giantitp.com. the world's dumbest bard


It sounds like you have min maxed a charisma based caster. In which case, I would say that you should be careful with role playing. Its very likely you will want to say whatever you think is best to win the game instead of considering that a character with 5 wisdom should consistently make bad decisions and say things that get him in trouble.

Edit: for instance, your character will have really good bluff, but he would make really stupid bluffs that either won't work or will have the opposite effect of what he intended.

Granted, if you were in my campaign you would be received a severe penalty on any persuasion based check due to the fact that most human would not trust a fetchling. So when you RP, keep in mind that your average peasant despises you and you should show your characters feelings about this.


Not very clever, and usually not paying attention to stuff.
But pretty sure the person looks good, and nobody gets tired of listening to him/her.

Liberty's Edge

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My Halfling Bimbo Sorceress fits this build (though WIS could not get lower than 7).

She is gorgeous, jaw-dropping and loveable.

She is also completely stupid, forgets unimportant things such as the name of the other PCs and focuses on the real big things in life, such as the colors around her. She uses Detect Magic a lot because she likes the shiny auras.

When she got hit with INT drain and went to INT 3, by the time she ended a sentence, she had forgotten what the beginning was.

I portray her (as much as I can) as a gullible starry-eyed childish person, who can easily throw a trantrum and forget about it 10 seconds later if something more interesting happens (the "Ooh, shiny" syndrom).

Being 5th-level, her Thrush familiar (Arcane bloodline) is now more intelligent than she is, to the delight of the rest of the party.

Really, the biggest problem I have RPing her is that I tend to think things through and make strategic decisions and carefully thought course of actions that my character would just not even contemplate.

On the other hand, the greatest enjoyment I feel in playing such a PC is that I can act on impulses even when doing so would not be the careful thing to do, such as running into an obvious ambush when her familiar was shot by a sniping archer. As long as it does not put the rest of the party at risk of course.


The black raven wrote:

My Halfling Bimbo Sorceress fits this build (though WIS could not get lower than 7).

She is gorgeous, jaw-dropping and loveable.

She is also completely stupid, forgets unimportant things such as the name of the other PCs and focuses on the real big things in life, such as the colors around her. She uses Detect Magic a lot because she likes the shiny auras.

When she got hit with INT drain and went to INT 3, by the time she ended a sentence, she had forgotten what the beginning was.

I portray her (as much as I can) as a gullible starry-eyed childish person, who can easily throw a trantrum and forget about it 10 seconds later if something more interesting happens (the "Ooh, shiny" syndrom).

Being 5th-level, her Thrush familiar (Arcane bloodline) is now more intelligent than she is, to the delight of the rest of the party.

Really, the biggest problem I have RPing her is that I tend to think things through and make strategic decisions and carefully thought course of actions that my character would just not even contemplate.

On the other hand, the greatest enjoyment I feel in playing such a PC is that I can act on impulses even when doing so would not be the careful thing to do, such as running into an obvious ambush when her familiar was shot by a sniping archer. As long as it does not put the rest of the party at risk of course.

Good grief... that is scary to contemplate. Someone incapable of anything but the most trivial of logical lines of thought and yet some day capable of generating destruction on an unheard of scale.


She sounds pretty cute to me, in that "I wanna pet her" kind of way :3

...wait, you used the word bimbo. Did you come up with that, or did someone at the table call her one?


Wile E. Coyote.
Thinks his traps might work. (low int)
Doesn't know why don't work. (low wis)
Doesn't learn. (both low)
Kids still love him, and altough he wants to eat roadrunner we forgive him.(high charisma)

Add even more beauty and personality for tha very high charisma.


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This one is easy!

See Elan the Bard...


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Zoolander.

-Cross


Realistically a character with those stats should be in an institution.

Without putting ranks into Perception he has a 10% chance to not notice someone standing right next to him. It takes a roll of 0 to notice a visible character and you have a -3 from Wisdom. Skills do not automatically fail on a 1 but if you roll a 1 or a 2 you are less than 0 so do not notice the person standing next to you. Or you may just ignore him. You also have the same chance to not hear the details of a conversation when the person is right next to you.

Also you are not able to determine the value of a common item so your equipment is going to be a problem. You may decide that a piece of string is magic and the Staff of the Magi is an ugly stick.

You have the IQ of Forest Gump and the Wisdom of Dustin Hoffman's character from Rain Man.

So how to role play? Stare into space a lot, keep forgetting your equipment, Fixate on useless junk, throw temper tantrums for random reasons. Never learn from your mistakes so keep doing the same thing even if it is dangerous. Never recognize danger even if it is obvious. Become terrified of random things. Any pain or discomfort cause you to retreat.


How do you role-play this character? *pinches bridge of nose betwixt forefinger and thumb*
I wouldn't, honestly. This is one of the big problems I have with most role-playing games; especially D&D and Pathfinder. There's no correlation between one stat and another.

