Mostly Human Boomer 3
All, I found this cool name generator link With that Akorian is becoming Falx. My surname is locked in because of the Noble Scion feat.
Mostly Human Boomer 3
If you asked me what class I wanted to play in a campaign set in Taldor one of my top choices would have been cavalier. However, in an urban intrigue setting the mount is going to be close to useless so I won’t bite. A bolt ace gunslinger would be tempting to try to build as a switch hitter..... but no... I will stay the course. @Gummy - I like the idea of a switch hitter. Otherwise, I like your take on Abadar worship it should be fun.
Mostly Human Boomer 3
Oracles and inquisitors are pretty flexible/ fun classes I think that’s why they are popular. I like having both an inquisitor and an Oracle it doesn’t pigeonhole anyone into the heal bot role. This could work: Wingnut - Oracle
Thoughts?? Also, GM what is your take on party balance, do we need a full arcane caster?
Mostly Human Boomer 3
Here are the ideas I’ve been playing around with (in no particular order):
The only thing I haven’t thought about is a full arcane caster.
Some of the biggest problems with solo games are action economy, losing initiative, resource management, and not having the right skills to advance the plot. In general, for solo games, I like dex builds with plenty of skills and familiar or animal companion. My top choices are:
Edit: Also anything that helps with saving throws. Failing a save can be game ending.
Mostly Human Boomer 3
Rise of the Runelords A giant and massive man, shaven headed, and covered in tribal tattoos. Clad in furs and hides with an earth breaker.
Stats:
Male Human Skald 1 (Totem) Chaotic good Medium Humanoid (Human) Init +0; Senses Perception +4 -------------- DEFENSE -------------- AC 13, touch 10, flat-footed 13 hp 14 (1d8+2) [1fcb, 3 feat] Fort +4, Ref +0, Will +3 -------------- OFFENSE -------------- Speed 30 ft. Melee earth breaker +3 (2d6+4/x3) Ranged sling+0 (1d6+3/x2) Special Abilities Raging Song Special Attacks Spells Known (CL 1st, Concentration +1) 1st (3/day)—cure light wounds (DC 12), vanish (DC 12) 0 (at will)—light (DC 11), dancing lights (DC 11), detect magic (DC 11), read magic (DC 11) ------------------ STATISTICS ------------------ Str 17, Dex 10, Con 14, Int 10, Wis 10, Cha 13 Base Atk +0; CMB +3; CMD 13 Feats Skald's Vigor (1st), Toughness (race), Scribe scroll (class) Skills climb +7; k. history +5; k. nature +5; perception +4; perform sing +5; swim +7; Armor Check Penalty -0 Traits Eager Performer (Campaign), Auspicious Tattoo (Regional) Languages Common SQ special qualities Gear earth breaker (40gp), sling (-gp), sling bullets 20 (2gp) gp, hide shirt (20gp), bards kit (41gp), 77gp *The effects of this ability have already been calculated into <Name>'s statistics. ----------------------------- SPECIAL ABILITIES ----------------------------- Auspicious Tattoo Bardic Knowledge adds 1/2 class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained. Eager Performer FCB 1HP, Inspired Rage Raging Song 4 rounds/day Scribe Scroll Skald’s Vigor Toughness ------------- MACROS -------------- Weapon: 1d20 ⇒ 11 Damage: 1d8 ⇒ 5 Appearance:
Ingir is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs. His skin is ruddy from constant exposure to the elements and is covered in tribal tattoos that accentuate the hard, dangerous lines of his body. Although he is a big man, Ingir moves with the grace of a large cat and has the predatory gaze of a bird of prey. He has smoldering green eyes which are set below a low and broad brow. His gloomy, scarred, almost sinister face is that of a warrior. The Shoanti wears his head shaven like many of his Quah. Ingir has a loud booming voice like stone breaking. He usually wears furs and hides with an earth breaker close at hand. Personality:
Ingir is at heart a product of the Storval Plateau and tries to keep the old ways, recognizing his ancestor’s spirits in the happenings around him. He also tries to keep the spirit of the hunt alive in his daily undertakings. Often thinking of mundane activities in terms of predator and prey. In spite of this, his Quah's frequent interaction with outlanders has taught him much about civilized ways. While he is a barbarian there is more to Ingir then meets the eye. He is open and inquisitive as well as a lover of debate and physical challenges, embracing these as experiences which will please his ancestors. Additionally, he often gives advice in riddles, aphorisms, and metaphors of his people. Backstory:
The wilds of Varisia are hard and unforgiving lands that have produced hard and self-reliant people. Ingir is one such product, a Shoanti of the Shriikirri-Quah. Some Shoanti look inward for strength taking solace in the traditions of their ancestors. While others look to the forests and its beasts for guidance. Still others spend lifetimes travelling outside their Quah’s trying to perfect themselves. Ingir’s life was shaped by all of these beliefs in one way or another. High atop the southern peaks of the Stony Mountains of Avistan overlooking Velashu Uplands, the Curchain Hills and the throat of the Varisian Gulf sits the eyrie of the Shriikirri-Quah, Hawk Clan of the Shoanti. The Shriikirri are a people of great patience. They are animistic and pay homage to the avian creatures of the sky that they dwell among. The Hawk most revered above all others. It is hear the heart of Ingir’s character is forged. Raised in a tribe of the Hawk Clan, respect for the natural world was a simple fact in Ingir's life, but he had always felt a deeper connection to the stories and history of his people then most of his Quah. From an early age he was always looking for meaning in the world around him. Always questioning the tribal elders and sharing stories of the heroes of the Quah. All the while, he had grown from a strapping lad to a hulking bear of a man and earned the name Ingir or Beast Hart in his tribes tongue. As all of the Shriikirri-Quah do, Ingir went on his spirit walk when he came of age. For six months he traveled the wildlands of Varisia sharing the tales he learned. Upon completion of his spirit walk Ingir was tattooed with the runes of his tribe and left his Quah and began a journey of discovery, to find a path that would bring honor to his Quah. To that end, he traveled from his Quah’s lands, seeking to share the stories of his people and learn more about himself. And so he found himself traveling with a caravan, headed for the southern town of Sandpoint. About me::
I started gaming in 1982 with d&d basic edition, back when elf was a class. I’ve played many different gaming systems over the years and pathfinder 1e bi-weekly since 2011. I moved last year and continue to skype in with my old group.
