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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() "Whoa thar the bow, loosen the jib sheets, let her speed run off or we'll run the boat down. Helmsman, bring us into the wind. Cap'n, ar' we to anchor up as they ask?"
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Levelling up:
Freebooter’s Bond (Ex): At 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All allies within 30 feet who can see or hear the freebooter gain an additional +2 bonus on attack rolls when flanking with the freebooter or with another ally affected by this ability.
This ability replaces hunter’s bond. +1 BAB +1 Fort and Reflex +1 1st lvl spell. Abundant ammunition memorised +1 dex +6+2 skills (climb, craft weapons, disable device, know engineering, profession sailor, stealth, survival, swim) +d10+1 hp +favoured class skill (sense motive) +1 bonus feat (Clinging Climber,) +mental prowess +2 (add 2 to Wis) +deadly aim improves +Mythic feat (precise shot)
Not sure when I will get a chance to update my profile (probably Friday), but here are the choices in the spoiler. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Welcome Taicho, sounds like a fun character. Yeah getting there Diamondust, 4th level was easy, Mythic level has taken a bit more reading (having never used the mythic stuff before) and still a few decisions to make , but biggest issue is finding a chance to type up the changes. Hopefully be done in the next day or two. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Despite being still slightly weakened by the adventure ashore, Still have some con damage I believe Ruadhán is so relieved to be back onboard, that he is soon racing up the rigging and helping to set sail, before settling himself as lookout. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() I'm still interested, glad you are back. I think we had thought to take the rest of the loot, but not the artifact. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Recovering his bow and quiver, Morgan stows them securely and draws his cutlass and takes the lead back out of the caves.
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() "Alright, my turn I guess." Leaving his bow and arrows in a safe spot, Morgan ties his role around his waist. Leaving the rope's end with the others he dives in.
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() "Well I ain't never been one to turn down booty, particular like, if I 'ave 'ad to fight and bleed for it. But what you 'ave said just confirms this place is cursed and we don't have much time left, afore the tide. So I say maybe one dive each, half dive an' half stay, then we swap. Then we get out of 'ere." ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() My apologies I didn't read back over it and got player and character knowledge mixed up. Will make sure I check back next time. New post below instead. Checking on his bow and arrows, Morgan is too late to comment before Reinald and Dr Genade dive in, but hearing the splashes he turns, "Where be they goin' now? I thought we were done with this place. Gives me the creeps!" ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Checking on his bow and arrows, Morgan is too late to comment before Reinald and Dr Henade dive in, but hearing the splashes he turns." Oh crap, didn't you guys say something about some pulling force in the water? Do we need to go in after them?" ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() The whale finished and his body wracked with pain, Morgan joins the others in swimming back to the surface. As he recovers his bow and quiver from Sejanus he exclaims. "By Besmara's bones, what cursed magic was tha', this 'ere island is full of nasty surprises. Time we were rid of it I reckon." ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Swim: 1d20 + 9 ⇒ (4) + 9 = 13 Struggling in the difficult terrain, Morgan is unable to do more than flounder and prevent himself becoming entangled. Reflex: 1d20 + 8 ⇒ (6) + 8 = 14 ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Thrusting his bow and quiver at Sejanus "Keep it dry, don't burn it", Morgan grabs a dagger from his belt and prepares to dive into the water. "Jord, let's get tha' scum sucking whale" Switching Freebooter's bane to the whale, but only Jord and Sejanus benefit from the +1 to hit and damage vs the whale Reflex vs entanglement: 1d20 + 8 ⇒ (20) + 8 = 28 ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Just poking my head in to say I have seen the new posts, but I will wait until Morgan's turn as what happens to the octopus will make a big difference to my actions.
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Attack 1: 1d20 + 7 - 1 - 2 + 1 + 1 + 1 + 1 ⇒ (19) + 7 - 1 - 2 + 1 + 1 + 1 + 1 = 27
Attack 2: 1d20 + 7 - 1 - 2 + 1 + 1 + 1 + 1 ⇒ (13) + 7 - 1 - 2 + 1 + 1 + 1 + 1 = 21
Threading his arrows past the octopus' swirling tentacles is tricky and means the arrows carry less power than usual, but they find their mark. Reflex: 1d20 + 8 ⇒ (12) + 8 = 20 ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Sorry I thought I had posted this round. Stepping forward and left, Morgan lines up a better shot against the queen before launching 2 arrows at the Queen.
