Sanvil Trett

Nicolas Paradise's page

Pathfinder Roleplaying Game Superscriber. Organized Play Member. 613 posts (1,774 including aliases). 1 review. 1 list. 1 wishlist. 1 Organized Play character. 6 aliases.


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Pathfinder Roleplaying Game Superscriber

There are no rules for frame creation in the book. The frames were built by the devs according to a recent stream using the monster creation rules from the GM core not player character creation rules. Even a protoframe is as powerful as a 3rd level normal character and has their own unique abilities that are completely different from normal players. The module is meant to be played with the pregens.


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Pathfinder Roleplaying Game Superscriber

I really like this idea and that it is part of the Standalone Adventure sub. My only suggestion or want maybe would be to include a single premium mini with each Adventure. Either of tha main boss or key enemy.

Also I hope there are multiple level ranges not only 1.


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Pathfinder Roleplaying Game Superscriber

I am certain with my subs I will likely be legendary but I still really don't like this. I will come back later to be more detailed. But for now I really hate points. The fact that they expire is the worst, it is literally designed in a way to hope you don't use it and leave money on the table.

I barely use the free Society scenarios but I would still rather get them than not and have to use points for them, because holding on to the points and not spending them and having them expire because I waited or didn't have the money to mix with gold to buy something at the moment so you just miss out.


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Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:

FWIW, and thanks to a build posted by Nicolas Paradise in a thread about Harrim, I built Jaethal on Pathbuilder as an Ancient Elf (MC Cleric) Vindicator Ranger with the Revenant rare background to give her void healing.

And I added Battle Medicine as a bonus feat, since the background does not give you any.

I would like to see how you built Vindicator for her. When I tried to rework her this way it didn't feel as good as being some other mix of classes because Vindicator has no 2h weapon feats or really combat feats that support that play style at all for her Scythe.

Revenant is what I used for the background also.

It may be interesting to just build her using NPC rules because if you play the Owlcat CRPG and allow her to indulge her powers she gets some bonous abilities that can't easily be emulated with class and skill feats.


Pathfinder Roleplaying Game Superscriber

The Kingdom Rules work fine with more than 4 as there are plenty of roles meant to be filled with companions. You may want to limit the ammount of actions pcs have from 2 to 1 and have the Town Hall bonous gor from 3 to 2 if your kingdom turns get long.


Pathfinder Roleplaying Game Superscriber

Yah I am just working from memory. You may be right about CT only having the cinderlands.


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Pathfinder Roleplaying Game Superscriber

Varisia Land of Legends might have a better one.

Curse if the Crimson throne, has one of just the plateaue.

The 1E inner sea world guide has some decent maps also.


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Pathfinder Roleplaying Game Superscriber
Ravien999 wrote:
Nicolas Paradise wrote:
If Pocket Edition were at the same time as normal I might convert to Pocket only honestly.

I imagine if it becomes a popular enough sub, they might.

That said, I always like that they're delayed, because theoretically they'll mean you'll always get second printing, so biggest errata pass will be in your book.

It's 3-4 months, not enough time for an errata pass. The pocket editions are already at the printer when the normal versions are shipping.


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Pathfinder Roleplaying Game Superscriber

If Pocket Edition were at the same time as normal I might convert to Pocket only honestly.


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Pathfinder Roleplaying Game Superscriber

Sounds cool. There are also some alternative rules for Zombies I forget in which book but it lets them do things like have a fallen off limb independently crawl and attack or the top half of a zombie fall off and drag itself around and bite at feet.

As for ranged attacks depending on the terrain you set up you could have some Zombies that are stuck in roots or partially buried who throw rocks and dirt clouds.

Also look further in the chapter there is an event with Cultists of Garona(The Stag lords fort was originally a temple to her and the zombies are passed cultists) maybe you could foreshadow this by having a cultist onlookers who the party doesn't spot until the end of the battle who runs away but drops a holy symbol or some other cult item like a torture tool or hag nails/claws.


