Pathfinder Lost Omens Character Guide

Pathfinder Lost Omens Character Guide

Preorder Hardcover $34.99

PDF available : $24.49

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An adventurer's life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help—or hinder—heroes like you!

The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand–new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion's most influential organizations, fight alongside the rank–and–file members provided in these pages, or clash against them in pursuit of your own passions and goals!

This must-have 136-page guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game—the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk—provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!

ISBN: 978-1-64078-193-1

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Hardcover:

Preorder, expected approximately 30 Sep 2019

Ships from our warehouse in 1 to 5 business days.

PDF:

Will be available for purchase approximately 16 Oct 2019

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The three Ancestries given in are listed in the product info, and I don't think Drow will be a Heritage.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

APG is Orc, Dhampir, Changeling, Catfolk, Kobold, Ratfolk, Tengu, and Aasimar, Tiefling, Duskwalker as Heritages.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Rysky wrote:
The three Ancestries given in are listed in the product info, and I don't think Drow will be a Heritage.

Why do you think Drow won’t be in this book? Since it doesn’t look like they’ll be in the Advanced Player’s Guide, this seems the safest bet. Drow are a little high profile to exclude altogether as a playable heritage, methinks.

Paizo Employee Developer

8 people marked this as a favorite.

We've confirmed that the only new ancestries in this book are hobgoblins, leshies, and lizardfolk. There may be a spot for drow in a future book in the Lost Omens line or in a future rulebook, but there are no current plans for that.

We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!


2 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I'm absolutely content with the fact that, for now, drow—who are explicitly evil in the Lost Omens setting—remain purely in the purview of GMs. Not everything needs to be a player option.

Dark Archive

I am game-mastering an all-Drow campaign right now and the Players havn't had as much fun in years.
What is wrong with an all-evil party?

I really like Drow and they have been hugely popular in fantasy, so please don't neglect them in 2E as you did in 1E where they only showed up in "Second Darkness" and "Serpents Skull" book 5.

Thank you.

Contributor

5 people marked this as a favorite.
Luis Loza wrote:
We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

I'm trying, but that pesky e-mail filter you installed is preventing me from skewing the vote any further! :P


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Luis Loza wrote:

We've confirmed that the only new ancestries in this book are hobgoblins, leshies, and lizardfolk. There may be a spot for drow in a future book in the Lost Omens line or in a future rulebook, but there are no current plans for that.

We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

I’d love to see the Gathlain sooner rather than later. I’ve always loved the Fey, and getting to play as a Peter Pan type character has been a big hype dream.


Any speculation on ability scores for our new ancestries? I'm especially interested in Hobgoblins, not just because they're the one I'm most likely to play but also because their PF1 scores are completely untranslatable. They get two physical boosts and no flaw.

I suspect their flaw will be a mental score (there's no way it'll be strength, after all) but I'm not sure which one. I'd say charisma but ancestries with societies controlled by strong authoritarians have been associated with charisma before (Nagaji come to mind). Wisdom would also work though they'd probably need some fluff in the ancestry page justifying it. Intelligence seems unlikely.

Dark Archive

1 person marked this as a favorite.
Arachnofiend wrote:

Any speculation on ability scores for our new ancestries? I'm especially interested in Hobgoblins, not just because they're the one I'm most likely to play but also because their PF1 scores are completely untranslatable. They get two physical boosts and no flaw.

I suspect their flaw will be a mental score (there's no way it'll be strength, after all) but I'm not sure which one. I'd say charisma but ancestries with societies controlled by strong authoritarians have been associated with charisma before (Nagaji come to mind). Wisdom would also work though they'd probably need some fluff in the ancestry page justifying it. Intelligence seems unlikely.

I mean, humans get two free boosts on stats, so not sure why all races would HAVE to have a flaw as well


2 people marked this as a favorite.

Yeah, I don't have issue with that concept of Hobgoblins (+STR +INT -CHAorWIS +Free) but I'm kind of surprised how many people seem to assume nothing but +2 -1 +1Free (or +2 Free) is the ultimate unalterable paradigm for any ancestry stats. I mean, even if some other formula is less flexible re: class, who cares? Allowing it to play SOME classes well is better than not allowing it, and forcing everything into same stat formula really undecuts the point of having broad range of ancesries in the first place IMHO. I'm not saying +2 -1 +1Free isn't good broad formula, but it isn't necessarily the final word on possibilities.


Sticking to a singular paradigm helps prevent "flavorful" nonsense like the orc array in PF1 from sneaking in. If nothing else it forces Paizo to think about what qualities the monstrous races have other than being good mercenaries and minor antagonists.

Dark Archive

Arachnofiend wrote:
Sticking to a singular paradigm helps prevent "flavorful" nonsense like the orc array in PF1 from sneaking in. If nothing else it forces Paizo to think about what qualities the monstrous races have other than being good mercenaries and minor antagonists.

