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Pathfinder Roleplaying Game Superscriber
![]() The Raven Black wrote:
I would like to see how you built Vindicator for her. When I tried to rework her this way it didn't feel as good as being some other mix of classes because Vindicator has no 2h weapon feats or really combat feats that support that play style at all for her Scythe. Revenant is what I used for the background also. It may be interesting to just build her using NPC rules because if you play the Owlcat CRPG and allow her to indulge her powers she gets some bonous abilities that can't easily be emulated with class and skill feats. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Ravien999 wrote:
It's 3-4 months, not enough time for an errata pass. The pocket editions are already at the printer when the normal versions are shipping. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Sounds cool. There are also some alternative rules for Zombies I forget in which book but it lets them do things like have a fallen off limb independently crawl and attack or the top half of a zombie fall off and drag itself around and bite at feet. As for ranged attacks depending on the terrain you set up you could have some Zombies that are stuck in roots or partially buried who throw rocks and dirt clouds. Also look further in the chapter there is an event with Cultists of Garona(The Stag lords fort was originally a temple to her and the zombies are passed cultists) maybe you could foreshadow this by having a cultist onlookers who the party doesn't spot until the end of the battle who runs away but drops a holy symbol or some other cult item like a torture tool or hag nails/claws. ![]()
Pathfinder Roleplaying Game Superscriber
![]() exequiel759 wrote: The runesmith kinda sounds like an artificer to me. I hope that's the case. Based on the stream nothing like. The runes are magic and have specific names and they cause illusions and other magical effects. Wasn't any mention of crafting or the like. I could be wrong tho. OLJINEX, RUNE OF COWARDS' BANE wrote:
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Pathfinder Roleplaying Game Superscriber
![]() These both sound pretty cool and crunchy for people looking for more complexity. I hope they tell us what book these will be in. Hopefully said book has some class archetypes for other casters that let them do more, lots of minions stuff. The Runesmith seems really cool in that it uses all four traditions and calls back to Truenaming which is both a cool concept and was a fun class back in 3.5. Necromancer being it's own class instead of a sub-school of wizard or cleric is a nice touch. Not sure they said or not but I am unsure if prepared or spontaneous fits them better. The artwork shown for both is also very nice. I wonder if any shown will be the iconic or if it was existing art. Would be cool to have another Halfling Iconic as Lem is kinda lame imo. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Entirely needed the 2E creature/npc creation rules already has what you want built in and there have been sample npcs that do what you want like a baker that is a 2nd level combat threat but 8th level skill threat when dealing with baking. Tieing npcs to player levels is just a bad idea. If you want to make a npc class system on Infinite go for it but it isn't something the game needs. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I love Paizo and everything they make which is what keeps me coming back to check on the forums and the blogs. But I would be lieing if I said they were good. The Paizo site has been outdated almost since it's inception and it is only more glaring in current year. It has become my sole duty in my group to be the the one who keeps up to date on Paizo/Pathfinder ext because no one else wants to bother with this site and 3rd party aggregation about Pathfinder isn't what it was in 1E's hayday. If I don't bring it up my group and my lgs don't know about it. I don't know how to fix this as I wish Paizo and Pathfinder were more known and liked than the Coastal Wizards and the Dragon Game as I feel Paizo/PF are better by every metric that matters. ![]()
Pathfinder Roleplaying Game Superscriber
![]() More Wizard Schools and Focus Spells and a way to pick up a second school(Double Major) and a way to get more than two focus spells in class. A Divine Magus or a good Divine Gish
A MORE Wild Shap focused Druid order that starts with the 3rd level heightened Wild Shape. Gets access to feats that gives them unique ways to do things while shifted(Like Shift and Stride or Shift and Strike as a compressed 2 action ability, and can stay shifted for longer. Drop spell progression to Wavecaster and Master/Master in attacks and spells(unless they can sub wisdom for Str or something than they may not need Master in attacks) More fun Druid orders including the different totem orders from 1E(Shark, Dragon ect.) A replacement for the 1E Shifter wether as a Druid order or it's own class. Barbarian Animal instinct gets close but it locked to one animal type. Would love to see Divine fighting techniques return. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I guess this is a setp but I am still pessimistic. Any ideas or word on IF or How future 1E print on demand titles will work. We were getting a pretty good stream of out of print 1E Ap's for a while and than it completely stopped and I assume the ogl fiasco was the reason for this. I really hope a continuation of thus support happens at some point. Reprints and a 1e to 2e conversion are all I have bought on Infinite. If that completely dries up I will have no use for it personally. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Kobold Catgirl wrote:
While I haven't personally gone back to 1E for two years I am more worried about people who want to make content using the rules of 1E more so than OGL Creatures. If someone wanted to convert a 2E ap to 1E and put a lot of work into it and thinks they deserve to charge a few bucks for that on Infinite they should be able to. We have seen that although 2E has become popular there are still some people who are sticking to 1E for good and as long as there are people willing to make the content they deserve the same shot at being paid for it like has been possible and continues to be possible for 2E. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Sibelius Eos Owm wrote:
The New infinite license that starts on September 1st strictly prohibits any OGL Content which means ALL PF1 and SF1 game content as those rules are OGL. Further this also likely means the slow reprint on demand 1E books we were getting on Infinite are also likely to completely stop. ![]()
Pathfinder Roleplaying Game Superscriber
![]() The Owlcat Game has some of its own hints on some of the Kingdoms definitely being in the Stolen Lands and that Nyriss's Involvment is what has stopped the region from ever becoming a lasting world power. There is the Skeege Clan Dwarves who got to dependant on their Golem tech. There is Vordakai(who in the Owlcat game isn't the original Vordakai who ruled in Iobaria but a pretender Wizard who used his name and legend kind of like Karzoug) Cyclops empire that had to go into undead hibernation. There is the first kingdom ruled by an unknown Elf King as the first grain that created a powerful artifact that Nyrissa's servants fight over. In the PC game the wriggling man was the ruler of a Kingdom who was tricked into the first world to stop something that was threatening his kingdom and by the time he realized he was tricked hundreds of years had already past. There is the Original Armag There is also evidence in both the PC game and AP that Taldor tried to settle in the area and may have fought their enemy Qadria so it's possible Nyrissa helped one side until it got big enough to count and than sparked new war to gain a grain. Also all the players in the AP as it is written are Nyrissa playing 4D chess to ensure that whoever wins wins big enough to count as a big enough Kingdom for the apology. Obviously it is supposed to eventually be Pitax vs the PC's. But as a sandbox any of the chapter threats could grow to be the big threat. Maybe your party's early political intrigue could collapse Pitax before they are supposed to be the threat so you make Vordakai with an army of Undead humans, Cyclops and Centaur are the threat before Nyrissa. James's idea that other planet's or settings could have been targets is cool. Depending on how meta you want to go you could tie other ap's in. Maybe Nyrissa was fooling around with the runelords and contributed to the in fighting that led to the death of Xin. Reign of Winter although later in Pathfinder lore involves traveling to Real World 1920's Russia and involves the events around when the Romanov's died. Maybe Nyrissa got a favor from Baba Yaga and counted the fall of their dynasty as a grain. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Anguish wrote:
Along what you said I brought the topic up with my group because some of them care about this stuff but don't have the time to research it and they don't use any social media but Facebook so this wouldn't come to them otherwise. They both agree with me that the peeps at Paizo definitely want a good solution, however are also not trusting that the management, marketing and legal care at all and are ultimately leaving it up to me if they will continue to support Paizo based on the outcome. I bear most of the financial burden of buying all the rulebooks, adventures and Lost Omens, but they buy core books or books that have content directly relating to their character. Also one of my players also occasionally DM's and buys AP's that look cool. Obviously we are only 6 people but if this discussion is happening at one table it is happening at others and maybe that won't be enough that Paizo will die but it can't be good. And don't misconstrue this. It isn't a threat or call to action but at least me and my group are tired of being let down by these companies we loved both in ttrpg and video game and comics and other media constantly missing the mark that we would rather save our money and support someone who hasn't broken promises or try one of the 20 new games popping up in the wake of the ogl debacle. We just want to roll our funny rocks and play pretend without constantly worrying about the real world ethics of which brand we are supporting. ![]()
Pathfinder Roleplaying Game Superscriber
![]() AFigureOfBlue wrote:
Yes people who want to make PF1 or SF1 content can No longer use Infinite that grants the use of proper names. The ORC can be used for using the game rules but not Golorian or Pact World proper names. People like Dyslexic Character sheets or Hephaistos previously were able to mix the CUP with the OGL or ORC but the new FCP doesn't work with the ORC or OGL because the FCP doesn't allow game content. If you read Dyslexic Character Sheet(Don't know if this can be read without being a patron) or Hephaistos respones to why this effects so many people they explain it better than me since I don't make this content I just use a lot of it and all the makers agree that this is not usable including the example you gave. ![]()