Attack 2: 1d20 + 7 - 1 - 2 + 1 + 1 + 1 + 1 ⇒ (11) + 7 - 1 - 2 + 1 + 1 + 1 + 1 = 19
-/+deadly aim, -rapid shot, +point blank,+Freebooter's bane,+wpn focus,+wpn attunement. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() On receiving the healing, Morgan replies to the muscle-bound priest, "Aye, I will take any healin' an' be thankful, but perhaps Besmara ain't feelin' so kindly to the strong man at the moment, an' she has me marked for sommut!"
Following his own words, Morgan draws his bow and looses a shot that misses the creatures eye, through a lucky duck, instead inflicting a nasty gash along the head. Attack: 1d20 + 7 + 1 + 1 - 1 ⇒ (19) + 7 + 1 + 1 - 1 = 27
Freebooter's bane for +1 to hit and damage for everyone against the queen, then single shot. (Freebooter's bane+Weapon attunement+Deadly aim) ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() If equalling is enough then that stops me taking the strength damage, otherwise it doesn't change. But thanks ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Fort round 2: 1d20 + 5 ⇒ (6) + 5 = 11
So is that Str Dmg: 2d2 ⇒ (1, 1) = 2 and then a successful cure? Or no strength damage? Also just realised that I forgot about my previous Con damage, but it wouldn't have changed the results at all.
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Fort Vs Nauseated: 1d20 + 5 ⇒ (17) + 5 = 22
Pulled so quickly off his feet, Morgan is just able to grab a breath before being pulled underwater, luckily his years spent drinking questionable grog let his body fight off the creature's poison for now and resist the foul bloody ink, however although he fights off the grip of one tentacle, the other keeps him firmly secure. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Drawing his bow, Morgan launches an arrow at the beast. With his strength behind it and at such close range Morgan is able to land a solid blow, the arrow's head disappearing into the creature. Attack: 1d20 + 8 + 1 - 1 + 1 + 1 + 1 ⇒ (8) + 8 + 1 - 1 + 1 + 1 + 1 = 19
Edit:- point blank shot, deadly aim, freebooter's bane, weapon attunement, weapon focus ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Merry Christmas and have a great 2018. I look forward to seeing where we end up this time next year! ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Seeing the beast, Morgan stops to sheathe his cutlass. " That foul beast isn't even one of Besmara's, fill it full of holes. Gang up on it and carve it into calamari." Invoking 'Freebooter's bane' everyone gets +1 to hit and damage. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() "Are we sure that was a trap for us comin' this way and not to stop something else coming the other way? I'm telling you this place is cursed against us, but if movin' on will get us out of here. Let's go left" Morgan heads forward, blade in hand and trying to stay quiet stepping over the bones.
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() "I can 'elp. Let me get my tools."
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Morgan nods at Jord as he feels the healing energy wash over him. "Aye, well as the Cap'n says, unless they are lulling us into a false sense of security. But let's get goin' an' find out." Stealth: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() I think I would have opted for a sledgehammer, but the intention is still the same! (although that may apply to more of an average across my games as Morgan seems to be doing ok) Slashing his cutlass in a heavy blow, Morgan is distracted by the second enemy at the last minute and his blow misses it's mark.