1e orcs are clearly meant for NPC antagonists though, just like kobolds :p Though I agree that in 2e they likely won't have as bad penalties because they are more likelier to be player friendly ancestries.

But yeah, I think that argument is bit slippery slope. I mean, ancestry having +2 to one mental and one physical without penalty doesn't mean it leads to "-2 on all mentals" or "-4 in single stat, -2 to another +2 to one"


For comparison, Quandary has advocated in another thread +STR/CON -INT for orcs. Which is exactly the sort of thing I'm talking about.

Dark Archive

Arachnofiend wrote:
For comparison, Quandary has advocated in another thread +STR/CON -INT for orcs. Which is exactly the sort of thing I'm talking about.

Still not same thing as if hobgoblins retained +2 str +2 int unchanged though.

Though there isn't anything inherently wrong in ancestry that specializes in physical or mental stats and is weaker in opposite types of stats, problem is how it is depicted flavor wise. That said, if orcs have mental stat penalty, it should be charisma :P They aren't particularly dumb or unwise, instead they are easily swayed by strength(both physical and strength of will and personality). Not sure that works as well in 2e anymore though, since I don't think 2e has you resist mind control with charisma anymore, but even if charisma is only diplo skills, its still fits better than int penalty orc culture wise


Charisma has never been the baseline means of resisting mind-affecting effects, merely a substitute if you have certain extra abilities. Plus orcs being "easily swayed by strength" is a trait specific to Belkzen culture and isn't even really true there anymore given that their most recent and significant act in the setting is snubbing Tar-Baphon.

I guess it's possible that hobgoblins could have the same number of boosts as Humans but they're fixed to specific scores... That would be very strange, though.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Asymmetry could be a good thing. Hobgoblins having one static and one floating would be in line with Humans and the others

And humans keeping their free floating one could their thing.

Dark Archive

Arachnofiend wrote:

Charisma has never been the baseline means of resisting mind-affecting effects, merely a substitute if you have certain extra abilities. Plus orcs being "easily swayed by strength" is a trait specific to Belkzen culture and isn't even really true there anymore given that their most recent and significant act in the setting is snubbing Tar-Baphon.

I guess it's possible that hobgoblins could have the same number of boosts as Humans but they're fixed to specific scores... That would be very strange, though.

Well yeah, I admit charisma was thing only for charm spells really. I was also thinking about how Charisma bases your DC for diplomacy and intimidate in 1e. Like, lower the charisma, easier it is to convince someone. (either way, I think charisma penalty still fits them better then wisdom or int penalty)

(also just because orcs have been historically controlled by Whispering Tyrant or Kazavon doesn't mean they have to bow down to them in future, but its historically just a thing that has happened multiple times)

But yeah, I'm not really sure what Charisma represents in 2e since the resonance was also taken out. So is it just ability to convince others of your opinion now or is it still strength of will/force of personality?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It's your ability to use healy/hurty magic, people with low Charisma pursue the path of Alchemy, people with high Charisma talk to gods.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Heh. Some systems have more than six attributes. :-)

Let's see:

Height
Frame
Strength
Endurance
Dexterity
Agility
Speed
Eyesight
Hearing
Smell/Taste
Touch
Voice
Intelligence/Memory
Aura
Will
Morality
Piety

The bold indicates key attributes (those most useful in typical RP situations). Seventeen attributes, seven of them key. All these attributes except height and piety are nominally 3d6 rolls. Adjustments vary for the most common species (human, dwarf, elf, high elf, five subspecies of orc) from -3 (e.g., human female frame) to +7 (high elf female aura). Dragons get +37 to strength and +25 too endurance, though a dragon PC would be... ill advised. :-)

Silver Crusade

David knott 242 wrote:
Amaron Blackthorn wrote:
Maybe we will get to see the drow as a playable race?

As a separate ancestry? Not in this book, and not likely given their Bestiary entries.

As an elf heritage? We can't rule that out yet.

Or maybe they would have the cavern elf heritage and various uncommon or rare ancestry feats?

I was thinking as a heritage. I like what they have done with drow in a similar mode in 5E.

Silver Crusade

Luis Loza wrote:

We've confirmed that the only new ancestries in this book are hobgoblins, leshies, and lizardfolk. There may be a spot for drow in a future book in the Lost Omens line or in a future rulebook, but there are no current plans for that.

We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

Drow! Drow! Drow!


Rysky wrote:
APG is Orc, Dhampir, Changeling, Catfolk, Kobold, Ratfolk, Tengu, and Aasimar, Tiefling, Duskwalker as Heritages.

