Rusulka

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Liberty's Edge

4d6 (drop the lowest) and roll SEVEN times, using the six best rolls. Lowers the chance of a truly bad roll.

I do like the idea of allowing you to reroll your worst roll but you also have to roll your highest too.

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Chris Lambertz wrote:
Heya, please drop us a line at community@paizo.com and we'll get this sorted out for you.

Will do, thank you.

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Hello Customer Service Team,

I was wondering if there is a way I could change my Avatar name. I'm transgender and stupidly created my avatar name using my name at the time. I came out a while back and now I've changed all my personal information on my Paizo account to represent my new identity but I can't find a way to change my Avatar name. Is there a way in which I could? Is it something that Paizo would have to do for me? Do I need to make a new account?

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I would also buy the this book!!!

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2 people marked this as a favorite.
Painlord wrote:
zergtitan wrote:

O.O What?!

Is Hell's Vengeance like a sequel to Hell's Rebels?

Yep. Definitely. As evil.

Paizo has never done an AP that's a direct sequel to another AP. JR and SS both had assumptions about previous APs but never has the actions of an AP been the basis of a whole another AP.

I imagine a section in the 6th chapter where the book listed a bunch of NPCs for the PCs to fight with a side bar that tells the GM to use the players HR characters instead if the group had played through that AP. The look on the players when they realize they are going to have to fight and kill their former characters would be priceless.

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Ultimate Intrigue makes sense, natural progress of the "Ultimate" series.

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The Legacy of Fire AP takes place (mostly) in Katapesh with backup articles that pertain to Katapesh..
Dungeons of Golarion has a chapter on the haunted dwarven mines
Town of Golarion has a chapter on the town of Solku

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Resizing Full Plate Mail cost 2d4 x 100 GP. What happens if the Full Plate in question is Masterwork? Or made of a special material like Mithral? Should the cost stay the same, or should there bee and increased cost?

Also, in a side note: What knowledge would one use to know about the abilities and talents of a particular class? Like knowing that a Cleric needs high Wisdom and that Potions of Owls Wisdom would benefit them.

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downlobot wrote:
Let's all five of us try to cross what has been clearly described as a rickety-looking rope/plank bridge over a raging sea.

"I know we just fell into the raging sea below and had to climb our way back up, but let all cross this bridge second time..."

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Thank you

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I need to cancel my Pathfinder Adventure Path subscription as well. Thank you,

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Dragon78 wrote:

Does anyone know were this Raskineya the Dark Comet is mentioned?

It's something Rovagug related I think.

"Gormuz (as in [[Pit of Gormuz]]) and that it will return again when a dark comet appears in the sky."

"in fact the name of the first of the spawn, and that the arrival of a dark comet will signify its return to life."

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Thank you again,

Mike

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Thank you.

Unfortunately due to expenses piling up I need to cancel further subscriptions: The Pathfinder Campaign Setting, Pathfinder Player Companion, Pathfinder Modules and the core Pathfinder Roleplaying Game subscriptions.

That should just leave the Pathfinder Adventure Path subscription.

Nothing against these products (I love them all a lot), I just can't afford all of them right now. Thanks again,

Mike

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I will need to cancel my Pathfinder Tales and Pawns subscriptions. Thank you, Mike.

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Samurai Jack...?

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3 people marked this as a favorite.

With Alkenstar getting it's own module later in the year I hope we might see it in one of the 2014 hardbacks.

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Haladir wrote:

The cages are...

** spoiler omitted **

...am I right?

Spoiler:
I pretty sure they're supposed to be the cages in the Lust section of the Runeforge.
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Yeah, the Tian-Shing represent the peoples of southeast Asia: Indonesians, Malaysians and Filipinos.

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I would read up on Japanese Shinto myths as I get the vibe they were looking at the spirt world of that religion for inspiration.

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I would love to read an updated Falcon's Hollow.

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I'd buy it too!

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It's hard not to squee loudly while looking at these at work. As always, Paizo out does themselves when it comes to art!

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The first three chapters of the Legacy of Fire all have great info on Katapesh.

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Dark Markets covers all of Katapesh, not just the city.

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3 people marked this as a favorite.

I could also see these rules used by the GM:

"You arrive at a tavern after traveling through the woods and it has a working bathroom. Whose taking a bath?"

It could give incentive to PCs to explore the town and it's various rooms and amenities.

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Looking good. Will this also expand into city building rules?

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Mikaze wrote:


What coudl those new player races be...

Yeah, that's the question I'm surprised more people aren't speculating on!

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2 people marked this as a favorite.

