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"And lo, the many roleplayers of pathfinder cried out at the evil destroyers that rode upon the backs of misery, pain, grief and death."
~Chanticle 3, Stanza 2,
~ Book of NyxShiArammu

Seriously guys its time to take the comforter off and join the real world. There are no boogey men that want to kill you, just other humans. PvP isn't scary once you have experienced it and not cried like a child.


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Ansha wrote:
NyxShiArammu wrote:

The only thing i got from this Q&A is that the people attending are gigantic flaming carebears who want to huddle in their big pink castles away from all the pvpers and big nasty raiders.

I will be severely disappointed if game development will make that Q&A a major factor with all of its sharing and caring. This genre or niche of gaming is extremely popular with PvPers and to cut them out of the picture would be a massive loss of Paizo/GoblinWorks profit margin.

Well, one would hope that the target audience for an RPG, whether massively-multiplayer or not, was roleplayers and not PvPers. From my experiences in every other MMO I've played in, RPers generally want to be left out of non-consensual PvP. There's a reason that RP-PvP servers in WoW are all PvP and no RP, and that the big two RP communities are on Moon Guard and Wyrmrest Accord--RP-PvE servers.

Don't worry though, Ryan Dancey has already said that they're planning on forcing people to PvP in PFO. It'll be just like Ultima Online all over again, pre-Felucca/Trammel split. Quite possibly even down to the poorly-conceived "theme park" quests tacked on years too late.

On that note, I really would love to know why the game is described as "hybrid sandbox/theme park-style MMO" (to quote the Goblinworks homepage), but so far it's all been about the sandbox--to the point that Mr Dancey refers to it in other posts on these forums as "a sandbox game with theme park elements" and occasionally simply as "a sandbox game."

What "theme park elements" are going to be present? Will they be meaningful, well-written quests in the mold of The Old Republic or World of Warcraft or Dungeons & Dragons Online...or will they be extremely generic filler quests like UO added a few years after release (I'm looking mainly at the Classic Quest system--got sick of that game well before Mondain's Legacy)?

As a wyrmrester i can assure you they are all baddies who can't play the game. Besides RPers are cowards in that respect because of their precious little self-pereceptions. "I'm Lord Derpington of Herpington Castle" means nothing when i come along and brain you with my axe. It is through PvP that you can forumlate RP status and 'titles' otherwise it is all meaningless drivel.


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DeaconX wrote:
NyxShiArammu wrote:

Hey pal I've spent a whole lot of time around internet podcasts/podcasting and especially RP casts. You can count on my support even if it is me flailing about like a lunatic.

That sounds awesome and I thank you very much :)

Anything to help kickstart the PFO community.


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KaeYoss wrote:
increddibelly wrote:
Please make it not possible to jump.

You sound like a crappy FPS server. :P

"NO JUMPING"
"NO VEHICLE C4"
"NO CLEANING YOUR GENITALS IN THE KITCHEN SINK"
"NO COITUS IN THE SPAWN AREAS"

Here in Australia it is customary to jump a lot because dropbears have problems trying to catch people who are jumping. I'm sorry if my survival mechanism offends you.

Dropbears killed my uncle for not jumping so this is no joking matter.


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I'm down for this as long as we have the ability to bludgeon to death every elf named "Legolas" or character with a non-RP name or even some dunce who claims to be royalty.