Sanvil Trett

Nicolas Paradise's page

Pathfinder Roleplaying Game Superscriber. Organized Play Member. 558 posts (1,707 including aliases). 1 review. 1 list. 1 wishlist. 1 Organized Play character. 6 aliases.


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Pathfinder Roleplaying Game Superscriber

On Pg. 21-22 of the Companion Guide level 6 Ekundayo has an extra skill increase to either Hunting lore or Survival and is missing a trained skill from his 5th level Intelligence boost.

I suggest the missing skill be medicine(especially since he doesn't have any warden spells to heal Dog with) and the skill increases go to hunting lore unless your party needs the survival skill user. But for subsisting or tracking animals Ekun should likely use hunting lore at a lower DC compared to survival.


Pathfinder Roleplaying Game Superscriber

So I after several playthroughs of the CRPG I have grown to really like Ekun so naturally I want to have him as a companion option in my game.

But I realized his build and backstory and not being talkative are very very close to one of the PC's.

The PC in question is a Longbow precision Ranger with an animal companion and Hunted Shot. His village was infiltrated by a cult of Lamashtu forcing his mother to flee with him but ultimately she died and he was raised by a wandering hunter. So the whole lost loved ones, hates a particular group (Lamashtu cultists to Ekun's trolls) swears vengeance but is socially regressed ect.

The backstory is easy to work around but I don't think the group will ever bring Ekun on adventures if he is a carbon copy of Balin(the party ranger)

My initial idea is to switch him to melee. With the woodworking and giant fighting angle I was thinking bo staff as it has trip and reach so Ekun could really take advantage against trolls/giants and depending on how he develops maybe switch to a more stabby weapon once they are on the ground.

Anyone have any experience with a build like this for ranger? Precision seems less fit for it. Maybe outwit?


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Pathfinder Roleplaying Game Superscriber

I am glad the playtest adventures will have full narratives.

I like the meta plot of Doomsday Dawn from the PF2E playtest but the time and kevel gaps between the parts and the infamous endless undead waves battle ruined the fun. I think it is possible to stress test a system without scenarios like this especially when there is already such a huge difference in GM styles in the community that some of the stress will appear intuitively.


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Pathfinder Roleplaying Game Superscriber

The Sandpoint Splatbook has a lot of this.


Pathfinder Roleplaying Game Superscriber

Many of the devs present on Discord and Twitter/X and Reddit. There are a few who are activeish here.

It would be nice if there were a Paizo People section of the site that lists all Staff who opt-in and List the socials they are willing to Share.

James Jacobs has said for instance that he prefers not to be known online so his only Public accounts are here on the forums and reddit.

Jason Bulmahn on the flip side doesn't post much here but is active on Twitter and has a Gaming Twitch channel.


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Pathfinder Roleplaying Game Superscriber

I am a bit peeved about them getting Master in spells. During the Magus playtest it was a huge deal for the Magus to be Master/Master in attacks and spells without them losing out on versatility. I hope that with errata or a Remastered Advanced Player Core that Magus and summoner get a bit of a tune up to reflect this.


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Pathfinder Roleplaying Game Superscriber
Cori Marie wrote:
They've already confirmed that we will have Thassilonian Sin schools. And that they were actually one of the inspirations for the change as a whole.

This isn't quite what was said. Yes it was part of the inspiration of the new schools. They haven't confirmed that we are going to get them just that they would make them if they became needed.

James Jacobs wrote:
When the time is right, we'll produce remastered information from a rules AND lore perspective for runelords, both the PC option and the in-world villains. That time is not in any of the Player Core or GM Core books, and is thus not going to be a "day 1" update. We'll get there eventually, but in the meantime, if you build a runelord using the pre-remastered rules, they'll still play fine side by side in your home game with any remastered content. It's still 2nd Edition Pathfinder. (That said, if you want your runelord PC to prepare remastered spells, you as the player and your GM will have to make some judgement calls as to what spells are in what schools in the short term.)

Not to harp on Paizo but they have said they would get to many things over the years eventually that we are still waiting on.

I am hopeful but I also won't cross my fingers.


