DM PeteZeros 4-05 The Sanos Abduction (Inactive)

Game Master Pete who?

Map of the cave


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Welcome everyone!
Please put the following info in your header for my easy access (put it in the classes/levels section of your profile so it shows up under your name).

HP | AC T FF | CMD | F R W | Init | Perc | SM

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Hi DM PeterZero.
I have a question, I havent played with Fredrik since last July I think. He is shadow lodge and I have been told this faction is retired from play. How do I go about to change his faction?

I was planning in joining the grand lodge.

Also whats SM stands for in the example above?

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

I was puzzled by that too, but I'm going to guess SM = Sense Motive, unless it's something like "Standard Move".

I'm going over purchases now. I recently applied some GM credits, so I have a little extra to spend!


SM = Sense Motive
For changing factions, it should be the normal costs in PP, as the 'grace period' in from August is over. But I find that harsh, maybe ask it in the PFS rules forum?

Grand Lodge

We just waiting for one more? Looking like it might be three clerics and a gunslinger. Here's hoping we only fight skeletons ...

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Thx DM Peter.
I figured out what to do. Fredrik is Grand Lodge now.

And apparently we have a wizard, nice.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Yeah, we've actually got the four bases covered pretty well. Oswin's pretty tanky - with a quick bless and bull's strength he's at +10 to hit with his longsword, though he won't do damage like a two-handed fighter or barbarian.

We should have plenty of healing with a pair of clerics, and with a gunslinger for ranged and a wizard, we should be well-prepared!

I wouldn't turn down an extra player or two though - some season 4 stuff can get nasty!

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon sat in the lobby of the pathfinder society lobby casually studying an obtuse eldritch tome titled "Illusionary practices of the Kellid shamans". He thought: "It had been some time, since he had needed to venture out as an active agent...." and then he sighed. He shuddered at the memorizes of those horrid ghouls in that terrible swamp. It had taken many weeks to get the terrible smells from this clothes and person, but at least the society had gotten it's mine contract back from the aging Taldorean town.

Under his breath with further sighings "I suppose I can't access the arcana and resources of the Lodge without some bothersome costs..."
At least the ridicously dangerous gnome summoner and his Snake mount eidolon wouldn't be coming along to do something rash and get this party into some unnecessary danger. Unfortanely, the crazed gnome had been the one constant in his adventuring career thus far. Thankfully, He had stayed back at Absalom. And of course he had mastered 2nd sphere magic since the last mission. He closed the book, and delicately finished his goblet of fine elvish red.
He tried to convince himself by speaking aloud "I am sure this will be a simple affair with no really danger....."

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Hey guys - I'm ready and rip-rarin' to go here. How do I get added to the Players/Characters tab? Do you need my PFS number? I'm not entirely clear how using a pregen on PBP (or in RL) works as far as receiving credit goes.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

I think you'll be added automatically once you post in the gameplay thread.

As for credit, you'll get a chronicle as per normal, but put one of your own PFS character numbers in it. As soon as that character reaches the right level, you then add that chronicle to them, so it would be like getting 2 chronicles all at once.

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

Hey everyone, glad I get to play this character again. She can dish out some decent damage, so this should be a fun group.


Good composition of the group. Looking forward to run it.


For the map I am using ditzie, so just move your icon, hit enter and copy paste the new url.

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

I apologize in advance, but I'm a bit lost here. Should I just take my action and leave it up to you (our esteemed GM) to resolve, or should I wait until those who beat my initiative roll post their actions and then post my own?

I posted my intended action mostly because Osric did, though now I see that he could take his action because he beat the owlbears' initiative roll.


I post initiatives, basically it is one lot before owlbears, and afterwards everyone can go, in no particular order. I will mark who can post in bold.

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Good deal. Thanks for the clarification.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

I think it is the owlbears turn. Oswin charged into battle with his action just before Fredrik


Yep, you are right, coming up.

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Ones on both attack and damage - we have our first misfire, folks. Joy!


Take your time to clean your gun ;)

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

That's why you always bring a spare. I can clear it after these things are dead.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

My Flaming sphere spell is very useful in this fight, what with the collapsing decrepit cottage and flammable fences. Almost as useful as my Color Sprays and blinding rays against Undead! LOL


You can only get one owlbear, as it is a 10ft square.

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Sorry to play fast and loose with the timing regarding the goggles. Lirianne would have brought them to Riddywhipple's attention immediately. If for whatever reason she gets to hold on to them, she'd have the magic folks detect and identify while around the campfire.

These don't happen to be goggles of zombie headshots, do they?

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Do I get a bonus PP for making a faerie dragon cry?


I'd love a system where you could reward people for roleplaying, great ideas, figuring out the right thing and so on. Unfortunately not, so have a cookie ;)

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

I create secret roleplay goals for my bard throughout PFS scenarios.