Pathfinder Roleplaying Game Superscriber
![]() AFigureOfBlue wrote:
Bad example as that is literally one of the Proper Creature names that needed to be removed from the remaster and replaced in Monster Core and are now called Sedacthy. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I did something similar with my group where Jhod and Tristian came to the group when they came back from Jamandi's after killing the Stag Lord saying that they couldn't start construction because of the Zombies. So the party had to fight off the zombies in waves while Tristian and Jhod preformed a sanctify ritual. I put a low-grade cold-iron Dagger on one of the zombies I played off as the leader that couldn't die while there were other zombies alive and she could spawn 1d4 new zombies for three actions. Was a fun fight the party liked it. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I was originally confident that paizo would be able to handle this and do right by the community but after so many voices from the creators who are affected by this decision and how bad the OGL disaster was I don't have that faith anymore. The Dyslexic Character Sheet patreon blog a product that I have used longer than I can remember a product that is now currently dead in the water with no word from Paizo is definitely a straw approaching the breaking of the camels back for me as far as the future of Pathfinder and Paizo's products are concerned. I know the team is spent from GEN Con but this is something that needs to be addressed sooner rather than later imo. I want to give Paizo the benefit of the doubt but over the past few years every company that I thought was good and beyond reproach has let me down so that faith to give that benefit is running increasingly short. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I am not familiar enough with Kineticist off the top of my head but these spells seem pretty close to standard blasts for the elements so I think it is fair to just leave them as is and allow the sisters to work with caster PC's to devlop a method with them to learn the elemental magic in a way that makes sense to that caster. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I would like the Djinikin to get the Nephilim treatment and consolidate all their options into one place. I would like to see any options like the Aasimar and Tiefling options that are still stuck in OGL books be put in an additional options section for Nephilim to clean up the needing to go to multiple sources for all the options for one ancestry. Not likely to happen since they will likely be in SF2E but I would like to see Kasatha added in and have Androids moved forward into an ORC book. Anandi getting a bit if a cleanup to be more inline with their bestiary stat block from level 1 would be nice. Would be cool if the other Planetouched were given a place or added as additional options and heritages for Nephilim. ![]()
Pathfinder Roleplaying Game Superscriber
![]() The precision ranger in my game out damages everyone including the fighter because he doesn't have to close melee. I think Rangers are incredibly potent and consistent. However they are very boring and rotation dependent. Like every fight starts, Gravity Weapon > Hunt Prey > Hunted Shot
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Pathfinder Roleplaying Game Superscriber
![]() I for one am for a PC 3. Magus, Summoner and Psychic at the least need to be freshened up and made more consistent with the Remaster designe philosophy and have all their annoying little issues(that are easily fixable by GMs) that see a thread on here and reddit weekly be given a attention. Also just having these classes in an ORC book and a non-legacy content page on AoN would be nice. ![]()
Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|
![]() Thanks for the well wishes. I am sure you have gotten a grasp on his m.o. but if you want to use Malakar as an npc or companion here is a quick breakdown of his goals. Malakar joined up to the expectation looking for a new home after his exile for Kinslaying. Malakar takes his duty of protecting nature a bit too seriously, however he has learned his lesson from his exile to be less reactionary. He hopes to help the colony maintain a good balance of using nature and the natural resources instead of exploiting them. If the colony ever starts to become very large and overly 'civilized he will likely move into the outskirts and do his best to make sure the colony doesn't disturb the natural order and that nature doesn't become a target for the colony. Malakars build is aimed at becoming the biggest Shark he can with wild shape starting at 6th level. Aiding the wild shapes with magics and his natural Amphibious traits to eventually allow him to use shark forms on land via flight, but until that become regularly doable he will settle for using Shark Shamans degraded Wild Shape for non Shark forms to turn into the tankiest creature he can(such as a bear or giant turtle) and act as a meat shield or flank buddy. His build goals for Razor are similar. Using magic to allow him to function out of water when necessary and to use spells to increase his size. Malakar also hopes that his and Razor's presence around the colony will educate people about sharks and other marine predators and show that they are not a threat them and they can coexist as long as they respect eachothers boundaries. If at a high enough level is becomes feasable I wouldn't be against Awakening Razor so he can better serve in that ambassador role for his kind and other sea creatures and than spending the time and money to replace him with another Shark or a Hammerhead or Manta Ray(which the Shark Shaman allows as part of totemic summons but not as an Animal Companion). ![]()