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Pathfinder Roleplaying Game Superscriber
exequiel759 wrote:
The runesmith kinda sounds like an artificer to me. I hope that's the case.

Based on the stream nothing like. The runes are magic and have specific names and they cause illusions and other magical effects. Wasn't any mention of crafting or the like. I could be wrong tho.

OLJINEX, RUNE OF COWARDS' BANE wrote:

RUNE 1

OCCULT RUNE RUNESMITH
Usage Drawn on a shield
This rune resembles a broken arrow. While the shield is
raised, it also grants the bearer a +1 status bonus to AC
against physical ranged attacks.
Invocation (illusion, mental, visual) The rune creates an
illusion in the minds of all creatures adjacent to the rune-
bearer that lasts for 1 round. The illusion is of a large
unpassable wall blocking all paths away from the rune-
bearer. Creatures affected by this invocation can't willing
move further away from the rune bearer for 1 round or
until they disbelieve the illusion, usually by using a Seek
action against your class DC.


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Pathfinder Roleplaying Game Superscriber

These both sound pretty cool and crunchy for people looking for more complexity.

I hope they tell us what book these will be in. Hopefully said book has some class archetypes for other casters that let them do more, lots of minions stuff.

The Runesmith seems really cool in that it uses all four traditions and calls back to Truenaming which is both a cool concept and was a fun class back in 3.5.

Necromancer being it's own class instead of a sub-school of wizard or cleric is a nice touch. Not sure they said or not but I am unsure if prepared or spontaneous fits them better.

The artwork shown for both is also very nice. I wonder if any shown will be the iconic or if it was existing art. Would be cool to have another Halfling Iconic as Lem is kinda lame imo.


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Pathfinder Roleplaying Game Superscriber

Entirely needed the 2E creature/npc creation rules already has what you want built in and there have been sample npcs that do what you want like a baker that is a 2nd level combat threat but 8th level skill threat when dealing with baking.

Tieing npcs to player levels is just a bad idea.

If you want to make a npc class system on Infinite go for it but it isn't something the game needs.


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Pathfinder Roleplaying Game Superscriber

I love Paizo and everything they make which is what keeps me coming back to check on the forums and the blogs. But I would be lieing if I said they were good. The Paizo site has been outdated almost since it's inception and it is only more glaring in current year.

It has become my sole duty in my group to be the the one who keeps up to date on Paizo/Pathfinder ext because no one else wants to bother with this site and 3rd party aggregation about Pathfinder isn't what it was in 1E's hayday.

If I don't bring it up my group and my lgs don't know about it. I don't know how to fix this as I wish Paizo and Pathfinder were more known and liked than the Coastal Wizards and the Dragon Game as I feel Paizo/PF are better by every metric that matters.


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Pathfinder Roleplaying Game Superscriber

More Wizard Schools and Focus Spells and a way to pick up a second school(Double Major) and a way to get more than two focus spells in class.

A Divine Magus or a good Divine Gish
A Spontaneous Magus (Like 1E Eldrich Sion)
A Primal/Shifter Magus that gains animal like natural attacks with which they can spell strike through.

A MORE Wild Shap focused Druid order that starts with the 3rd level heightened Wild Shape. Gets access to feats that gives them unique ways to do things while shifted(Like Shift and Stride or Shift and Strike as a compressed 2 action ability, and can stay shifted for longer. Drop spell progression to Wavecaster and Master/Master in attacks and spells(unless they can sub wisdom for Str or something than they may not need Master in attacks)

More fun Druid orders including the different totem orders from 1E(Shark, Dragon ect.)

A replacement for the 1E Shifter wether as a Druid order or it's own class. Barbarian Animal instinct gets close but it locked to one animal type.

Would love to see Divine fighting techniques return.


Pathfinder Roleplaying Game Superscriber

I will do some digging but dealing with the world outside of Brevoy and the very close River Kingdoms is beyond the scope of the campaign as written it would be more something if you wanted to play the kingdom AFTER the main story.