Race” entry field:
Question: How does wounds and vigor interact with the feats Toughness (Link) and Skald’s Vigor (Link)?
DM Rostam wrote:
Missed me :( First post of interest Here Definitely going human Storm Druid.
Mostly Human Boomer 3
I’ve talked to some of the guys I play with irl. They have no desire to do pbp but I asked them what they thought the biggest hurdle would be to recruiting people and they were pretty consistent with their answer. They all said the limited class selection would be the biggest obstacle to recruiting. This surprised me. They all had slightly different reasons for this but I thought I’d share it. In general they felt that their would be many people who would like your rules/style but would stay away because of the limitations on classes.
@GM Mathwei here is a quick snapshot of submissions/interest. submissions TheWaskally - Menas Dalaston, human sorcerer (fey) Needs fluff
Expressed interest Yokaiboy - shifter
I don’t think I missed anyone but if I did please let me know.
Read a little bit about Kasen on the wiki and will be dame up this this: Finn Gingerberry
His head is topped by a thick, unruly mop of cinnamon colored hair which frames his round weathered face. Background:
Finn’s father Jaks owned a small tobacco farm, in Nirmathas' Marideth River Valley a days walk from the city of Pert.. When Finn's father Jaks wed Wyssal, Finn's mother, their future looked bright and soon they were blessed with many children, twelve boys Nim, Jymmie, Tuck, Clem, Jaymes, Ferdwin, Hob, Newt, Sandie, Finn, Thom and Samford. With the family’s growth and hard work their future abounded with many prospects and possibilities. The farmhouse the family lived in was spacious and overlooked the surrounding countryside. Unfortunately, the continued conflicts with Molthune prevented the farm from reaching its potential. On many occasions the hostilities forced the family to abandon their home and burn the season’s crops as they withdrew. This pattern continued, raid, retreat, return and replant for most of Finnl’s young life. Each time the family rebuilt with steadfast determination and hope for the future. Frustrated by the destruction of his farm, time and again, Jaks decided he would rebuild the farm one last time. However, this farmhouse was like no other, it was built underground in the side of a hill, with a stout round door. Jaks named the farm Berry-Burrow and he stubbornly continued to farm the land. However, the land proved more stubborn than Jaks, or the Molthune army, and the family struggled. Poor crops coupled with dying livestock left the struggling family with few choices. So with heavy harts Finns's youngest brother, Samford, was shipped off to apprentice with the clergy in Pert. While Tuck, Finns's second youngest brother, was apprenticed to a traveling bard. While Finn was shipped off to live with Jaks cousin Jimes "Short Change" Iggens in Kasen. Appearance:
The Gingerberrys are known for their reddish colored hair and Finn is no exception. His head is topped by a thick, unruly mop of cinnamon colored hair which frames his round weathered face. He has a warm smile and his emerald colored eyes appear to miss little. Probably a little long for a 1 level module but I was inspired. So I’m definitely playing a halfling still unsure of class.
Welcome back. 2d6+6: 2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6+6: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Wow ..... Let me give it some thought.
I personally like Strength based investigators and with those stats you could rock! S 20 (18=2 race); D 14 (13+1 4lv); C 14; I 18 (17+1 8lv) Ch 11 Feat: Toughness, power attack, medium armor proficiency, extra talent
Damage, long spear: 1d8+9 str (with belt) + 3 mutagen + 6 power attack = 1d8+18 Race can be human half orc or half elf. *you could also dip urban barbarian for rage but it’s not necessary
I’ll cook something up. Final stats 17, 17, 16, 14, 12, 12 4d6: 4d6 ⇒ (6, 1, 3, 3) = 13
4d6: 4d6 ⇒ (6, 5, 5, 6) = 22 4d6: 4d6 ⇒ (4, 1, 2, 4) = 11
4d6: 4d6 ⇒ (3, 3, 2, 2) = 10
4d6: 4d6 ⇒ (4, 6, 4, 6) = 20 4d6: 4d6 ⇒ (1, 5, 6, 6) = 18
I am not able to add or change an Avatar (picture) to a new or existing alias. Every time I try I get redirected to this message: "You’ve reached this page due to an error on paizo.com. The web team has been notified and are working to fix the issue. To download the Pathfinder Playtest materials, click here. The Playtest 1 surveys are available here: Player Survey Game Master Survey Open Survey Click here to return to paizo.com" If you click on the survey it says the survey is closed and you are directed back to the paizo website. Anyway, I know you all have a lot going on but any assistance you can provide would be great. Thanks.
I should have something to submit tomorrow. Working on a halfling dog rider of some sort. Are you allowing the cavalier Huntmaster (link) archetype? It is from the animal archive book.
Mostly Human Boomer 3
Gummy Bear wrote: A few questions while RPing would be good, you could even probe some of your "special requirements" with the group. Like asking them to explain a post or something and explain that this is the sort of thing you expect from your players. I think that is a very good idea. Gummy Bear wrote: I feel like people eager to join an AP will say yes to most anything, but to actually follow through is a different story. I think this process will help reduce this from happening. Fingers crossed.
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