For example, played a scenario with a yeti this weekend. As soon as I heard about the possibility of fighting a yeti, I was determined to set one on fire. One flask of alchemist's fire later - nailed it!

Also managed to convince someone to cast grease on me and convinced another player to skin a snow leopard and wear its pelt for the rest of the scenario.

This time around I did not purposely make the dragon cry, but I sure enjoyed it.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

I believe you can still get a swim check while holding your breath. Holding your breath forces you to only be able to take move actions, but I think you can make swim checks to try to fight back to the surface. Depends on the depth I guess, because your swim speed with one check as move action is only like 1/4 move so you may not be able to make it to the top of the water with one successful swim move but every failed one may take you all the way to the bottom.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Tomorrow I am going out of town on a short business trip. Should be back next monday the 9th. I am not sure how much internet access I will have these next few days. I will try to keep up with my posting but please bot Fredrik if needed.

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

@GM - Are we to roll initiative? Don't you usually do that for us?


can do it to move things on.


Just waiting for Fredrik

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Assuming both of Lirianne shots hit and dealt full damage and both Linnara's Glaive attacks dealt full damage, this thing has taken 62 hit points of damage and is still standing!!! Pretty mean monster LOL.


Lirianne missed once -56 damage taken. Waiting for Lirianne

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Sorry about that. Every time I attempted to post either I was called into a meeting, or the baby started crying. Will be more diligent moving forward...


No worries, RL gets in the way sometimes, and when a baby starts crying - that is by far more important. I really want to finish this week, as I know everything slows down next week. And you are very close.


I must admit, the zombies are ridiculous, if they hit. Whoever had that idea.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

I have a question. According to the frightened condition description, "A frightened character moves away for the enemy as best it can"
So... why are the frightened characters running into the wall each round instead of heading for the exit as the best means of retreat? According to the frightened condition if a character can't run away, they are allowed to fight back. So if our characters can't get to the exit and can only claw at the wall each round, it would seem we would be allowed to fight back.
Also the frightened condition allows characters to use spells to get away. In that case Varathon casts invisibility on himself and runs as swift as possible to the exit and beyond for ten rounds.


She just runs, wasn't bothered to move her on the map - the fight should be over when she returns.

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

The way I read the statblock (dire porcupine from Tome of Horrors) is that the 1d6 quill attack listed under melee is actually their tail attack, since the special ability says the quills only dislodge when they use their tail attack, which they don't have listed.

That said, I've never really thought about it, and if it works like that, with every quill doing damage, I really need to throw some of these up against my players :P


The worst part in the write up - they are staggered, but have 3 attacks. It's a bit a mess. Whoever made the last fight needs to get kicked. Young tempalte, so a net AC +1 (or even +3, don't bother to do the calculation) and to hit +3, for a slight reduction in save DCs.


You saved the gnome, and with this can take your holidays. Thanks for playing, and Merry Christmas to all!
Chronicle comes soon, I need your PFS numbers for reporting.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

# 35561-1

Profession: Perform
1d20 + 5 ⇒ (6) + 5 = 11

Thx for DMing it for us DM Pete. It was fun.
Merry Christmas.


And challenging to run. Still would like to know if the porcupine zombie is supposed to do 1d3+3 damage with each dislodged quill. What I see on the boards most seem to run it this way. That's brutal.
No one died, that's good!

Chronicle

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Thanks man! It was a great game! I'm not sure how accurate it s is, but for the creature you can check the d20pfsrd under "pukwudgie".

I haven't had a chance to play a 3-4 game before, so this was great. Definitely a step up in challenge from the standard 1-2.

If it's OK with you, I'm going to say that I used my Lesser Restoration spells on the trip back to heal up anyone's lost ability damage.

PFS #85794-3


No worries. I am not worried about the pukwudgie, the porcupine zombies. The dire porcupine has the same write-up. And it looks like the damage was okay. For a CR1 creature.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oh, i get you. I completely missed that the zombies were porcupines in all this!

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Sorry for my ignorance with grease spell, I didn't realize I could dismiss the spell which made the fight alot harder.
Varathon's PFS number is 66351-2

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

It was a really fun scenario, thanks for running it. And I can't believe the string of luck I had at the end with all my rolls—until that damn zombie hit me :)

Dayjob:
Profession (soldier): 1d20 + 2 ⇒ (10) + 2 = 12


I made a small mistake myself with the standing up, but Oswin failed so miserably, he could have never moved, or would have been prone.
Linarra nearly killed it, so the last blow was enough. Liked to run it, challenging encounters. Didn't like the young template on the pukwudgie, that's over the top, increase stats by lowering CR.

Thank you all for playing, had fun, and Merry Christmas!

And just noticed, the boards ate the chronicle sheet as well.
Here we go: Chronicle sheet

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