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Pathfinder Roleplaying Game Superscriber

I guess this is a setp but I am still pessimistic.

Any ideas or word on IF or How future 1E print on demand titles will work. We were getting a pretty good stream of out of print 1E Ap's for a while and than it completely stopped and I assume the ogl fiasco was the reason for this.

I really hope a continuation of thus support happens at some point.

Reprints and a 1e to 2e conversion are all I have bought on Infinite. If that completely dries up I will have no use for it personally.


Pathfinder Roleplaying Game Superscriber

Someone at Paizo isn't really gonna help you out with this. You just need to read the various licenses and Policies and see which one works for your project. As a 1E project that uses the rules of 1e the OGL is 100% what you have to use. Weather you also need or want to use the CUP is dependent on if you want to use the limited Golorian names, logos, art ect. Granted by the CUP. Based on your description of your project I don't think you need the CUP. But you can't get around the OGL while using 1E rules that is the only way to use them.


Pathfinder Roleplaying Game Superscriber

If you are only using rules everything you are doing should fall under the OGL. You may still have to change names of some feats or features if they are Golorian proper nouns.

For instance you couldn't have the Ranger archetype "Sable Company Marine" listed, but you could use it and give it a different name like "Sky Rider" and put Inner Sea Combat pg 43 in the OGL Credits for where to find the rules.

At least I think this is how this works definitely consult the OGL before release but it is definitely the OGL that covers what you want to make the CUP or FCP doesn't cross with what you are doing I believe.


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Pathfinder Roleplaying Game Superscriber
Kobold Catgirl wrote:

Considering that the entire point of the ORC is to divest from the OGL, I think keeping chromatic dragons and ettercaps in Pathfinder Infinite going forward is going to be a much tougher sell. Maybe they'll figure something out! But I don't personally read it as being Paizo's fault. Paizo doesn't own chromatic dragons or ettercaps, Hasbro does, and Hasbro's made it clear that they are not trustworthy stewards.

Fingers crossed. It's a rough situation.

While I haven't personally gone back to 1E for two years I am more worried about people who want to make content using the rules of 1E more so than OGL Creatures. If someone wanted to convert a 2E ap to 1E and put a lot of work into it and thinks they deserve to charge a few bucks for that on Infinite they should be able to. We have seen that although 2E has become popular there are still some people who are sticking to 1E for good and as long as there are people willing to make the content they deserve the same shot at being paid for it like has been possible and continues to be possible for 2E.


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Pathfinder Roleplaying Game Superscriber
Sibelius Eos Owm wrote:
Ravien999 wrote:
This is a great move, but what about 1e content on infinite?
If you're asking about OGL content on Infinite, that's not Paizo. You have to go fight WotC if you want to publish something they own on Paizo's store. If you're asking about Paizo-owned 1e content, that was never disallowed. (IANAL tho so if somebody contradicts me on this, they might just know better than I)

The New infinite license that starts on September 1st strictly prohibits any OGL Content which means ALL PF1 and SF1 game content as those rules are OGL.

Further this also likely means the slow reprint on demand 1E books we were getting on Infinite are also likely to completely stop.


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Pathfinder Roleplaying Game Superscriber

The Owlcat Game has some of its own hints on some of the Kingdoms definitely being in the Stolen Lands and that Nyriss's Involvment is what has stopped the region from ever becoming a lasting world power.

There is the Skeege Clan Dwarves who got to dependant on their Golem tech.

There is Vordakai(who in the Owlcat game isn't the original Vordakai who ruled in Iobaria but a pretender Wizard who used his name and legend kind of like Karzoug) Cyclops empire that had to go into undead hibernation.

There is the first kingdom ruled by an unknown Elf King as the first grain that created a powerful artifact that Nyrissa's servants fight over.

In the PC game the wriggling man was the ruler of a Kingdom who was tricked into the first world to stop something that was threatening his kingdom and by the time he realized he was tricked hundreds of years had already past.

