GM Endless Forms' PFS 01-43 The Pallid Plague (Inactive)

Game Master Mike Tuholski

A tier 1-7 PFS scenario played at the 1-2 subtier. Maps


51 to 100 of 144 << first < prev | 1 | 2 | 3 | next > last >>
Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose frowns disapprovingly at Nari, "You want to discuss having a good time with a Venture-Captain?" Then she winks.

Turning back to their foes she points at the one in front of her and calls, "Fall!"

Command DC 15 Will or "on its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties."


The Flaxseed Pathfinder Lodge

Nari moves up and continues to extend Vander's good fortune.

Random puts an arrow into one of the ex-druids!

Will: 1d20 + 5 ⇒ (15) + 5 = 20

Omorose commands one of them to lay down but he resists the temptation, comfortable as the ground may be.

Initiative:

1. Gardeners
2. Omorose, Vander, Manzcar, Nari, and Random

G1:
G2:
G3: 7 dmg

Vander and Manzcar are up!


The Flaxseed Pathfinder Lodge

Alright, putting Vander and Manzcar on hold for now so we can keep moving:

The first ex-druid gardener steps over to swing at Omorose! The other shifts to flank Manzcar!

mwk sickle on Omorose: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2

mwk sickle on Manzcar, flanking: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
damage: 1d6 + 1 ⇒ (5) + 1 = 6

mwk sickle on Manzcar, flanking: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Confirm:
mwk sickle on Manzcar, flanking: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Initiative:

1. Gardeners
2. Omorose, Vander, Manzcar, Nari, and Random

G1:
G2:
G3: 7 dmg

You guys are up!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

"Please Stop hurting my friends!" Nari screams at gardener 1 between her fits of giggling.

Move Action - Cackle. Standard Action - Daze on G1. DC14.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose attempts to alter fate for the gardener who's sickle strikes uneeringly at Manzcar, and instead manages to turn the blow into one that comes nowhere near to hitting her companion! She then steps back and covers the two druids before her in flame, carefully avoiding Manzcar.

[soup nazi voice]No crit for you![/soup nazi voice]

Misfortune Reroll mwk sickle on Manzcar: 1d20 + 5 ⇒ (3) + 5 = 8
Fire Damage Ref 15 for Half: 1d4 ⇒ 2


The Flaxseed Pathfinder Lodge

G1 Will: 1d20 + 5 ⇒ (14) + 5 = 19
G1 Ref: 1d20 + 2 ⇒ (15) + 2 = 17
G2 Ref: 1d20 + 2 ⇒ (18) + 2 = 20

Nari tries to the daze one of the gardeners but his focus is too great.

Omorose changes fate to prevent Manzcar getting injured and then summons a bout of fire on two of the gardeners. Unfortunately, they jump out of the way of most of it.

Initiative:

1. Gardeners
2. Omorose, Vander, Manzcar, Nari, and Random

G1: 1 dmg
G2: 1 dmg
G3: 7 dmg

Vander, Manzcar, and Random are up!

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Sorry you had to put me on hold!

Vander finally snaps out of his daydreaming at the back of the party and moves toward G1, drawing his mw longsword from its sheath along the way.

"If this is the way you want to play, then so be it!"

Vander slashes at G1!

Attack: 1d20 + 5 ⇒ (5) + 5 = 10

Attack reroll(w/ Fortune, if 1st roll doesn't hit): 1d20 + 5 ⇒ (17) + 5 = 22

Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Can we move through the red crops? Difficult terrain or are they just flowers?


The Flaxseed Pathfinder Lodge

They're just flowers, you can move through them like normal.

Vander cuts into the gardener!

Initiative:

1. Gardeners
2. Omorose, Vander, Manzcar, Nari, and Random

G1: 5 dmg
G2: 1 dmg
G3: 7 dmg

Manzcar and Random are up!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random circles around one of the gardeners (avoiding AoO) into a flanking position, drawing his longsword along the way.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Why in the gods names do I even bother talking

cleave g2: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

cleave g1: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


The Flaxseed Pathfinder Lodge

Random moves around and swings his longsword but misses!

