GM Endless Forms' PFS 01-43 The Pallid Plague (Inactive)

Game Master Mike Tuholski

A tier 1-7 PFS scenario played at the 1-2 subtier. Maps


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Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Hearing that the people may be infectious Manzcar pulls his sword.

Yes stay where you are and come no closer


The Flaxseed Pathfinder Lodge

The men stop and you notice that other people in the streets seem to be listening to you and giving the men a wide berth. "We're just here handing out flowers. I don't see what the problem is. And we don't have no disease, don't know what you're talking about."

DC 10 Sense Motive:
b@$@@$#$

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Perception: 1d20 - 1 ⇒ (2) - 1 = 1
Perception: 1d20 - 1 ⇒ (10) - 1 = 9

"Hm. Well, everything looks fine here to me, I don't really see what the issue is. You all..." Vander looks to the men selling flowers. "...you all could really use a good scrub down, though."

Vander looks from the men to the flowers. Intelligence check to realize they look *very* familiar?

Intelligence check: 1d20 + 0 ⇒ (9) + 0 = 9

"Nice flowers."

Despite everything looking up to snuff, his comrades' words leave him feeling a bit suspicious.

Sense motive: 1d20 + 0 ⇒ (2) + 0 = 2

"Meh." Vander shrugs his shoulders.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Sense motive: 1d20 + 0 ⇒ (10) + 0 = 10

"Clearly, acting ability is not a symptom of this disease. You're trying to spread this!" Random backs up and draws a blunt arrow.

Are we overreacting? What if they're just townspeople or lumberjacks? He shrugs. Ah, well. It's blunted. He lifts his bow and fires at the lead flower peddler.

Nonlethal damage, not-so-deadly aim: 1d20 + 3 - 5 ⇒ (2) + 3 - 5 = 0

He watches the arrow go through a window of Laurel's shop.
"Ouch. I mean, 'That was a warning! Back off with those disease-carrying flowers!'"

I'm guessing the studded armor and not bathing is a clue that these folks are part of the druids' group?

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose narrows her eyes, "Vermin, prepare to die."

Sense Motive: 1d20 + 5 ⇒ (11) + 5 = 16

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18

Nari glowers at the flower peddler. "You aren't telling us something."

Cast Hypnotism

HD affected: 2d4 ⇒ (3, 4) = 7
Duration: 2d4 ⇒ (4, 2) = 6

"What are you really doing here?"


The Flaxseed Pathfinder Lodge

Laurel gives Random a nasty look as he shatters one of her windows.

Will: 1d20 + 1 ⇒ (5) + 1 = 6
Will: 1d20 + 1 ⇒ (9) + 1 = 10

They become transfixed with Nari. In a trance they explain, "Vondrella ordered us to bring the wagon into the town in preparation for tonight's ritual. Vondrella is in an unhallowed clearing in the Wood about an hour north of here. She has a magical chamberpot thing and is planning a feast at sundown in the clearing to celebrate the destruction of Falcon's Hollow."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose gives Random a dirty look, "Somehow this is your fault. Now what do we do with these diseased ones?"

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

"Thank you so much kind sirs, but well that won't do at all. Not very nice to infect these innocent town people. You should be ashamed of yourself."

Now for the suggestion part of the hypno

"Come here, we'll have to tie you up for your own good. Don't worry I'm sure the town folks have some place nice for you to stay."


The Flaxseed Pathfinder Lodge

The men oblige to Nari's suggestion.

And the townspeople rejoice. (Yay!)

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Someone ask Laurel if it would be okay if we burn the flowers, or if that would spread the plague further. I don't think she likes me, for some reason."

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Manzcar's mouth opens and is held agape as Nari works her magic.

She has more power of suggestion then I have ever seen. Glad she is on my side

Nice work Nari

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

"Thanks!" Nari beams excitedly.

Satisfied that the threat on Falcon's hollow has been suppressed Nari looks at the rest of her friends.
"Shall we go deal with this Vondrella?"


The Flaxseed Pathfinder Lodge

Laurel agrees to take care of the flowers and ensure they are incinerated properly.

The party heads out of town to search for Vondrella, who seems to be the orchestrater of this foul plot. A low melodic droning carries through the still air, interrupted by random screams of pain and pleasure. Ahead lies a clearing surrounded by low-hanging willow trees. In the center of the clearing rests a long, bone banquet table covered in mounds of bright red, orange, and yellow flower petals, human skull goblets dripping with wine, and alabaster platters filled with raw meat. In the center of the table rests a water-filled basin made of carved birch, from the center of which rises the wooden sculpture of a nude woman pouring water from a jar.

A dozen human revelers gorge themselves on mounds of flamebloom petals, wine, and raw meat. The diseased cultists dance and frolic around the gruesome banquet table, humming a macabre dirge interrupted occasionally by a bloodthirsty scream. A zombie stuffed with flowers and writhing with maggots stands near the table, its glassy eyes fixed on the woman at the table's head. The woman bears a maniacal grin and wild, sparkling eyes.

