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As the title says, There are 4 full arcane casters and 1 full psychic caster, The Wizard, Sorcerer, Arcanist, Witch and Psychic. Out of these five potential reality warping classes, Which ones are your favorites?

This thread came from my wanting to finally give non divine full casters another try, I tried a Arcanist up to level 6 once but thats my only full caster who was not a cleric, So I'm looking for opinions on the 4 full arcane casters and the Psychic to see what people like best of them, To try and help me decide on what to try!


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I'd love to see Syrinx return (Owl people from Pathfinder 1e with a connection to Strix, But not much is known of them) As well as Wyvarans (Medium sized winged dragon people thats a hybrid race cretaed from kobolds and wyverns) As well as something new, In some kind of giant-kin!


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I desperately hope this will be good... My group is not the biggest fan of Pathfinder 2e so hearing that Starfinder 2e will just be Pathfinder 2e in a space suit was disapointing...

I'v been trying to get my group to try Starfinder because I thought it looked super cool and fun! The health/stamina system was unique and really cool! And now it is probably all gonna be gone to just be Pathfinder 2e, In space...


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@VoodistMonk That sounds like a cool and flavorful build! :D


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BigNorseWolf wrote:

1) CHill. You'll get it eventually. No ones going to die. Well ok no one real..

I started at gencon getting the core rules and a bunch of scenarios on the way out the door. I started honestly " we're going to make pew pew laser noises and roll d20s, and if we get any closer to the rules than that, BONUS"

2) Rules wise, starfinder is closest to PF 1 so you're good there

The 5 foot step is a move action. Swift actions stop you from taking full round actions, anyone can full attack by attacking at -4 -4, and most importantly, it doesn't matter how many freaky limbs you have, everyone gets one attack or one full attack.

Some handy links How to make a pfs character has a mile high look at the rules.

Podcasts are the second best thing to playing for learning the rules.

You could also play some. Hop online and get into some starfinder society games.

Thank you! :D I am super nervous about trying to run a game... But I hsall do my best!


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My group is half way through Skull & Shackles. It is the first published Adventure Path I have played and I'v been having great fun so far! :D


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Good suggestions, Thanks everyone! More good choices then I was expecting. :)


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So, I was thinking, A Kineticist who's race matches their element! A few are easy, Fire is Ifrit, Water is Undine, Earth is Oread and Air is Sylph...

Wood is a bit harder, Maybe Gathlain or Ghoran..? But what about Aether and Void? And does any other races match the other elements?

Has anyone else thought about matching up race and kineticist element like this..?


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A Sorcerer would suffer from not being able to affect creatures immune to mind affecting effects, Unlike the mesmerist, But would still just like the mesmerist ahve a very limited ammount of spells known so they couldn't diversify out of Enchantment too much.. So they couldn't do too much if they come up aainst undead or other creatures immune to mind affecting..

Maybe I'm just overcomplicating things... I wanna try more casters, But at the same time every time I try to work on a full arcane caster, or class that focuses on their spells I end up with the feeling that I cant handle it...

Maybe i'm just intended to stick to the martials and 6th level casters...


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Oh? I'l check out the Psychic then, Thanks. :)

The only casters I played are a Cleric (My first character ever, Some 6 years ago when I had no idea what I was doing..) A couple of Alchemists, And a Summoner. So my experiences with casters is rather limited with only one full caster..


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So, I'm currently playing in Skull & Shackles as a Kineticist but I was tossing arround an idea for a backup character who is a caster (Have not played many casters so I wanna try more..) focused on Enchantment and Illusion spells.

I came to Wizard, Arcanist and Mesmerist, Wizard and Arcanist can learn all the spells thanks to their books so they have the versatility of having non enchantment or illusion spells for when such spells are not effective, While the Mesmerist can pick up Psychic Inception to make their mind affecting spells have a chance to affect creatures immune to mind affecting spells. Mesmerists are also charisma based so they can let me easily be a party face, Something I'v also wanted to try for a while..

What do you all think the strengths and weaknesses of theese three classes are for a enchantment and illusion focused caster?


