Kyra

Omorose's page

192 posts. Organized Play character for Broken Prince.


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Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Missed this, but it includes the purchase of a masterwork tool and the legalistic promise, which I have previously been told I can use by Endlessforms.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Take 10 on Craft Sculpture with a promise for 24.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose sprays flame again, and then out of magics draws her wand of cure light wounds.

Fire: 2d4 ⇒ (4, 3) = 7

Sorry for the hold up, struggling under an onslaught of hours at work at the moment, but should be on a more reasonable schedule now - I hope.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

After spewing forth flames to disrupte the elf's casting Omorose decides to take the same approach again once more hoping to stop a spell.

Burning Hands Damage: 2d4 ⇒ (4, 2) = 6

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Sounds good to me.

Omorose looks for a spell component pouch on the elf while still holding her spell ready.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

I think we might have triggered a save or two for him at this point. Hypnotism renders the subject fascinated and fascinated says

PFSRD wrote:
Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose continues to watch the elf ready to douse him in flame if he casts a spell and try to disrupt it.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose moves into position and readies herself to cast burning hand and cover her foe in fire if he begins casting a spell, or makes a move to attack.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose finishes climbing the ladder and advances slowly trying to look nonthreatening.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"Boys it is also our mission to get the hourglass, so we are not leaving without dealing with the elf first anyway. Once we have him safely unconscious I can... Oh nevermind," Omorose sighs.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose rolls her eyes, "Plenty of stuff that's not mortal can be dealt with. I would rather be ready to beat him when he snaps out of Nari's spell."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"I am sure I can pick the locks, but I would rather deal with this elf first.." Omorose calls from the ladder.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose moves over and begins to climb the ladder.

Is it possible for me to take on climb 10? We are in combat, but there do not seem to be any threats give the hypnotism.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Is there an obvious way up onto the catwalks GM?

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Seeing Nari's spell is going to fail to catch hold despite her magics Omorose attempts to alter fate again, and this time his will fails to hold off Nari's magics.

"Do you think he might know where this ancient elven hourglass we are after is Nari?"

Elf Misfortune Will Reroll: 1d20 + 6 ⇒ (2) + 6 = 8

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose moves forward and withdraws a wand from her wrist sheath with a twang of springs pointing it at the elf and calling, "Hctib Llorer!"

"You are not dead, and if you behave yourself we would be willing to help you..."

Since Omorose is first in init this should mean he needs to roll twice vs hypnotism.

Ill Omen:
PFSRD wrote:

You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level).

A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"Pffft, as if those are mutually exclusive possibilities - we are no that lucky," Omorose replies, still eyeing the elf warily.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Raising an eyebrow at Random and chuffing a laugh Omorose calls, "Greetings Master Elf are you conscious? Do you need help?"

Out of the corner of her mouth she whispers, "Ten gold says he's a crazy murder monkey, reminds me of Lady Blackros."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose takes a second to activate her Sleeves of Many Garments, revealing her old explorer's outfit before it is transformed into an opulent hieroglyphic covered gown. She casts a spell and scans suspiciously for magic auras, paying particular attention to the strange elf.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose blinks, and replies gently, "Ah, Nari, we should look at this as a testament to our abilities, the greater that that we overcome the more worthy we are shown to be... Stop crying now we have enough water. At least it was not fire," as she says the last she glances at the long gloves that, as ever, cover her forearms and shudders.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"Don't forget the giant bugs! Come for the pit traps, stay for the giant bugs!" Omorose adds brightly.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Turn two.

Omorose studies the mechanism again and carefully applies pressure with a pick.

Int Check: 1d20 + 1 ⇒ (15) + 1 = 16

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"I could use a little help here, I don't think I can get this swiftly enough on my own!" Omorose calls, voice tight with tension.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Frowning at a trap that was obviously far beyond her abilities Omorose focuses on the door trying to figure out how to escape this...

Int Check: 1d20 + 1 ⇒ (18) + 1 = 19

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose withdraws her picks and examines the mechanism intently before trying her hand at opening the door, chanting a spell for guidance before each attempt.

"Let me see... I've never understood why being in armour makes this so much more difficult..."

Disable Device: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Disable Device: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Disable Device: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Disable Device: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Disable Device: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Disable Device: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Disable Device: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Disable Device: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Disable Device: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Disable Device: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

I'm not sure where you are getting 18 from on the last perception check it was 28 after aids.

Omorose shakes her head and moves forward anxious not to let anything else befall poor beleaguered Nari, she advances slowly scanning her path diligently and carefully examines the door taking a good couple of minutes to do so.

Taking 20 for a 27 or 28 vs traps.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

So without Vander's potential aids that is...

Dung 23, 28, 16, 30 Arcana 16, 26, 29, Perception 31, 29, 28.

Misfortune Reroll Nari's 2: 1d20 + 9 ⇒ (5) + 9 = 14
Misfortune Reroll Random's 4: 1d20 + 7 + 1 + 2 + 2 ⇒ (4) + 7 + 1 + 2 + 2 = 16

Aid K Dung: 1d20 + 1 ⇒ (15) + 1 = 16
Aid K Dung: 1d20 + 1 ⇒ (15) + 1 = 16
Aid K Dung: 1d20 + 1 ⇒ (19) + 1 = 20
Aid K Dung: 1d20 + 1 ⇒ (4) + 1 = 5

Aid K Arcana: 1d20 + 1 ⇒ (3) + 1 = 4
Aid K Arcana: 1d20 + 1 ⇒ (1) + 1 = 2
Aid K Arcana: 1d20 + 1 ⇒ (7) + 1 = 8

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

So how about Random leads for 4, Nari for 3, then Omorose for 3 as outlined by Nari's post - makes a lot of narrative sense to me. Omorose can give one reroll and will be constantly casting guidance on the leader. Are we being allowed to aid on Knowledge and Perception - I think it works, but some GMs don't allow it, and there's text giving GMs discretion over what works for aiding.