There is the Original Armag

There is also evidence in both the PC game and AP that Taldor tried to settle in the area and may have fought their enemy Qadria so it's possible Nyrissa helped one side until it got big enough to count and than sparked new war to gain a grain.

Also all the players in the AP as it is written are Nyrissa playing 4D chess to ensure that whoever wins wins big enough to count as a big enough Kingdom for the apology. Obviously it is supposed to eventually be Pitax vs the PC's. But as a sandbox any of the chapter threats could grow to be the big threat. Maybe your party's early political intrigue could collapse Pitax before they are supposed to be the threat so you make Vordakai with an army of Undead humans, Cyclops and Centaur are the threat before Nyrissa.

James's idea that other planet's or settings could have been targets is cool. Depending on how meta you want to go you could tie other ap's in. Maybe Nyrissa was fooling around with the runelords and contributed to the in fighting that led to the death of Xin.

Reign of Winter although later in Pathfinder lore involves traveling to Real World 1920's Russia and involves the events around when the Romanov's died. Maybe Nyrissa got a favor from Baba Yaga and counted the fall of their dynasty as a grain.


Pathfinder Roleplaying Game Superscriber

It's been a while since I read them to say they are relevant but there is always the actual Pathfinder Chronicles from the original 1e ap "Prodigal Sons 1-6"

I rember they take place in the river Kingdoms so while it may not have direct locations in the Stolen Lands it may have political ties or maybe ties to a non-Brevan PC.

You could also look at the Standalone 1e adventure The Emerald spire which takes place in the River Kingdoms a few days travel from Pitax and could introduce other political rivals for your player Kingdom particularly the Hellknight Order of the Rack.

You could also look at the Guide to the River Kingdoms.

You could look into lore about Iobaria and the Cyclopses if you want to expand the lore around Varnhold Vanishing.

There is lots of things that can expand Kingmaker.

Also all of the Companions come from the Owlcat Computer game and James Jacob completely changed them for this campaign as they didn't originally exist. I think the best version of a lot of the companions is a middle ground between the video game and the companion guide.


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Pathfinder Roleplaying Game Superscriber

I personally started with 6 plus the leader as kind of one of those video game moments where you walk into a graveyard and zombies pop out of the ground all over.

It wasn't hard and I don't think the party got hurt but it still took enough rounds to be fun.


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Pathfinder Roleplaying Game Superscriber
Anguish wrote:
Arita wrote:
I just don’t think the endless cycle of negativity is helping anyone when right now waiting is all you can do, but again, you do you, I’m just a stranger
I'd disagree. The continued expression of dissatisfaction underlines that this isn't an issue which will quietly go away.

Along what you said I brought the topic up with my group because some of them care about this stuff but don't have the time to research it and they don't use any social media but Facebook so this wouldn't come to them otherwise.

They both agree with me that the peeps at Paizo definitely want a good solution, however are also not trusting that the management, marketing and legal care at all and are ultimately leaving it up to me if they will continue to support Paizo based on the outcome. I bear most of the financial burden of buying all the rulebooks, adventures and Lost Omens, but they buy core books or books that have content directly relating to their character. Also one of my players also occasionally DM's and buys AP's that look cool.

Obviously we are only 6 people but if this discussion is happening at one table it is happening at others and maybe that won't be enough that Paizo will die but it can't be good.

And don't misconstrue this. It isn't a threat or call to action but at least me and my group are tired of being let down by these companies we loved both in ttrpg and video game and comics and other media constantly missing the mark that we would rather save our money and support someone who hasn't broken promises or try one of the 20 new games popping up in the wake of the ogl debacle. We just want to roll our funny rocks and play pretend without constantly worrying about the real world ethics of which brand we are supporting.


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Pathfinder Roleplaying Game Superscriber
AFigureOfBlue wrote:
Nicolas Paradise wrote:
AFigureOfBlue wrote:
Noven wrote:
It really is a pain in the butt, because you can assume that much of the setting is restricted material: vesk, Barathu, Basatha, Lashunta, Pahtra, Shirren, Skittermander, Ysoki, Borai, and Prismeni. All from the playtest book, only two of them have "open" names: Android and Human.