See, I wonder if we have a Superman thing going on here. Mengkare sees what he wants to see, hears what he wants to hear. I have long wondered how much of the shady doings in Hermea he actually knows about, and how much he knows but choose to ignore for the "Good of the Cause". It would definitely add another wrinkle to the LG-LN argument. Is someone, or a group of someones, doing all of the dirty work for Mengkare so he doesn't have to dirty his paws. What if they went to far, what if they stooped to doing things that Mengkare wouldn't approve of but in their eyes it's for the greater good and they don't need to tell Mengkare about them? And as Superman, what if Mengkare knows whats going on but turns a blind eye to it?

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Dragon78 wrote:
I am so happy about this one except for the demon lords(I thought these books were supposed to be world neutral).

Most of the Outsiders entries have a side table in the past bestiaries that list off named "leaders" of their kind.

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2 people marked this as a favorite.

"In the Maelstrom he wrestled for 16 years with a monstrous evil serpent whose scales wept acidic blood until he was able to choke the life out of it."

And this is why Ragathiel is the biggest bad a@* is Golarion!

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I love that we get not one, but two two homosexual characters. Yay!

Also the Winter Fey Template IS the spiritual successor to the Dark Ice Fey template in Carnival of Tears.

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Just finished the reading the adventure. I really love the4 pacing of it. I find it flows really well. I thinking I might run this in a few months when my group get's back to Pathfinder.

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2 people marked this as a favorite.

Quick art thoughts:

Page 83 - The picture of the Mirror Men and Merisiel may be one of the most beautiful piece of art I've seen in a Pathfinder book.

Page 31 - Feiya looks amazing in this piece.

Page 85 - Courage Heart, Milani's herald has a vague Greek/Roman look to her with is really refreshing in Pathfinder.

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All this love for B4 and no mention of Marcus!

"We are Rangers.
We walk in the dark places no others will enter.
We stand on the bridge, and no one may pass.
We live for the One, we die for the One."

When I was younger I wanted to grow long hair to be more like Marcus (sadly my hair curled too much for that). His battle with Neroon is so epic:

http://www.youtube.com/watch?v=7LxvxubIsaM

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GeraintElberion wrote:
Mythic art in the playtest was the normal iconics in action poses.

No there not, there slightly different.

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magnuskn wrote:
Enlight_Bystand wrote:
magnuskn wrote:

Woah, now that is a way to start a campaign with a bang. And the next modules will probably be even more epic. Or should I say, mythic?

I see no level range has been given in the summary. Innnnteresting.

That's not unusual for these mockup descriptions. They normally only have a (provisional) starting level on them, updated once they've gone to the printers.
Correct, they normally always have a provisional starting level on them. Which was left out completely for this module. So I find that interesting.

This isn't the final description, we won;t get that till this issue is written and/or when the final cover is revealed.

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This is completely unexpected and highly appreciated! Easily the most anticipated Pazio book coming up.

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Thank you!

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Order # 2410993

Pathfinder Tales: Queen of Thorns

All my other Pathfinder Tales books were in the order except that one. Thanks

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Not sure where I should go with this but I had a missing book in my order. What or who should I look at for help?

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Got my copy today in the mail and let me tell you, if you think the art is amazing in PDF it blows it out of the water live in print form. It's the art in this book that makes a compelling argument to continue buying Pathfinder books in print.

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Eric Clingenpeel wrote:
Dragon78 wrote:

I would like to see familiar/animal companion archtypes for...

Bard-(familiar) - Magician (APG 82)
Cleric-(Familiar) - Eagle Domain, Frog Domain, Monkey Domain, Serpent Domain (UM - Other nature-themed classes with access to domains may select an animal or terrain domain in place of a regular domain.)
Ranger-(Animal companion at 1st level maybe loses spellcasting) - Falconer (UC 67)
Sorcerers-(Familiar for those who want to be something other then arcane bloodline.) - Tattooed Sorcerer (Inner Sea Magic)
Oracle-(Familiar and Animal Companion arctypes) Nature Mystery
Alchemist-(I think there is a way for them to get familiars but an archtype to improve it would be nice)
Magus-(Familiar focused) - How "focused" they can already get a familiar, there's not any class I'd considered familiar focused, so why would a magus?
Druid-(Familair instead of Animal Companion.) See Cleric above.

Beat me to it!

Also a Cleric can get an animal companion with the Animal Domain at level 4. One of the Magus Arcana grants a familiar to the Magus.

So only Fighter, Monk, Alchemist and Gunslinger don't have options?

Gunslinger really should have a "Lone Ranger" archetype.

Does Parasitic Twin count for the Alchemist? :)

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RuyanVe wrote:

Carnival of Tears?

EDIT: ** spoiler omitted **

Nope, much weaker than the Dark Ice Creature template from Carnival of Tears. No fast healing, no ability adjustments, no claw attack.