GM rolls:

Vondrella: 1d20 + 1 ⇒ (3) + 1 = 4
zombie: 1d20 ⇒ 3
cultist: 1d20 + 2 ⇒ (5) + 2 = 7
Omorose: 1d20 + 4 ⇒ (16) + 4 = 20
Random: 1d20 + 2 ⇒ (2) + 2 = 4
Nari: 1d20 + 6 ⇒ (12) + 6 = 18
Manzcar: 1d20 + 2 ⇒ (18) + 2 = 20
Vander: 1d20 + 1 ⇒ (17) + 1 = 18

Initiative:

1. Omorose, Manzcar, Nari, and Vander
2. Cultist
3. Random
4. Vondrella and Zombie

Omorose, Manzcar, Nari, and Vander are up!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Any objections if I assume that prior to combat I burned another charge from my wand of mage armor. Definitely would have done so prior to entering the clearing. Would have done it like right when we left town.

"Manzcar, be a dear and go kill something. This is all rather disturbing." Nari asks, a crazed giggling beginning in her throat.

Cast Fortune on Manzcar, Extend with Cackle.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

When they draw near and begin to hear the revelry Omorose produces and downs a vial of the antiplague, encouraging her companions to do likewise.

She then hurries forward, nose wrinkling at the grotesque scene playing out before her.

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Vander walks solemnly through woods, feeling a bit responsible for nearly putting innocent lives at risk in overlooking the devious motives of the flower peddlers back in town. He shakes the guilt from his mind. These men were sent by someone, this Vondrella, with much darker motives than their own. If there is any time he needs a clear mind, it is now.

As he approaches the clearing with his party, Vander's eyes become steely as he looks upon the reprehensible scene before him. He lifts his head for a moment. "May Iomedae be with us."

Vander follows Omorose's lead, quickly downing one of the antiplague vials and rushing to her side. "Ready? Let's give them a nice show with that dinner."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose nods, "One they will never have a chance to be regretting."


The Flaxseed Pathfinder Lodge

Sure, you guys can retcon mage armor and drinking antiplague.

Omorose hurries into the clearing, followed closely by Vander.

Nari gives Manzcar good fortune and begins to giggle.

Initiative:

1. Omorose, Manzcar, Nari, and Vander
2. Cultist
3. Random
4. Vondrella and Zombie

Manzcar is up!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

As everyone starts picking out vials of antiplague when the sound from the clearing reaches their ears, Random puts the stopper back on his vial. "If this stuff cures the plague, why don't we wait until we actually have it before we take it? We're supposed to deliver these to Syntira, so the more we can bring her the better, right?"


The Flaxseed Pathfinder Lodge

I believe taking antiplague beforehand gives you a +5 alchemical bonus against disease for the next hour. . . or something like that.


The Flaxseed Pathfinder Lodge

Ok, Manzcar is being put on hold.

The cultist circles around the tree to come at Omorose and Vander from behind! double move

Initiative:

1. Omorose, Nari, and Vander
2. Cultist
3. Random and Manzcar
4. Vondrella and Zombie

Random and Manzcar are up!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Okay. Nari's tired of the fungi. I'm tired of these crazy and/or possessed women."

Random takes cover behind a tree and pulls out a silver-blanched cold iron arrow. He takes aim the said crazy/possessed woman and let's fly, hoping she's not ready for an attack.

Deadly aim, mwk bow: 1d20 + 3 + 1 - 1 ⇒ (10) + 3 + 1 - 1 = 13
Silver/cold iron damage: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8


The Flaxseed Pathfinder Lodge

Random fires his bow but misses!

The zombie moves up on Omorose as Vondrella lets out a burst of foul energy that washes over Omorose and Vander!

negative energy: 1d6 ⇒ 3
DC 13 Will save for half.

Initiative:

1. Omorose, Nari, Vander, and Manzcar
2. Cultist
3. Random
4. Vondrella and Zombie

Omorose, Nari, Vander, and Manzcar are up!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Nari pokes Manzcar "Go hit things!" she mutters between giggles. She then stares down the Cultist near vander and Omorose. "Nu uh. No more gross diseased people near my friends."

5ft step forward. Move - cackle. Standard Action - Daze cultist (DC14)

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

sorry for the delay

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Manzcar moves up and swings with all his might.

I will do my best m'lady to destroy the vileness before us

power attack: 1d20 + 7 - 1 + 2 ⇒ (20) + 7 - 1 + 2 = 28
damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

[ooc]confirmation[/dice]

power attack: 1d20 + 7 - 1 + 2 ⇒ (8) + 7 - 1 + 2 = 16
damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Don't forget manzcar that for this combat while I keep giggling you get to pick one roll and do it twice, picking the better result.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 1 ⇒ (16) + 1 = 17

Nari tries to daze the cultist but he shakes it off.

Manzcar then quickly cuts the cultist in half.

Initiative:

1. Omorose, Nari, Vander, and Manzcar
3. Random
4. Vondrella and Zombie

Omorose, Vander, and Random are up!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Is Vondrella even fey? I had forgotten Syntira's name, and when I saw Vondrella, I was thinking she was the same person. I reviewed the mission before I posted, but I already had it in my head that she was fey. Reviewing now, it sounds like Vondrella's human, isn't she?