I'm not entirely certain that all of those are necessarily 'closed' names. E.g., from D&D, the name "sahuagin" was OGC despite having been a (to my knowledge) entirely made up term. I think proper names are for the most part clearly not open, but things like race names and such (unless they themselves include a proper noun) seem like they fall into a more unclear area; I certainly have in the past been under the assumption that such were generally considered OGC, but it's admittedly been years since I studied the text of the OGL and Paizo's OGC and product identity statements in any detail.

Regardless, it would be great if Paizo could provide clarity one way or the other on this for the folks who these changes potentially affect.

Bad example as that is literally one of the Proper Creature names that needed to be removed from the remaster and replaced in Monster Core and are now called Sedacthy.
Perhaps I lost the thread on which scenario was being discussed with how long this thread got. For Infinite, the Starfinder race names that are Paizo IP (that is, the ones you listed) would presumably continue to be usable because they're Paizo IP. For anything being published under the OGL (not on Infinite), or resources/tools that are using the OGL to access the Starfinder rules, those race names (assuming they are indeed OGC as I'm inclined to think they are per my previous content) would continue to be OGC the same way that sahuagin are and will continue to be (though, just like sahuagin couldn't be ported over under that name into ORC content, these race names also couldn't be ported into ORC content until Paizo republished them under...

Yes people who want to make PF1 or SF1 content can No longer use Infinite that grants the use of proper names. The ORC can be used for using the game rules but not Golorian or Pact World proper names. People like Dyslexic Character sheets or Hephaistos previously were able to mix the CUP with the OGL or ORC but the new FCP doesn't work with the ORC or OGL because the FCP doesn't allow game content.

If you read Dyslexic Character Sheet(Don't know if this can be read without being a patron) or Hephaistos respones to why this effects so many people they explain it better than me since I don't make this content I just use a lot of it and all the makers agree that this is not usable including the example you gave.


Pathfinder Roleplaying Game Superscriber
Easl wrote:

There's also two element infusion at Level 6.

I don't consider either weapon infusion or two element infusion to be 'feat taxes' because blasts are perfectly serviceable without them. Also, the added flexibility they give seems high enough to warrant them being feats rather than just base abilities.

The feat does a lot more than just add range. Ask a fighter player if they'd take a feat that lets them have one weapon and change it any time they want (no action needed) between ranged 100' volley, ranged 50' propulsive, ranged 20' thrown, damage types B, P, or S, and give it any one of agile, backswing, forceful, reach, or sweep, they're probably going to say heck yeah, that's a good feat.

The fighter argument doesn't work when they are +2 better at hitting and than +4 better for 2 levels before Kineticist gets to expert and feats are fighters class abilities and they do give a lot and minus switching between melee and ranged they can do all that stuff for one action and some gold with a shifting rune.


Pathfinder Roleplaying Game Superscriber

As the title states.

I am just now getting around to using some Kineticists in my game and I noticed the low range of some of the elements blast.

It seems a bit weird to me to have a bit of a feat tax to shoot more than 30ft as say a Metal/Water/Wood Kineticist without having to form a blast into a bow. I guess the fluff is free and it doesn't have to look like a bow and the feat doesn't change the hands needed but I feel like something like the 1E extended range by spending an extra action built into blast and maybe at 9th Doubling the default range would be nice.

But in a game like kingmaker that I am running random encounters can be in bigger open areas so 30ft can be a bit limiting.

Maybe I am just taking umberag with the name "Weapon" infusion because that feels more like the 1e kinetic blade and whip form infusions. Either way let me know if I am missing something or if Weapon Infusion is the only option.