Pathfinder Roleplaying Game Superscriber

Homebrew?

The hexploration rules are in the GMG the Army and kingdom rules from Kingmaker were put on AoN


Pathfinder Roleplaying Game Superscriber

My only criticism is that Aldori's aren't born. It is a name you take when you swear the Aldori Swordpact.


Pathfinder Roleplaying Game Superscriber

I belive at Paizo con they either mentioned or responded to a comment about the remastered spell schools and the runelord archetype. They are aware it and other archetypes will break and they want to fix them.

I think just adding new Cirriculum for each Sin/Virtue and giving a new or cleric focus spell for the Cirriculum would work quite elegantly and most of their feats could just be wizard feats with maybe 1st or 2nd level prerequisite feat. With spells not having school traits anymore I don't know how prohibited schools would even work. I am intrested to see what the new Runelord lore will be maybe the old lore will stay and exist as is and New Rune/Sin mages work differently as a result of the events in Return of the Runelords and any new mages taught or inspired by Sorshen, Belmirus (and Maybe Xandergul) use new principals instead of the 10k+ year old archaic ones.


Pathfinder Roleplaying Game Superscriber

While normally I am not a fan of things that limit a player greatly the forbidden schools (until any upcoming retcons) are a big lore piece of the Runelords and Sin/Rune magic. Also the trade off is a 5th slot. While I don't think not having two prohibited schools would be op it is against the spirit of the arctype and there are some other fun things in there like Combining a staff and a polearm so although not the best you get a bit of a gish in there.


Pathfinder Roleplaying Game Superscriber

Owlbear is only a level 4 creature my level 5 party in Kingmaker that I am running are very likely going to Tame Beaky and make him them a pet. They won't really be good for combat for more than a level or 2 but that is fine. It can just be a friend that lives in the woods outside of town.


Pathfinder Roleplaying Game Superscriber

Tame Animal

Once Tamed you can teach it things to do with Train Animal and than you would be able to use Command an Animal to get it to preform actions.


Pathfinder Roleplaying Game Superscriber

Three players is kind of the minimum sweet spot where you can easily drop 10-20xp from the encounter and not be too easy or hard and get good party ability spread imo.


Pathfinder Roleplaying Game Superscriber

Would the school slot be more acceptable if it auto heightened maybe with a 3rd level class ability similar to Signature spell?


Pathfinder Roleplaying Game Superscriber

The rest of the party is mostly ranged except for the Liberator champion using a reach weapon.

-Precision Ranger using Longbow
Nymph Sorcerer who will use ranged spells or cantrips
-Evocation Wizard
-Maestro Bard who usually inspires and than either tk projectiles or shortbow strikes depending on the ammount of actions left.
-Liberator Champion of Shelyn with a glaive archetyped into mauler for knockdown.
-Than finally my fiancée as the Wild Order Druid. Who will usually use a first turn to use a sloted damage spell or electric arc and use her 3rd action to demoralize.
-There is also usually an npc companion as we are playing Kingmaker

Yes I adjust encounters up for the larger party.

The problem as Eoran guessed is that a turn using Wildshape if she isn't already in melee is a turn wasted when she can just cast a spell and demoralize instead of effectively only striding for the turn. A true melee can usually stride and strike if not stride twice or strike twice, where as To shape and strike she has to already be in melee or waste a turn shaping and moving and than letting the enimies have a whole round on her before she can do anything back.

She has even started using spells that require being closer to the enemies like fungal infections and animal allies and with her higher perception she is usually first in the round but by the next round the first line of enemies she hit with those spells get taken out by the rest of the party before she can follow up with Wildshape putting her back at square one of either needing to approach for a whole trun or just use a ranged cantrip and demoralize instead.

Since gaining the full animal form wild shape at 3rd(Which really for the class fantasy should have a battle form at 1st not just pest form) she has used it once after spending the whole combat moving in and her strike got the kill so her whole comabt was 3 rounds of closing the gap to get one strike.


Pathfinder Roleplaying Game Superscriber
dangadget69 wrote:
Apologies if I'm missing something obvious, but assuming you're within range at the beginning of the round, what's to stop you from using Wildshape and then striking?

