Mr. Sardonicous swings his claws at the concrete foundation. His claws scape away at it, and scratches turn to chunks. He slips past the foundation and into the dirt. His powerful arms and legs push the debris out of the freshly made hole. The sounds of dirt hitting itself with a barely audible swish caress Mr. Sardonicous' ears.
He turns back to the entrance and places the well-dressed headless corpse over his shoulder. His claws and feet rip through the dirt. After a time he blasts through the new room's floor looking like a demon breaking free of hell. He tosses the armor clad corpse to the floor.
Mr. Sardonicous inspects the armor and discovers a single latch on shoulder. He pops it, and the front black armor plates separate from the rear. The soft armor unzips without there being a zipper. The vampire is fascinated at the magical technology. The armor now lays loosely about the prey. He grabs and tosses the wasted food into the hole that he had created.
He sees a white stencil pen on a small table. He uses it to scroll a few words in capital letters. Mr. Sardonicous clumsily tries on his new armor. After some fidgeting, the armor readjusts to the new occupant and seals.
He then walks away, and examines the room. On his back giant white letters say, I JUST F#CKED YOUR MOTHER
on the map, if the top is north, then MR S would dig into the dirt...so hard to believe this structure has no basement... and he would head east to the other room. he'd then pop back in. All I know is the 4 attack algorithm from previously. show me, or roll for me what you need.
(1)
TRAPPINGS: Animal senses, sensors, robotic eyes.
LOW LIGHT VISION: Low Light Vision ignores penalties for Dim and Dark Illumination (but not Pitch Darkness).
I am removing the following for 4 points
Power removals:
NEGATION (3) REQUIRES TOUCH (−2)
TRAPPINGS: Devices, magic, parasitic touch.
A successful Focus roll causes a target within 6” (12 yards) to make a Spirit roll (at −2 with a raise on the Focus roll). If the victim fails, the attacker chooses a power to negate. (Negation has no effect on Special Abilities that aren’t super powers!) The victim gets a Spirit roll at −2 as a free action at the start of each turn to shake off the negation. Each success and raise restores one power to its full ability.
COPYCAT (5/level 5) REQUIRES TOUCH (−2)
TRAPPINGS: Natural, adaptive physiology,
fast learner, prodigy.
Copycat allows the character to mimic the super powers of other heroes and villains. Copying powers is an action. If the target is willing, no roll is required. If not, a successful Focus roll causes a target within 6” to make a Spirit roll (at −2 with a raise on the Focus roll). If the victim fails, the copycat may mimic his powers freely. The maximum point value of the powers the hero can copy is equal to her levels in copycat. She can mix and match copied powers as she wishes within this limit, from one source or many. All or Nothing: Each power copied must be identical to the original in all ways, including all modifiers and Trappings. That means she must be able to take all of a power, not just some of it, for success.
Duration: Copied powers last for one hour or until released (a free action)
Replaced with:
New powers:
DODGE (2)
TRAPPINGS: Acrobatics, swirling winds, mystic shields, fast reactions, “sixth sense.”
The hero is agile, prescient, or just really good at using cover. Direct ranged attacks (Shooting and Athletics (throwing)) subtract 1 for each point in this power, to a maximum of −5 for 5 Super Power Points.
Dodge stacks with any other abilities that subtract from ranged attacks, to a maximum penalty of −10. It offers no protection from area effect attacks.
TOUGHNESS (2)
TRAPPINGS: Hulking brutes, dense skin, reinforced bones, force fields, resilience, willpower.
Your character’s Toughness improves by +1. She may be particularly resilient, have mystical protection, unbreakable skin, dense bones, etc.
Toughness isn’t negated by Armor Piercing attacks
Mr. Sardonicous eyes fight with the light of the fires and the dark of the smoke. He quickly acclimates and looks for the headless drone that he had executed. He did not want to leave the armor behind. He looks again for any 'friends' that did not leave him to burn. His claws rip away at the floor, allowing him access to the potentially fire free basement.
Using a bennie for the following:(let me know if attack rolls are necessary)
BURROWING (4):
BURROWING (1)
TRAPPINGS: Earth control, a body of sand or dirt, characters modeled after burrowing animals.