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Pathfinder Roleplaying Game Superscriber
AFigureOfBlue wrote:
Noven wrote:
It really is a pain in the butt, because you can assume that much of the setting is restricted material: vesk, Barathu, Basatha, Lashunta, Pahtra, Shirren, Skittermander, Ysoki, Borai, and Prismeni. All from the playtest book, only two of them have "open" names: Android and Human.

I'm not entirely certain that all of those are necessarily 'closed' names. E.g., from D&D, the name "sahuagin" was OGC despite having been a (to my knowledge) entirely made up term. I think proper names are for the most part clearly not open, but things like race names and such (unless they themselves include a proper noun) seem like they fall into a more unclear area; I certainly have in the past been under the assumption that such were generally considered OGC, but it's admittedly been years since I studied the text of the OGL and Paizo's OGC and product identity statements in any detail.

Regardless, it would be great if Paizo could provide clarity one way or the other on this for the folks who these changes potentially affect.

Bad example as that is literally one of the Proper Creature names that needed to be removed from the remaster and replaced in Monster Core and are now called Sedacthy.


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Pathfinder Roleplaying Game Superscriber

I did something similar with my group where Jhod and Tristian came to the group when they came back from Jamandi's after killing the Stag Lord saying that they couldn't start construction because of the Zombies. So the party had to fight off the zombies in waves while Tristian and Jhod preformed a sanctify ritual.

I put a low-grade cold-iron Dagger on one of the zombies I played off as the leader that couldn't die while there were other zombies alive and she could spawn 1d4 new zombies for three actions.

Was a fun fight the party liked it.


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Pathfinder Roleplaying Game Superscriber

I was originally confident that paizo would be able to handle this and do right by the community but after so many voices from the creators who are affected by this decision and how bad the OGL disaster was I don't have that faith anymore.

The Dyslexic Character Sheet patreon blog a product that I have used longer than I can remember a product that is now currently dead in the water with no word from Paizo is definitely a straw approaching the breaking of the camels back for me as far as the future of Pathfinder and Paizo's products are concerned.

I know the team is spent from GEN Con but this is something that needs to be addressed sooner rather than later imo.

I want to give Paizo the benefit of the doubt but over the past few years every company that I thought was good and beyond reproach has let me down so that faith to give that benefit is running increasingly short.


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Pathfinder Roleplaying Game Superscriber

Weren't Golorian humans, apes magically advanced by the Algolthul magic to fight the serpent folk? While it is hinted an possible halflings share ancestry from them but the other humanoids don't seem to share such a connection.


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Pathfinder Roleplaying Game Superscriber

I would have preferred SoM first but I guess the whole first quarter of the book about the schools of magic needs to be completely excised in some way so more work is required there than for G&G


Pathfinder Roleplaying Game Superscriber

Yah I agree was just pointing out a similar situation.

I did make the party have to repair it which took a few attempts with two pc's working together. But it certainly isn't unbalanced the party found it at 4th and are currently 5th so all the martials already have +1 striking and potency weapons.


Pathfinder Roleplaying Game Superscriber

The lonely Barrow has a similar situation with The Lonely Warriors +1 Cold Iron Flaming bastard sword. 555 GP 8th level item from a dungeon designed for a 3rd level party.


Pathfinder Roleplaying Game Superscriber
Trip.H wrote:
Nicolas Paradise wrote:
Got my Sub pdf and reading through and one issue that carries forward from before unless I am missing something is that there is no in class way to get more than 2 familiar abilities without taking an archetype like familiar master or Sorcerer. This kinda feels really bad given they added the homunculus specific familiar which is clearly designed for the alchemist who has no in class way to get to the required 6 abilities.

holy s$%& 6?

Even with the bonus mandatory Construct, Enhanced Familiar would only get you to 5.

That's wild that they actually picked 6, and makes the decision to force all alch familiars into being constructs completely alien and insane.

The construct is a bonus it doesn't count against your familiar abilities.

