Hello Customer Service Team, I was wondering if there is a way I could change my Avatar name. I'm transgender and stupidly created my avatar name using my name at the time. I came out a while back and now I've changed all my personal information on my Paizo account to represent my new identity but I can't find a way to change my Avatar name. Is there a way in which I could? Is it something that Paizo would have to do for me? Do I need to make a new account?
Painlord wrote:
Paizo has never done an AP that's a direct sequel to another AP. JR and SS both had assumptions about previous APs but never has the actions of an AP been the basis of a whole another AP. I imagine a section in the 6th chapter where the book listed a bunch of NPCs for the PCs to fight with a side bar that tells the GM to use the players HR characters instead if the group had played through that AP. The look on the players when they realize they are going to have to fight and kill their former characters would be priceless.
Resizing Full Plate Mail cost 2d4 x 100 GP. What happens if the Full Plate in question is Masterwork? Or made of a special material like Mithral? Should the cost stay the same, or should there bee and increased cost? Also, in a side note: What knowledge would one use to know about the abilities and talents of a particular class? Like knowing that a Cleric needs high Wisdom and that Potions of Owls Wisdom would benefit them.
Dragon78 wrote:
It's something Rovagug related I think. "Gormuz (as in [[Pit of Gormuz]]) and that it will return again when a dark comet appears in the sky." "in fact the name of the first of the spawn, and that the arrival of a dark comet will signify its return to life."
Thank you. Unfortunately due to expenses piling up I need to cancel further subscriptions: The Pathfinder Campaign Setting, Pathfinder Player Companion, Pathfinder Modules and the core Pathfinder Roleplaying Game subscriptions. That should just leave the Pathfinder Adventure Path subscription. Nothing against these products (I love them all a lot), I just can't afford all of them right now. Thanks again, Mike
See, I wonder if we have a Superman thing going on here. Mengkare sees what he wants to see, hears what he wants to hear. I have long wondered how much of the shady doings in Hermea he actually knows about, and how much he knows but choose to ignore for the "Good of the Cause". It would definitely add another wrinkle to the LG-LN argument. Is someone, or a group of someones, doing all of the dirty work for Mengkare so he doesn't have to dirty his paws. What if they went to far, what if they stooped to doing things that Mengkare wouldn't approve of but in their eyes it's for the greater good and they don't need to tell Mengkare about them? And as Superman, what if Mengkare knows whats going on but turns a blind eye to it?
Quick art thoughts: Page 83 - The picture of the Mirror Men and Merisiel may be one of the most beautiful piece of art I've seen in a Pathfinder book. Page 31 - Feiya looks amazing in this piece. Page 85 - Courage Heart, Milani's herald has a vague Greek/Roman look to her with is really refreshing in Pathfinder.
All this love for B4 and no mention of Marcus! "We are Rangers.
When I was younger I wanted to grow long hair to be more like Marcus (sadly my hair curled too much for that). His battle with Neroon is so epic: http://www.youtube.com/watch?v=7LxvxubIsaM
magnuskn wrote:
This isn't the final description, we won;t get that till this issue is written and/or when the final cover is revealed.
Eric Clingenpeel wrote:
Beat me to it! Also a Cleric can get an animal companion with the Animal Domain at level 4. One of the Magus Arcana grants a familiar to the Magus. So only Fighter, Monk, Alchemist and Gunslinger don't have options? Gunslinger really should have a "Lone Ranger" archetype. Does Parasitic Twin count for the Alchemist? :)
Sorry, didn't save my files and now the downloads are off. 1) There is at least two pages of spells devoted to companions/familiars. 2) There are about a half dozen archetypes. I believe one of the familiar ones makes it good at pilfering items from enemies (like the monkey from Pirates of the Caribbean). All the archetypes mechanically are like normal PC archetypes but instead swap out abilities the familiar and/or companion would get a certain levels. 3) Don't remember if there was but I glazed through the spells yesterday only.
Irnk, Dead-Eye's Prodigal wrote: Boreal is in Irrisen: Land of Eternal Winter. Not certain where Winter-Touched Fey is found. That's were I though I saw the Boreal template. I could have sworn I saw the Winter-Touched Fey template in another book but I could be wrong and it was made specifically for this AP.
Domovoi CG -- People leave bread crumbs for them so they can help around the house and they also protect it.
I also love the idea behind "Toolkit" chapter and I hope we see it for future "Chapter 1" APs. As I was glancing through the adventure I kept thinking to myself "Damn, now I need to figure out were I read the Boreal Creature and Winter-Touched Fey Templates" because of all these creatures seem to have said templates. Very nice to see them reprinted right in this book.
