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Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() Olaeus tries to push the disobedient thrall away but receives a nasty bite on the hand for his troubles. After the rat is slain for the second time, he scoops up the strange box and follows the others, leaving the remaining two thralls to their orders. Damage: 1d4 ⇒ 4 Defy Danger: 2d6 + 2 ⇒ (1, 1) + 2 = 4 ![]()
Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() Olaeus sticks the dagger in his belt and turns to the dead vermin. He cuts out their hearts then taps his shovel against the floorstones, mimicking a heartbeat. "Arise, beasts, and obey your new master!" As the skaven climb to their feet, the Speaker looks each in the eyes. "Let none pass." Thrall Seeker: 2d6 + 2 ⇒ (5, 2) + 2 = 92d6 + 2 ⇒ (2, 2) + 2 = 62d6 + 2 ⇒ (6, 3) + 2 = 11 Animating the three corpses, and giving each 3 HP. One follows orders with no issues, one has some difficulty, and the last ignores me completely to do whatever it feels like. Khad's out, questioning and animating are mutually exclusive. After doing either the soul of the target passes permanently beyond my reach. So there's only three. Relevant section of Thrall Seeker move: When you command your thrall with a simple order, roll +INT. On a 10+, the thrall executes your instructions to the best of its ability. On a 7–9, the thrall has trouble carrying out your intentions, the GM will tell you how. On a miss, the thrall acts on its own impulses, for better or worse. ![]()
Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() Looting: 2d6 + 1 ⇒ (1, 6) + 1 = 81d10 + 10 ⇒ (4) + 10 = 14 Olaeus pokes around some of the corpses with his shovel, then sits down in contemplation of the shade's answer. "Up or down, doesn't matter to me. I could raise some of these vermin to watch our back, ambush anyone coming to investigate." ![]()
Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() Olaeus steps past the shaken channeler and looks over the ruined corpse of the torturer. "Hmm, you will still serve a purpose, vermin-kin." The Speaker dips his finger into the blood and gore that was once a skull and traces a rough circle around the body. "Return and confess, that the Black Gates of Death may be easy and light." The bloody circle smokes and bubbles, and then the image of the ratman appears within. "Khad, answer me and know peace. What is the purpose behind gathering all of the instruments from the town?" Dead Men Tell Me Tales: 2d6 + 2 ⇒ (4, 5) + 2 = 11
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Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() Grigor, there is the Marksman playbook. It's more Robin Hood/Green Arrow/Hawkeye style though. It also has a hilarious starting item choice "a stack of posters with your picture and name, to be hung everywhere". Marksman starting moves: •Trick Shot: when you have time and supplies to tweak your ammo, gain 3 Quiver. You may have a max of 3 Quiver at any one time. When you shoot your weapon at range you may spend one quiver to add an effect: •Explosive (add forceful, messy, and area tags) •Elemental (+1d4 damage, add one elemental tag) •Stun (does stun damage) •Poison (target deals -1d4 damage until cured) •Piercing (add +2 piercing tag) •Rope (trailed a rope from impact back to you) •Rebounding Shot
•Draw a Bead On Them
•Maybe You've Heard Of Me?
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Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() "I could get some information from these rat beasts if needed." The Speaker sets down his stew and absently rubs his pendant. "Dead rats tell tales the same as any other." "Alternatively, I could lend some aid to Dhice when we clear the mine entrance. Surely the dwarvish defenders felled one of those rat-ogres before they died." ![]()
Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() A knock on the door and the Speaker enters. "Excuse me. I have finished the rites for the fallen, and I know Morley is here, hopefully cooking something." Spotting the pot of stew he helps himself to a bowl and leans against the wall, emerald eye pendant twinkling in the firelight. "So what else is up?" ![]()
Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() I can heal too! Sort of. Well, transferring health from one to another. It's not pleasant though. As for what style of necromancer, Orlaeus is Good; which asks him to usher the dying to peace beyond the Black Gates. So he's spooky and hangs out with the undead, but he won't be sacrificing innocents or shady stuff like that. He's basically a mortician with pets. ![]()
Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14
![]() Well, for bonds I get the following:
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