Where might we find information on the APG?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Terevalis Unctio of House Mysti wrote:
Rysky wrote:
APG is Orc, Dhampir, Changeling, Catfolk, Kobold, Ratfolk, Tengu, and Aasimar, Tiefling, Duskwalker as Heritages.
Where might we find information on the APG?

See the Paizo 2019 and Beyond panel from Gen Con 2019. You should be able to find it on either Youtube or knowdirectionpodcast.com.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Luis Loza wrote:
We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

Grippli! Seeing them riding a giant dragonfly in Age of Ashes book 2 makes me want them So much now!

Dark Archive

Rysky wrote:
APG is Orc, Dhampir, Changeling, Catfolk, Kobold, Ratfolk, Tengu, and Aasimar, Tiefling, Duskwalker as Heritages.

Ya know, I just realized I'm sad that dhampir and changelings aren't heritages, so I can't make tengu dhampirs or something. But i guess it means I can do tiefling dhampirs?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Rysky wrote:
APG is Orc, Dhampir, Changeling, Catfolk, Kobold, Ratfolk, Tengu, and Aasimar, Tiefling, Duskwalker as Heritages.
Ya know, I just realized I'm sad that dhampir and changelings aren't heritages, so I can't make tengu dhampirs or something. But i guess it means I can do tiefling dhampirs?

I believe they are?

Dark Archive

Rysky wrote:
CorvusMask wrote:
Rysky wrote:
APG is Orc, Dhampir, Changeling, Catfolk, Kobold, Ratfolk, Tengu, and Aasimar, Tiefling, Duskwalker as Heritages.
Ya know, I just realized I'm sad that dhampir and changelings aren't heritages, so I can't make tengu dhampirs or something. But i guess it means I can do tiefling dhampirs?
I believe they are?

Oh, okay. Kinda confusing since book's shop page doesn't exist yet. But I guess five ancestries and five heritages would actually make lot of sense

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Rysky wrote:
CorvusMask wrote:
Rysky wrote:
APG is Orc, Dhampir, Changeling, Catfolk, Kobold, Ratfolk, Tengu, and Aasimar, Tiefling, Duskwalker as Heritages.
Ya know, I just realized I'm sad that dhampir and changelings aren't heritages, so I can't make tengu dhampirs or something. But i guess it means I can do tiefling dhampirs?
I believe they are?
Oh, okay. Kinda confusing since book's shop page doesn't exist yet. But I guess five ancestries and five heritages would actually make lot of sense

*nods*


David knott 242 wrote:
Terevalis Unctio of House Mysti wrote:
Rysky wrote:
APG is Orc, Dhampir, Changeling, Catfolk, Kobold, Ratfolk, Tengu, and Aasimar, Tiefling, Duskwalker as Heritages.
Where might we find information on the APG?

See the Paizo 2019 and Beyond panel from Gen Con 2019. You should be able to find it on either Youtube or knowdirectionpodcast.com.

Gratia!


1 person marked this as a favorite.
Marco Massoudi wrote:

I am game-mastering an all-Drow campaign right now and the Players havn't had as much fun in years.

What is wrong with an all-evil party?

I really like Drow and they have been hugely popular in fantasy, so please don't neglect them in 2E as you did in 1E where they only showed up in "Second Darkness" and "Serpents Skull" book 5.

Thank you.

I agree.


Question for the Developers.

Is it stated that Half-Ekujae Elves always have dark skin or does the book specifically state they also have tanned skin due to having a possible Keleshite human parent?


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Berselius wrote:

Question for the Developers.

Is it stated that Half-Ekujae Elves always have dark skin or does the book specifically state they also have tanned skin due to having a possible Keleshite human parent?

That seems like a weird thing to explicitly mention. I mean, yeah, if the human parent has lighter skin, then the child would have comparatively lighter skin than the rest of the tribe. Unless I'm misunderstanding you, I don't feel like that's something that even needs to be stated.

As it so happens, Cult of Cinders has an Ekujae half-elf whose skin it noticeably lighter than her dad's.


I like the infi on the Mwangi elves in the new AP.

Silver Crusade

2 people marked this as a favorite.

I, too, would like Drow as a playable race.

Liberty's Edge

1 person marked this as a favorite.
Luis Loza wrote:

We've confirmed that the only new ancestries in this book are hobgoblins, leshies, and lizardfolk. There may be a spot for drow in a future book in the Lost Omens line or in a future rulebook, but there are no current plans for that.

We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

Then where is my Grippli?


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm excited for the Magaambyan Arcanist archetype(?) and wizard options!


Luis Loza wrote:

We've confirmed that the only new ancestries in this book are hobgoblins, leshies, and lizardfolk. There may be a spot for drow in a future book in the Lost Omens line or in a future rulebook, but there are no current plans for that.