A super with this power can tunnel beneath the earth to surprise and ambush her foes! A burrowing hero may tunnel on her action, moving up to half her usual Pace per round beneath relatively soft earth. Solid rock, metal, brick and mortar, and other hard substances, as well as water, stop the tunneler cold.
Death From Below: Burrowing characters may erupt from beneath their opponents to take them by surprise. If the target was unaware of the burrower’s presence, she makes an opposed Stealth roll versus the
victim’s Notice. If the burrower wins, the target is Vulnerable to her only. With a raise, the burrower gets the Drop. Targets on Hold
may attempt to interrupt the attack before it occurs a usual.
Burrowers can’t usually surprise a foe once their presence is known, but can still burrow for protection and mobility.
MODIFIERS
BLOCK BUSTER (+1): The burrower may
use an action to try and break through
hard substances that would normally
block his movement. He rolls his attack
damage, and if he exceeds the Hardness
of the obstacle, he breaks through 1” (2
yards) of the substance per round.
PACE (+1): The digger’s burrowing Pace is
his full normal walking Pace (rather than
half).
TUNNELER (+1): The burrower may leave
a tunnel behind so others may follow.
The size is relative to the burrower, but
generally big enough for humans to run
through while stooping
Well, Thematically I can't get rid of the overly expensive Undead...
I'll get rid of these two
NEGATION:
(3) REQUIRES TOUCH (−2)
TRAPPINGS: Devices, magic, parasitic touch.
A successful Focus roll causes a target within 6” (12 yards) to make a Spirit roll (at −2 with a raise on the Focus roll). If the victim fails, the attacker chooses a power to negate. (Negation has no effect on Special Abilities that aren’t super powers!) The victim gets a Spirit roll at −2 as a free action at the start of each turn to shake off the negation. Each success and raise restores one power to its full ability.
COPYCAT:
(5/level 5) REQUIRES TOUCH (−2)
TRAPPINGS: Natural, adaptive physiology,
fast learner, prodigy.
Copycat allows the character to mimic the super powers of other heroes and villains. Copying powers is an action. If the target is willing, no roll is required. If not, a successful Focus roll causes a target within 6” to make a Spirit roll (at −2 with a raise on the Focus roll). If the victim fails, the copycat may mimic his powers freely. The maximum point value of the powers the hero can copy is equal to her levels in copycat. She can mix and match copied powers as she wishes within this limit, from one source or many. All or Nothing: Each power copied must be identical to the original in all ways, including all modifiers and Trappings. That means she must be able to take all of a power, not just some of it, for success.
Duration: Copied powers last for one hour or until released (a free action)
and get;
PARRY:
(level 4)
TRAPPINGS: Claws, mystic shields, fast
reactions, “sixth sense.”
Your character’s Parry increases by +1 each
time this power is taken, to a maximum of +5.
This stacks with any other bonuses to Parry
from weapons or abilities
I think a heal should keep me up.
Heal as a free action, and the undead power Lowers 1 wound to 0? I roll a focus? What do I have to beat with the roll?
UNDEAD (8)
TRAPPINGS:
Vampires, liches, zombies, Harrowed.
Undead gain +2 to their Toughness, add +2 to recover from being Shaken, don’t breathe or eat, are immune to disease and poison, and don’t suffer additional damage from Called Shots. Undead Wild Cards ignore one point of Wound penalties and don’t Bleed Out. Undead don’t benefit from the Healing skill, natural Healing, or even the healing power (without the Spark of Life modifier, see below). They’d best take regeneration if they don’t want to atrophy into a pile of bones.
ok first 1 wound reduction from 44 for the super power. Seems reasonable.
REGENERATION (10+2)(-2 Contingent only after drinking 2 pints of sentient blood. Note causing a wound with Bite will satisfy this condition. Stored blood lasts 24 hours 48 w/ a Healing roll or 72 with a raise.; Lasts 1 hr
TRAPPINGS: Powerful undead, mutant healing factor, magic.
He may attempt to heal every round (a free action)!
REGROWTH (+2): The character can recover from serious traumatic damage. Treat all permanent injuries as temporary unless caused by acid, fire, or damage caused by a Power Type matching their Environmental Weakness, Power Negation, or Vulnerability Hindrance.