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Sure, I'd be all for a new Paladin guide! :D


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Thanks everyone! You have given me lots to think about. :D

@Andostre I wasn't looking for the best build, Just what class is good for it. I am just very very bad at words..


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@IluzryMage Well, Primarily a blaster. I want to be able to blast with a few different damaging spells, But also have some other utility for whe I dont want to blast.

@Claxon Oh, I do like the Kineticist. I have played one and it was much fun, I just wanted to try a full caster for once, But also be able to blast some with the full caster...

@ The Toaster Alchemist is by far my favorite class, I love them and they can do a bit of everything. :D But I wanted to try a full caster for once, But also be able to do some blasting with damaging spells. I'l take a look at the Evoker Wizard. Thanks. :)

@Darigaaz the Igniter Thank you, I'l look into the Sorcerer and Admixture Wizard. :)


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So, I know that this is not the optimal way to build a caster in Pathfinder but I was interested in trying it anyway. What class would be the best for a full caster using damaging spells?

Most casters can still have a backup toolbox for when they dont want to be a blaster.. But sometimes you might want to be a blaster for the fun of it.


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Thanks everyone! The Lantern Staff is just a really cool weapon, Even if it is not the strongest. The Fire God's Blessing seems quite useful.. I'l have a look at the Staff Magus, Gravedigger Investigator and Lamplighter Investigator.

Thanks everyone! :D


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That feat is incredibly good. Locks you into being a goblin, But I do like goblins... Thanks for the suggestion!


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So, I think the Lantern Staff is a really cool weapon and was wondering if anyone had any suggestions for classes or feats that could make good use of it?


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LunarVale wrote:
Occultist, hands down. I never get tired of coming up with new Occultist builds, and they perform so differently depending on the build order that even if you end up heading in a similar direction long-term, they can feel like a completely different class because of how different they are in the interim. They do suffer from really needing to burn a standard action at the start of most battles to unleash their full strength, but two thirds casting, occult skill unlocks, and the suite of other utility features they bring to the table more than makes up for it in my eyes.

The Occultist does seem like an awesome class! It has been high on my list of things to try for a long time. The only 6th level caster that can have full BAB if built right, (Trappings of the Warrior seems really good for a melee Occultist.) I really need to get to trying it soon. :D


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I'm curious, What is your favorite class to play as the party's main frontline combatant?


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So, I'v been pondering deities in pathfinder lately and trying to look into them. There is a lot of cool ones so I wanted to ask people here, Who is your favorite Pathfinder deity, And why?

I like Gorum, Our Lord in Iron, Because he is so fitting warrior types and I do like strong warriors.. I have also been a fan of Desna since I reasd about her invading the abyss to avenge her follower. And Cayden Cailean is a cool guy, He is like the good aligned adventurer, Now in deity form!

What about you all? Share your favorites!


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Ah, I forgot about the animal domain. There is just so many domains it is hard to remember what they all do. Pathfinder is such a great game, You can build just about any character you can think of. =)


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As the title asks, I'm curious. Have you, GM or player, Ever created your own race or altered an existing race using Pathfinders Race Builder from the Advanced Race Guide? If so, What did you create, Or what did you change about the existing race you altered? And how was it taken by your group?


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How are you targeting spellbooks during combat..?

Unlike weapons, Wizards dont wave arround their spellbooks in combat and normaly keep them stored away in the backpacks or such. So to target the spell book during combat someone would need to run up to the wizard, Steal his backpack, Dig through it, Find the spell book and then destroy it, While the wizard is flinging spells at them and other party members are probably trying to kill them...

Seems more logical they would just try to shank the wizard, Would probably go faster and be safer for them. Since destroying the spell book dont help them at all, As the wizard will still be able to cast all the days spells. It would only be of assistance to future bandit groups that attack the party..


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As the title asks, I'm curious what instruments peoples bards play? I have never played a bard, But I want to and I'm thinking of having my potential bard play a swedish Nyckelharpa (16 stringed keyed fiddle).

What about everyone else? What instruments do your bards play?