That is almost never the case since her slotted spells(and cantrips) do damage from 30+ feet away. What is the incentive to approach melee before having the armor and hp from wildshape?


Pathfinder Roleplaying Game Superscriber

The problem right now with it being an arrow in the kit is it feels like an arrow that will never be used because even after running out of slotted spells, electric arc is a better use of two actions actually doing damage than spending two actions and than having to wait a turn to actually do anything with their form.

The Barbarian argument doesn't fit the fantasy. She literally wants to be an animal not juts have its attacks on her Humanoid form otherwise she would just be using wild morph.


Pathfinder Roleplaying Game Superscriber

Currently level 5 and she has only used wild shape once.


Pathfinder Roleplaying Game Superscriber

In a game I have been running a player(my fiancée) Has been playing a wild order druid because her character fantasy was to turn into a bear or other big beast and eat faces.

But in actual play it almost always seems more effective for her to use a sloted spell and electric arc than it is to spend two actions to transform and than not be able to move or attack until the next turn.

Even in severe or higher encounters the fights don't seem to last long enough for the action economy of wild shape to be worth it.

I am even thinking of homebrewing to allwo the Wildshape activity to allow the druid to either stride or strike once as part of the action or just straight make it a one action spell since it already has focus as a limiter.

So could anyone provide me with their play experience of Wild order and how they have fun with it.


Pathfinder Roleplaying Game Superscriber

So I have some questions as I only skimmed a few pages of the first thread and only just today listened to the VOD of the paizocon panel while working in a machine shop.

As of now in Canon do Drow still exist(potentially under a new name due to ogl) or is this a true retcon and they never existed?

Regardless of the answer to the above how does that affect Second Darkness.

Similarly how does this affect Celwynvian and the entire history of the eleves post Earthfall since the elves have been battling the drow in Celwynvian since their return. Were they instead battling Serpertfolk?

As for what I will do with Drow myself? I have never used them in my pathfinder games but I have had 3 Drow PC's over the years. If those pc's ever get an encore I would just pretend they are odd one-off elves depending on what their actual canon staus is.


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Pathfinder Roleplaying Game Superscriber

Well I was gonna say this is cool but not usable for me as I didn't plan to get into 3D printing anytime soon because of all my other hobbies.

Than my Dad told me to check to make sure the Amazon early birthday present he sent arrived ok and opened up a new Ender-3 Neo so it looks like I am diving into 3D printed tabletop.


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Pathfinder Roleplaying Game Superscriber

Bring on Numeria please


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Pathfinder Roleplaying Game Superscriber
Perpdepog wrote:

Doesn't that sort of invalidate the magus' and summoner's whole wave casting dynamic? I mean, if the warpriest can have full martial proficiency as well, as well as their spells.

I'm real curious to see if something else on the class chassis had to give for that, or if Paizo has decided that balance point isn't as big a concern as we previously thought, or wha.

Spellstike and Act together are really big pieces that make the Magus and summoner a cut above while using their master master proficiency that warrent their wave casting. Warpriest doesn't have an equivalent feature that warrents losing primary casting.


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Pathfinder Roleplaying Game Superscriber

Yah giving alchemist master in bombs if bomber and master with mutagen based weapons if mutagenist or master with attacks from alchemical items in general.


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Pathfinder Roleplaying Game Superscriber

I did not think this is lore that James Jacobs would relent on I am all for it. I also hope it opens up a few more halves Dwarf specifically.


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Pathfinder Roleplaying Game Superscriber

Those two Warpriest fixes have been more or less my hombrew since release.


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Pathfinder Roleplaying Game Superscriber

I personally like Cackle and was sad when it was removed during the playtest and the class suffered for it. I like the flavor of the witch invoking the power of their patron causing uncontrollable laughter, and the laughter itself can easily be flavored depending on the patron. Is it painful coughing laughter like when you laughed too long, is it joyous happy laughter like Santa, or maniacal insane laughter or child like giggles?


