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Quote:


Not trying to bash your idea here as I'm a huge fan of Sarenrae. But your alignment axis makes absolutely no sense. LE and CG? These two types of people couldn't be any more opposite. Yet Lawful Neutral or Chaotic Neutral aren't in there? Ngggghhhh. <--- The sound of pain escaping from my brainbox.

The survivors were a little 'touched' after their "Fires of Purification".

They may believe they doing this for "Sarenrae" but any former semblance of their old rituals are but shallow husks. They are forsaken and nothing less than insane.

EDIT:

To explain the alignment, it is more their fragmented nature of the order and differences between the groups. The council keeps any rivalries from spilling over into violence but i would like to see some simmering tensions within the order.

Because of the three perspectives of the survivors their disciples interrupted the stories and teachings differently which has caused some tension between the factions and groups. Of course some factions/groups do not co-operate with each other but merely co-exist to further the orders goals as a whole.


Name: The Dawn's Redoubt
Alignment Axis: LE, NG, CG, N.
OOC Structure: Meritocratic board of directors headed by CEO
IC Structure: Theocratic order
RP Level: Light to Heavy
Purpose: Bring the light of Saranrae to the unfaithful by any means.
--------------------------------------------------------------
The Story everyone knows: The Dawn's Redoubt is a recent arrival to the river kingdoms. Their clerics crossed over the borders searching for a criminal who stole and defiled their old temple. Since their appearance they have made it their mission to bring "The Everlight" to the profligates and unfaithful of the river kingdoms.

The Real Story: The Dawn's Redoubt was founded by a self-proclaimed "Prophet" of Sarenrae, since their founding they have had less than "positive" relations with other priests and temples that share the worship of Sarenrae. In the last few years their new temple brought newer and different supplicants to Sarenrae because of the prophet's hard line against the unfaithful and wrong-doers. This caused a rivalry with the mainstream worshipers which came to ahead when a loved cleric was beaten and murdered by what the order believed to be a rival worshippers. Their retribution was swift but to no avail, a Servant of Sarenrae appeared over the two parties like a storm of blazing furies.

Their patron had given them a chance to reform the wrong-doer and failed utterly. Only three clerics of the redoubt survived, their former temperament burned away in the "Fires of Purification". Their successors now in the river kingdoms seek to reign in the malcontents or raze it to its very foundations to rebuild it in Sarenrae's image.


Plate bikinis as far as the eye can see.


Ansha wrote:
NyxShiArammu wrote:

I think the problem with the MMO RP communities from a veteran is that they tend to be stuck up carebears who shirk any idea of PvP. They hide away on PvE servers to preserve their little delusions to the point of complete denial.

I have bested some 'grand master paladin' in a duel who then bled all over OOC about how he really won in character but not in pvp. I don't see RP and PvP separate, I see both as important as each other, they are integral parts of conveying a story within the MMO medium.

That's a very RP-PvP mindset. Unfortunately, in practice, RP-PvP servers result in RPers mixing with PvPers with little to no interest in RP. So you end up with situations where the PvPers disrupt RP events or otherwise disrupt existing roleplaying scenes by attacking the participants. When your options are "try to roleplay and be interrupted because someone thought it'd be funny" or "go to an RP-PvE server, where you can't have your events and scenes disrupted," most RPers decided to reroll or transfer to RP-PvE servers like MG and WrA. And when those RPers go, it makes it much less RP-friendly on the RP-PvP servers, which causes more RPers to leave for greener RP pastures in a vicious cycle til you end up getting whole guilds of people transferring from an RP-PvP server to an RP-PvE server because there's no one to RP with....

It doesn't help that some people burn out on the RP aspect of the game and start deliberately griefing or PvPing people they may have respected enough not to before they got bored.

I take this is from your experience on World of Warcraft?

In every sandbox, Open PvP and generally PvP oriented game i have played i have found an RP server that thrived and loved the freedom that PvP gives. It is a means to prove your 'skills' and 'awesomeness' that (you)r character espouses. If you are not willing to "Put your money where your mouth is" and being taken down a peg then i suggest you go play Freerealms or Runescape.


Ansha wrote:


Oh, I know it's not. That's my biggest gripe with pretty much every MMO I've played in since the original NWN-on-AOL MMORPG--to most people, an RPG is a game where you develop your character via increases in level and equipment. I find it unfortunate that that's pretty much the definition given of a CRPG or MMORPG in most video game magazines.

In the sense that I mean "roleplayer"--and the one most people in RP communities in various MMOs would use--it's someone who is immersing him or herself in the role of their character. Pretty much the table-top convention of the term.