OK this let me attempt a regen, not sure how that works.
Mr. Sardonicous You have one hit for Shaken and 4 wounds, this will incapacitate you if you do not soak at least one wound.
How do I soak a wound?
Mr. SardonicousThis will be a separate soak roll, and a second benny, if you wish to soak this as well. Note any wounds that you do not soak from shooter 1 will effect this soak roll.
This attack of 1 wound would be 0 with undead highlighted section
Mr Sardonicous Launches himself towards the door in a unnatural jump. His left claw slices through the door. It's pieces splinter as Mr Sardonicous back hits the ground beneath it. The force of the jump and the spin of his body causes him to stand up from the roll. His right claw rises up and cleaves the drone into several pieces. He slides to a stop while looking out the torn doorway. A guttural and violent hiss escapes his Fanged maw.
Your damage is spot on but if you could total the damage for each attack then I can use you to check my math.
So best plan looks to be to plug your rolls into the Action 1 and Action 2 formulas above, roll the needed extra dice and get the values for X, X1, Y and Y1. I really doubt the drone will survive but this is good practice for when it will matter later.
OK I think I get it. Adding Bonus attack as attack 4 and the two wilds
Notice check post landing: You see the gym as previously described. Scattered drone bits, Dead Drone A, Live Drone by the door 10" away. Ah-Rekhmire hovering overhead. Doc Toxic by a blue door behind you (10" away) Imagine is still above you but about to leap down. You do not see Karma, Psiclops or Dave. Let me know if you need more details.
You have 3" of normal Pace left not counting any running you might want to do. You have also yet to take any actions.
You're going to love this. Spending Bennie
Mr. Sardonicous scans and finds a drone. It's hardly worth his effort, but his friend, Doc Toxic, could use his aid. He runs to the edge and launches himself at the blue door area. His powerful legs feed into his lust for battle. He turns into a missile of destruction.
Mr. Sardonicous From what I can see you are picking up Imagine, walking a few inches, say 3, and jumping down the hole? Is that correct? I could be a jerk and call picking up Imagine an action but I won't. Besides there is an "Imagine is easy to pick up" joke in there that I am not making. So you still have an action left, more importantly do you allow Imagine to put the belt on you and activate it? You will reach the gym floor with an action available in either case but you have to make this decision.
I would rather he drop the belt and drop like a full-on anti-hero(landing in a three point kneel.), I'd like to see how he deals with game damage. I believe you said 2d6+2
drop:2d6 + 2 ⇒ (2, 1) + 2 = 5
Nothing past toughness. I'll do a spot to decide what to do next.
Spot:1d4 ⇒ 41d6 ⇒ 5 ace:1d4 ⇒ 2
additionally, I did a notice/spot previously for:
Poor Wandering GM wrote:
Everyone You all hear a LOUD grinding industrial noise mixed with electrical pops/bangs coming from the open rear of the M'buna. Karma from your location the sound appears to be coming from the M'buna. Notice at -2 to locate the sound to the rear of the craft.
"Let's save MindJack before we start blowing this up, hun,"
Mr. Sardonicous wonders how big the explosion would be. He was certain that nothing could take out a city. He watches as Imagine drops through the floor. He shouts at her. "The restrooms lied! You're not Fun!". He jumps after her.
Mr. Sardonicous listens to the girlish romantic excitement presented by his cargo. Somehow, the alien's technology had suppressed his maddening curse which left him human for a time. As a human, He had seen Imagine as a vessel of youth and beauty.
Mr. Sardonicous says, "Do you think any of the other freaks know how to turn this ship into a bomb?"
Kara "Imagine" Luthor wrote:
'Hmmm. Too bad we don't have time for anything else.'
He carefully and smoothly sets her feet to the ground. His hand that cradles her head slips down to the back of her neck. His thumb gently strokes her there. The silent intimacy is followed by a whisper. "The carnal pleasures that I seek...You can only feel once."
