GM Endless Forms' PFS 01-45 Delirium's Tangle (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 tier. Maps!


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Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Vander will take a step forward and once again try to hit the elf!

Five-foot forward and non-lethal attack.

Attack: 1d20 + 1 ⇒ (12) + 1 = 13

Non-lethal Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Boo, same roll as last time!

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

After spewing forth flames to disrupte the elf's casting Omorose decides to take the same approach again once more hoping to stop a spell.

Burning Hands Damage: 2d4 ⇒ (4, 2) = 6


The Flaxseed Pathfinder Lodge

Vander swings but once again misses.

Omorose once again readies to burn him if he casts a spell!

---

The elf tries to cast a spell!

DC 17 Defensive Casting: 1d20 + 5 ⇒ (10) + 5 = 15

DC 16 Spellcraft:
magic missile

But is unable to pull it off! And Omorose's readied action is triggered

Initiative:

1. Omorose, Nari, and Vander
2. Abysiel
3. Random

A: 6 dmg, -2 AC, -2 saves, -2 attacks

You guys are up!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Vander, do you have power attack?

Random steps to the side again to flank the chained elf with Vander. He swings his longsword again.

Attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

The elf is chained in place, right?

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Nari Shifts forward slightly, looks at Vander hoping to provide him with some luck while she continues to giggle incessantly.

Standard Action - Fortune on Vander, Move Action - Cackle

Random don't forget while I keep Cackling you get a reroll/double roll every round due to fortune.


The Flaxseed Pathfinder Lodge
Random Derrick wrote:

The elf is chained in place, right?

Pretty much, yeah. He's locked into the mechanism.

Random hits the elf with his longsword!

Nari continues to cackle and grant fortune to her allies.

Initiative:

1. Omorose, Nari, and Vander
2. Abysiel
3. Random

A: 11 dmg, -2 AC, -2 saves, -2 attacks

Omorose and Vander are up!

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Thanks for the fortune, Nari!

Vander attempts to strike again, feeling a bit more confident with the flank from Random and some extra luck from Nari!

Attack: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Fortune Re-roll: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Ha! That's awful.


The Flaxseed Pathfinder Lodge

Vander misses!

Initiative:

1. Omorose, Nari, and Vander
2. Abysiel
3. Random

A: 11 dmg, -2 AC, -2 saves, -2 attacks

Omorose is up!

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose sprays flame again, and then out of magics draws her wand of cure light wounds.

Fire: 2d4 ⇒ (4, 3) = 7

Sorry for the hold up, struggling under an onslaught of hours at work at the moment, but should be on a more reasonable schedule now - I hope.


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15

Omorose burns the elf but he leaps out of the way of the brunt of the attack!

---

DC 17 Defensive Casting: 1d20 + 5 ⇒ (16) + 5 = 21

A mist seeps out from Abysiel, concealing him.

Obscuring Mist. 20% miss chance if you are right next to him, 50% if you are further away.

Initiative:

1. Omorose, Nari, and Vander
2. Abysiel
3. Random

A: 14 dmg, -2 AC, -2 saves, -2 attacks

You guys are up!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random manages to pick out the elf's vulnerable jugular through the mist. He swings his longsword with the precision of a barber, just barely nicking his enemy's neck.

Low 20 misses: 1d100 ⇒ 38
Attack: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Fortune reroll: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 Nice! Thanks, Nari!
Crit confirm: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Crit damage: 1d8 + 1 ⇒ (2) + 1 = 3 Well, that was an underwhelming crit.


The Flaxseed Pathfinder Lodge

Random hits just the right spot to knock the elf unconscious!

Out of combat!

Abysiel’s chamber contains many of his ancient tools and earlier experiments in manipulating time. Among the salvageable items are an alchemist’s lab, masterwork artisan’s tools, a wand of magic missile (CL 3rd, 50 charges), and a wand of daze (50 charges).

Scattered throughout the room are a variety of coins brought here by the morlocks as offerings—there is 800 gp worth of coins.

The greatest treasure, however, is Izryen’s Hourglass, which can easily be removed from the grand device with 30 minutes worth of work.

With the Hourglass and the rescued Minotaur Prince, you can follow your tracks back out of the maze and to the surface, where Grandmaster Torch is glad to see that his friend is safe and sound. Nuar Spiritskin is grateful for your assistance and is quite confused as to how he came to be in the Tangle.

Izryen's Hourglass:

Aura strong transmutation; CL 18th
Slot none; Weight 2 lbs.

Izryen’s Hourglass dates from before the Starstone, when elves stood as the only civilized humanoids of Golarion. Izryen milled her hourglass from white jade and quartz, and filled it with the magic-steeped sands of the northern Garundi desert.

Originally crafted to keep time precisely and aid the wizard’s study of the heavens, near-constant tampering and augmentation eventually forged a sympathetic link between the Hourglass and the flow of ages around it. The sands keep perfect time, and anyone studying the artifact for 5 minutes who succeed on a DC 15 Knowledge (arcana) check can determine the exact position of any given celestial body at that moment. While in the presence of the Hourglass, mortal beings age at half their natural rate.

Removing the Hourglass from Abysiel's presence will likely mean the imminent death of the crazed elf; however, such a fate is a blessing and gift to one so scarred and torn.

And that about wraps it up! I will get chronicle sheets out later! Congratulations everyone!

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Woo! Way to go, guys!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Gratz everyone. That was one nasty maze... though maybe just to me.

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