Don't worry though, there was no looking-down-my-nose going on behind the screen. Even if I do wear glasses, just for that withering "Quiet in the library!" librarian look.

I think the problem with the MMO RP communities from a veteran is that they tend to be stuck up carebears who shirk any idea of PvP. They hide away on PvE servers to preserve their little delusions to the point of complete denial.

I have bested some 'grand master paladin' in a duel who then bled all over OOC about how he really won in character but not in pvp. I don't see RP and PvP separate, I see both as important as each other, they are integral parts of conveying a story within the MMO medium.


Ansha wrote:
NyxShiArammu wrote:
"Kings" became kings because they said they were king and had the power to enforce it. I don't care if you are the chosen of gods or mighty kings, i'll still take over your stuff.

They may have become kings because they had the power to enforce their claims, but as kyrt-ryder points out, that doesn't necessarily have anything to do with personal combat skill. Within the context of WoW--I don't care that you can brain Lord Derpington with an axe. He's still Lord Herpington, because you can't permanently kill him.

Within the context of a PvP game like Darkfall or even WAR? Sure, you just took his castle. He's still Lord Derpington, but now he's in exile until he and all his followers kill you and take Herpington Castle back.

You can't stop someone from claiming a title, even if you think it's meaningless drivel.

Unless my guild fights off his followers and is all :smug: when they ransack his bank and treasury.


Coldman wrote:
NyxShiArammu wrote:
I do enjoy RP and i will participate in it i just hold to the stance that PvP is the deciding factor in RP. Otherwise its just meaningless drivel.
In your opinion. Sometimes opinions matter, but I somehow doubt yours will.

In your opinion.


Moro wrote:
NyxShiArammu wrote:

"And lo, the many roleplayers of pathfinder cried out at the evil destroyers that rode upon the backs of misery, pain, grief and death."

~Chanticle 3, Stanza 2,
~ Book of NyxShiArammu

Seriously guys its time to take the comforter off and join the real world. There are no boogey men that want to kill you, just other humans. PvP isn't scary once you have experienced it and not cried like a child.

There is nothing wrong with not enjoying participation in PvP anymore than you dislike participating in RP. It's time to take your Huggies off and join the mature world. There are no boogey men that want to force you to play in any game that you do not like. Acting like an adult isn't scary once you have experienced it and stopping stroking your peen enough to recognize that different people enjoy different things, and enjoying PvP doesn't particularly make you a better player than anyone who prefers a different approach to the game.

I do enjoy RP and i will participate in it i just hold to the stance that PvP is the deciding factor in RP. Otherwise its just meaningless drivel.


Ansha wrote:

This got cut off in my previous quotation of you, but I should point out that titles (specifically, titles of nobility) are often hereditary and have no bearing on combat prowess IRL--"I'm Lord Derpington of Herpington Castle" does not change simply because you can brain Lord Derpington with your axe. It's really no different in-game--especially in a game without permadeath.

"Kings" became kings because they said they were king and had the power to enforce it. I don't care if you are the chosen of gods or mighty kings, i'll still take over your stuff.


Davor wrote:
Ansha wrote:
NyxShiArammu wrote:
As a wyrmrester i can assure you they are all baddies who can't play the game....
Glad you're so willing to paint myself and every other roleplayer on WrA as "baddies who can't play the game."

Aww...

I love hardcore PvP'ers. Back in Vanilla, they were always shouting how badly I sucked when I got gang-banged by 3 of them while my team was capping flags and winning every time.

War>Battle.

Unfortunately no the ad hominem didn't work. I'm very proud to call myself a griefer, ganker, PvPer and Goon. I don't share prey.


1 person marked this as a favorite.

"And lo, the many roleplayers of pathfinder cried out at the evil destroyers that rode upon the backs of misery, pain, grief and death."
~Chanticle 3, Stanza 2,
~ Book of NyxShiArammu

Seriously guys its time to take the comforter off and join the real world. There are no boogey men that want to kill you, just other humans. PvP isn't scary once you have experienced it and not cried like a child.


"Pale" wrote:
I will have to pay Goblinworks to perform a second job

Oh don't be so sour, chum. We can have plenty of fun on PFO together. All those female elves wearing plate bikinis and pirates and goons. It will be a gay* ol' time.

*Gay being used in its correct terminology.


