PFE1 Shattered Star AP Campaign 2019 (Inactive)

Game Master ALLENDM

Links and Folders for the Campaign

Shattered Star AP 2019 Folder.
Campaign Character Creation Document
Simple Magic Item Creation Rules
Elephant in the Room (Feat Tax Rule)
Making Craft Work 2010

Images of the Venture-Captain Sheila Heidmarch & Pathfinder Koriah Azmeren

Pathfinder Koriah Azmeren
Venture-Captain Sheila Heidmarch
Pictures of Contacts and Names
Scenes and Pictures of Magnimar

Party Information

Party XP and Treasure TXT

Puffy Pelican (Abandon Tavern) MAP

Puffy Pelican


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pad300 wrote:

AllenDM, would you consider a re-submission of Mauro Ocelo (upthread, https://paizo.com/campaigns/v5748p75ivks9/recruiting&page=4#178 ) as a "skill" replacement?

He's a practical sneak/scout character (high perception and middling high stealth) with significant skills. His ability to fulfill skill requirements will jump as of 3ed level, when Soulbound Doll enables assorted familiar shennanigans ( Sage + Figment Archetype = pull any skill you want at a significant bonus...)

No. I would prefer to have a UC Rogue or Investigator to fill this slot.

Jack


ALLENDM wrote:
pad300 wrote:

AllenDM, would you consider a re-submission of Mauro Ocelo (upthread, https://paizo.com/campaigns/v5748p75ivks9/recruiting&page=4#178 ) as a "skill" replacement?

He's a practical sneak/scout character (high perception and middling high stealth) with significant skills. His ability to fulfill skill requirements will jump as of 3ed level, when Soulbound Doll enables assorted familiar shennanigans ( Sage + Figment Archetype = pull any skill you want at a significant bonus...)

No. I would prefer to have a UC Rogue or Investigator to fill this slot.

Jack

Ok, I will if I can get up to something.


That's weird. I can open it from my pc but was trying from my phone earlier and couldn't (and still can't). Not sure what that's about. I'll take a look and see what I can come up with.


AGamer70 wrote:
That's weird. I can open it from my pc but was trying from my phone earlier and couldn't (and still can't). Not sure what that's about. I'll take a look and see what I can come up with.

No problem at all.

Jack


Patrickthekid wrote:
I would like to officially resubmit my unchained rouge into the fray. I am willing and able to fulfill the posting requirement.

Thanks Patrick. Did you get my note a few days ago?

Jack


ALLENDM wrote:
Patrickthekid wrote:
I would like to officially resubmit my unchained rouge into the fray. I am willing and able to fulfill the posting requirement.

Thanks Patrick. Did you get my note a few days ago?

Jack

Just did.


Submitting Ulton, the homely. The fellow is smart and knows his way around life, but he doesn't have a strong personality. Although unruly, he has a strong sense of duty towards the Pathfinder Society as it took him from the streets.

Ulton the homely:

Human (Varisian) Unchained Rogue 1

Appearance
Ulton is a dull looking small fellow. He has usually apologetic eyes that somehow do not inspire pity. His clothes do not match. In fact, they have different levels of age, with a relatively new set of pants and old shirt. He has a plain rapier hanging from his belt and also a short sword of completely different style. His hair needs trimming and his uneven beard would be fashionable if it had any form to it, yet somehow he forgets to shave. All in all, it is clear the young man doesn't put an effort to his appearance.

Background
Ulton grew in the Shadow district of Magnimar. The life of an unsuccessful beggar took a turn when a woman named Iolanda, of the Sczarni gangs, noticed his deftness and cunning. That was no ordinary boy. Not knowing who his parents are, Ulton started doing jobs for Iolanda's gang, which awarded him with a much better life. Still, he wasn't happy with the less than forgiving methods of her gang and eventually the Pathfinder Society was made known to him, as he tried to rob the Heidmarch manor itself.

Instead of punishing him, Sir Canayven, resident of the manor, noticed the free spirit in him and offered him a life as a Pathfinder Society member. Ulton quickly took the oportunity and moved to Absalom for his training. After a few years, he returned to Magnimar as a fully capable member. He had one mission, to learn what he could about the Magnimar monuments using his non-traditional methods.