Manzcar cleaves through one ex-druid into the other, taking the second one down as he finishes his swing.

---

They scream in anger as their friend falls and continue to hack at Manzcar!

mwk sickle, flanking: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
damage: 1d6 + 1 ⇒ (1) + 1 = 2

mwk sickle, flanking: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Confirm:
mwk sickle, flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Initiative:

1. Gardeners
2. Omorose, Vander, Manzcar, Nari, and Random

G2: 10 dmg
G3: 7 dmg

You guys are up!

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

GM is that the same ex-druid that critted before or a different ex-druid? I am assuming different since it was the first of the flanking gardeners who crit last time and the second this time? I cannot Misfortune the same one again.

Omorose sees another potentially deadly blow in Manzcar's future and attempts to divert it by altering fate again...

She then moves up to attempt to distract Manzcar's foe by flanking him with her dagger, and attacks fighting defensively - very nearly taking her own eye out with an overly enthusiastic swing!

Misfortune Reroll mwk sickle: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Dagger vs Gardener: 1d20 - 10 ⇒ (8) - 10 = -2 Damage: 1d4 - 2 ⇒ (2) - 2 = 0

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Tend to this garden!" Random makes a obscure reference that really doesn't even make sense to him. He also manages to open a nasty cut across the back of the gardener.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Confirm: 1d20 + 4 ⇒ (13) + 4 = 17
Normal damage: 1d8 + 1 ⇒ (6) + 1 = 7
Crit damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

"Alright! Who's next? Ah, you there!"

Vander takes a step toward G2 and slashes at the gardener!

Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Attack reroll (if 1st is a miss and Fortune is still up!): 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 + 2 ⇒ (4) + 2 = 6


The Flaxseed Pathfinder Lodge

@Omorose: Sure, we'll go with that. I wasn't typing in who was making each attack like I normally do.

Omorose again uses the forces of fate to save Manzcar from a devastating blow. Omorose swings her dagger around in the air to little effect.

Omorose cuts open one of them and he falls to the ground!

Vander then finishes off the remaining ex-druid!

Out of combat!

their gear:
potion of cure light wounds, tanglefoot bag; masterwork leather armor, masterwork sickle, sling with 10 bullets, masterwork gardening tools, shovel, silk rope (50 ft.)

Inor follows up behind you now that the combat is over and helps you locate the correct flower from whence the disease has been coming. It takes just under an hour to discern it.

Inor then urges you to take him to Laurel, an old wise woman in Falcon's Hollow, as soon as possible; she may be able to find a cure now that the offending flowers have been found. It is less than half a day's travel from the plague fields to nearby Falcon's Hollow.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

kn: nature to identify flowers: 1d20 + 6 ⇒ (2) + 6 = 8

Random looks at Inor with a raised eyebrow. "What makes you think these flowers are responsible? Oh, right. Those flowers. What makes you think those flowers are responsible?"

"I don't see any huts, tents or sheds here. Where did these druids sleep? Or store their lovely hoes? Whence... you like that, huh?... came the water for these crops?"


The Flaxseed Pathfinder Lodge

Inor stops for a moment to consider Random's questions. "Well, I have some training in herbology and I'm quite certain these flowers are the culprits. But you make some good points about tents, sheds, and water. . . " that the scenario writer didn't exactly consider.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

"Nasty men, but they did grow some pretty flowers." Nari comments, reaching down and plucking a couple of the flowers from the ground. She spends a moment securing one within her hair.

"If I'm going to have to keep fighting nasty things, I'm going to get something pretty out of it." She exclaims.

"Inor I trust you know the way to this Laurel?"