Liberty's Edge

Sorry, didn't save my files and now the downloads are off.

1) There is at least two pages of spells devoted to companions/familiars.

2) There are about a half dozen archetypes. I believe one of the familiar ones makes it good at pilfering items from enemies (like the monkey from Pirates of the Caribbean). All the archetypes mechanically are like normal PC archetypes but instead swap out abilities the familiar and/or companion would get a certain levels.

3) Don't remember if there was but I glazed through the spells yesterday only.

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I think people who found the last couple Player Companions lacking in crunchy goodness will enjoy this one. Unless of course you hate animals.

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Irnk, Dead-Eye's Prodigal wrote:
Boreal is in Irrisen: Land of Eternal Winter. Not certain where Winter-Touched Fey is found.

That's were I though I saw the Boreal template. I could have sworn I saw the Winter-Touched Fey template in another book but I could be wrong and it was made specifically for this AP.

Liberty's Edge

Domovoi CG -- People leave bread crumbs for them so they can help around the house and they also protect it.
Dvorovoi CN -- Mostly the same as Domovoi but for the land around a person house instead of the house itself.
Ovinnik CN -- Live in granaries and are appeased with gifts. Every new year the farmer and his family come to the Ovinnik to learn their fate for the coming year.

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I also love the idea behind "Toolkit" chapter and I hope we see it for future "Chapter 1" APs. As I was glancing through the adventure I kept thinking to myself "Damn, now I need to figure out were I read the Boreal Creature and Winter-Touched Fey Templates" because of all these creatures seem to have said templates. Very nice to see them reprinted right in this book.

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2 people marked this as a favorite.

Boon Companion -- treat animal as if your class level + 4
Critical Conduit -- double crit range on deliver touch spells
Extra Item Slot -- can use slot not normally allow by type
Familiar Focus -- caster level +1 on spells on animal
Familiar Spell(Metamagic) -- Transfer prepared spell to animal to use at later date
Jumper -- always count as having running start
Lithe Attacker -- can attack while using escape artist fitting through small spaces
Master of Your Kind -- Master gets +2 Handle Animal and animal get's spell like ability to control animals of their kind
Narrow Frame -- Better fighting in close quarters
Spell Sponge -- Double master's spell length on you
Stable Gallop -- halve AC from charge
Sure-Footed -- Quadruped animal only, bonus to Acrobatics on slops and stairs
Valiant Steed -- +4 saves vs fear/emotion, also master get's better rools with you if your a mount.

Classes/Levels

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

About Raman Sanjihartna

Conditions/Effects: none
Current ACP: -1 (light encumbrance)

TRACKING:
Class Abilities:
Smite :: 1/1 remaining
LoH (1d6) :: 4/4 remaining
.
Ammo/Consumables Used:
none
.
In-game Expenses:
none
.
Scenario Temp Items:
none

~ Raman is a striking young Vudrani woman with an intense gaze. The bright painted dots and jewels on her forehead and face—along with the signet ring on her finger—proclaim her station … that of a daughter among the lower ruling caste. Unlike many of her station, however, Raman maintains a utilitarian bearing and keeps her long, black hair in a practical ponytail. Her clothes are similarly simple and practical, and they reflect the style of her people … comfortable, flowing silk pants and shirts of various colors. And while her clothes reflect the sensibilities of the atanaprattas, her well-tended armor and weaponry—especially the recurve horn longbow she keeps at-hand—shows an appreciation for the ways of the padaprajnas. ~

____________

Raman Sanjihartna (121383-2)
Female human (Vudrani) paladin (divine hunter) 1
LG Medium humanoid (human)

Str 14, Dex 16, Con 12, Int 7, Wis 12, Cha 16

Init +3; Senses Perception +5
Speed 30 ft.

____________
DEFENSE

hp 18 (2d10 [10,5] + 2 con)
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
CMD 17 FF 14 (2 bab, 2 str, 3 dex)
Fort +7, Ref +6, Will +7

____________
OFFENSE

BAB +2; CMB +4

Melee +4
. . scimitar +4 (1d6+2; 18/x2)
. . cold iron morningstar +4 (1d8+2)
. . dagger +4 (1d4+2; 19/x2)

Ranged +5
. . mwk darkwood composite longbow +6 (1d8+2/×3)
. . dagger +5 (1d4+2; 19/x2)

____________

Special Abilities:
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability. Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Boons:
Explore, Report, Cooperate (Wounded Wisp): You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Prized Find (Wounded Wisp): You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon of your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

Alkenstar Prototype (Sovereign Court Faction; Segang Expedition): Your contacts in Alkenstar have invited you to test an experimental firearm. You may cross this boon off your Chronicle sheet at the beginning of a scenario to gain a musket or pistol (Pathfinder RPG Ultimate Equipment 45-46) and 20 paper cartridges (Ultimate Equipment 42). you must relinquish this firearm (or whatever fragment of it remains, if destroyed) and any leftover ammunition at the end of the scenario. The firearm is modified by one of the following effects of your choice.
Increased Stopping Power: The firearm deals damage as though it were one size category larger.
Intuitive: you may use this weapon as though you were proficient in its use.
Rifling: The range increment of this firearm increases by 50%.