I led a game where a player wanted a Strength of 20 and a Con of 4, and I asked him how that would work. I mean, if you are literally as strong as an ox (stronger, actually), that means you've got a lot in the way of muscles. Muscles are dense and resilient, rendering you tougher than someone weaker than you.
You can make arguments for something like, "he's physically resilient to pain, but he's got a terrible immune system", because--here's where my problem applies especially so to this game--all the attributes have such broad meanings, but that doesn't cut it. Str16 Con9? Yeah, I'd buy that. But Int 7 Wis 5 Cha 20 is an extreme gap.
And even more so, because Pathfinder's stats are so vague and sweeping, things get even weirder. Charisma is...what? According to the rules, it "measures a character's personality, personal magnetism, ability to lead, and appearance.

An idiot has little "personal magnetism", and a fool has no real "ability to lead". Being charismatic necessitates some kind of intelligence. You need to be able to read social cues, think on your feet, keep track of a conversation's direction and content while also planning ahead.
Now, again, you could argue that a character doesn't need to do/be all of these things. That they lack in a few areas, and make up for them in others. But once you hit a score of 20--that is, the absolute epitome of raw mortal potential--I'd have to say that you'd need to be good at nearly if not all of it.


He's Bono! Universally respected but clearly no great thinker. Bonus points to you if you can play his charima up to the point where, like bono, more intelligent people actually consider his foolish notions just because he suggested them.

In case anyone doesn't know where I'm coming from, I'll give an example. Bono's plan for ending hunger in Africa is forgiving the debt from foreign aid. That's right, he wants to give cash to African dictators, who use the money to buy weapons, not food, and then forgive the debt so they aren't even on the hook for those weapons (not that they would pay the money back anyway).

Liberty's Edge

Quixote wrote:
But once you hit a score of 20--that is, the absolute epitome of raw mortal potential--I'd have to say that you'd need to be good at nearly if not all of it.

Based on this reasoning, you will NEVER see a character built on point-buy with an 18 (even with racial modifiers), much less a 20.

Lynn Pye wrote:
Good grief... that is scary to contemplate. Someone incapable of anything but the most trivial of logical lines of thought and yet some day capable of generating destruction on an unheard of scale.

Thank you for your kind words :-)

Add to it that she uses the Halfling Jinx alternate racial ability to the max (with all the nice feats to make it worthwhile) and that she can use her spell slots to cast some hexes (3pp archetype : the Strega) and the potential destruction goes up by magnitudes (at least I hope so)


Ciaran Barnes wrote:
Coraith wrote:
Ciaran Barnes wrote:
Coraith wrote:

You basically play him as a person who does not know much, does foolish things like walking into a room without checking corners, but really tries to be everyones friend.

Correction: Does not have to try to be everyone's friend. Those people want to be friends with little effort on the part of the twit.
No. He will have to try to be peoples friend, because after the second or third time of willingly doing stupid stuff for the sake of character, other party members are gonna be like this guy sucks.
OK. Makes oodles of acquaintances with virtually no effort. Everyone knows who he or she is, and talk about/mock them behind their back. "Can you believe that idiot?!" "Again?! What this time?" "Gods, let me tell you..."

So he's an amalgamation of all the dumb but popular kids I hated in high school? Interesting...

Scarab Sages

Whilst I agree that Elan the bard is a good solid fantasy example, consider other ways to portray the high charisma.

Someone with that strong a personality will likely be domineering and forceful, akin to your typical business CEO, or high profile political leader. It doesn't matter what the more thinky types come up with, you know that you have the right answers and will carry on regardless.


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Juliet, from Terry Pratchett's Unseen Academicals.

Dumb, unperceptive, but everyone likes her because she is beautiful and doesn't know it.

Shadow Lodge

The black raven wrote:
I portray her (as much as I can) as a gullible starry-eyed childish person, who can easily throw a trantrum and forget about it 10 seconds later if something more interesting happens (the "Ooh, shiny" syndrom).

This is a really good way to do it. You can get away with a lot if you come off as a sweet, naive, childlike person.

Of course, a fetchling might have a harder time pulling that off. You might in that case need to try for a bit more of Heath Ledger's Joker - crazy, but in a magnetic way. But that also tends to involve at least average intelligence.

What class are you playing? Did you have any ideas for your character's personality or motivation?

Ciaran Barnes wrote:
OK. Makes oodles of acquaintances with virtually no effort. Everyone knows who he or she is, and talk about/mock them behind their back. "Can you believe that idiot?!" "Again?! What this time?" "Gods, let me tell you..."

This doesn't sit right with me. Charisma isn't about your ability to pick up acquaintances, it's about your ability to make people do what you want. Maybe I've just never personally known a "dumb but popular" person, but I'd think that making people who don't like you to do what you want would take a lot more intelligence than being likeable enough that people would forgive your faults.

I suppose you could go for the "Sarah Palin" angle. She's probably high cha, low int, low wis. But I wouldn't call her Cha 20.

Lantern Lodge RPG Superstar 2015 Top 16

Zaph Brannigan style. Incredibly short-sighted and self-centered, rarely thinks anything ahead outside of his own needs, but somehow is captain of the ship because he just oozes 'pick him'.