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Pathfinder Roleplaying Game Superscriber

I am probably too hopeful that the Alchemist and Warpriest will see significant changes here. Otherwise this sounds good.


Pathfinder Roleplaying Game Superscriber

I am running a 5 person party and I let them bring 1 companion around at all times, under the agreement that the companion gets a split of coin and that encounters get the 6 person adjustment. So far my party has been rotating through the companions, although I think they will likely start to favor Valerie or Tristian for tanking and or healing.


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Pathfinder Roleplaying Game Superscriber

Tanuki! Updates on Ameiko! I AM HYPE!


Pathfinder Roleplaying Game Superscriber
The-Magic-Sword wrote:
Nicolas Paradise wrote:

While we will have to wait for the final rules, the Gardens of wonder seem like they might not be that useful. If the items only last the day and the garden is stationary than the items are effectively useless on any quest or adventure that takes place more than a few hours from the garden.

Think of Kingmaker where players more than most campaigns have a permanent base where they can set one if these up. However even crossing one hex can put you a day away, so if you don't use the consumables right away they are wasted. A 12th level caster with teleport can offset this a bit but that means that caster is always using a slot for tp.

Lots to think about here.

I'm actually already considering the possibility of changing the day rule to a "They last out a voyage" house rule for my west marches for this reason.

They'd certainly be useful in Abomination Vaults though, it might also be possible to move them around, so if you can reestablish a home base for the next 'adventure' that's another possibility.

That is fair. I suppose my immediate concern is Kingmaker because I am running and in person and a PbP of it and pretty much everything you do in kingmaker is a several day exploration away from base.


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Pathfinder Roleplaying Game Superscriber

While we will have to wait for the final rules, the Gardens of wonder seem like they might not be that useful. If the items only last the day and the garden is stationary than the items are effectively useless on any quest or adventure that takes place more than a few hours from the garden.

Think of Kingmaker where players more than most campaigns have a permanent base where they can set one if these up. However even crossing one hex can put you a day away, so if you don't use the consumables right away they are wasted. A 12th level caster with teleport can offset this a bit but that means that caster is always using a slot for tp.

Lots to think about here.


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Pathfinder Roleplaying Game Superscriber

Can we get a preview of one or two cards? I would love to see what the patterned back looks like.


Pathfinder Roleplaying Game Superscriber
Wonky Chewbacca wrote:
Meanwhile, the teen rebel psychic worshipper of Nocticula thinks Jaethal is "just misunderstood", so I anticipate hilarity in that direction, assuming I can ever pick a multiclass stand-in for inquisitor that feels right.

My fiancée in the game I am running is playing a CG Druid who has decided that Jaethal will be her Goth GF(now nicknamed Jaethiccc). One of the other players has played the first chapter of the Owlcat CRPG and know about Jaethal is is just looking on with wonder and fear.

On the note of building Jaethal I went with the Rare revenent background which gives negative healing. Than went ancient elf for heritage so she gets a free cleric dedication and than used NE Champion of Urgathoa for her class. Until we get an official Inquisitor this fits well. Also I think with dedication from players she could be redeemed into a follower of Pharasma like in the CRPG(This could work really well in your game since Nocticula was a CE Demon Lord who redeemed into a CN full Goddess).


Pathfinder Roleplaying Game Superscriber
gmflash wrote:
The thing that is currently is a sticking point is the cooking rules. It's session 5 and they already have over 200 basic ingredients. The bottleneck is rations and special ingredients since each meal requires rations in addition to these ingredients and right now you get orders of magnitude more basic ingredients compared to special ingredients. So in addition to using hunt and gather I've allowed them to use the Subsist activity to get rations (one of the characters took the Forager feat to effectively negate any penalty from 8 hours of exploring).

Are you tracking and spending the ingredients right? A success in the Rostland hinterlands for example gives 15 ingredients.

A basic meal for a party of 4 requires 8 ingredients and 4 rations OR provisions. So unless multiple PC's are Hunting and Gathering or they are getting lots of crit successes they shouldn't have a huge surplus. Also are you considering bulk? A ration has a bulk of L as does a rare ingredient. Normal ingredients don't have a listed bulk but L is probably fair. Does your party have the ability to lug around 20 bulk of ingredients. Also depending on how realistic you want to be the ingredients won't last forever.