Mr. Sardonicous knows that it is time to leave. He holsters the new weapon into the rear waistline of his pants. He almost wistfully looks at Imagine staring blankly into nothing. He swiftly sweeps her up in an effortless movement. He cradles her, and protects her head as they move through the cabin's door. He recites Shakespeare as they move to the crafts exit.
"Women may fall when there is no strength in men."
My character is leaving, but he wants to keep his new friend with him.
He wants to carry you out while you seem to be in lala land. I can write the whole movement phase, or you can interrupt me prior. I'll set up based on your response
Since he's undead and immune to poison, he'll risk it. ;)
Mr Sardonicous sinks his teeth deep into it's neck and drinks heartily and deeply. He releases the drained body back into his seat. He slips into 1920's dialect. "Excuse me, while I pull this guy's rod." He reaches down into the seat and retrieves the firearm.
The last movie that Mr Sardonicous had seen was an episode of the Keystone Cops. The drones' ineptitude reminded him so much of that movie. He grins and lets out a mild snort of amusement. Mr Sardonicous quickly scans the cockpit for anything other than the pilot which may be of interest. He grabs the pilot by the back of it's neck. He draws him closer. Carefully he does so, as to not damage the living nectar flowing inside of it.
Mr Sardonicous sinks his teeth deep into it's neck and drinks heartily and deeply.
Mr. Sardonicous gives a smile, however horrific it might be, back to Imagine. He follows her. Hopefully, the pilot still lives. It has been such a very long time since he has tasted blood. He watches as his new friend deals with the door between them and the cockpit.
Mr. Sardonicous feels the Thirst rise within him. The familiar feeling was met with nostalgia of the curse. He enjoyed feeling human again, but the need to rule the world was overwhelming. He summons the power of his claws. They rip at his restraints which then burst into chunks and pieces.
Mr. Sardonicous stands and raises his arms into a 'V'. He feels his fangs grow. He hisses and scans for the living. He moves in an aggressive manner to 'help' Imagine. He stands in front of her. He can feel the heat of her. He sniffs deeply of her scent. He rips her free with his claws.
Mr Sardonicous watches the events with interest. None of it makes much sense to him, but he doesn't really care. "So if one of us says..." he pauses. "The N-word, then we all die?"
To try to break the cuffs:
1. Spend a benny.
2. Roll to 'hit'(Fighting + Wild die take the best, can ace) vs a parry of 2.
~2a. If you roll a one on BOTH dice this is a critical failure and something bad happens
~2b. If you roll a 6 or better then you get to add a d6 to the next step.
3. Roll damage (str +the bonus die if you qualified for it in step 2b) vs. a target of 12.
The main difference is the benny cost really.
I don't understand how to correlate these two:
Poor Wandering GM wrote:
Mr Sardonicous wrote:
...
The active turbulence gives him the idea to yank hard on the cuffs when the Grav reengages.
Good idea. Ok spend the benny and I will let the damage rolls ace. I will also allow the extra d6 if you get a any raises on the fighting roll vs parry 2.
So I roll a 1d8/1d6 to attack vs parry 2. if I roll a 5 or higher I get another 1d6 in damage.
The damage roll auto aces so its 1d8 + 1d8 and a +1d6 if attacke roll id 5 or higher
so its easier to break the cuffs instead? ok I'll try and break the cuffs.
You can certainly try.
See breaking things on SWADE pg 98 if you want more details.
INFLUENCE THE STORY: This one is entirely
up to the Game Master, who may allow
your character to spend a Benny to find
an additional clue if you’re stuck, come up
with some mundane but needed item, or
push a nonplayer character into being a bit
more agreeable.
So could I add the following for a bonus:
The active turbulence gives him the idea to yank hard on the cuffs when the Grav reengages.
"Yeah...yeah. With these cuffs I don't think I could be counted on to steal the lunch money from a kindergartener, least of all break out.
So there can't be no plan. If these were Turnies--erm, Turncoats, traitor humans that betray their race by siding with the invaders--yeah, maybe. They'd be open to the normal things. Money, booze, drugs...sex. Maybe find a moment. But these? They took out Champion, so, baring a miracle, this is as good as it gets."
Ah-Rekhmire wrote:
In the silence after Psiclops speaks, a sound like the wheezing of wind through old reeds can be heard.
