1) She could totally underestimate the importance of subtlety and strategy. She could tend to "bullrush" at enemies simply because she's powerful. (I'm way stronger than those goons, there's no need to complicate things.)
2) She could be very stubborn refusing even his allies advices if he believe it's ideas are better. (ehi, it always worked for me!)
3) She could be slow to cope with reality when things finally go south, falling in confusion. (What....? This can't be true...)
By class design decision, generally multiclassing in pathfinder is suboptimal, with 100% martial classes (monk, fighter...) being more lenient on it.
4) Fast cards - Player handles what he summons aiding himself with fast cards he created outside game-time. Each fast card has stats for HP, CA, Saves, Movement speeds, Attacks and special abilities of a single creature. If game gets slowed down because of summons, a cap on max number of creature summoned at the same time may apply (GM discretion).
Jurassic Pratt wrote:
Hex Arcana does not modify nor replace Magus Arcana. It's simply another feature giving you broader OPTIONS that you are not compelled to use on a specified level."All other class features of the base class that aren’t mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level, unless noted otherwise." and magus arcana is never mentioned as modified.
From the rules on archetype stacking faqed on qinggong monk but valid for any archetype about optional trades:
Yes. However, the other archetype takes priority over the various abilities granted at each level, and the character can’t delay taking an ability that the other archetype replaces—he must allow the second archetype to replace the standard ability at the standard class level."
That's surely true for energy blasts, but not for physical ones. The only element to draw the short stick in this situation is fire, but it is the only one that can work around resistances. With careful planning, it can only suffer against non fire-subtype enemies with a natural immunity to fire.
Any idea about how does it interact with Greater elemental whispers (Horror Adventures pg. 57)?
"You gain your choice of a wysp or Small elemental of your primary element as an improved familiar, without needing to meet any of the usual prerequisites for gaining such a familiar."
Does the familiar chance subtype along with its master's element?
Is the familiar fixed to the element of the day it was summoned for the first time?
From Greater Elemental Whispers (Horror Adventures pg. 57):
What does it means for a Terrakineticist that has a variable primary element?
Does the familiar chance subtype along with its master's element?
Does the familiar is fixed to the element of the day it was summoned for the first time?
Better yet, your players could choose for themselves which task to undertake (probably more than one of those is needed) and tailor their new sentient sword powers upon their tastes.
You could even divide the tasks in "tiers" so that they need to complete some low tier task/power before trying for a difficult one (like killing evil outsiders).
- About the "magic classes in a nonmagical world":
- Here it is a really good manga with "starting again from scratch" theme: http://www.mangahere.co/manga/jisatsutou/
You could use a Broken Soul (Bestiary 4, pag 24) npc, it could be a previous victim of slenderman, now working with him under coercition/after becoming crazy. If done nicely, it could spook your party with in character discussions about if it's better to try to kill him/her or try to save him/her. This can be done from really low levels and gives you the broader personalization possible if you have the right character in mind.
Dark folks of any kind (for example Dark Caller, Bestiary 4, pag 42) could be of use.
I second kikidmonkey's suggestion about evil feys.
Hungry Flesh (B4, pag 152) is low level and between upsetting and disgusting!
On a second thought, bestiary 4 has a lot of creepy/evil themed monsters :p
Isn't monk's two weapon fighting (a.k.a. Flurry of blows) just what you're describing? (a talent -even if a fixed one- that makes you perform as if your bab is = to your class level)
If a warpriest takes Critical Versatility using one of his "special bonus feats", can he choose which feats to "copy" with his class level as both bab and fighter level?
Reading Base Attack Bonus definition from srd:
A base attack bonus is an attack roll bonus derived from character class and level or creature type and Hit Dice (or combination's thereof). Base attack bonuses increase at different rates for different character classes and creature types. A second attack is gained when a base attack bonus reaches +6, a third with a base attack bonus of +11 or higher, and a fourth with a base attack bonus of +16 or higher. Base attack bonuses gained from different sources, such as when a character is a multiclass character, stack.
I'd say the BAB is simply the first number, that every 6 points gives you an additional attack (not an additional bab)
From Staggering Critical:
Is it safe to assume that a warpriest can use his class level to calculate Staggering's DC? The bonus feat description says exactly "he treats his warpriest level as his base attack bonus for these feats"
From extra rogue talent: "Prerequisite: Rogue talent class feature."
One of slayer's options for "Slayer talents" is called exactly "Rogue talent".
If a slayer take a Rogue talent (it has a restricted list of rogue choices), can he take the feat "Extra rogue talent" and choose from rogue's full list?
I'd guess yes, but i'm not 100% sure because it's a class feature (rogue talent) vs a subset (rogue talent) of a class feature (slayer talent)
If you want a polymorph that let you retain your equipment, there are already the giant, undead and monstrous humanoid ones
Dark Immortal wrote:
With that logic then the any cleric PC or necromancer PC has a higher cr under those conditions and skews the relative difficulty.
Player characters invest a portion of their wealth for raising, but the same gold could be used to buy better equipment. Thank to this the cr should be more or less the same.
If i remember well, the 3 Kirin stile feats are appliable to ranged attacks.
If you have access to polymorph school spells, you can polymorph in a tiny monstrous humanoid or undead, take a big bonus to your to hit, ac and ref and still do normal damage (ranged weapons come back to their normal dimensions after being shooted)