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"To Falcon's Hollow then, Manzcar perhaps you should take the potion?" Omorose says, eyeing Nari's flowers dubiously, having little desire to put something raised in close proximity to the zombie flowers in her hair.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Okay, I just wasn't sure if the lumberjack was intentionally or unintentionally pulling us away from the search for the basin that I thought the venture captain had suggested was responsible.

"Not so fast! Before we go, Vanick Inor, I wonder if I might use your... lavatory?" Random asks, with another raised eyebrow.

When shown what passes for facilities, Random immediately pokes his head out again. "Omorose, I'll need your expertise to help me in here."

Omorose and GM:
"Can you detect magic in here to see if they've been using the basin as a chamberpot, as I suspected?"

After Omorose's scan comes up negative, he concedes, sort of. "Inconclusive... very interesting."

Returning from the facilities with Omorose, Random concludes, "Let us go see this Laurel, then. I wonder how else the missing basin would influence these flowers, unless the Venture Captain was mistaken about its presence here."


The Flaxseed Pathfinder Lodge

Yes, the basin has ultimate importance as it is likely the cause of the disease but the flowers are the propagation system and Inor is hoping to find a cure for his men before it is too late. Laurel can help find a cure and if you can secure the basin you will ensure the disease doesn't come back.

Inor leads you further into the forest to Falcon's Hollow, a small little village some ways away. He takes you to a small building. Creeping ivy and full window boxes cover the facade of this rugged-looking, two-story shop, which bears the faded sign “Roots and Remedies.” The small, mud-tracked shop smells of burnt earth and spicy incense. Bunches of dried herbs, dangling pots, and drawstring pouches hang from the ceiling,and a cauldron bubbles softly on a table next to strange presses and alchemical apparatuses.

Inor leads you inside to where a wizened old woman sits before a recipe book where a few leaves of parchment are overflowing with notes and cryptic formulas in ancient, scrawled handwriting. "Oh, hello there." After simple introductions and a quick explanation of the problem, Laurel comments, "Oh, yes, I've seen a lot of that going around. Caught it, have you, Inor? Well, I haven't had much luck finding a cure as of yet. I'm not going to let you leave here until you are better. Perhaps everyone can pitch in to help me here."

Ok, so Laurel is trained in Heal and Craft (alchemy) but she is at a penalty because this is a rare disease she has never encountered before. You can use various skills to aid her but you can only use each skill once. Craft (alchemy), Heal, Knowledge (nature), Survival, and so on all have obvious applications but you could also use Perception to help her find some wild herbs or use Appraise to buy some needed ingredients from other grocers in town.

So basically everyone picks a skill they can use in a creative way to help her; if you make the DC you essentially aid her on her check to heal Inor. If she then makes the check to treat his disease, he's cured! If she fails, you'll need to find new ways to help her. Your previous aids are retained but you can not use that same skill for the second round of aids.

Ok, so we'll start off with everyone making one skill check for the first round. Try to keep them reasonable but feel free to be creative to play to your strengths.

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

"Laurel, thank you for your willingness to help. Perhaps you're right... I think we may be able to help you as well. We haven't had much of a chance to rest and speak comfortably as of yet. Mind if I take a look at Inor?"

Vander approaches Inor. "Uh, here, let me check your vitals. Good, good. Now follow my finger with your eyes. Alright."

Heal check: 1d20 + 3 ⇒ (7) + 3 = 10

"Quick! Get this man some chicken soup!" Vander looks over his shoulder to the others. "What? I mean...it can't hurt."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Kn nature: 1d20 + 6 ⇒ (10) + 6 = 16

Random wrinkles his nose as he smells a bitter root that's sitting on Laurel's workspace. He looks around the desk for its companion, but doesn't see it. "You need me to grab the turnipseed? The elves I trained with always put that in the same tea with this stuff. They said the two worked together somehow. Certainly didn't make it taste any better. Blech!" He starts looking through the bottles on her shelves.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"I have a keen eye perhaps you give to me descriptions of some herbs you might make use of?" Omorose says, heading out into the woods and scanning for useful vegetation. She returns carrying a number of promising specimens she believes match Laurel's description and presents them to the old woman.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


The Flaxseed Pathfinder Lodge

Vander checks the man's eyesight and looks about for chicken soup but Laurel just shakes her head. "I don't think that's helping, dear."

