|
Okuru's page
571 posts. Organized Play character for JASON RODARTE.
|
I have this former character in PFS1E that I could update, a fey sorcerer.
I love the kitsuneish witch familiar!!
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
This would be in campaign mode correct?
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
I would be intereseted in this, I love kitsune! I have/had a PFS 1e kitsune sorcerer that was going for all of the tails in that archetype.
Is there a way to get all the tails of the kitsune?
|
1 person marked this as a favorite.
|
I do hope that kitsune will have the opportunity to get all of their tails.
|
6 people marked this as a favorite.
|
I like their trickster aspect.
In PFS, I have played with quite a few kitsune,
I do like the right up on the kitsune for 2E. I do hope that they bring the kitsune to official status sooner rather than later. They are one of the more popular races in 1E correct?
|
1 person marked this as a favorite.
|
Kitusne were my favorite of the Tian races. They were the funnest race to me and the tails were the best. I had a 3rd level 9 tail heir that only got one of his tails and never really have gotten the chance to play him.
Alexander Augunas wrote: Got my shipping notice; looking forward to this, if only because I want to see all of the ancestry feats we didn't see Zell use on Oblivion Oath!
Rysky wrote: Alexander Augunas wrote: Okuru wrote: Bring back the kitsune! Yesssssssss *pokes with a stick*
Write the kitsune! Gosh, I want to talk about kitsune but I don't want to derail this product thread. Let's make a new thread and geek about kitsune!
Make a thread and begin the discussion. :)
|
1 person marked this as a favorite.
|
Will their be previews, even if they are kitsune-less?
|
3 people marked this as a favorite.
|
Has there been any word, I know it might be early, when the tengu and kitsune might be released?
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
gambler 1d20 + 5 ⇒ (17) + 5 = 22
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Can you take me off this game so that I do not receive notifications, please.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Nothing he can do in the circumstances.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
He holds. Not much he can do
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitusne will begin to cast detect magic to see if he can find the little wretched thing from its emanations.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
I do have a bead from my necklace of fireballs he suggests.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitusune will say That big creature is coming out of the other side of the pipe
casting ghost sound to make the noise of a bear roar
DC 14 Will
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
That might take the little cretin out :)
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
We average a DM a month :)
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Have we really been playing this for almost 2 years
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitsune will move up and grab his morning star and tries to smash the creature
1d20 + 1 ⇒ (13) + 1 = 14
1d8 - 1 ⇒ (5) - 1 = 4
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Joyous Easter and a Blessed Passover
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Joyous Easter and a Blessed Passover
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
FYI: The Easter Triduum has begun. I may or may not be around that much this weekend.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitsune skips through the melee, making a double move so that he can get closer to the caster.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Did the eidolon get the caster?
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
That is a pretty neat but nasty feat. I will have to look it up
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Summon spells and sleep spells tend to be full round actions. I a not sure if any feat or such or class ability, at this level, that allows it to be quicker
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitsune will cast ray of frost at the dark mantle
1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12 rta
1d3 ⇒ 3
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Perception to see if he can find the caster
1d20 + 1 ⇒ (2) + 1 = 3
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
This 8s fun though. he says.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
He will keep a detect magic going.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
He will help go through the rooms by casting detect magic to see what he might see.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Traps can be mean he says especially if they are traps of the heart he adds with a snicker.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitsune will cast detect magic.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
It has been really windy today so all of that stuff blowing around has not been fun.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
I have been in bed most if the day with either allergies or a cold that seems to want to settle into my chest.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
He will communicate what the leshy said.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
1d20 + 8 ⇒ (13) + 8 = 21 diplomacy
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Burning it would be fun and would get a reaction he says.
|