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So, I have been playing Pathfinder first edition for about 4 years now and have been thinking of trying to GM at some point, And I was thinking about it a bit earlier and started wondering about second edition, I got to try it in 3 short sessions just after it came out when most of the group was away and I realy liked the system, But since my group returned to first edtion, D&D 3.5 and Dark Heresy.

So I was thinking... What if.. I try GMing Pathfinder second edition to try and get people to try P2e some more to see if they can get intrested in it? So I wanted to ask, How hard is P2e to GM and run? Anyone got any tips for a first time GM in a new system?


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So, This is just a random thread to ask people how their eidolons look! What kind of fun and creative eidolons have you built?

I only played a single summoner, A ratfolk based on Thanquol from Warhammer Fantasy, So obiously his eidolon was Boneripper! The large four armed rat ogre! With fire breath as one version of Boneripper had a flamethrower built into one of his arms.


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Thank you! I just thought that an adventure path would be the best way to start as there things are already done so I dont have to create a world and adventure all on my own, But shorter adventures seem like a much more logical choise. I dident even think of those, thanks!

And I have watched Seth a bit, I shall rewatch his videos, They are always good to watch. =)


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So... My group plays Pathfinder (First edition, The others have no intrest in second edition..) And I realy love playing Pathfinder, It is by far my favorite RPG and we rotate GM's every so often, And ocasionaly also systems. But, I have been considering maaaaaaaybe trying to GM at some point... So I was wondering what peoples favorite first edition Adventure Path was? And also, If there is any good ones for a beginner GM to run?

Thanks in advance!


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Thanks for all the replies! Everyone has been most helpful and given me plenty of ideas! =D


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I had a Ratfolk Summoner based on Thanquol from Warhammer Fantasy, So his Eidolon was Boneripper, The large four armed Rat Ogre, With Fire Breath as one version of Boneripper had a built in flamethrower.


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Thanks for all the replies. =) Grenadier seems pretty good, Able to infuse a alchemical weapon into your weapon (Alchemist Fire, Meet Sword!) Beathmorph seems pretty good too! I love the alchemist because it is so versatile, And if you get for example the Enlarge Person extract, Thats helps even more! And later you also get Giant Form!

The Alchemist Extracts add so much versatility to the class, Ontop of discoveries, Bombs and mutagen. Bombs arent just damage, But also utility!

Thanks all! =D


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Well, It sold well enough that it sold out in every swedish store I'v checked that sells gaming stuff.. Still waiting for them to restock so I can buy it, As I dont like trying to import things myself and rely on stores in country that sells it.


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Thanks for all the replies! I'm currently playing a Goblin Alchemist in a Pathfinder First Edition Campaign (My favorite character ever) and this "Anything is a pickle" thing seems hilarious and awesome and I'l have to stay using it with him.. xD


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Thanks for all the replies ^_^ The reason I was looking at a Witch for healer is because I want a healer that can do other things then heal AND I want to have a animal companion or familiar. So I was considering a Cleric of Erastil with the Animal Domain, A Lunar Oracle, Or a Witch as those are the healer types I can think of that has either a animal companion or a familiar. Oh! Almost forgot Druid, But Druids I struggle to get ideas for..


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Thanks!


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So, quick and simple question. I have, After some experimentation found, I realy like healing. I want to be able to do other things too, But I want to be a good healer. And looking at diferent kinds of healers I noticed the Hedge Witch archetype for the Witch. It is basicaly a regular witch, But you replace 1 hex with the ability to spontaneously cast cure spells. And also replaces a second hex with the ability to transfer poison and disease from someone else onto yourself..

My question is, Is the Witch a good healer if you have the ability to spontaneously cast cure spells? The Witch spell list and hexes would give you some other stuff to do to, And I like the familiar aspect of it too.


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I only have a single spell I can think of off my head. Level 2 Alchemist spell, Skinsend. Because I would rather keep my skin on my body.


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Lets see... The orc clan lives in the mountains and foothills to the east of the land of Soris, Where necromancy is legal and they use skeletons as the basic work force. There where the orc ambassador was visiting before the lich got his mind. And further west are the homelands of the gnolls. And a ways south of Soris is the giant city of Venomsting, Basicaly an entire city of assassins and criminals. Thats the closest civilizations to the orc clan.