Random searches around but can't find any more of the ingredients he's looking for. "No, I don't think I've got any more of that," Laurel tells him.

Laurel describes a few herbs and Omorose comes back some time later carrying a few samples. "Excellent! Excellent! These will do just fine."

Nari and Manzcar can make a check before Laurel tries to heal Inor. If she fails we'll just have another round of helping her out! Omorose's herbs will give her a +2 from now on though.

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Manzcar is set out to get certain supplies needed and remembers the his study of the area to help aide him to quickly run and get the items and return.

Now an errand boy. Oh well it is all in service.

Manzcar laughs as he quickly runs to where he is needed.

Know Loca: 1d20 + 5 ⇒ (12) + 5 = 17


The Flaxseed Pathfinder Lodge

Manzcar runs about town and countryside gathering potentially useful supplies but Laurel shakes her head as most of them appear to be either things she already has or things that are irrelevant to the disease in question.

Nari?

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Nari looks around the shop.

"I think I recognized some of these plants on the way here." Nari exclaims excitedly. She heads outside picking a couple of the seemingly random herbs around the shop.

Knowledge(Nature): 1d20 + 8 ⇒ (16) + 8 = 24

Nari returns to Laurel with the gathered herbs.

"Hopefully these should help."


The Flaxseed Pathfinder Lodge

Nari finds the right plants!

Laurel tries to tend to Inor's disease.

Nari and Omorose provide aid but she is at a -20 from the rare nature of the disease.
Craft (alchemy): 1d20 + 9 + 2 + 2 - 20 ⇒ (9) + 9 + 2 + 2 - 20 = 2

Nope!

Laurel sighs as she is unable to heal Inor. She sends you back out to find more ways to help.

Ok, everyone make three more skill checks. You can't use the same check twice. Each of these takes about an hour, during which time Inor starts to feel worse.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Seeing that success of the first plants she found, Nari dashes out of the house. "Perhaps I can find some more!"
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

I wonder if anyone else has ever heard of this disease before. Nari decides that maybe asking around and getting the various rumours around town may provide some additional insight into the disease crippling Inor.
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Finally, at a loss to what to do, Nari attempts to try her hand at alchemy, and fails miserably at it.
Craft(Alchemy)-Untrained: 1d20 + 4 ⇒ (1) + 4 = 5

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose attempts to adjust fate to help, but apparently the fates are set in this instance. She casts guidance on Laurel periodically as she works.

Next she heads out into the village and asks a group of local children to gather herbs for her, careful to ask their parents permission first. Gathering up the piles of herbs the enthusiastic children bring her she recalls one variety from her homeland, where it was used to sharpen the intellect when steamed and promises Laurel inhaling the mix for a few minutes will improve her reasoning and recall.

Next as she sorts through the useful, and not so useful foliage gathered by the children she recalls ancient tales of one plant dismissed by Laurel as a weed being used as a powerful purgative by the Azlanti. She excitedly tells the old woman the tale of Queen Elorsa using the same plant with its starry dappled leaves and delicate white blossoms to save her son after he was poisoned by the Serpent people they made war against.

Craft alchemy reroll: 1d20 + 9 + 2 + 2 - 20 ⇒ (9) + 9 + 2 + 2 - 20 = 2
Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27
Craft Alchemy: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
Knowledge History: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random watches closely as Laurel gives Inor her first attempted cure. "Maybe if you gave it to him in suppository form?" he offers sincerely, but unhelpfully.