Ansha wrote:
NyxShiArammu wrote:
As a wyrmrester i can assure you they are all baddies who can't play the game....
Glad you're so willing to paint myself and every other roleplayer on WrA as "baddies who can't play the game." Incidentally, I really doubt you've ever played with me on WrA before. Of course, I don't have a character at level cap on WrA yet--but I'm transferring my characters from the Twisting Nether RP-PvP server over to WrA within a couple of weeks. As is the rest of my guild--because RP on TN is that dead.

<3 love

The name is Rekzil, i'm renowned on hordeside for being an incredible jackass


kyrt-ryder wrote:
You thought the River Kingdoms were on the coast? :P

I didn't even know what they were.


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Ansha wrote:
NyxShiArammu wrote:

The only thing i got from this Q&A is that the people attending are gigantic flaming carebears who want to huddle in their big pink castles away from all the pvpers and big nasty raiders.

I will be severely disappointed if game development will make that Q&A a major factor with all of its sharing and caring. This genre or niche of gaming is extremely popular with PvPers and to cut them out of the picture would be a massive loss of Paizo/GoblinWorks profit margin.

Well, one would hope that the target audience for an RPG, whether massively-multiplayer or not, was roleplayers and not PvPers. From my experiences in every other MMO I've played in, RPers generally want to be left out of non-consensual PvP. There's a reason that RP-PvP servers in WoW are all PvP and no RP, and that the big two RP communities are on Moon Guard and Wyrmrest Accord--RP-PvE servers.

Don't worry though, Ryan Dancey has already said that they're planning on forcing people to PvP in PFO. It'll be just like Ultima Online all over again, pre-Felucca/Trammel split. Quite possibly even down to the poorly-conceived "theme park" quests tacked on years too late.

On that note, I really would love to know why the game is described as "hybrid sandbox/theme park-style MMO" (to quote the Goblinworks homepage), but so far it's all been about the sandbox--to the point that Mr Dancey refers to it in other posts on these forums as "a sandbox game with theme park elements" and occasionally simply as "a sandbox game."

What "theme park elements" are going to be present? Will they be meaningful, well-written quests in the mold of The Old Republic or World of Warcraft or Dungeons & Dragons Online...or will they be extremely generic filler quests like UO added a few years after release (I'm looking mainly at the Classic Quest system--got sick of that game well before Mondain's Legacy)?

As a wyrmrester i can assure you they are all baddies who can't play the game. Besides RPers are cowards in that respect because of their precious little self-pereceptions. "I'm Lord Derpington of Herpington Castle" means nothing when i come along and brain you with my axe. It is through PvP that you can forumlate RP status and 'titles' otherwise it is all meaningless drivel.


I was really excited by this but when i searched through different PF wikis and found the "river kingdoms" i was sort of under-whelmed by the map. I was hoping to make my guild on an island off the coast. So myself and fellow guildies can sail forth and raid people's settlements.


The only thing i got from this Q&A is that the people attending are gigantic flaming carebears who want to huddle in their big pink castles away from all the pvpers and big nasty raiders.

I will be severely disappointed if game development will make that Q&A a major factor with all of its sharing and caring. This genre or niche of gaming is extremely popular with PvPers and to cut them out of the picture would be a massive loss of Paizo/GoblinWorks profit margin.


Ryan Dancey wrote:
:words:

Stay classy.


Tiny Coffee Golem wrote:
Can you include definitions?

Carebear: A player who will actively avoid any kind of PvP interaction. Generally hides behinds high walls.(Read: Coward)

Suicide Ganking: Fitting a throw-away ship with a top heavy alpha strike to kill a carebear/noob/person before your ship can be destroyed by concord. Ships fitted in such a way are commonly referred to as "Jihadfit" by goons.

Alpha strike: A term used to refer to a ship firing all of its weapons in a single 'first strike'.

Concord: Space Police.

EDIT:

HULKAGEDDON: A competition/E-festival held on EvE online where players will actively go out into new eden(game universe) to kill Hulks

Hulk: Tech 2 variant of the Covetor mining barge.

EDIT 2:

added to "Suicide ganking"


Spanky the Leprechaun wrote:

This week, I've learned "care bear," "suicide ganking," and "HULKAGEDDON."

Is there anybody with a good linky to a place with more colloquialisms?

MOST GLORIOUS ARE THE HOLY WARRIORS OF THE PROPHET KARTTOON.

Generally you will pick them up from MMO forums. I do believe a few game companies have "Glossaries" on their websites.


Ryan Dancey wrote:
Spyderz wrote:
Sadly...everything I've read and heard suggests to me that this game will basically a fantasy version of EVE online...which unfortunately holds no interest for me.

