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Living Bonfire is a kineticist composite fire/wood impulse saying "When you make a wood ranged Elemental Blast, you can have it come from the bonfire instead of you, flinging burning logs. This blast deals an additional 1d6 fire damage. Each time you do this, the size of the bonfire is reduced by one 5-foot square. If all the squares are removed, the impulse ends.".

The bonfire itself is a 2 actions fire and wood impulse, but its damage is an "additional fire damage" to a wood blast, RAI it could be the bonfire to do the damage of the WHOLE blast (the wood blast generates from it and then takes the fire additional damage). How does it interact with other fire kineticist damage buffs if we keep that Elemental Blast without any infusion? (so no two-element fire-wood infusion)

1) Fire Impulse Junction: Increase the damage die size of fire damage dealt by the impulse by one step.

2) Fire Aura Junction: Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level.

3) Ignite the Sun: You and each of your allies within the sun's light deal an additional 1d6 fire damage with all Strikes, spells that deal fire damage, and impulses that deal fire damage.

Do any or all of those apply to a Wood Elemental Blast coming from the Bonfire without infusions?


1 person marked this as FAQ candidate.

From Greater Elemental Whispers (Horror Adventures pg. 57):
"You gain your choice of a wysp or Small elemental of your primary element as an improved familiar, without needing to meet any of the usual prerequisites for gaining such a familiar."

What does it means for a Terrakineticist that has a variable primary element?

Does the familiar chance subtype along with its master's element?

Does the familiar is fixed to the element of the day it was summoned for the first time?


If a warpriest takes Critical Versatility using one of his "special bonus feats", can he choose which feats to "copy" with his class level as both bab and fighter level?

For example, if a warpriest takes both critical versatility and tiring critical with his bonus feats, can he copy exhausting critical at level 15?


From Warpriest:
Bonus Feats: At 3rd level and every 3 levels thereafter, a warpriest gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The warpriest must meet the prerequisites for these feats, but he treats his warpriest level as his base attack bonus for these feats (in addition to base attack bonuses gained from other classes and racial Hit Dice). Finally, for the purposes of these feats, the warpriest can select feats that have a minimum number of fighter levels as a prerequisite, treating his warpriest level as his fighter level.

From Staggering Critical:
Benefit: Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration.

Is it safe to assume that a warpriest can use his class level to calculate Staggering's DC? The bonus feat description says exactly "he treats his warpriest level as his base attack bonus for these feats"


1 person marked this as FAQ candidate.

From extra rogue talent: "Prerequisite: Rogue talent class feature."

One of slayer's options for "Slayer talents" is called exactly "Rogue talent".

If a slayer take a Rogue talent (it has a restricted list of rogue choices), can he take the feat "Extra rogue talent" and choose from rogue's full list?

I'd guess yes, but i'm not 100% sure because it's a class feature (rogue talent) vs a subset (rogue talent) of a class feature (slayer talent)


5 people marked this as FAQ candidate.

Can we have an official answer on this spell? Can it allow shapes with templates or not? If yes, even non humanoid but humanoid shaped monsters like many outsiders?

Thank you very much :)


1) What does Detect Magic reveals about a witch's familiar? Does it appear magical?

2) Which modifiers gets a tiny witch familiar that takes a medium humanoid form with his master's Alter Self?


Animal Shamans have +/- related to their Wildshape

Spoiler:
Wild Shape (Su): At 6th level, an X shaman’s wild shape
ability functions at her druid level – 2. If she takes on the
form of X, she instead uses her druid level + 2.

Shaping Focus (from UM) says:

Spoiler:
Benefit: If you are a multiclassed druid, your wild
shape ability is calculated as though your druid level
were four higher, to a maximum level equal to your
character level.
Special: This feat has no effect if you are not a
multiclassed druid.

So my question is: a Shaman taking a 1 level dip in another class (multiclassing), is considered having his full character level for every kind of wildshape? (es. a Lion Shaman 16/Alchemist 1 is considered a Druid 17 for Elemental Form?)


If a caster uses Beast Shape IV and choose a Girallon, how can he use those extra arms?
1) Can he use (taking a warrior level) 2 2handed weapons? es. 2 falchions
2) Can he use 2 bows?
If so, what penalities/feats should he gets/take?


Reading Xill's stats inside the Bestiary, they don't seem to get iterative attacks with bows:

Quote:
Ranged 2 longbows +13 (1d8/×3)

Being their bab +9, shouldn't they get a second attack at +8 with the main longbow?


The Reach Evolution states that one of the Eidolon attacks reach is increased by 5f.

1) If the Eidolon has more than one attack of the same kind (for example 3 Tentacles) all of them have +5 reach?

2) The Eidolon still get to attack near him with a reach attack? (Is a fixed range like a spear, o a versatile one like a spiked chain?)