Heal: 1d20 + 4 ⇒ (11) + 4 = 15

As the others go out to chat up the neighbors or conscript children to collect herbs for us, Random starts browsing through Laurel's tomes. "Wha-hey, listen to this: '10 Secret Potions Your Warlock Wish You Knew!'"

Spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15

Eventually, Random fades into the shadows of the cabin. He emerges over Inor's shoulder. "Boo." he says levelly. Though he manages to make the dying man jump, Inor reports that he doesn't feel any better, and now he also has the hiccups.

Stealth: 1d20 + 6 ⇒ (6) + 6 = 12


The Flaxseed Pathfinder Lodge

So Laurel currently has a +4 from your aids.

Nari finds more useful plants! Furthermore, she gains valuable insight by talking to other locals!

+8

Omorose asks some children to help her and they prove fairly helpful. Furthermore, Omorose is able to put her own alchemical knowledge to work and aid Laurel in coming up with a remedy. Her history lessons come into play as she remembers some tales of ancient Azlant.

+14

Random's suggestion of a suppository is met with a frown from Inor. Laurel responds to him when he finds the book, "Hey! Now what is that doing out here? My. . . friend. . . must have left it over here." Random then gives poor Inor the hiccups.

Still +14, lol

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Also +1 for Guidance if you have not included the spell GM!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

With her attempts at help finished Nari looks over at Laurel favorably. Lost in her own thoughts she begins giggling uncontrollably.

Trying to cure a super rare disease with weeds from around the garden, we're clearly insane.

Nari will cast Fortune upon Laurel prior to his next attempt. She extends it with Cackle until he is ready to make the attempt.

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Vander looks at Inor and shakes his head in thought.

"This disease is outside of my own knowledge, but perhaps Iomedae will look upon us favorably and grant us a sign." Vander spends a few moments in prayer, but his mind is not as clear as it normally is.

Knowledge Religion: 1d20 + 4 ⇒ (11) + 4 = 15

"Hm. Perhaps Iomedae is calling me elsewhere for the time being. I'm going to head into town to see if the townsfolk, who perhaps have dealt with this illness among some of their own family members or friends, can offer us any insight. Vander heads into town, and finds a few locals who seem willing to talk. "These herbs? You're kidding me? Well, thank you for these, I'll take some to Laurel and see what she can do with them."

Diplomacy: 1d20 + 4 ⇒ (18) + 4 = 22

On his walk back to Laurel's, Vander notices a man attempting to pickpocket gold off of an elderly gentleman. "Hey! You there! No... not you, him!" Vander points to the theif to alert the elderly man. The thief attempts to run, but he is set off-balance as a cane strikes his forehead with a solid "thwack!" Quite surprised by the old man's vigor, Vander jogs over and assures the elderly man that he can handle things from here. No need for dislocated shoulders or broken hips.

Vander kneels down next to the younger man. "You're obviously going to be visiting the guard shortly, but perhaps you'd like to set your morality on the right path before you see them. Eh? Well, how about you do it anyway. You've heard of this disease going around, right? Tell me what you know about it. Quickly. Everything you know."

Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17

Vander lets out an annoyed sigh. "That's not much. Off to the guards with you!"


The Flaxseed Pathfinder Lodge

+15 from guidance

@Nari: Laurel is an old woman but she'll accept the fortune just the same!

Vander receives no insight during his prayers to Iomedae. Vander then walks about town and speaks with the locals, actually gaining some valuable insight into how the disease might be cured. The man Vander catches is not able to give any valuable information.

+17 from aids now

Craft (alchemy): 1d20 + 9 + 17 - 20 ⇒ (6) + 9 + 17 - 20 = 12
Craft (alchemy): 1d20 + 9 + 17 - 20 ⇒ (20) + 9 + 17 - 20 = 26

Fortune wins out and Laurel thinks that she has successfully cured Inor! It took about four hours and the man is looking a little worse for wear but he will pull through eventually.