Yup 6 required in exchange you get;
Granted Abilities construct, darkvision, manual dexterity, poison reservoir and than your choice of either item delivery or valet

And a Unique ability to have a 1500 ft. Telepathic link with both sides having full access to eachothers knowledge (not sure how usefull this is without an extra ability free to give it speech so that it can relay information for you not only to you.). There are some other things too just don't if I am allowed to share the full text before release.


Pathfinder Roleplaying Game Superscriber

Got my Sub pdf and reading through and one issue that carries forward from before unless I am missing something is that there is no in class way to get more than 2 familiar abilities without taking an archetype like familiar master or Sorcerer. This kinda feels really bad given they added the homunculus specific familiar which is clearly designed for the alchemist who has no in class way to get to the required 6 abilities.


Pathfinder Roleplaying Game Superscriber

I have always pictured it like Tasselhoff's Hoopak where the sling is more of a big pouch and not very deep so like Graystone said it works more like a lacrosse stick. Which I think that design did exist as a hunting weapon before the sport.


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Pathfinder Roleplaying Game Superscriber

Looks more like a Painhalberd than a Painglaive.

I like that the first temple of Zon-Shelyn still servers coffee.


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Pathfinder Roleplaying Game Superscriber

I am not familiar enough with Kineticist off the top of my head but these spells seem pretty close to standard blasts for the elements so I think it is fair to just leave them as is and allow the sisters to work with caster PC's to devlop a method with them to learn the elemental magic in a way that makes sense to that caster.


Pathfinder Roleplaying Game Superscriber

Companion Guide pg. 98

Influence 6: The tiefling becomes helpful toward the PCs, and she’ll share a special spell she developed with the PCs. She shares aqueous blast if the PCs are speaking with Kalikke and scorching blast if they are speaking with Kanerah.

Companion Guide pg. 99

Kalikke and Kanerah each know one of the following rare spells (aqueous blast for Kalikke, and scorching blast for Kanerah).

Aqueous Blast
AQUEOUS BLAST RARE EVOCATION WATER
SPELL 1
Traditions arcane, occult, primal
Cast [one-action] somatic
Duration until the end of your turn You evoke a mass of water into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this water by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 bludgeoning damage. On a critical hit, the blast knocks the target prone.
Heightened (+1) The damage increases by 1d8.

Scorching Blast
SCORCHING BLAST RARE EVOCATION FIRE
SPELL 1
Traditions arcane, occult, primal
Cast [one-action] somatic
Duration until the end of your turn You evoke a mass of fire into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this fire by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 fire damage. On a critical hit, the target takes 1d6 persistent fire damage.
Heightened (+1) The base damage increases by 1d8 and the persistent fire damage on a critical hit increases by 2.


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Pathfinder Roleplaying Game Superscriber

I would like the Djinikin to get the Nephilim treatment and consolidate all their options into one place.

I would like to see any options like the Aasimar and Tiefling options that are still stuck in OGL books be put in an additional options section for Nephilim to clean up the needing to go to multiple sources for all the options for one ancestry.

Not likely to happen since they will likely be in SF2E but I would like to see Kasatha added in and have Androids moved forward into an ORC book.

Anandi getting a bit if a cleanup to be more inline with their bestiary stat block from level 1 would be nice.

Would be cool if the other Planetouched were given a place or added as additional options and heritages for Nephilim.


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Pathfinder Roleplaying Game Superscriber

The precision ranger in my game out damages everyone including the fighter because he doesn't have to close melee. I think Rangers are incredibly potent and consistent. However they are very boring and rotation dependent.

Like every fight starts, Gravity Weapon > Hunt Prey > Hunted Shot
Every following round is Hunt Prey(if initial Prey is dead) > Hunted Shot > Command Animal Companion or move if needed. Repeat until there are no more enemies.


Pathfinder Roleplaying Game Superscriber
exequiel759 wrote:
specially when one of them is in the cover of the new books.

Runelord Spoiler:
A dead one.

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Pathfinder Roleplaying Game Superscriber

I for one am for a PC 3. Magus, Summoner and Psychic at the least need to be freshened up and made more consistent with the Remaster designe philosophy and have all their annoying little issues(that are easily fixable by GMs) that see a thread on here and reddit weekly be given a attention. Also just having these classes in an ORC book and a non-legacy content page on AoN would be nice.


