![]()
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose sprays flame again, and then out of magics draws her wand of cure light wounds. Fire: 2d4 ⇒ (4, 3) = 7 Sorry for the hold up, struggling under an onslaught of hours at work at the moment, but should be on a more reasonable schedule now - I hope. ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() I think we might have triggered a save or two for him at this point. Hypnotism renders the subject fascinated and fascinated says ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Seeing Nari's spell is going to fail to catch hold despite her magics Omorose attempts to alter fate again, and this time his will fails to hold off Nari's magics. "Do you think he might know where this ancient elven hourglass we are after is Nari?" Elf Misfortune Will Reroll: 1d20 + 6 ⇒ (2) + 6 = 8 ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose moves forward and withdraws a wand from her wrist sheath with a twang of springs pointing it at the elf and calling, "Hctib Llorer!" "You are not dead, and if you behave yourself we would be willing to help you..." Since Omorose is first in init this should mean he needs to roll twice vs hypnotism. Ill Omen: PFSRD wrote:
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Raising an eyebrow at Random and chuffing a laugh Omorose calls, "Greetings Master Elf are you conscious? Do you need help?" Out of the corner of her mouth she whispers, "Ten gold says he's a crazy murder monkey, reminds me of Lady Blackros." ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose takes a second to activate her Sleeves of Many Garments, revealing her old explorer's outfit before it is transformed into an opulent hieroglyphic covered gown. She casts a spell and scans suspiciously for magic auras, paying particular attention to the strange elf. ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose blinks, and replies gently, "Ah, Nari, we should look at this as a testament to our abilities, the greater that that we overcome the more worthy we are shown to be... Stop crying now we have enough water. At least it was not fire," as she says the last she glances at the long gloves that, as ever, cover her forearms and shudders. ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose withdraws her picks and examines the mechanism intently before trying her hand at opening the door, chanting a spell for guidance before each attempt. "Let me see... I've never understood why being in armour makes this so much more difficult..." Disable Device: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() I'm not sure where you are getting 18 from on the last perception check it was 28 after aids. Omorose shakes her head and moves forward anxious not to let anything else befall poor beleaguered Nari, she advances slowly scanning her path diligently and carefully examines the door taking a good couple of minutes to do so. Taking 20 for a 27 or 28 vs traps. ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() So without Vander's potential aids that is... Dung 23, 28, 16, 30 Arcana 16, 26, 29, Perception 31, 29, 28. Misfortune Reroll Nari's 2: 1d20 + 9 ⇒ (5) + 9 = 14
Aid K Dung: 1d20 + 1 ⇒ (15) + 1 = 16
Aid K Arcana: 1d20 + 1 ⇒ (3) + 1 = 4
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() So how about Random leads for 4, Nari for 3, then Omorose for 3 as outlined by Nari's post - makes a lot of narrative sense to me. Omorose can give one reroll and will be constantly casting guidance on the leader. Are we being allowed to aid on Knowledge and Perception - I think it works, but some GMs don't allow it, and there's text giving GMs discretion over what works for aiding. Perception: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose casts detect magic and peers at the wand, "Oh, it is a wand of how do I say it in your tongue? Breathing Water, but it has only two uses left." Spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose approaches, attempting to stay in cover behind the pillar as she extends her hand and prepares to send forth a torrent of fire aimed up at the Morlock... But the creature pounces, thankfully unable to overcome her defences. The oracle attempts to cast a spell defensively and alters fate as she feels it slipping away from her, and is able to cover the creature in flame without offering it a chance to strike. Cast Defensively: 1d20 + 6 ⇒ (3) + 6 = 9
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() As she hurries forward Omorose calls, "Its a Morlock! They are more deadly if they flank or surprise you, have light blindness, and are immune to poison and disease apparently." Knowledge Local: 1d20 + 3 ⇒ (16) + 3 = 19 ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() "Hmmm, I am noticing bizarre humanoid tracks, and signs of giant insects. I do so love being a Pathfinder it is all glamour," Omorose observes smiling wanly. Survival: 1d20 + 1 ⇒ (15) + 1 = 16
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose looking resplendent in a outfit of blue gold and silver silks - "Got my magic sleeves back!" she whispers excitedly to Nari as she enters - that seems designed to flow around her ornate breastplate, carved in a beautifully bewildering array of hieroglyphics. As usual she is also adorned with a fortunes worth of glistening golden jewellery beautiful pieces inset with turquoise and mother of pearl. "Excellent. Fear not Grandmaster Torch I am promising I shall do all I can to return your friend," turning to her companions she asks, "I have plenty of chalk and twine, which we might use to help keep our way. Is there anything else that might be of use?" ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Its certainly fair to question, I'd give some sort of presets, but there just seems to be too much situationalness. Again I think the most obvious thing is that I try to use it as often as possible, if it seems warranted. ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Its a problematic ability because it virtually requires metagaming. I tend to agree that its a very powerful ability, but it only works once a day per character, you must be within 30ft., and you must expend an immediate action. I disagree that its overpowered, I think using that to describe another's character is probably a bad idea, as it could easily be taken poorly. Honestly I do not think there has been a single instance where I would have used it differently in normal play, but that is at least in part because I usually have a pretty good idea what creatures we are facing ought to roughly have. But then for the most part that's probably fairly true in character, appearance dictates a lot of the important saves, a caster will have high will, an heavily armoured foe high AC, etc, etc. Generally speaking I try to blow it as quickly as I can, I would rather use it than loose it sorta thing. I'm cool with running it however the GM wishes, so long as I actually get a chance to use it. I'll also add that I've posted the text for Misfortune a couple of times, I cannot think of a more sensible way to handle it than the one we are using. Maybe if Endlessforms sees an important roll that might be up in the air he can leave it mod free and ask? Though I think for the most part thats going to be pretty corner casey. ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose reels before the zombies wave of foulness, but as she feels her will failing to fend off the worst of it she nudges fate in her favour. She then carefully withdraws from the zombie and moves around dagger in hand to offer a flank for someone on the woman. Will: 1d20 + 3 ⇒ (7) + 3 = 10
![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() When they draw near and begin to hear the revelry Omorose produces and downs a vial of the antiplague, encouraging her companions to do likewise. She then hurries forward, nose wrinkling at the grotesque scene playing out before her. ![]()
HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5
![]() Omorose gulps down one of the antiplagues and shouts, "Stay away from these people I fear them diseased and possibly contagious! I hope I am wrong but safe is better than sorry. You please stop there and explain yourselves have you come to seek aid fighting yourafflictions,?" Perception: 1d20 + 6 ⇒ (20) + 6 = 26
|