Ragdya’s Blessing (Segang Expedition): Due to the respect you showed to the Vudran god Ragdya’s sacred animal, you have received that deity’s blessing. You may cross this boon off your Chronicle sheet to gain a climb speed of 20 feet for 1d4 rounds. For 1 round after this boon expires, if you would fall due to failing a Climb check, you fall slowly as if affected by feather fall (CL 1st) so long as you remain adjacent to a wall or other solid surface.

The Court Grows (Count Falcon Matsanda; Sovereign Court; Segang Expedition): You have impressed an influential aristocrat from Alkenstar and taken a important step in recruiting him into the Sovereign Court. You have received a praise-laden letter of reference from your contact, and if you show this letter to an aristocrat native to the Inner Sea Region, you gain a +2 bonus on any Diplomacy check made to influence him or her. You may also check the box included with this boon to use the letter in requisitioning a valuable tool while in Alkenstar, acquire any one item worth 150p or less (400gp or less if you earned this boon in Subtier 4-5) for free. The item is a gift and has no resale value. The letter of reference provides no further benefits once you have checked the box, but the boon may grant other benefits in future adventures.

Feats Point-blank Shot, Precise Shot, Rapid Shot
Traits seeker, world traveler

Skills (6 total = 4 paladin, -2 int, +2 Skilled, +2 favored)
Diplomacy +7 [ooc](1 rks)

Knowledge: Local +3 (1 rks, +1 trait)
Knowledge (nobility) +2 (1 rks)
Knowledge (religion) +2 (1 rks)
Perception +5 (1 rks, +1 trait)
Sense Motive +5 (1 rks)

Languages Taldan, Vudrani

____________

Gear:
Worn: Vudrani traveler’s clothes, family signet ring, wooden holy symbol (Gruhastha), mwk chain shirt, mwk buckler, mwk darkwood composite longbow (+2 Str), dagger, scimitar, cold iron morningstar, 2 quivers (arrows x20, blunt arrows x10, cold iron arrows x10), 2 acid flasks, 2 alchemist’s fires

Beltpouch: flint and steel, monies (239g)

Masterwork Backpack: wand of cure light wounds (30 charges), soap, waterskin

Mule: bedroll, Extra Quivers (43 arrows, 10 blunt arrows, 40 cold iron arrows)
Backpack: hot weather outfit, hemp rope (50 ft.), mess kit, pot, torch (10), holy text
Saddlebags: feed (10 days), trail rations (5)

____________

About Raman:
Raman was raised as one of five daughters to a lower member of the Vudrani ruling caste. She was most privileged, and her parents were intentional about teaching her the role of the privileged within a society. Unfortunately, the girls —also due to their position in the world—also got insight into the twisted and destructive ways of the darker side of the nature of power and those who wield it.

Father always wanted a boy, all he got were girls. Raman, his second-to-youngest, grew up athletic, competitive, and in nearly every way a tom-boy … and her father embraced it. He indulged her desires to learn sports and martial pastimes. He also took her on his travels, teaching her the value of understanding someone else’s role and perspective.

- continue building out -

Venerates Irori and Gruhastha (the Keeper), though she also pays respect to Sarenrae and Suyuddha (The Warrior Queen, Vudrani)

Game History & Chronicles:
XP 3
Fame 6
Prestige 4
— Prestige expenses: Wand of CLW (2)

Chronicle and Tracking Sheets

_______

Chronicle #1 :: Wounded Wisp (PBP)
— PC’s: Aeilín Ardghail (Lekku), Leb Unin (Sarpadian), Mahd Gajol (LetcherMan69), Mandower Steel Strong (Doublegold), Retty Wiggum (BMorgan), Thoril the Slayer (Daveak Bringer of Destruction)
— Notable NPC’s: VC Drandle Dreng, Janira, Wounded Wisp owner (name?)

Chronicle #2 :: The Segang Expedition (PBP)
— PC’s: ?
— Notable NPC’s: ?

Chronicle #3 :: Citadel of Flame (PBP)
— PC’s: ?
— Notable NPC’s: ?