Personality
Ulton is a man hard to like. He doesn't stand up for himself and has problems using words. He would rather express himself using actions, so instead of thanking someone for a favor, he tries his best to return the favor. This feature makes him disliked by many at first impression. Instead of making his voice heard, he daydreams of a world where he gets what he wants. And in a discussion, he will not say he disagrees with something, but instead does what he thinks is best on his own without telling anyone. Despite this apparently unruly behavior, Ulton is ever thankful of the Pathfinder Society and Sir Canayven, and will do anything in his capacity to live by its and his requests.

STR 10, DEX 19, CON 13, INT 16, WIS 10, CHA 9
Human (Varisian)
Male
Medium Size
Unchained Rogue lvl 1
Total XP: 0 / 3000

BaB 0
Init +4; Senses: Perception +4
CMB +4 (0BaB +4 Dex) - considering feint, trip and disarm
CMD 14 (0BaB +4 Dex +10) - add 2 vs trip/disarm
Favored Class Rogue (+1 HP)

Defense
AC 15, touch 14 flat-footed 11 (+4 Dex, +1 Armor)
HP 10 (8 + 1 (1*1Con) + 1 fav class)
Fort +1 (+0 base +1 Con)
Ref +6 (+2 base +4 Dex)
Will +0 (+0 base)

Offense
Speed 30 ft
Melee Rapier +4 (1d6/18-20x2)
Full melee attack Rapier/shortsword +2/+2 (1d6/18-20x2 - 1d6/19-20x2)
Ranged Dagger +4 (1d4/19-20x2), Range 10ft
Sneak attack 1d6
+1 bonus to AoO when flanking
Space 5 ft, Reach 5 ft

Traits:
Ex-Sczarni: Though you were raised as a member of one of Magnimar's various Sczarni gangs, you never fit in with the rest of your settled, metropolitan brethren. The Pathfinder Society in particular recognized your wanderlust and potential as an agent, and on more than one occasion you impressed or bamboozled their agents with your street smarts and finesse. Over the years, you fell out of favor with the Sczarni, and eventually left to pursue interests outside of simple banditry, though you still remember the lessons your criminal relations taught you. You gain a +2 trait bonus on Bluff checks to pass hidden messages. Also, anytime you deliver a coup de grace, you deal an additional 1d6 points of damage.
Underbridge Dweller: You were raised in the Shadow district of Magnimar beneath the Irespan, a veiled place the light of the sun touches for only 3 hours per day. Your well-founded suspicions grant you a +2 trait bonus on Perception checks in dim light, and Perception is always a class skill for you.

Feats:
Lvl 1 - Two-weapon fighting
Human - Deft manouvers
Rogue lvl 1 - Deft maneuvers

Skills (8 class + 3 int = 11 ranks/level):
Acrobatics +8 (1 Rank + 4 Dex + 3 Class skill)
Bluff +3 (1 Rank - 1 Cha + 3 Class skill) (add 2 to pass hidden messages) (add 1 when within 10ft of at least 2 other humanoids)
Disable Device +9 (1 Rank + 4 Dex + 3 Class skill + 1 trapfinding)
Disguise +3 (1 Rank - 1 Cha + 3 Class skill) (add 1 when within 10ft of at least 2 other humanoids)
Escape Artist +8 (1 Rank + 4 Dex + 3 Class skill)
Knowledge dungeoneering +7 (1 Rank + 3 Int + 3 Class skill)
Knowledge local +7 (1 Rank + 3 Int + 3 Class skill)
Perception +4 (1 Rank + 3 Class skill) (add 2 in dim light) (1 vs traps)
Sense Motive +4 (1 Rank + 3 Class skill)
Stealth +8 (1 Rank + 4 Dex + 3 Class skill) (add 1 when within 10ft of at least 2 other humanoids)
Use Magic Device +3 (1 Rank - 1 Cha + 3 Class skill)

Background skills (4 level 1)
Climb +4 (1 Rank + 3 Class skill)
Knowledge history +4 (1 Rank + 3 Int)
Lore gambiarra* +7 (1 Rank + 3 Int + 3 Class skill)
Sleight of hand +8 (1 Rank + 4 Dex + 3 Class skill) (add 1 when within 10ft of at least 2 other humanoids)
* 'gambiarra' is a Brazilian word without a good translation. The closest word in english is a 'jury-rig'. Search images for this word for an idea of what I mean. It is a poor person's solution for things not working properly. It would be a version of knowledge engineering but only good for quickly fixing something.

