
Mr. Hebeme |

Rise of the Runelords
A giant and massive man, shaven headed, and covered in tribal tattoos. Clad in furs and hides with an earth breaker.
Male Human Skald 1 (Totem)
Chaotic good Medium Humanoid (Human)
Init +0; Senses Perception +4
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DEFENSE
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AC 13, touch 10, flat-footed 13
hp 14 (1d8+2) [1fcb, 3 feat]
Fort +4, Ref +0, Will +3
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OFFENSE
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Speed 30 ft.
Melee earth breaker +3 (2d6+4/x3)
Ranged sling+0 (1d6+3/x2)
Special Abilities Raging Song
Special Attacks
Spells Known (CL 1st, Concentration +1)
1st (3/day)—cure light wounds (DC 12), vanish (DC 12)
0 (at will)—light (DC 11), dancing lights (DC 11), detect magic (DC 11), read magic (DC 11)
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STATISTICS
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Str 17, Dex 10, Con 14, Int 10, Wis 10, Cha 13
Base Atk +0; CMB +3; CMD 13
Feats Skald's Vigor (1st), Toughness (race), Scribe scroll (class)
Skills climb +7; k. history +5; k. nature +5; perception +4; perform sing +5; swim +7; Armor Check Penalty -0
Traits Eager Performer (Campaign), Auspicious Tattoo (Regional)
Languages Common
SQ special qualities
Gear earth breaker (40gp), sling (-gp), sling bullets 20 (2gp) gp, hide shirt (20gp), bards kit (41gp), 77gp
*The effects of this ability have already been calculated into <Name>'s statistics.
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SPECIAL ABILITIES
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Auspicious Tattoo
Bardic Knowledge adds 1/2 class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.
Eager Performer
FCB 1HP,
Inspired Rage
Raging Song 4 rounds/day
Scribe Scroll
Skald’s Vigor
Toughness
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MACROS
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Weapon: 1d20 ⇒ 11 Damage: 1d8 ⇒ 5
Ingir is at heart a product of the Storval Plateau and tries to keep the old ways, recognizing his ancestor’s spirits in the happenings around him. He also tries to keep the spirit of the hunt alive in his daily undertakings. Often thinking of mundane activities in terms of predator and prey. In spite of this, his Quah's frequent interaction with outlanders has taught him much about civilized ways.
While he is a barbarian there is more to Ingir then meets the eye. He is open and inquisitive as well as a lover of debate and physical challenges, embracing these as experiences which will please his ancestors. Additionally, he often gives advice in riddles, aphorisms, and metaphors of his people.
The wilds of Varisia are hard and unforgiving lands that have produced hard and self-reliant people. Ingir is one such product, a Shoanti of the Shriikirri-Quah.
Some Shoanti look inward for strength taking solace in the traditions of their ancestors. While others look to the forests and its beasts for guidance. Still others spend lifetimes travelling outside their Quah’s trying to perfect themselves. Ingir’s life was shaped by all of these beliefs in one way or another.
High atop the southern peaks of the Stony Mountains of Avistan overlooking Velashu Uplands, the Curchain Hills and the throat of the Varisian Gulf sits the eyrie of the Shriikirri-Quah, Hawk Clan of the Shoanti. The Shriikirri are a people of great patience. They are animistic and pay homage to the avian creatures of the sky that they dwell among. The Hawk most revered above all others. It is hear the heart of Ingir’s character is forged.
Raised in a tribe of the Hawk Clan, respect for the natural world was a simple fact in Ingir's life, but he had always felt a deeper connection to the stories and history of his people then most of his Quah. From an early age he was always looking for meaning in the world around him. Always questioning the tribal elders and sharing stories of the heroes of the Quah. All the while, he had grown from a strapping lad to a hulking bear of a man and earned the name Ingir or Beast Hart in his tribes tongue.
As all of the Shriikirri-Quah do, Ingir went on his spirit walk when he came of age. For six months he traveled the wildlands of Varisia sharing the tales he learned. Upon completion of his spirit walk Ingir was tattooed with the runes of his tribe and left his Quah and began a journey of discovery, to find a path that would bring honor to his Quah.
To that end, he traveled from his Quah’s lands, seeking to share the stories of his people and learn more about himself. And so he found himself traveling with a caravan, headed for the southern town of Sandpoint.
I started gaming in 1982 with d&d basic edition, back when elf was a class. I’ve played many different gaming systems over the years and pathfinder 1e bi-weekly since 2011. I moved last year and continue to skype in with my old group.
On a more personal note I’m married (20 years last August) with 2 teenage boys. I enjoy reading, a good laugh, and eating (Indian food is my favorite). I currently reside in Indiana, right outside Indianapolis, but I’m originally from New York (Yes New York pizza is better than Chicago style pizza). Most importantly I’m an okay guy when I’m not hangry.
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CMD 10 | Spells & Abilities 1/1 |
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Alignment Gender Race Class Level | Speed 30 ft. | AC 10, T 10, FF 10 | hp 10/10 | Fort +0, Ref +0, Will +0 | Init +0 | Percep +0 |
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