I may have to take that back! ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Jord, I think it was Jerieth and Genade that took the big hits. I only took 4 and my previous drop in hitpoints is due to Con damage, so your healing may be better aimed at those two. "If it be scoutin' ye be wantin' I can turn a hand to that, an' water be my home, so I knows me way around it. Which way would ya like me to look?" Forgot my favoured terrain bonuses last stealth and perception rolls. Once Reinald points out their route, Morgan moves forward. Even struggling to adjust to the odd currents within the caves, Morgan is able to stay quiet and alert due to his natural abilities. Stealth: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Responding to Dr Genade with a wicked grin that exposes the teeth that have given him his nickname and an exaggerated wink, Morgan says "And that means we should go with my first plan!" as Reinald responds, Morgan ponders for a brief moment. "Ok Cap'n you 'ave a point, but if we make it our plan to grab one when they next attack rather than fight them off, then we will have bait." ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Int: 1d20 + 2 ⇒ (12) + 2 = 14
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Slashing down with his cutlass, whilst still gripping the wall tightly with his other hand, Morgan manages to land a solid blow. Being back amongst his favoured terrain seeming to relax him and allow his skills to shine. Attack: 1d20 + 5 ⇒ (16) + 5 = 21
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Perception: 1d20 + 11 ⇒ (5) + 11 = 16
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() "'old on Reinald. There be summat with tentacles waiting in the deep water. Bein' on a de'dline 'ere, would it make sense to check the other passage first. If they is down there, then it don't make no sense to fight this thing." ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Taking a small coin from his pocket, Morgan comments "I figure this knows as much as any of us." and tosses it. coin toss: 1d2 ⇒ 2 "Starboard is my vote then. Now me have a little look ahead." Drawing his bow and replacing the string with a dry one, Morgan waits a moment for confirmation of route from Reinald before heading forward, eyes peeled and doing his best to remain quiet.
However the sloshing water makes it difficult to remain quiet. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() With obvious signs of disgust, Morgan pulls the remaining spike out of his flesh. "Aargh, those things are foul." The spike free, he reaches an arm down to Dr Genade. "Come on you, out you come." Strength: 1d20 + 2 ⇒ (18) + 2 = 20 ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() "Besmara damned bugs!"
Nooooo! Just a solid hit then. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Noting the insect's dislike of the water, Morgan waits until the water is shallow enough that he can properly get his legs under him and stand up quickly. Brandishing his cutlass, he waits for one to come into range, but they are just too fast for him.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Swim: 1d20 + 9 ⇒ (16) + 9 = 25 Breaking the surface with a splutter, Morgan shakes his head to clear the water and keeps swimming for the shallows. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Ok fair enough, wasn't sure if it was one for the initial drop. Seems unfair to get away and just ignore the next roll though so...
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Swim1: 1d20 + 9 ⇒ (15) + 9 = 24
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Working his way down the increasingly slippery rocks, Morgan is just about managing to hold on, when his hand slips on something best not thought about. Falling towards the water, he scrabbles against the rock before being brought up short by the rope with a rib bruising jerk. Spotting the little eyes he grabs for his cutlass and starts slashing at the line in an attempt to free himself. As the eyes close on him, he lets off slashing at the rope and tries to fend off the creatures as they approach. "Down, definitely down, you ain't strong 'nough to pull me up quick 'nough." ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Checking his weapons are safely stowed, but easily accessible, and that the line is secure around him, Morgan heads I've tried those holding the line. "Right, I'll try and climb down, this is just for safety. So let the line out gentle like. If I need help I will shout, if I am safely down I will give 3 tugs on the rope." and with that he heads over the edge and into the hole.
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Sorry it is kind of on me to act I guess, and it has been a crazy week. I will get something up tonight. I was kind of imagining that he would climb down and just use the rope as a safety line, either to stop him falling or to haul him quickly out of danger. ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() "Cool thanks"
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Is this the point I saw from the stockade tree? Or roughly anyway. "Well I still have a few arrows, so I be ready. We don't know what is down there. Do ya wanna lower me first? I'm lighter than Reinald an Kurgess, an still able to hold me own. If we tie the rope round me and you guys hang on as me safety, I can climb down." ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Grumbling and muttering in his own little world, Morgan is the last to react to the giant insect, and it is dead before he can attack it.
Survival: 1d20 + 8 ⇒ (5) + 8 = 13
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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Grumpy as a result of his embarrassment at losing his way, Morgan can still be heard muttering under his breath as he follows the route indicated by Reinald. "Better than facing those dead things and the bloody flies." ![]()
HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
![]() Survival: 1d20 + 8 ⇒ (1) + 8 = 9 Oh dear! I was going to say does my track class ability at least stop me getting totally lost! I guess not with that roll!
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