Languages: Common, Halfling, Elven, Dwarven

Gear
- To be bought if selected

Exchanged racial trait: skilled for One of the Multitude


ALLENDM wrote:
pad300 wrote:

AllenDM, would you consider a re-submission of Mauro Ocelo (upthread, https://paizo.com/campaigns/v5748p75ivks9/recruiting&page=4#178 ) as a "skill" replacement?

He's a practical sneak/scout character (high perception and middling high stealth) with significant skills. His ability to fulfill skill requirements will jump as of 3ed level, when Soulbound Doll enables assorted familiar shennanigans ( Sage + Figment Archetype = pull any skill you want at a significant bonus...)

No. I would prefer to have a UC Rogue or Investigator to fill this slot.

Jack

I have to admit, I'm not feeling a rogue or an investigator right now... Could a bard fit (assuming trapfinding available through trait : Trapfinder, see earlier discussions in thread)?


pad300 wrote:
ALLENDM wrote:
pad300 wrote:

AllenDM, would you consider a re-submission of Mauro Ocelo (upthread, https://paizo.com/campaigns/v5748p75ivks9/recruiting&page=4#178 ) as a "skill" replacement?

He's a practical sneak/scout character (high perception and middling high stealth) with significant skills. His ability to fulfill skill requirements will jump as of 3ed level, when Soulbound Doll enables assorted familiar shennanigans ( Sage + Figment Archetype = pull any skill you want at a significant bonus...)

No. I would prefer to have a UC Rogue or Investigator to fill this slot.

Jack

I have to admit, I'm not feeling a rogue or an investigator right now... Could a bard fit (assuming trapfinding available through trait : Trapfinder, see earlier discussions in thread)?

If the Bard is geared to exploration/trap finding I could go for it.

The other issue is Shattered Star has a pretty big dungeon crawl period, or periods really, so I need to have a really good feel for the player in the skill role. Hustonj and I had a pretty good one. To cut down the back and forth that goes into crawls I will often just post commentary on behalf of the skill player to keep things moving along.


Hi GM - I never played Shattered Star before, but I GM’d a campaign beginning to end. Would it be an issue?


Reposting my rep

Appearance

Spoiler:

Krystal is a Mwangi woman who has nevertheless dresses in accordance to Magnimar rogue. She is of average height with curly hair, brown eyes and a rectangular face. In her Pathfinder attire, she wears clothing that allows for acrobatic movement with flexible pants and a tank top. In her day job, she dresses more conservative in a typical bar maid dress that extends to her ankles.

Personality

Spoiler:

As one would expect from a follower of Calistria, Krystal is a friendly flirt who likes to live life to the fullest. In the later case, it helps her to forget the various rough periods of her life. She is cocky in her abilities but isn't above fighting dirty if things don't go her way. As expected from a thief she prefers to use stealth or charm her way out of situations over a straight up fight.

background

Spoiler:

Krystal never knew where her parents were from. All she knew was that Magnimar was her home.

Her earliest memories come from an orphanage, and they were by far her most painful. The headmistress was cruelly strict on her children which sprouted Krystal's disdain with authority. She made due of her time by playing Sleight of Hand tricks at passerbys, a trick that eventually evolved into picking pockets.

Eventually she put her hands in the pocket of one of the Sczarni who took notice. When they caught her, she managed to convince them to let her join their group. Thus, she was adopted out of the orphanage and into the loving arms of the thieving guild.

There, Krystal discovered that she was also apt at climbing, picking locks and contorting her body through tight spots. She also learned her to sweet talk her way out of jail. It was one such interest that caught the attention of the Pathfinders.

With the job becoming increasingly difficult to pull off, the thieves were forced to work on increasingly risky work. One job involving stealing an artifact recently found by Pathfinders ended in disaster. Krystal managed to open the lock, but failed to notice the alarm spell. Instead of helping her escape, she was tossed into the hands of her victims. Bitter about her betrayal, she through hers into the hands of the Pathfinders.