Perception: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Perception: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Perception: 1d20 + 7 + 1 + 4 ⇒ (12) + 7 + 1 + 4 = 24 And woot!

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose casts detect magic and peers at the wand, "Oh, it is a wand of how do I say it in your tongue? Breathing Water, but it has only two uses left."

Spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23
Knowledge Nature: 1d20 + 3 ⇒ (4) + 3 = 7
Heal: 1d20 + 1 ⇒ (13) + 1 = 14

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Drawing her dagger Omorose stands ready to provide a flank.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose approaches, attempting to stay in cover behind the pillar as she extends her hand and prepares to send forth a torrent of fire aimed up at the Morlock...

But the creature pounces, thankfully unable to overcome her defences. The oracle attempts to cast a spell defensively and alters fate as she feels it slipping away from her, and is able to cover the creature in flame without offering it a chance to strike.

Cast Defensively: 1d20 + 6 ⇒ (3) + 6 = 9
Reroll Cast Defensively: 1d20 + 6 ⇒ (17) + 6 = 23
Burning Hands DC 15 Ref Half: 2d4 ⇒ (3, 4) = 7

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

As she hurries forward Omorose calls, "Its a Morlock! They are more deadly if they flank or surprise you, have light blindness, and are immune to poison and disease apparently."

Knowledge Local: 1d20 + 3 ⇒ (16) + 3 = 19

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose eyes Random suspiciously, "You are not allowed to use anything as a chamber pot which is not specifically designed for that purpose."

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose smiles, "Good job all! At least giant insects cannot crawl into your clothing, that is a big point in their favour."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Knowledge Nature: 1d20 + 3 ⇒ (15) + 3 = 18

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"Hmmm, I am noticing bizarre humanoid tracks, and signs of giant insects. I do so love being a Pathfinder it is all glamour," Omorose observes smiling wanly.

Survival: 1d20 + 1 ⇒ (15) + 1 = 16
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose nods, "I am ready then."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose looking resplendent in a outfit of blue gold and silver silks - "Got my magic sleeves back!" she whispers excitedly to Nari as she enters - that seems designed to flow around her ornate breastplate, carved in a beautifully bewildering array of hieroglyphics. As usual she is also adorned with a fortunes worth of glistening golden jewellery beautiful pieces inset with turquoise and mother of pearl.

"Excellent. Fear not Grandmaster Torch I am promising I shall do all I can to return your friend," turning to her companions she asks, "I have plenty of chalk and twine, which we might use to help keep our way. Is there anything else that might be of use?"

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Thanks again EndlessForms great game, are we recalling our resident arrogant archer for the next one?

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"Never fear I promise I will make you look dashing in the sculpture Random, now hold still and try to look heroic!"

Craft Sculpture: 1d20 + 12 ⇒ (17) + 12 = 29

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose gives Random a level look, "I cannot believe I feel a need to say this... But do not use the ancient evil artifact as a chamberpot."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose casts guidance holding the charge and stepping up to touch Vander as she moves into position to flank.

+1 competence bonus on a single attack roll, saving throw, or skill check.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Its certainly fair to question, I'd give some sort of presets, but there just seems to be too much situationalness. Again I think the most obvious thing is that I try to use it as often as possible, if it seems warranted.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Its a problematic ability because it virtually requires metagaming. I tend to agree that its a very powerful ability, but it only works once a day per character, you must be within 30ft., and you must expend an immediate action. I disagree that its overpowered, I think using that to describe another's character is probably a bad idea, as it could easily be taken poorly.

Honestly I do not think there has been a single instance where I would have used it differently in normal play, but that is at least in part because I usually have a pretty good idea what creatures we are facing ought to roughly have. But then for the most part that's probably fairly true in character, appearance dictates a lot of the important saves, a caster will have high will, an heavily armoured foe high AC, etc, etc.

Generally speaking I try to blow it as quickly as I can, I would rather use it than loose it sorta thing. I'm cool with running it however the GM wishes, so long as I actually get a chance to use it.

I'll also add that I've posted the text for Misfortune a couple of times, I cannot think of a more sensible way to handle it than the one we are using. Maybe if Endlessforms sees an important roll that might be up in the air he can leave it mod free and ask? Though I think for the most part thats going to be pretty corner casey.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose reels before the zombies wave of foulness, but as she feels her will failing to fend off the worst of it she nudges fate in her favour. She then carefully withdraws from the zombie and moves around dagger in hand to offer a flank for someone on the woman.

Will: 1d20 + 3 ⇒ (7) + 3 = 10
Misfortune Reroll: 1d20 + 3 ⇒ (17) + 3 = 20

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose nods, "One they will never have a chance to be regretting."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

When they draw near and begin to hear the revelry Omorose produces and downs a vial of the antiplague, encouraging her companions to do likewise.

She then hurries forward, nose wrinkling at the grotesque scene playing out before her.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose gives Random a dirty look, "Somehow this is your fault. Now what do we do with these diseased ones?"

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose narrows her eyes, "Vermin, prepare to die."

Sense Motive: 1d20 + 5 ⇒ (11) + 5 = 16

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose gulps down one of the antiplagues and shouts, "Stay away from these people I fear them diseased and possibly contagious! I hope I am wrong but safe is better than sorry. You please stop there and explain yourselves have you come to seek aid fighting yourafflictions,?"

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

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