Boon Companion -- treat animal as if your class level + 4
About Raman SanjihartnaConditions/Effects: none
TRACKING:
Class Abilities:
Smite :: 1/1 remaining LoH (1d6) :: 4/4 remaining . Ammo/Consumables Used: none . In-game Expenses: none . Scenario Temp Items: none ~ Raman is a striking young Vudrani woman with an intense gaze. The bright painted dots and jewels on her forehead and face—along with the signet ring on her finger—proclaim her station … that of a daughter among the lower ruling caste. Unlike many of her station, however, Raman maintains a utilitarian bearing and keeps her long, black hair in a practical ponytail. Her clothes are similarly simple and practical, and they reflect the style of her people … comfortable, flowing silk pants and shirts of various colors. And while her clothes reflect the sensibilities of the atanaprattas, her well-tended armor and weaponry—especially the recurve horn longbow she keeps at-hand—shows an appreciation for the ways of the padaprajnas. ~ ____________ Raman Sanjihartna (121383-2)
Str 14, Dex 16, Con 12, Int 7, Wis 12, Cha 16 Init +3; Senses Perception +5
____________
hp 18 (2d10 [10,5] + 2 con)
____________
BAB +2; CMB +4 Melee +4
Ranged +5
____________ Special Abilities:
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used. Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability. Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage. Boons:
Explore, Report, Cooperate (Wounded Wisp): You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Prized Find (Wounded Wisp): You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon of your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option). Alkenstar Prototype (Sovereign Court Faction; Segang Expedition): Your contacts in Alkenstar have invited you to test an experimental firearm. You may cross this boon off your Chronicle sheet at the beginning of a scenario to gain a musket or pistol (Pathfinder RPG Ultimate Equipment 45-46) and 20 paper cartridges (Ultimate Equipment 42). you must relinquish this firearm (or whatever fragment of it remains, if destroyed) and any leftover ammunition at the end of the scenario. The firearm is modified by one of the following effects of your choice.
Ragdya’s Blessing (Segang Expedition): Due to the respect you showed to the Vudran god Ragdya’s sacred animal, you have received that deity’s blessing. You may cross this boon off your Chronicle sheet to gain a climb speed of 20 feet for 1d4 rounds. For 1 round after this boon expires, if you would fall due to failing a Climb check, you fall slowly as if affected by feather fall (CL 1st) so long as you remain adjacent to a wall or other solid surface. The Court Grows (Count Falcon Matsanda; Sovereign Court; Segang Expedition): You have impressed an influential aristocrat from Alkenstar and taken a important step in recruiting him into the Sovereign Court. You have received a praise-laden letter of reference from your contact, and if you show this letter to an aristocrat native to the Inner Sea Region, you gain a +2 bonus on any Diplomacy check made to influence him or her. You may also check the box included with this boon to use the letter in requisitioning a valuable tool while in Alkenstar, acquire any one item worth 150p or less (400gp or less if you earned this boon in Subtier 4-5) for free. The item is a gift and has no resale value. The letter of reference provides no further benefits once you have checked the box, but the boon may grant other benefits in future adventures. Feats Point-blank Shot, Precise Shot, Rapid Shot
Skills (6 total = 4 paladin, -2 int, +2 Skilled, +2 favored)
Languages Taldan, Vudrani ____________ Gear:
Worn: Vudrani traveler’s clothes, family signet ring, wooden holy symbol (Gruhastha), mwk chain shirt, mwk buckler, mwk darkwood composite longbow (+2 Str), dagger, scimitar, cold iron morningstar, 2 quivers (arrows x20, blunt arrows x10, cold iron arrows x10), 2 acid flasks, 2 alchemist’s fires
Beltpouch: flint and steel, monies (239g) Masterwork Backpack: wand of cure light wounds (30 charges), soap, waterskin Mule: bedroll, Extra Quivers (43 arrows, 10 blunt arrows, 40 cold iron arrows)
____________ About Raman:
Raman was raised as one of five daughters to a lower member of the Vudrani ruling caste. She was most privileged, and her parents were intentional about teaching her the role of the privileged within a society. Unfortunately, the girls —also due to their position in the world—also got insight into the twisted and destructive ways of the darker side of the nature of power and those who wield it.
Father always wanted a boy, all he got were girls. Raman, his second-to-youngest, grew up athletic, competitive, and in nearly every way a tom-boy … and her father embraced it. He indulged her desires to learn sports and martial pastimes. He also took her on his travels, teaching her the value of understanding someone else’s role and perspective. - continue building out - Venerates Irori and Gruhastha (the Keeper), though she also pays respect to Sarenrae and Suyuddha (The Warrior Queen, Vudrani) Game History & Chronicles:
XP 3
Fame 6 Prestige 4 — Prestige expenses: Wand of CLW (2) _______ Chronicle #1 :: Wounded Wisp (PBP)
Chronicle #2 :: The Segang Expedition (PBP)
Chronicle #3 :: Citadel of Flame (PBP)
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