Turns out that the Pathfinders allowed for far more flexibility, provided that she makes notes on her discoveries. In order to further fund her adventures, she works at a bar maid in one of the various taverns in the city. With some luck, she hopes to have an adventure of a lifetime...

Stats

Spoiler:
Krystal Popescu 
Female human rogue (unchained) 1 
CG Medium humanoid (human) 
Init +4 
-------------------- 
Defense 
-------------------- 
AC 18, touch 15, flat-footed 13 (+4 Dex, +3 armor, +1 dodge) 
hp 9 (1d8+1) 
Fort +1, Ref +6, Will +0; 
-------------------- 
Offense 
-------------------- 
Speed 30 ft. 
Melee rapier +4 (1d8+1/18/20×2) or 
Ranged shortbow +4 (1d6+1/x3)

-------------------- 
Statistics 
-------------------- 
Str 12, Dex 18, Con 13, Int 14, Wis 10, Cha 14 
Base Atk +0; CMB +1; CMD 15

FEATS

Deft Maneuvers, Persuasive, Dodge

TRAITS 
Seasoned Climber:

Your time on the slopes has improved your ability to surmount great peaks.

Benefit: You gain a +1 trait bonus on Climb checks, and Climb becomes a class skill for you.

Ex-Sczarni: Though you were raised as a member of 
one of Magnimar’s various Sczarni gangs, you never fit 
in with the rest of your settled, metropolitan brethren. 
The Pathfinder Society in particular recognized your 
wanderlust and potential as an agent, and on more 
than one occasion you impressed or bamboozled 
their agents with your street smarts and finesse. Over 
the years, you fell out of favor with the Sczarni, and 
eventually left to pursue interests outside of simple 
banditry, though you still remember the lessons your 
criminal relations taught you. You gain a +2 trait bonus

on Bluff checks to pass hidden messages. Also, anytime 
you deliver a coup de grace, you deal an additional 1d6 
points of damage.

Skills +8 Acrobatics, +6 Appraise, +6 Bluff, +4 Climb, +8 Diplomacy, +8 Disable Device, +7 Escape Artist, +8 Intimidate, +6 Knowledge (dungeoneering), +6 Knowledge (local/Magnimar), +6 Linguistics, +4 Perception, +6 Perform (dance), +4 Sense Motive, +7 Sleight of Hand, +7 Stealth

Languages Common, Elven, Varisian, Celestial

Items: studded leather, rapier, shortbow, arrows (100), incendiary arrows (20), 1 potion of cure light wounds 
-------------------- 
Special Abilities 
-------------------- 
Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment. 
Trapfinding

A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex)

At 1st level, a rogue gains Deft Maneuvers as a bonus feat. In addition, starting at 3rd level, she can select any one weapon group listed under the fighter’s Weapon Training class feature. Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with a finesse weapon or an agile weapon from this group, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon group at 11th level and a third at 19th level.


I just noticed I misspelled Weapon Finesse when typing the feat gained from level 1 Unchained Rogue.


Got a couple of ideas. Let me see what I can cook up.


The Archlich wrote:
Hi GM - I never played Shattered Star before, but I GM’d a campaign beginning to end. Would it be an issue?

As long as you can handle it I am OK with it.


Mr. Hebeme wrote:
Got a couple of ideas. Let me see what I can cook up.

Let me know what you have when you get it completed.


Anthorg wrote:
I just noticed I misspelled Weapon Finesse when typing the feat gained from level 1 Unchained Rogue.

You realize that with the "Elephant in the Room" that Weapon Finesse doesn't exist. It is now an option to be used?

EitR Doc: Weapon Finesse:

Weapon Finesse

The Weapon Finesse feat has been removed, and now any character may choose to use their dexterity bonus to hit with light melee weapons. As a consequence, the Light Melee Weapons designation has been renamed to Finesse Melee Weapons. A new special weapon feature called agile
has been added for melee weapons that are one-handed or two-handed but can still be finessed, such as the rapier.