Also if multiple pc's are doing the same activity you shouldn't have them each get a result it should be one doing the roll and the others assisting to grant a bonus. Imo anyway.


Pathfinder Roleplaying Game Superscriber
KyleS wrote:
I just started putting a game together and came across one of the NPC's, Ioseph Sellemius who's listed as an male human Aristocrat 5. That's not in the book, or anything else, but reading the little I have about him, I went with the Advisor from the Game Mastery Guide. Same CR of 5, so I really don't think that it's a massive change. You might want to think about potentially looking at other options for some roles listed in the book that aren't actually found.

Ioseph never appears in any capacity where his stats matter unless you add it. There are plenty of named npcs in this and ither AP's where they just give a Name, Ancestry level and Class/Profession. This is just for world building mostly. If you did want to put them in an encounter than that would guve you enough info to fudge it or use a different close statblock.

Ioseph only appears in chapter one to make a speech and than never again. In the final parts of the game there is a monster who can pretend to be him but still doesn't use his stats.

If the AP doesn't give a book and page number for the stats of a monster or npc then they aren't needed.


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Pathfinder Roleplaying Game Superscriber

In the RL section of the map the random encounter table has hunters and suggests that they are likely neutral friendly npcs who can give rumors. But could be poachers who attack the party instead of being caught.

My question is tho. How could someone tell whonis a hunter and who is a poacher. The Rostlan Hinterlands isn't officially part of Brevoy so who would they be poaching from?


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Pathfinder Roleplaying Game Superscriber

I didn’t get the time to dive into this playtest. But I would love is burn returned as a class arctype the dark elemetalist from 1e might be a good place to fit that. Build burn off of the oracle curse system where as you spend burn you get some negative effect and some positive effect.

Also Please please please please fit lightning/electricity into air someplace. Charged Water was my favorite composite blast from 1e and I don't think the class will feel like a Kineticist without it in 2e.


Pathfinder Roleplaying Game Superscriber
Odentin wrote:

Status is "Complete," there's a tracking number (though it doesn't seem to register on UPS' website, yet).

I'm just trying to make sure I'm not getting my hopes up.

Not that it matters all that much. My group is new to 2e and we need to get through Fall of Plaguestone before we start setting up for Kingmaker, but still...

Strange. The tacking link won't update it is a long standing issue.

At this point the only way to get more info would be to email customer.service@paizo.com .

My best guess is that there are so many pre-orders that they are preparing and processing them now but not actually shipping until the appropriate time to make sure everyone gets their orders near launch.


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Pathfinder Roleplaying Game Superscriber

So I mostly like the way James incorporated all the Owlcat Companions without changing his own vision for the campaign while at the same time adding loads of additional quests ect. However one that falls short in my opinion is Tristian. Yes the kingdom of the cleansed questline is awesome however I feel it loses a lot without the context of his Owlcat story and that while dealing with the cleansed he is actively seeking redemption for helping Nyrissa.

I feel like there is a way we can incorporate the better parts of that story(definitely NOT the Bald Hilltop curse, that story and questline sucks sorry Owlcat) without breaking the story as James intended and without Spoiling Nyrissa if we as a gm don't want to.

My initial ideas for this change are as follows:

  • Tristian is a fallen Diva previously in service to Sarenrae who tried to stop Nyrissa on his own believing he was as/more powerful than her.
  • Upon being defeated by Nyrissa, Tristian is fooled by her into believing that if he doesn't help her he can never return to being a Diva, not realizing it was she who cursed him NOT Sarenrae.
  • While truly a good and helpful person, Tristan will do what he can to cause the PC's to either fail(So Irovetti can succeed) OR make sure the PC's face many great threats and grow so they can Succeed and be claimed by Nyrissa can claim them for the apology.
  • When Varnhold Vanishes, Tristian insists on coming with the party to the ends that it is a humanitarian crisis that as a follower of Sarenrae he can not ignore, secretly he has been informed by Nyrissa of Vordakai's involvement. Either Nyrissa or Tristian(from when he was a diva) know of the Oculus of Abaddon and he seeks to use it against Nyrissa or to seek redemption from Sarenrae.
  • Which happens is entirely up to PC interactions and influence with him. If the PC's convince him to destroy the Oculus than he manages to contact Sarenrae and learn that it was not she who cursed him(which is why he never lost his cleric powers) but she will not restore him as he needs to seek redemption for believing She would curse him so. Seeking redemption by stopping the Kingdom of the cleansed or dealing with Nyrissa or leading the PC's toward Nyrissa(which he can't do as Nyrissa's curse prevents him from naming or speaking about the the one who placed it upon him).
  • If Tristian succeeds in taking the Oculus and isn't convinced to destroy it he tries to use it personally as a weapon against Nyrissa, the PC's or Irovetti whichever he thinks at the time will help him succeed in becoming a Diva again.
  • If this latter option happens Sarenrae does forsake him and he loses his cleric powers, but the oculus replaces them with similar evil powers. He can still be redeemed in this case but if redeemed Sarenrae will restore him to his Divahood and return his cleric powers but he will be permanently blinded after the removal(and destruction) of the Oculus. At the GM's digression this may also remove Nyrissa's curse preventing him from revealing her.
  • If the PC's instead claim the Oculus and immediately destroy it Tristian is upset but relived that the temptation is removed and remains a companion but he won't/can't be restored to being a diva until he realizes it wasn't Sarenrae who cursed him which may be hard or impossible without him breaking or bypassing Nyrissa's curse of servitude first.
  • If the PC's instead claim the Oculus and decide to use or keep it Tristian leaves the party as a companion and either finds redemption on his own, or Joins Nyrissa at the house at the edge of time as her ally when the PC's eventually get there. Depending upon how the PC's deal with her and if he survives the encounter he may at that point potentially be redeemed as a Diva and rejoin the party as a Companion against the Lantern King.

There is a lot to go over here and I am typing this long after I should be asleep so it might not all make sense but what are any of your thoughts or ideas on this. I just personally feel Tristian is much more compelling as a fallen Diva involved with the main plot than as an amnesiac Aasimar who helps against some cultists. I do however understand why James didn't weave him into the plot since he is a companion and the companion guide is strictly optional content that not everyone may want or have for their game. That said before mentioning that it greatly alters Nyrissa's involvement in the story in a way that brings her to the forefront of what is meant to be a sandbox campaign. Having her meddle constantly with all of Tristian's owlcat shenanigan like the Mist, fooling Johd, helping spread the bloom, opening the bald hilltop curse, working with the defaced sisters to gain the oculus ect. all force Nyrissa and thus the campaign to finding and dealing with her and putting the PC's ability to engage in a sandbox at ends with constant threats of their kingdoms imminent doom. I am trailing on.

tldr: Should Tristan have more of his Owlcat story and if so what are your ideas?


Pathfinder Roleplaying Game Superscriber

What does the order status say on paizo.com? If it says Pending it most certainly has not shipped and the email you received is the pre-shipping email that usually means your account has been charged for the order and it is being prepared for shipping. However they usually don't actually ship until a little under two weeks before release date.

I could be wrong but I wouldn't bet on seeing it before the 20th-24th at the earliest. Also while I wouldn't be mad, the crowdfund backers may be a bit annoyed at people getting retail orders so soon when all the backers(I am a backer, mine arrived last friday the 23rd) haven't received their stuff yet (mostly non-US backers).


Pathfinder Roleplaying Game Superscriber
Weunty wrote:

Quick question about the feast at the beginning, I am not very familiar with the influence system and I just want to be sure about this. The points the Pcs are earning, is it cumulative per npc per character or as a group?

If I impress amiri with a normal success I get 1 point, then if another character impress amiri also are we at 2 points as a group or we are both at 1 individually? As a group it is not too difficult to receive some gift from 1 or 2 NPC but alone it is quite a hard task to achieve.