Pathfinder Roleplaying Game Superscriber

I agree that Simple vs Martial is an outdated legacy concept. The concept that Simple weapons are supposed to be weapons that anyone would pick up and swing in a war or fight without training in reality applies to any weapon except for whips, flails and anything that has a chain or pivot. I definitely think in a future edition or remaster/unchained I think that martial classes abilities and proficiencies should be what seperates weapon users from incidental users. At this point as it is since the remaster only the pure casters don't have martial proficiency anymore since both Rogues and Bards got boosted to martial and Warpriest got their Martial boosted to scale the same as their Simple. So at thus point the it seems like the only reason for Simple to exists is to bar non-martials from getting access to d8+ 1 action damage options.

I don't know that it is a good idea as I am not a game designer but I think in the future weapons should look something like this.

Simple Trained proficiency
One handed d4 damage
Two handed d6 damage
Martial Trained proficiency
One hand d6
Two handed d8
Simple expert proficiency
One handed d6
Two handed d8
Martial Expert proficiency
Onehanded d8
Two handed d10

Then make the difference between weapons mostly traits and also more traits unlock with higher proficiency


Pathfinder Roleplaying Game Superscriber

Been a few weeks since my last session when I posted this. New session next week. I really like this thank you!

It will really fit in with both the character that it is being built for and also might fit some companions depending on how the party goes with them like Ekundayo.


Pathfinder Roleplaying Game Superscriber

I can't wait for Starfinder 2E so we can get some tecno-fantasy mixed into Pathfinder but I still wonder how that tech would work in the context of Numeria where the tech is supposed to be old and dangerous.

What would a 2E version of Timeworn look like? I think something along the lines of how wands and staves work would be neat. The tech has charges from Silverdisks but each time you try to recharge it with a Silverdisk to get more charges you roll a flat check with a failure giving the item the broken condition. But to make it totally not suck timeworn resets every day with daily prep so you get to use your tech daily assuming you have silverdisks at daily prep but can't take over Avistan with a ray gun because you will run out of shots in your first battle. Add an archetype and some skill feats to give you bonus and different ways to use tech ect.


Pathfinder Roleplaying Game Superscriber

I am trying to engage one of my players who is shy about RP and doing anything but rolling to hit and damage die by giving him some specific campaign hooks and ties to his backstory.

The way I plan to do this is to have an NPC priest of Erastil introduce the concept of a Pantheon to the player that Consists of Erastil, Desna and Calistria. The player has Desna as his deity and a conflict with Lamashtu in his backstory and the Campaign is Kingmaker which has plenty of hooks for being against Lamashtu.

I have worked out the details of the edicts and anathema ect but I just can't come up with a cool name for the group.

The focus of the Pantheon is protecting civilization from monsters and avenging those who were dramatically harmed by monsters attacking towns ect.

All things that rangers, monster hunters and haters of Lamashtu and cults that prey on small towns.

I could go corny and just call it the Avengers but I feel like it should have a name that ties the three deities together.

The Midnight Hunt?
The moon stung arrows?

Suggestions?


Pathfinder Roleplaying Game Superscriber
Dragonchess Player wrote:

A school that focuses on changing, manipulating, and strengthening/weakening non-living/manufactured objects the way the School of Protean Form does for living forms/bodies could be interesting. Maybe moving in a similar direction as the alchemist, inventor, and the old 3.x artificer (but better balanced and different implementation).

The School of Clockwork perhaps, to tie it to the Azlanti tradition of constructs...

A tradition like this based off the Golemworks in Magnimar as the school would be cool.

I would also really like a conjuring school with a School focus spell that gets extra options as it heightens like giving a summon an extra action, sustaining multiple minions(maybe even with a lingering composition type effect with a skill check to not have to sustain for 1 or more rounds)

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