Finesse, One-Handed, and Two-Handed Melee Weapons: This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of
the weapon’s size category, is considered a finesse weapon,
a one-handed weapon, or a two-handed weapon. Finesse: A finesse weapon is used in one hand. It is easier to use in one’s off hand than a one-handed weapon is and can be used while grappling. A wielder may choose to use their Dexterity modifier instead of their Strength modifier on attack rolls with a finesse weapon. In either case, add the wielder’s Strength modifier to damage rolls for melee attacks if it’s used in
the primary hand, or half the wielder’s Strength bonus if it’s used in the off hand. Using two hands to wield a finesse weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder’s primary hand only. Unarmed strikes and natural attacks are always considered finesse weapons.

EitR Doc: Change to UC Rogue:

Rogue (Unchained)
The rogue’s Finesse Training class feature has been adjusted to account for equipment rule changes - specifically in regard to finesse and agile weapons. Additionally, the Combat Swipe rogue talent is no
longer available. Finesse Training At 1st level, a rogue gains Deft Maneuvers as a bonus feat. In addition, starting at 3rd level, she can select any one weapon group listed under the fighter’s Weapon Training class feature. Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with a finesse weapon or an agile weapon from this group, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon group at 11th level and a third at 19th level.


ALLENDM wrote:

You realize that with the "Elephant in the Room" that Weapon Finesse doesn't exist. It is now an option to be used?

** spoiler omitted **

** spoiler omitted **...

I had read this the first time I went through the rules, but missed it this time around for some reason. Thank you for clarifying. I suppose I have an extra feat, then.

I'll probably go for Deft hands (the one that increases Sleight of Hand and Disable Device) or something a little more defensive such as Toughness or Great Fortitude. If I get selected, I'll check with the group for opinions.


As I read it, Deft Maneuvers replaces Finesse Training, it's not a free feat to pick. Is that correct, ALLENDM?


AGamer70 wrote:
As I read it, Deft Maneuvers replaces Finesse Training, it's not a free feat to pick. Is that correct, ALLENDM?

Essentially it becomes an option for your character to utilize. So yes you would be correct. Deft Manuevers simply merges all the DEX based Combat Maneuvers into one FEAT. Powerful Maneuvers merges all the STR based combat maneuvers into one FEAT. Which makes more sense and gives players (martials) more options.


All,

I am going to make a decision by 2/15/20. So if you plan on placing a submission please do so by next Friday.

Thanks!


Starting Gold: 3d6 ⇒ (2, 4, 6) = 12 X10


Keldon Drogheda

Background:
Born the fourth child of Kizziar and Cannan, Keldon is 17 years old. He has 2 brothers (Kikza & Kheron )and 2 sisters(Kelmarane & Clarine). The family is quite poor and scavenges much of what they have. He spent his early youth running with the gangs. He was a lucky child indeed (fates favored), and he ended up acting as a street guide for a visiting pathfinder, Sheila Hiedmarch. At first he was simply a hired urchin (8 years old) to provide directions, but she was very impressed with a charming combination of chutzpah, intelligence and naivety. She kept him on as a runner and dogsbody as she established herself in Magnimar (she is now Venture Captain), and saw too it that he got more and more schooling, slowly luring him off the street.
Over time, with much training (at the hands of Venture Captain Sheila Hiedmarch, and her husband, Sir Canayven), he has been molded into a budding young pathfinder agent of some promise. Both his family and his trainers worry that his naivety will get him killed.
He is a skilled archaeologist (in Golarion, that means tomb robber), able to find an disable traps. He is widely educated (bardic knowledge). It is also acknowledged he could fall into an outhouse and come up with a gold ring hooked on one of his tusks…

Appearance:
A youthful (17 years old) ½ orc male. Skin and bones. There’s a gleam in his eye that speaks to a wicked sense of humour. Black hair and glossy green skin. Prominent tusks and heavy eyebrows.

Demeanour:
Happy go lucky and energetic. Not much of one for sitting, but can do skull sweat if he has to. Tries to be funny. From his orc heritage, he is more comfortable in the shadows than in sunlight (Dimdweller).