Thanks!
An excited Dm to finally run Kingmaker!:)

Definitely cumulative to the group not per player. The whole point of the influence system is to have the whole party play in social encounters instead of just the character with max Cha and Diplomacy.

With 6 rounds and 4 players(average) that is 24 rolls vs 7 npcs. With average DC's being close to 15 so players have at best a 50% chance that a roll gets them a point of influence and that is ignoring discovery. If it were per player you could be tracking up to 28 seperate pools of points it would be very unlikely in that case to get more than 1 or 2 points on even 2 or 3 npcs.


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Pathfinder Roleplaying Game Superscriber

Abadar definitely fits. In the Owlcat crpg there is actually an early offer from an npc Cleric of Abadar who wants to loan you a ton of resources in exchange for making Abadar the patron deity of your Barony.


Pathfinder Roleplaying Game Superscriber

In the influence subsystem is information gained through the discovery action strictly personal or can the player share that information with the party before the next round?

The rules don't seem to imply either way so it could go either way. If it can be shared it can certainly lead to teamwork to better influence npcs and optimize actions. Maybe even trivializing an influence encounter by stacking discoveries to learn multiple things about an npc at once and than have the best party member influence them the next round and have the remaining party members gang up to discover on the next npc, repeating until the end of the encounter maximizing results.

If the information can't be shared players really need to laser focus on npcs that they are sure they can influence as to not waste rounds.

I think I am in favor of it being sharable but at a table with powergamers maybe not allowing it.

As written I don't see a clear RAW or RAI so this is more of an opinion thread.


Pathfinder Roleplaying Game Superscriber

The primer on Brevoy in volume 1 of 6 of the 1E ap has a declaration that on the 21st of Kuthona(December) 4699 that 6 months have passed since the Vanishing. The first paragraph of the chaper that follows says that a decade has passed since than putting us at 4709 and the charter for the PC's is dated in both 1E and 2E the 24th of Calistril(February). So logically we can assume the in universe start date is on or after Calistril the 24th Oathday(Thursday) 4710AR. Otherwise 10 years 9 months and 3 days since the Vanishing which is the major political event that really sets the campaign in motion for Brevoy at least.


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Pathfinder Roleplaying Game Superscriber

A bit disappointed in the players guide. It provides no lore info for the campaign for players. All the mechanical info for running a kingdom is nice but does nothing to help a player decide what to play. The backgrounds are fine but without attached lore info a player likely doesn't know anything about Brevoy, Rostland, Issia, Restov or any of the nobel families. The 1E players guide is strictly better as a players guide in every way when it comes to helping one decide what kind of character to play and what the recent lore is that is relevant info for a player to know.


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Pathfinder Roleplaying Game Superscriber
shroudb wrote:
Ravingdork wrote:

A GM who won't allow Delay during Encounter Mode is breaking the rules of the game, which is bound to lead to understandable player upset.

Just wait for the sound of the shot before acting. No telepathy needed, you just need working ears (or in the case of quieter weapons like bows, eyes.)

A gout of blood from the enemy makes for a pretty clear signal that it's time to act.

It's the players who ask to break the rules to begin with though...

A gout of blood from the enemy is also a pretty clear signal for the enemy to act as well.

The enemy also has working eyes and ears. Reaction speed to that stimuli IS initiative to begin with.

There's bound to be concessions when we are already acting outside of the rules since going by RAW surprise rounds do not exist at all.

If the players take fault by my approach, then there's no issue, I can go RAW and have the enemies magically sensing that "something is up" the second initiative is rolled.

I don't see where you see breaking of raw.

If someone declares intent to use an action that causes initiative, initiative is rolled. Being in encounter mode doesn't give any super sense that something is wrong or that people should fight. All the enemies know is what their senses tell them. The party is presumably in on the plan and thus delaying until someone (hopefully the sniper) acts hostile is totally within the realm of raw for encounter mode and the delay action.


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Pathfinder Roleplaying Game Superscriber

The tldr of this is that if at any point someone wants to use actions that are only used in Encounter mode than initiative is rolled. This case would also be a good use of secret checks to avoid meta.

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