Thats the info I got from my GM.. Hmm.. Going to have to think for a while and see if I can think of something for their civilization, But I was thinking that maybe my half orcs mother was an orc, And his father was a human..


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Speaking of me being bad at thinking of backstories (Sorry, This isent about my original idea in this thread) I was just talking to my GM and tossed out a random idea that randomly popped into my head (Probably over done too) thats a Half Orc Paladin, Who wants to show people that not all orcs are bad.
My GM thought it was a great idea and sugested he should be from the same clan as a corrupted orc ambassador our party is currently hunting down (To stop him from freeing a ancient lich..) and when I told him that might work, But I know nothing of the clan, My GM said "Perfect! It's your chance to create an involved and indepth background for them!" so.. Umm... Now I'm suposed to think of a good background for a orc clan aswell as a half orc paladin.. xD


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Hmm... Havent looked too much at the bloodrager, But my GM says it is quite a fun class. I'l have a look at it ^_^


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Hmm... I'l take a closer look at the Occult classes, and the Occultist. Havent looked too much at them before.


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Not quite sure.. Hmm... I guess a somewhat balanced warpriest, Who carries maybe 3 diferent weapons (Blade, Blunt and Reach mayhaps)And trains hard to be a good fighter, But also casts some spells, And tries to keep his party alive with after battle healing.. Hmm...


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Rogues look intresting, But we have 2 in the party already (We had one, Then another player joined and made basicaly the same character as the other rogue.. So now we have 2! xD) The occult classes, Havent looked much at them. What little i have looked at them have made me confused and nothing quite reached out and grabbed me with them, Might look a bit more at them.

I'm currently leaning towards a Warpriest, He turned to the divine and trained as hard as he ever could to learn how to fight with weapons too, He's not as strong as his sister, And dosent have her natural talent, But he will try his hardest!

Other sugestions are also still welcome! I like hearing ideas and sugestions ^_^


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I do want to try a Summoner at some point.. But it might not fit this character, He dident manage to master the arcane arts.. So Alchemist or Warpriest.. Alchemist I know is awesome and I love the class.. But Warpriest looks nice and I havent tried it.. Hmm.. Bard I dont think would be good for this specific character (I do have another idea for a bard at some point though^^)


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I am intrested in trying a Warpriest character at some point.. But I'm not sure if this character would turn to religion.. But maybe he would..? Hmm... This needs considering..


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We already have a Magus in the party, and I'm just not that intrested in the Magus class.. Sorry!


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So, I had an idea for a character..

The youngest child of a family of adventurers. His parents used to be great adventurers but have settled down and opend a tavern called The Adventurers Rest.
Their oldest child is a son, Who took to the ways of magic and left to study hard to become a great wizard and is making good progress.
The middle child is a daughter, Who was facinated with the strong warriors and their weapons and started practising and turned out to be a natural with the sword! And she left with a party of adventurers to find her fortune.
And the youngest, My character, He was left in the shadow of his older siblings, Not as skilled in magic as his brother, Not as strong as his sister. So he is trying to find a way to show himself as good as or better then both his siblings!

Not sure what class though.. I am thinking either a alchemist, Trying and mayhaps failing to outspell his brother with extracts and be stronger then his sister with mutagen. Or maybe a Summoner, Trying to outspell his brother with a diferent kind of magic, And trying to outfight his sister by summoning a warrior outsider..
Not sure if any other classes might fit..


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Random question! How would you best increase the damage on a halflings rapier at level 8? I know Weapon Finesse for Dex to Attack, then Weapon Focus Rapier and Fencing Grace, So you will get Dex to Damage. But other then that, How to increase the damage of the small rapier?


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Druid.. Druids are intresting, But I always struggle so much with thinking of backstory and ideas for druids.. I cant think of why a druid would be traveling with a group of crazy people (Normaly called Adventurers) who want to stab and loot things (Well, My group is rather good at not being murderhobos, For the most part, But still!)