Mechanical:
Keldon Drogheda
CG Male ½ Orc (Scavenger, Sacred Tattoo, Dimdweller)

Bard (Archeologist) 1

Init +2
Speed 30 ft
Darkvision (60 ft)
Defense
AC : 16 = 10 + 2 armor + 1 Shield + 3 Dex
HP 10 = 8 +2 Con
Fort +4 =+0 Bard +2 Con +2 Luck
Ref +7 =+2 Bard +3 Dex +2 Luck
Will +3 =+2 Bard -1 Wis +2 Luck
CMD : 13 = 10 +3 dex
Offense
Melee: Whip +3 /d3 or Spiked Gauntlet +3/ 1d4+1
Ranged: Shortbow +3/d6 or Dagger +3/1d4+1
BAB : +0
CMB : +4 = +1 trait+3 dex
Stats
Str = 12 (2 pts)
Dex 16 =16 (10 pts)
Con 14 =14 (5 pts)
Int 14 = 14 (5 pts)
Wis = 8 (-2 pts)
Cha 16 = 14 (5 pts) +2 Racial

Feats: Deft Maneuvers (1st)

Traits : Naive (drawback, -2 against dirty trick and improvised weapons), Fates Favored (Faith), Maestro of the Society (Social), Trap Finder (Campaign, Mummy’s Mask)
Skills (6+2(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Perception (1,+3 +2 scavenger +2 dimdweller), Spellcraft(1, +6), Sense Motive(1,+3), Use Magic Device(1,+7), Disable Device(1,+7), Stealth (1,+7 +2 dimdweller), Diplomacy (1,+7), Bluff (1,+7)

Background Skills (1/lvl +3) (Ranks, skill roll)
Appraise (1, +6+2 Scavenger), K Engineering (1,+7), Ride(1, +4), Handle Animal (1, +4)

Languages : Common, Orc, Shoanti, Draconic, Giant
Race Abilities: Darkvision, Scavenger, Orc Blood, Sacred Tattoo, Dimdweller

Class Abilities :
Archeologist’s Luck (+2 incl. FF), 10 rounds = 4+ 3 (Cha) +3 trait,
Bardic Knowledge
Hero Points (2)
Spells
L0 (4,*) DC 13 : Sift, Daze, Message, Mending
L1 (2, 2/day) DC 14 : Sleep, Grease

Equipment, 120 gp:
Weapons: Spiked Gauntlet (5gp), Whip x2 (2 gp), shortbow ( 30 gp ), 20 arrows (3 gp), Dagger X2 (4 gp)

Armor: Light Wooden Shield (3gp), Leather Armor (10 gp)
ACP -1, 0 if shield is dropped

Equipment
Explorer’s outfit, heavy cloak (1 sp), wide brim hat (2 sp), backpack (2 gp), bedroll (1sp), blanket(5sp), hammock (1sp), 50 ft hemp rope (1gp), String 50 ft (1 sp), trail rations 10 days (5gp), belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp), waterskin (1 gp), spell component pouch (X2, 10 gp), mess kit (2 sp), Rice Notepaper in a scrollcase (2 gp) , pen(1 sp), ink (8 gp), Thieves tools (30 gp), 7 sp in assorted coinage

Intended Mechanical Development:

Bard 1, Feat Deft Maneuvers
Bard 2 Clever Explorer, Uncanny Dodge,
Bard 3 Feat: Lingering Performance
Mag 1 Bonus: WF Whip
Mag 2 Feat: Whip mastery
Mag 3 arcana : Wand Wielder
Mag 4 or Bard 4
Then continue w/bard


I plan on submitting an elf rogue I'm working on.


pad300 wrote:

Keldon Drogheda

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Thanks Pad.

Jack


ALLENDM wrote:
pad300 wrote:

Keldon Drogheda

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Thanks Pad.

Jack

You're welcome.


All,

I have had several people ping me after they posted interest that they were going to drop their submission to let a new poster who has not had the chance to join a game the opportunity to get into a game. PatricktheKid submitted a character it the first recruitment and I took a hard look at his submission and decided to take another player/character that I had a lot of gaming/posting experience with.

I am going to go ahead and select PatricktheKid's submission ( Krystal Popescu ; Female human rogue (unchained) 1). It is a very solid submission and it hits all the requirements. She fills the need the party has and it allows a new poster to join an adventure on the board.

Sorry if you were not selected and it had nothing to do with your submission and more about allowing a new player who has been submitting characters to join a group.

Thanks,
Jack


Welcome PatricktheKid.


Congratulations and have fun PatricktheKid!


Understood. Good luck and have fun!


That's understandable. Happy gaming yall!


Good luck Patrick!


Thank you for the consideration.

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