We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

please make a occult race spécialised in telepathy like (example) mind flayer in dungeons and dragons or inspired in ebberon. I remember is have a occult race in pathfinder but i think is not a telepath like mind flayer.


^I guess that would have to be a mined flayer, using The Shinning.

Grand Lodge

4 people marked this as a favorite.
Pathfinder Starfinder Maps Subscriber
Michael Sayre wrote:

... and haunted musical instruments as the next two PC ancestries.

#definitelynottrue

I have never wanted anything more in my life. If we cannot get haunted instruments as a PC ancestry, can we get them as a familiar?

Hmm

Grand Lodge

3 people marked this as a favorite.
Pathfinder Starfinder Maps Subscriber
Luis Loza wrote:

We've confirmed that the only new ancestries in this book are hobgoblins, leshies, and lizardfolk. There may be a spot for drow in a future book in the Lost Omens line or in a future rulebook, but there are no current plans for that.

We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

Hey Luis!

My priorities are:

  • Kitsune
  • Tengu
  • Ratfolk / Ysoki
  • Grippli

    Although Nagaji could be interesting, having lizardfolk scratches that itch for me. I would like Drow to be an elven heritage, Duergar to be dwarven, and Snirfneblin to be a gnomish one. There's no reason these have to be separate ancestries in my mind, but you all can talk me out of it.

    Hmm


  • 1 person marked this as a favorite.
    Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

    I'm guessing that the Kitsune, Tengu, Nagaji, and Samsaran, ancestries will be made available in the Dragon Empires World Guide if that ever becomes a reality.

    Silver Crusade

    2 people marked this as a favorite.
    Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    zergtitan wrote:
    I'm guessing that the Kitsune, Tengu, Nagaji, and Samsaran, ancestries will be made available in the Dragon Empires World Guide if that ever becomes a reality.

    Tengu are coming in the APG.


    1 person marked this as a favorite.
    Luis Loza wrote:
    We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

    One of my most wanted, lizardfolks, is already on the way so I'm hoping to see tengus, kobolds and ratfolks next.

    Unlikely as it is, I'd also like to see gnolls ancestries. I don't really think that would be a very popular choice though.
    I've also had a weird fondness for troglodytes since I saw the one playing dice on the Monster Codex's cover, so I guess I'd like to see that too.

    Silver Crusade

    1 person marked this as a favorite.
    Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    We getting Tengu and Ratfolk, hopefully Kobold and Gnolls are next :3

    Dark Archive

    1 person marked this as a favorite.
    Rysky wrote:
    We getting Tengu and Ratfolk, hopefully Kobold and Gnolls are next :3

    Wasn't kobold also in advanced player's guide or do I remember wrong?

    Dark Archive

    1 person marked this as a favorite.

    Bring back the kitsune!

    Silver Crusade

    Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    CorvusMask wrote:
    Rysky wrote:
    We getting Tengu and Ratfolk, hopefully Kobold and Gnolls are next :3
    Wasn't kobold also in advanced player's guide or do I remember wrong?

    No, you were right. I forgot.


    1 person marked this as a favorite.
    Mechalibur wrote:
    Berselius wrote:

    Question for the Developers.

    Is it stated that Half-Ekujae Elves always have dark skin or does the book specifically state they also have tanned skin due to having a possible Keleshite human parent?

    That seems like a weird thing to explicitly mention. I mean, yeah, if the human parent has lighter skin, then the child would have comparatively lighter skin than the rest of the tribe. Unless I'm misunderstanding you, I don't feel like that's something that even needs to be stated.

    As it so happens, Cult of Cinders has an Ekujae half-elf whose skin it noticeably lighter than her dad's.

    Thanks for the correction, I asked that because Heroes of the Fringe specifically states that Half-Ekujae Elves have dark skin and did not mention any exceptions:

    "The half-elves of the Mwangi Expanse have the dark skin of their Ekujae parents"

    That kind of ruffled my girlfriend's feathers as her favorite repeating NPC is a lighter skinned Half-Ekujae Elven sorceress whose father is a male Keleshite human paladin of Sarenrae from a noble family. Glad to see that's been retconned.

    Paizo Employee Developer

    11 people marked this as a favorite.

    We don't state one way or the other in the LOCG. I've been running under the assumption that half-elves with Ekujae parents could have a wide range of skin tones that reflect their parentage and have been developing our products as such. I can see how the statement from Heroes from the Fringe could be taken as definitive, absolute fact (and we probably could have thrown in the word "typically" in there to prevent this problem in the first place), but we definitely do not want to shut down lighter skinned Ekujae or half-elf Ekujae.

    We also don't want to dictate the "correct" skin tone for any people of color within our setting, so make sure to keep this in mind with all characters. If it's a skin tone you can find in the real world, you can find it on Golarion, and then some with the likes of our more extraordinary or fantastical ancestries.

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