]

In my perfect world, Pathfinder Online will be to EVE Online what World of Warcraft was to EverQuest. That is, the game that came after the game that solved a lot of hard problems but left a path for development towards accessibility and fun.

As someone who not only played through the transition from EQ to WoW, but spent countless hours doing analysis of both games from a business perspective, I have a tremendous appreciation for what Blizzard accomplished. They did not make a "clone", they made an evolutionary step that changed the way people interacted with theme park MMO content.

I think there's an opportunity to do something similar for sand box MMOs too.

To answer the original question, my goal is to attract people who value the idea of an open world, persistent sandbox where the primary drivers of the experience are other players and their interactions. This is not going to be a game that has a big focus on solo play - although there will certainly be ways to play the game as a Lone Wolf. This is not going to be a game where the objective is to gear up the "perfect" party to solve a theme park puzzle - you'll have specialized characters aplenty, but no "best" option for being an adventurer.

I want to give players a rich set of tools and allow them to creatively use them to create a sword & sorcery world of exploration, development, adventure, and domination. And that's the audience I'm hoping to attract.

Ryan would it be possible for a "Knowledge base" sticky with all of the Dev/GoblinWorks/RyanDancy posts for newcomers. Getting spammed with the same "I DONT LIKE ..." threads is getting a little tiresome.

Also as long as you don't add a 'caldari' race/class in, i have no problems with this game. Researching magic missile and arcane shield should not be an easy mode.


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DeaconX wrote:
NyxShiArammu wrote:

Hey pal I've spent a whole lot of time around internet podcasts/podcasting and especially RP casts. You can count on my support even if it is me flailing about like a lunatic.

That sounds awesome and I thank you very much :)

Anything to help kickstart the PFO community.


3 people marked this as a favorite.
KaeYoss wrote:
increddibelly wrote:
Please make it not possible to jump.

You sound like a crappy FPS server. :P

"NO JUMPING"
"NO VEHICLE C4"
"NO CLEANING YOUR GENITALS IN THE KITCHEN SINK"
"NO COITUS IN THE SPAWN AREAS"

Here in Australia it is customary to jump a lot because dropbears have problems trying to catch people who are jumping. I'm sorry if my survival mechanism offends you.

Dropbears killed my uncle for not jumping so this is no joking matter.


Hey pal I've spent a whole lot of time around internet podcasts/podcasting and especially RP casts. You can count on my support even if it is me flailing about like a lunatic.


Mr.Fishy wrote:

First check with the build department about zoning and permits. Next look for the lender with the best rates and good insurance, you don't want the ecomony to collapse and you lose your money on this project. Then hire a contractor with a repution for good work that is completed on time.

The "monsters" are the easy part advertise no credit checks and no money down and watch the undesirables come pooring in.

For the traps Evict the whole lot for no reason. If you did you homework your tenets should dig in. You won't be able to burn him out.

"Hire Adventurers" er Con suckers into performing the evictions.

Don't even get me started on goblin builders and carpenters union.. ugh useless THE LOT OF THEM!

But i do like the ability to build your own dungeons!


Mr.Fishy wrote:
Crush your enemies, see them driven before you and hear the lamentations of the trolls.

And lamentations of their women! :D


I to will take this burden upon me for the greater good of the community.


Derek Vande Brake wrote:

Ah, but what kind of dungeon? I mean, do you really want to give away your money for anyone who can bypass a few traps and monsters?

Or is it, "I'm an eccentric wizard who wants to protect his research." Or, "I'm going to build a giant temple to my deity, Lamashtu." Or maybe, "I want to start my own orc clan, and we need a home." Or, "I'm doing something nefarious, and this structure that once was a mansion/lighthouse/clocktower will serve nicely as a temporary base of operations until my plan is complete."

Honestly, if my only objective was to build a dungeon, I would make it as deadly as possible, not put ANY treasure in it, then spread the rumor the treasure was there. And laugh as foolish treasure-seekers died by the hordes.

Except for the victors who know control a nigh-impregnable dungeon complex to launch raids and set up their own territory from.


A lot of people at the moment are hyperventilating on the lack of information and the ideas about the game we have conjoured up in our minds. I would suggest that we should all just calm down for a little while and wait for Goblinworks to release information when they feel confident enough.

Skill-based system could be anything from EvE, Perpetuum, Mortal Online, Darkfall or even skyrim for that matter.


MRblahface wrote:
What About Spells? Granted only higher level magic users can use them, Such as gate. Or create a spell That can teleport a person. nothing is faster then a teleport spell.

the only possible problem i could see with that because this is a skill based system.