/also make up a sexy learning disorder, although sexlexia is already taken.
//To make it more obvious, leadership a Grippli cohort

Lantern Lodge

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I was thinking Jason Stackhouse from Trueblood (television version). He is so attractive and charming people forgive a great deal of shortcomings. He's smart enough to sound convincing about his schemes, but kind of ditzy enough to pretty much fall for anything.


Black Lotus wrote:

I kinda need to flesh out a personalty...

Any ideas would help
Including Common phrases
how he would act in situations,
and anything else you may find useful
My DM views 7int as the "dumb jocks, straight D student" type people...
While 14 int is straight A Honor student.
thanks for your Smurfin time :)
Black Lotus

Read Order of the Stick and play him like the bard in that series.

Grand Lodge

Pathfinder Companion Subscriber
Crosswind wrote:

Zoolander.

-Cross

Best Suggestion yet. Hansel would be a good example too.

Hansel, he's so hot right now. Hansel.

Sczarni

Play him as a character that will more than likely end up murdering all of your friends you've accumulated over the years by being so dang charismatic...because that is what will probably happen.

Either that or play him as a great eugoogleizer.

Scarab Sages

I do like the elan idea, even tho that's more of a 3-4 int not a 7.
7 is the straight d student in highschool....
The Dumb jock who was supper popular and knew how to get what he wanted....
Had to have things explained to him all the time...
"So wait, did he just make fun of me??"

"so what are we doing again?"

BTW: 10 level Summoner


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

If you can play a summoner of a race with an intelligence penalty and no bonus to wisdom, you can actually set things up so that the eidolon is mentally superior to the summoner in 2 out of 3 stats.


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Stitch from Lilo and Stitch. I don't care about the fact that the little blue bastard is a genius. You probably growl a lot and have animal-esque features that come out in your verbiage. Speaking is probably a task you do not partake in very often. Everything you find is probably explored thoroughly in the wrong directions, usually by placing it in your mouth. But by god do people stare in quiet euphoria when you perform Elvis's greatest hits.

You have the wisdom of a maggot and the intelligence of a shambling mound, paired with a charisma so high it's reserved for only dragons and outsiders.


I take a different view of stats, mostly EXACTLY because of what Quixote said.

It's obvious that you CANNOT base intelligence off of the INT score alone. What happens when someone has an 18 int and a 5 wis? You can argue that knowledge should be penalized because the guy isn't with it enough to be able to focus on what he's thinking about.

Strength/Con? As the example above...doesn't make sense to have a strapping ox that is frail.

Stats work together to form traits in my PC's. The build mentioned here means the person is an absolute genius socially, but absurdly incompetent at thinking things through. Put the person in the middle of a ball and they'll shine as the brightest star in the room...put them in a room with a Sage discussing the finer points of magic and their eyes will go glassy.

Just because you have an intelligence of 5 doesn't mean you are too stupid to lead. I've WORKED under managers before who are some of the best people leaders in the world but who have NO idea what a technical aspect of a problem would be if their lives depended upon it.

The interesting thing is that Pathfinder (and D&D itself) has much of this dichotomy already taken care of within how the DM applies the various skills. Your character will NEVER pass a knowledge check...and will likely bomb most perception and sense checks as well...you just aren't that observant and you don't know a whole lot.

But when it comes to people, that's where you shine. Take your clues for how to role play your character by combining all the various skills that might apply.

For instance, you have captured a prisoner and now need to interrogate him for information on the BBEG. What skills are needed? Certainly Bluff and persuade skills, some knowledge skills, perhaps some perception and sense skills would help as well. Once you have these down you can determine how your character would work and RP it. In this situation you can leach the information out of the prisoner with no problem, but you won't be able to tell if he or she is lying at all to you and you probably won't even be able to come up with a set of relevant questions to ask...but if you can play the good cop in the good cop/bad cop interrogation tactic, you can easily help your party get information...and once you figure out that your role is "good cop", you can pretty easily RP it.

In high school my wife was sitting in English class and they were reading Julius Caesar. When the teacher read the part relating to the "ides" of march, one of the girls in her class raised her hand and said "Like, isn't that like a misprint? Shouldn't it like be the 'ideas' of March?"

Think Valley Girl, think puppy dog, think vacuous and beautiful...not sure how you CAN'T figure out how to RP this character...there's so MANY good examples of it.

--Illydth

Grand Lodge

Pathfinder Companion Subscriber

Non-speaking, animal noise making PCs are crazy obnoxious.

You may find it cute for a few sessions, but after that, you want to kill that PC.

This is from personal experience, and I'll tell you, eventually, everyone, DM included, hated the PC with a passion.


I would play them as someone very kind and generous, a person who gives away their last copper before they think about needing to eat that day.

They're always there to help with a problem even if they don't understand what it is. People would look up to them. I would probably make them Neutral Good in this case.

An evil High Charisma is the consummate cartoon villain. Always going off half-cocked which tends to foil his plans, but people follow him regardless, he needs good advisers to make him a force to be reckoned with.

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