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Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha is happy to know that the door remain open for him to come back in front of the camera. He found as well the little adventures funny. For the rest he let the others with more social skills impress. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha isn't pleased to see out of combat people come back and strike. That's not fair. That's cheating in fact. So he fires towards the white one. So she can't do it again. Rotolaser, Tactical: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d8 ⇒ 8 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha find the yellow one up again. He strikes. Pulse Gauntlet, Thunderstrike:1d20 + 5 ⇒ (3) + 5 = 8 Damage:1d6 + 4 ⇒ (4) + 4 = 8 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha doesn't like to be striked. But he likes to strike himself. Pulse Gauntlet, Thunderstrike: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d6 + 4 ⇒ (6) + 4 = 10 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha moves forward and strikes his opponent. Pulse Gauntlet, Thunderstrike: 1d20 + 5 ⇒ (12) + 5 = 17 Damage:1d6 + 4 ⇒ (1) + 4 = 5 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha throws his grenade at the base of the door. Grenade, DC 5: 1d20 + 5 ⇒ (10) + 5 = 15 Shock Grenade, Mk 1:1d8 ⇒ 1 Then he steps back. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() Perception:1d20 + 5 ⇒ (5) + 5 = 10 The kasatha is glad to have a rest before the next one. I think I need to spend a resolve point. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha uses two other hands to fire his rifle. Rotolaser, Tactical: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d8 ⇒ 7 Then he moves on to make the line of sight to the android. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha isn't surprised to see the undead coming to him. He simply uses another hand to strike it. Pulse Gauntlet, Thunderstrike: 1d20 + 5 ⇒ (12) + 5 = 17 Damage:1d6 + 4 ⇒ (1) + 4 = 5 Then he takes a guarded step. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha moves forward to be in range and throws a bomb. Pay attention grenade! Throw, DC 5: 1d20 + 5 ⇒ (2) + 5 = 7 blue template on the map Shock Grenade, Mk 1: 1d8 ⇒ 5 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha moves forward, all his weapons in hands and fires on the direction of the green one. Rotolaser, Tactical:1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d8 ⇒ 7 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha gives his felicitations to the members of the party for the cooking's results. That's impressive. Once arrived in the back room behind the tv show scene he discovers the yoski. His first reaction is: How do you come in? What are your relations with the tv show? ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha guards the kitchen and is ready to act if somebody or something comes to close from it. Perception: 1d20 + 5 ⇒ (15) + 5 = 20 Perception: 1d20 + 5 ⇒ (7) + 5 = 12 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha invested in his guard mission continues to pay attention to everything happening around the kitchen. Perception: 1d20 + 5 ⇒ (13) + 5 = 18 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha continues his guarding mission. Perhaps he will receive a medal in the end. If nothing bad occurs. Perception:1d20 + 5 ⇒ (19) + 5 = 24 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha continues his guard's task. He alerts the group if he sees anybody else coming or whatever particular that occurs on their side of cooking. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha has all his weapon in hands (with four hands that's possible) and guards the kitchen's perimeter. So nobody can come to interfere. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha steps and fires himself as well towards the akata. Rotolaser rifle:1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 Damage.1d8 ⇒ 2 ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha observes the animals. Life science:1d20 + 0 ⇒ (20) + 0 = 20 Survival:1d20 + 1 ⇒ (8) + 1 = 9 He takes the grenades if nobody does. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() Seeing that Shoma has got a serum, he continues his run. Otherwise he would have bear him to the line. This line he has in front of him and where he goes. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() Reflex: 1d20 + 1 ⇒ (17) + 1 = 18 Then he jumps. Athletics:1d20 + 10 ⇒ (20) + 10 = 30 Athletics:1d20 + 10 ⇒ (17) + 10 = 27 I wait until Mec-01 is away from his plate to move. ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() Reflex: 1d20 + 1 ⇒ (19) + 1 = 20 So the kasatha avoids being engulfed by the ooze. He also shift 5 feet away from the ooze. Then delay until FlexNaught has played. Then he runs and jumps on a plate if the ooze is dead, otherwise, let's see... ![]()
Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
![]() The kasatha finishes to climb up the wall. Athletics: 1d20 + 10 ⇒ (6) + 10 = 16 Then he is up the wall and help Mec-01 to climb up. He can't fail. |