Pathfinder Roleplaying Game Superscriber
![]() Calliope5431 wrote:
The words are mine. There was actual art on the stream which is what I made the description from. They are gonna make a wrap-up blog post tomorrow so the art will likely be there but I took a screenshot if you can't find it yourself I can send you the screen on discord or email if you pm me. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Perpdepog wrote: I think what I'm most interested in is what could kill Gorum? Not so much who, but by what means? I think someone mentioned there was black smoke or shadow coming off of his armor; I wonder if that's important somehow. Back whispy smoke coming out of a massive whole in the front of his chest/armor and the only remnant of his greatsword is the pommel and handle with crossgard shattered and the blade nowhere in sight except for one tiny little red chip. He is slumped to his knees with his chin on his clavicle and there are cracks radiating out from the whole in the armor. The armor and helmet itself looks empty and black inside almost like Aphonse from FMA as if when he died only the armor was left behind. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I am glad the playtest adventures will have full narratives. I like the meta plot of Doomsday Dawn from the PF2E playtest but the time and kevel gaps between the parts and the infamous endless undead waves battle ruined the fun. I think it is possible to stress test a system without scenarios like this especially when there is already such a huge difference in GM styles in the community that some of the stress will appear intuitively. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I am a bit peeved about them getting Master in spells. During the Magus playtest it was a huge deal for the Magus to be Master/Master in attacks and spells without them losing out on versatility. I hope that with errata or a Remastered Advanced Player Core that Magus and summoner get a bit of a tune up to reflect this. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Cori Marie wrote: They've already confirmed that we will have Thassilonian Sin schools. And that they were actually one of the inspirations for the change as a whole. This isn't quite what was said. Yes it was part of the inspiration of the new schools. They haven't confirmed that we are going to get them just that they would make them if they became needed. James Jacobs wrote: When the time is right, we'll produce remastered information from a rules AND lore perspective for runelords, both the PC option and the in-world villains. That time is not in any of the Player Core or GM Core books, and is thus not going to be a "day 1" update. We'll get there eventually, but in the meantime, if you build a runelord using the pre-remastered rules, they'll still play fine side by side in your home game with any remastered content. It's still 2nd Edition Pathfinder. (That said, if you want your runelord PC to prepare remastered spells, you as the player and your GM will have to make some judgement calls as to what spells are in what schools in the short term.) Not to harp on Paizo but they have said they would get to many things over the years eventually that we are still waiting on. I am hopeful but I also won't cross my fingers. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Well I was gonna say this is cool but not usable for me as I didn't plan to get into 3D printing anytime soon because of all my other hobbies. Than my Dad told me to check to make sure the Amazon early birthday present he sent arrived ok and opened up a new Ender-3 Neo so it looks like I am diving into 3D printed tabletop. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Perpdepog wrote:
Spellstike and Act together are really big pieces that make the Magus and summoner a cut above while using their master master proficiency that warrent their wave casting. Warpriest doesn't have an equivalent feature that warrents losing primary casting. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I personally like Cackle and was sad when it was removed during the playtest and the class suffered for it. I like the flavor of the witch invoking the power of their patron causing uncontrollable laughter, and the laughter itself can easily be flavored depending on the patron. Is it painful coughing laughter like when you laughed too long, is it joyous happy laughter like Santa, or maniacal insane laughter or child like giggles? ![]()
Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|
![]() Same. If I don't end up spending my whole day at work fixing problems night shift caused I should have enough spoons to get Kingmaker back on track too. ![]()
Pathfinder Roleplaying Game Superscriber
![]() While we will have to wait for the final rules, the Gardens of wonder seem like they might not be that useful. If the items only last the day and the garden is stationary than the items are effectively useless on any quest or adventure that takes place more than a few hours from the garden. Think of Kingmaker where players more than most campaigns have a permanent base where they can set one if these up. However even crossing one hex can put you a day away, so if you don't use the consumables right away they are wasted. A 12th level caster with teleport can offset this a bit but that means that caster is always using a slot for tp. Lots to think about here.
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