| Nymor |
Living Bonfire is a kineticist composite fire/wood impulse saying "When you make a wood ranged Elemental Blast, you can have it come from the bonfire instead of you, flinging burning logs. This blast deals an additional 1d6 fire damage. Each time you do this, the size of the bonfire is reduced by one 5-foot square. If all the squares are removed, the impulse ends.".
The bonfire itself is a 2 actions fire and wood impulse, but its damage is an "additional fire damage" to a wood blast, RAI it could be the bonfire to do the damage of the WHOLE blast (the wood blast generates from it and then takes the fire additional damage). How does it interact with other fire kineticist damage buffs if we keep that Elemental Blast without any infusion? (so no two-element fire-wood infusion)
1) Fire Impulse Junction: Increase the damage die size of fire damage dealt by the impulse by one step.
2) Fire Aura Junction: Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level.
3) Ignite the Sun: You and each of your allies within the sun's light deal an additional 1d6 fire damage with all Strikes, spells that deal fire damage, and impulses that deal fire damage.
Do any or all of those apply to a Wood Elemental Blast coming from the Bonfire without infusions?