Random moves through the trees to get a clear shot at Vondrella again.

Deadly aim, mwk bow: 1d20 + 3 + 1 - 1 ⇒ (14) + 3 + 1 - 1 = 17
Normal arrow: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose reels before the zombies wave of foulness, but as she feels her will failing to fend off the worst of it she nudges fate in her favour. She then carefully withdraws from the zombie and moves around dagger in hand to offer a flank for someone on the woman.

Will: 1d20 + 3 ⇒ (7) + 3 = 10
Misfortune Reroll: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Will: 1d20 + 6 ⇒ (6) + 6 = 12

Feeling the sting of negative energy, Vander takes a look at the zombie and decides that Vondrella is the greater issue at the moment. Drawing his mwk cold iron longsword, he moves in on the woman, thankful for Omorose's position.

Attack!: 1d20 + 7 ⇒ (14) + 7 = 21

Dmg: 1d8 + 2 ⇒ (1) + 2 = 3

Any knowledge we can roll about Vondrella? I imagine she's evil, but I can detect evil as my move action next round.


The Flaxseed Pathfinder Lodge

Yes, Vondrella is human. Syntira is the fey queen you are going to deliver supplies to but you got sidetracked when you discovered that Vondrella was going to carry out some sort of evil ritual soon.

Omorose moves around to the backside of the foul woman.

Vander puts his blade into Vondrella and cuts her!

Random then follows up with an arrow that seems to wound her quite badly.

---

Vondrella steps out of the flank and casts a spell.

DC 16 Spellcraft:
cause fear

DC 17 Defensive Casting: 1d20 + 5 ⇒ (11) + 5 = 16

But her spell fizzles!

The zombie stumbles over to Random!

slam: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 4 ⇒ (1) + 4 = 5
DC 18 Fort or diseased

Initiative:

1. Omorose, Nari, Vander, and Manzcar
3. Random

4. Vondrella and Zombie

V: 10 dmg
Z:

You guys are up!

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose casts guidance holding the charge and stepping up to touch Vander as she moves into position to flank.

+1 competence bonus on a single attack roll, saving throw, or skill check.


The Flaxseed Pathfinder Lodge

Omorose gives guidance to the paladin!

Initiative:

1. Omorose, Nari, Vander, and Manzcar
3. Random

4. Vondrella and Zombie

V: 10 dmg
Z:

Nari, Vander, Manzcar, and Random are up!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Nari moves up between the two different revelers and continues her gigglings. No way am I actually getting near one of those disgusting folks.

Move Action - Move forward. Standard Action - Cackle.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Fort save: 1d20 + 4 ⇒ (15) + 4 = 19

"Aghh! It's so dainty! hack! ptui! Ah! Gross!" He takes a step back and fires an arrow at the zombie.

Deadly aim: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

Vander steps into place to flank with Omorose.

Move action to know that Vondrella is evil; swift to declare smite evil.

With guidance (+1) and smite evil (+4 from Cha to attack, +1/lev to dmg), Vander slashes at Vondrella! "May the good of Iomedae outshine your evil-doing!"

Attack!: 1d20 + 10 ⇒ (16) + 10 = 26

Dmg: 1d8 + 4 ⇒ (7) + 4 = 11


The Flaxseed Pathfinder Lodge

Nari continues to giggle.

Random puts an arrow in the zombie and nearly brings it down. "Not cool, dude. . . ." it moans.

Vander confirms that Vondrella is evil and then quickly slices her in two.

Zombie has 1 hp left so: Manzcar rushes over and finishes off the zombie!

Out of combat!


The Flaxseed Pathfinder Lodge

The wooden sculpture in the center of the table is Isandrea’s Basin and the water it holds is likely cursed.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

"Ummm. so yay us! but I seriously dont want to touch that thing..." Nari exclaims.

"Maybe just pour a bottle of the antiplague in there? or throw it. I'm seriously not okay with coming down with a disease. These venture captain have already put me through more then I was expecting. but blisters and boils. Just Nope. EWWWW."

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Omorose gives Random a level look, "I cannot believe I feel a need to say this... But do not use the ancient evil artifact as a chamberpot."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Hmmm... you put clean water in and it becomes cursed, logically if you put cursed water in..."


The Flaxseed Pathfinder Lodge

Having successfully retrieved Isandrea’s Basin (and not pooping in it), you can can return it to the Pathfinder Lodge for further study. Syntira the fey queen graciously accepts the palepox antiplague and, armed with a new herbal remedy, the fey population of the Darkmoon Woods quickly recovers. Shortly thereafter Syntira sends an envoy to the Pathfinder Society thanking you for assisting her people. She expresses appreciation for proving that her faith in humanity is not wasted and suggests that her people and the Pathfinder Society can now consider each other allies.

Congratulations everyone! That about wraps this one up! Everyone should have gotten chronicles via PM; let me know if there's anything wrong.

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