Players would power up to high end then grind solely on the skill tree that gives teleports.


I come out as a Killer then secondary influence is "Killer Achiever"

Killer: 80%, Achiever: 60%, Explorer: 33%, Socializer: 27%

EDIT:

added percentages and changed "Killer Explorer" to "Killer Achiever"


Scott i remember it being called over corp chat that a rifter had single handedly killed a megathron in a battle. I fell out of my seat with laughter.


Scott Betts wrote:
Diego Rossi wrote:

Can I say Goonswarm?

When you have one of the largest Alliances that claim that its goal is to run the game for all other players

Goonfleet's primary goal was, for the time that I was following their actions, the elimination of BoB and its associated vassal corps. It would surprise me to learn that their stated goal was ruining the game for everyone else.

What is everyone's problem with us goons? We don't want to ruin games we just want to have fun like you guys. Its EvE's fault for exiling us and calling us trash.


I would prefer there to be very little in the way of transport.
Perhaps river boats and horses but little else.


Might i remind those are saying they have no interest in the game because of the 'open pvp'. In EvE through my long experience you can play as a 'carebear' within civilized areas with no problems. You will always come across jerks but perhaps instead of never playing why not create something similar to the "Helvetikan Confederacy" which is/was switzerland.
Three cantons joined together for mutual protection from outside forces.

with these kind of agreements you can ensure colonization of 'wild' areas without worrying about griefers and jerks who want to wreck your sandcastle. Personally i will be trying to form a "Vigilant of Sarenae" order that patrols RP territories to remove 'evils' and stop bandits.


Greetings my blessed children of Sarenae!(and malcontents who are yet to feel the loving embrace of the Dawnflower)

I'm rather new to Pathfinder and now that i have found this fantastic setting i do believe i shall stay. One thing i might ask is that perhaps we might find a temporary forum/wikia/community website until goblinworks has set up a proper website for PFO?

To my other.. more important point! Perhaps we might be able to set up sticky threads for easier accessibility to the knowledge base. Something of a 'cheatsheet' for newbies when it comes to races, classes, religions and factions of the river kingdoms. It will do wonders to galvanise our soon to be burgeoning community through direct access to the more relevant pieces of information relating to the game.

Sincerely,

NyxShiArammu

(I apologize for any grammatic or spelling errors, It is 4:35 AM)


TarkXT wrote:
NyxShiArammu wrote:
I'm down for this as long as we have the ability to bludgeon to death every elf named "Legolas" or character with a non-RP name or even some dunce who claims to be royalty.
Madame this will be taking place in the River Kingdoms. Any man with a blade and a few hired goons becomes "royalty" by dint of being able to oppress whoever happens to be on their land at the time.

Might i rephrase that?

"I'm down for bludgeoning every player character that claims royalty who isn't the master of a keep, castle or otherwise fortified area.
As a fierce protector of the status quo i shall endeavour to oppress any who claims royal or noble lineage other than that of the incumbent land holder"


1 person marked this as a favorite.

I'm down for this as long as we have the ability to bludgeon to death every elf named "Legolas" or character with a non-RP name or even some dunce who claims to be royalty.


Onishi wrote:
There is an even bigger danger in this, it is wide open for abuse. You know how goon swarm in eve online took down the largest, most ridiculously unbeatable ship in the game, by recruiting thousands of trial accounts, and having them all focus on the same ship at the same time. Now imagine the same happening, with thousands of new accounts signing on, just to flood the paladin with CE votes. While I like the idea, tendencies in MMO's where a large group can get together and scheme, can completely ruin high profile characters lives.

GS didn't recruit thousands of trial accounts. We pulled from our existing community who wanted to help expand our goondom in EvE. The fact is that everyone in EvE hated us and still does for what i can only assume is some misguided prejudice. We only had tiny frigates at one point and we still were attacked relentlessly what we did was purely in response to what was thrown against us.

Besides goons wouldn't be smart enough to abuse that system. Most of us came from special education classes.


Quote:


Who remembers all the threads asking if a Paladin should kill goblin babies because they are goblins and thus evil?

I still think the paladin's shouldn't be allowed to kill goblin babies.

I like the idea but here is my problem with it. Everyone always chooses the 'evil' route because its 'cooler' or generally easier. I could just kill the couple and get X amulet instead of trudging through a marsh for the next half an hour to find some lost family heirloom.


After reading the brief details of the game on goblinworks website i have one thing to say you paizo.

"Shut up and take my money"