Mr Sardonicous nods, "Leon de Mummysnatch is correct. You are exceedingly pessimistic." He shakes his head. "I could go into how baby elephants are chained up and try and try to escape until they give up...then as adults they're restrained by only a thin rope that they could easily break and never do. All because they are so pessimistic that they never try." He pauses frustratedly. "Try to break free. They aren't perfect and eventually will leave an opening."
Mr. Sardonicous strains against the cuffs. Pain arises from his living form as his hands feel the cuffs tear into them. His mouth contorts with pain. He stops and looks around. "Greetings and salutations." He says with a nod. "Can any of you shoot my hand off?"
When he regains consciousness, Mr Sardonicous lifts himself off the concrete floor. Ice begins to form on his skin. It's only slightly warmer than the liquid helium in which he was held. He looks at the storage tube from which he was flushed. The cold-storage capsule had a liquid helium pipe used for replenishment. It was shut off. The manual release for purging was pulled. Someone freed him, But who?
Mr Sardonicous checks the room. It's a very large warehouse-like structure. He's naked. His mane is black and frames his head like a doll with missing clumps of hair. His skin is pail and his body is bony. His face is always marred by a cadaverous smile.
Searching for an exit, Mr Sardonicous finds clothes inside a garment bag hanging on the exit door. He stares at it. He opens it. Black pants. A black button up shirt. Black tie with the letters MS embroidered in silk. A black leather vest. Black socks. Black leather cowboy boots, and a Black Bolar hat. Lastly, a gold Rolex set to the current time.
He wears the ansomble. He looks spectacularly evil. His smile grows creepily.
Fortunately it was night, and the military base was lightly guarded. He simply ran and his incredibly strong legs launched him over the electric fences. The base resided deep in the desert. It took him three days of walking at night and burying himself in desert sand during the day to make it to some railroad tracks next to a road.
The cars he saw were like out of a dream. They were also very fast. He watched them from the shoulder of the road. He was fascinated. He was also very, very hungry. He needed food.
Mr Sardonicous walked with the road and tracks for a few hours. He saw a motel off in the distance. It was lit up. He would need to be careful.
Mr Sardonicous moved with stealth to a patio of a room playing music. His claw pushed into the door gap and popped the patio lock. He slides the door open. He glides in and closes the door. He can hear a man singing to the song in the shower. He moves closer and stands in front of the glass shower curtain.
Mr Sardonicous launches himself through the glass and grabs and consumes. The body soon drops to the porcelain floor. Mr Sardonicous breaths deeply while reveling in the feast. He goes to the desk and grabs a chair to bring back to the bathroom. He sits. He waits.
It doesn't rise.
Mr Sardonicous looks confused.
It doesn't Rise.
"No." He says.
It doesn't Rise.
"No. No. No." He says.
It doesn't Rise.
Mr Sardonicous punches a concrete wall, and his hand crushes a hole in it. He looks at the corpse and talks to it. "I have been boosted." He waves a finger at it. "I need it back, to kill enough of you, to take control." He smiles brightly at the naked deadman. "I wonder where they put the bad ones like me."
Daniel stood next to Heather behind the registration desk. He didn't work there, he just came by to spend time with his new girlfriend. Heather liked the company, but she really needed to study instead. "Look, you can't stay here all night." she says.
"I can always go to my other girlfriends job." He replies.
She playfully slaps at him. "That better not be true."
An ugly man, who is dressed in black and wearing a black bowler hat, walks in. He snatches both by their neck and holds both of them against the wall. He squeezes the boy's neck so he can't hardly speak and can barely breathe.
"Can you drive an automobile?" he asks Heather. She is terrified and nods while he held her throat. "Do you know where they hold bad men like me?" He asks. She nods again.
Mr Sardonicous snaps Daniel's neck and tosses him into the back room. Heather starts to scream. Mr Sardonicous squeezes her neck and puts a finger over his mouth. "Shhhh." Spinning her around, he holds the back of her neck. "Take me there."
I'm getting tired. I need to figure a way into prison, like a sewer or something, but his knowledge is limited. I don't want to hold back the game start. You're free to invent from here, if you'd like.