Laurel thanks you greatly for your help and tells you that she should now have a combatant should the disease start to spread further throughout the area.

Finally, Laurel now divulges some more information on you. Laurel is familiar with the nymph queen Syntira, as she occasionally treks into the Wood to trade baubles and trinkets for rare herbs. "If anyone would know about this disease-where it is coming from or who is causing it-that's where you should head." She can provide you with a map to the nymph queen’s grove.

In gratitude for your help, she gives you 2 potions of cure light wounds. She also gives you two dozen vials of her antiplague concoction that you just helped her create.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Have you heard of the fey becoming sick with the same plague? Would these cures work on afflicted fey?"

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

What is the time currently GM - in game :)


The Flaxseed Pathfinder Lodge

It's getting late in the day.

"Yes, I have heard that it has been even worse on the fey. I think it should help them, yes."

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

I for one am very pleased at this outcome. Even though I was of no real help.

Manzcar stands there shaking his head.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

"That was far more work then I thought, and getting lost in the dark sounds horrible. Woods in the dark are just creepy." Nari croaks, her throat sore from incessant giggling.

"Is there perhaps a place we could rest for the night? Go find the nymph queen in the morning? Not sure I'm willing to deal with a nymph queen right now." Nari comments looking down and noticing the dirt and stains covering her from the prior encounters that day.

If I'm going to visit a queen, and a nymph queen no less, I'm going to need some time to make myself presentable.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose nods, "I to would prefer not to try the forest in the dark, and it does not seem like we have a pressing need to travel tonight, despite the seriousness of the situation."


The Flaxseed Pathfinder Lodge

Laurel will let you sleep in her shop if you wish, free of charge.

---

The next morning the party awakens and heads out to find this nymph queen.

The streets of Falcon’s Hollow are fairly deserted. The few citizens out and about hurry quickly to their destinations. Beggars and urchins lean against walls and crouch next to shipping crates and tarred barrels. The clinking of a tin cup on the street’s cobblestones and the rustling of wind-blown notices affixed to a tavern wall rise above the silence that fills the nearly empty streets.

When you exit Laurel’s shop with the
antiplague for Syntira, several people push a two-wheeled
cart overflowing with floewrs down the wagon-rutted
dirty street, bringing it to a halt in front of Roots and Remedies. They wear tattered clothes over ragged studded
leather armor and smell as though they have not bathed in
months.

DC 15 Perception:
They look gaunt and sickly and pus-filled boils cover their arms and faces.

Separate check:

DC 10 Perception:
Several townspeople further up the road from
Roots and Remedies carry the same flowers these people appear to be selling.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Perception 1: 1d20 + 4 ⇒ (9) + 4 = 13
Perception 2: 1d20 + 4 ⇒ (13) + 4 = 17

Do these flowers look like the same ones that the ex-druids were raising?

Random asks one of the cart-pushers: "Where's your donkey? You could get a donkey to pull this cart for you."


The Flaxseed Pathfinder Lodge

Absolutely they do.

They give Random a strange look. "We can push it well enough by ourselves. Flowers? Perhaps for the ladies?"

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Pfft. These are no ladies, these are my associates. Back off with those flowers! Those are infectious!"

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Perception: 1d20 + 3 ⇒ (10) + 3 = 13
"I don't mean to tell you how to do business, but a shower would do you wonders." Nari comments, pinching her nose.

Nari then turns on Random. "Not a lady? so what? Because I can throw a little magic around I'm a duck now?"

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose gulps down one of the antiplagues and shouts, "Stay away from these people I fear them diseased and possibly contagious! I hope I am wrong but safe is better than sorry. You please stop there and explain yourselves have you come to seek aid fighting yourafflictions,?"

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

1 to 50 of 144 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Endless Forms' PFS 01-43 The Pallid Plague All Messageboards

Want to post a reply? Sign in.