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Grand Lodge

Crypt of the Everflame

Quinn does not hear anything on the other side of the unlocked door.

Does Faunra share what she observed in the small chamber with the bench with the rest of the group?

Grand Lodge

A slight change to the previous post:

The current party now consists of a human rogue, half-orc sorcerer, and human cleric. That means we could probably use pretty much as character that'd like to come along. Please read the very first post with the build guidelines before replying with a pitch.

Grand Lodge

If Paizo had already released a Sandpoint Box, they would be at least $40 richer by now. I'll say it again - love the Beginner Box and would welcome any further expansion on it!

Grand Lodge

I would definitely suggest going with the Beginner Box first. Read through the books and find a couple of friends to run Black Fang's Dungeon (the included adventure). Things might start out a little slow and fiddly, but just relax and go with it. If your experience is anything like mine, your friends will be clamoring for more by the time you reach the end.

I cannot encourage you enough to play Pathfinder Society at your local game store (if you are lucky enough to have a game store that offers it). Doing this is really what taught me how to play Pathfinder (and become a better GM). Just start out as a fighter or similarly simple class and absorb all you can from your fellow players and GM. It will really make a lot of stuff in the Beginner Box more clear to you (and believe me the Beginner Box is already very clearly written).

Last, use these boards to ask for advice and find additional resources. The Pathfinder community has been one of the most welcoming groups I've ever come into contact with, especially in the niche culture of tabletop gaming.

Welcome!

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Still very interested in checking these out!

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Would love to play as a dervish-dancing inquisitor of Sarenrae.

Would you like our submission posted to this thread, or in a PM?

Grand Lodge

Can a squirrel hold a weapon, though? How dexterous does the game consider a squirrel?

Honestly, the original reason I wanted a familiar is so that Julyan could have a squirrel buddy.

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@Twigs - I have really enjoyed playing a halfling bard. I realized that I pretty much just like rolling dice and being a bard lets you do that more than any other class.

What you've said about bardic performance has me all mixed up now. I don't think I've ever come within four rounds of running out of bardic performance and I've spent all of one round in five sessions unconscious (because I stupidly solo-stealthed my way into what was obviously the BBEG's lair). Plus, lingering performance just doesn't have the kind of flavor that speaks to me.

That said, I don't know if I want to commit to the ranged combat route of feats to become an actual threat with my crossbow. I see myself as much more of a caster bard than combat bard. Perhaps getting a familiar and then hitting up Spell Focus would be the way to go.

@XMorsX - Can all familiars use wands, or just ones with hands (like monkeys)?

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@SirThugsalot - I put a link to my character sheet in the OP.

@kinevon - I've heard as much about riding dogs. I'll steer clear.

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@Dieben and Calybos1 - That makes sense.

Right now I am leaning toward Lingering Performance at 3, Skill Focus (Knowledge - Local) at 5, and Eldritch Heritage (Arcane Bloodline) at 7. Then I'll pick up a rabbit familiar for the +4 to initiative.

That leaves me with two more feats at 9 and 11. Any further suggestions?

Also, I've been thinking about getting a riding dog. Are they worth the money and skill point investment in PFS? Beyond liking the idea of riding around on some mongrel for the sheer absurdity of it, Julyan is really slow compared to the others in my usual group so the increased mobility would be nice.

Grand Lodge

Lingering Performance was something I considered, but in five sessions of PFS I don't think I have ever run out of rounds of bardic performance. I didn't say so in my OP but starting bardic performance (inspire courage) is the first action I take when entering combat.

Does seem like a feat I would take inevitably, though. You're saying sooner is better.

Good advice on the knowledge selection for the Skill Focus.

Grand Lodge

Julyan Dimbleningel

After next session my halfling bard Julyan Dimbleningel will become level 3 and I am quite undecided as to what feat I will select for him. I've really enjoyed playing a face/skillmonkey character, and it is those roles on which I intend to focus for this build. In fact, I rarely do more than grease and heal during combat. That said, here are the feats I'm currently considering:

Arcane Strike - I don't usually attack during combat, but having a magic-weapon-on-demand seems like decent utility for my usual group.

Skill Focus (Knowledge - Arcana) > Eldritch Heritage (Arcane Bloodline) - The idea of having a monkey or squirrel familiar appeals to me, though it seems like a lot of feats to burn for something that is basically 100% flavor.

Skill Focus (Perform - ???) - I've been using my "extra" skill points building my Knowledge skills in anticipation of Lore Master, so this would be a good way to jumpstart my second Versatile Performance skill.

Martial Weapon Proficiency (halfling sling-staff) - I really love the idea of this weapon, though a halfling with 8 Strength that rarely fights seems better served by a crossbow.

Spell Focus (Enchantment) - This seems like the most practical feat choice since I use charm person and hideous laughter pretty regularly and intend to select plenty more enchantment spells.

If there are any other feats out there that seem like they'd fit my play style, by all means put them out there. Thank you in advance for all your helpful and insightful responses!

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@Ezren - What Kyra said. Go for it. The standard convention for posting is bold for dialogue, italics for thoughts, and OOC for any mechanical or out-of-character comments. Thanks, too, for downloading Chrome. I'm happy you're so enthused about trying out the map tool.

Grand Lodge

Just wanted to let you fine folks at Paizo know that my PFBB players and I are waiting with bated breath for the new Bash adventures.

We play for an hour twice a week during lunch at work and they absolutely loved the Bash adventures when I ran them. Those one-shot shorties really fill a need for us. Can't wait to see them!

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We just waiting for one more? Looking like it might be three clerics and a gunslinger. Here's hoping we only fight skeletons ...

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Count me in as Lirianne Urthadar, gunslinger 4.

She's the iconic gunslinger and PFS pregen, but I gave her a last name I use with a lot of my characters.

Very excited to try my hand with this class. Usually I'm the go-to face guy at the table, so combat will be a new thrill for me.

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Terrific. Full disclosure: while a veteran of PBP role-playing on RPOL, I have never done PBP on Paizo.com. I might need a little hand-holding to get set up here.

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I'm interested in playing, but I don't have a PFS character higher than Level 1. However, I would love to try my hand at playing a gunslinger with the Lirianne pregen. Is that kosher?

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I was planning to add the scroll's spell level to the DC for using non-class scrolls since that's what the CRB does, right?

Wands in CRB are always UMD DC 20, so I was planning the same for this game.

Thanks for the input, all! Can't wait to run it next week.

Grand Lodge

I would add Use Magic Device, but my OCD dislikes that there's no option for it on the provided character sheets or Hero Lab. Plus, we'd then have the continued problem of Spellcraft being too weak or vague to be considered useful.

Would the existence of UMD or Spellcraft-as-UMD horribly unbalance a BB game?

Grand Lodge

I am about to start a new BB campaign (using the 0one Games module "Fangs from the Past") and want to pitch a house rule I've been developing - What if Spellcraft in its BB form was used more akin to Use Magic Device in the CRB? Here's how I see it working:

Identify a potion, scroll, wand

  • Use Detect Magic
  • Spellcraft DC 15 + caster level

Identify other magic item

  • Use Detect Magic
  • Spellcraft DC 20

Identify a spell being cast

  • Spellcraft DC 15 + spell level

Use a scroll
If the correct class ...

  • Use Read Magic
  • Spellcraft DC 20

If another class ...
  • Spellcraft DC 20

Use a wand
If the correct class ...

  • Use the wand

If another class ...
  • Spellcraft DC 20

In your collective opinion, would this application of Spellcraft horribly unbalance the game? I feel as though non-casters at 1st-2nd level wouldn't be able to invest heavily enough in the skill to reliably use scrolls and wands in combat. The main unbalancing factor, in my opinion, would be wizards and clerics potentially having the entirety of the game's magic system at their disposal. Even so, at 1st-2nd level, it still wouldn't be combat-viable, right?

I'd appreciate any and all comments, suggestions, and alterations to what I've developed. Cheers!