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An Example
Swarm of X. Any given swarm, while itself homogeneous, must be able to support as many character ideas as the Summoner class can already provide.


Lately I’ve been thinking about Summoner characters, some unique and others references to existing character or art, but one option for types of Eidolons stood out to me, the swarm. A collection of smaller creatures working as a whole towards a combined goal, either of their own decision or an outside party’s. Rat King 2 from The Suicide Squad, a generic hive’s worth of angry bees from Tom and Jerry, Pokemon’s Wishiwashi, locust. Making a swarm eidolon summoner is not possible with the current content.

Actually making such a character within the rules would require homebrewing a couple very complex feats or more realistically a class archetype. Yet, those require a clear idea of what it they want to accomplish, and right now the core concept is a bit bare. So my question to you, what would you want to see from a swarm based Summoner. Mechanics aren’t needed, just themes, tropes, and broad strokes.


- TLDR Change Log -
Medium Armor training to Master
Regular martial attack proficiency, ends at Master now
Class DC goes to Legendary
Infused items use Class DC
Quick Alchemy items last longer
New Practiced Hand action to fix action economy
New Mutagenist research field
Perpetual Infusion now start at lv 1, with a back-up bomb given to everyone
Better integration of perpetual infusions
Change to Alchemical Alacrity
Newly added and edits to both feats and specific items.

- Feats -
Remove Quick Bomber
Change to Enduring Alchemy
Addition of Elixir Delivery
Change to Feral Mutagen, Elastic Mutagen, Invincible Mutagen, Glib Mutagen, Genius Mutagen, and Mindblank Mutagen
Change to Powerful Alchemy
Change to Potent Poisoner
Change to Perfect Mutagen

- Other -
Change to Bestial Mutagen
Change to Alchemist Archetype feats
New Bomb


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Hello all, after much work and even more time thinking about it, I present my alchemist fixes. Actually incorporation of fixes would be better, as this a class rebuild, up to date with the APG. I recognize that the formatting isn't the best, I'm still too unfamiliar with tools.pf2 to properly use it. There are still some outstanding issues others have commented on, namely the Calculated Splash feat chain, and I'm happy for any critique or ideas. If you have questions on why I made certain decisions, please post a comment, I'm happy to explain my line of thinking.

Alchemist Rebuild

There are a few ideas from others in the paizo forum and Pathfiner2e reddit incorporated into this rebuild, so credits to them : rainzax, shroudb, Deadmanwalking, Yerooon, and Northman77. Thanks also goes to Paizo, for the staff and freelancers who have made so much.


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Campaign Zip File

This is a post to share a campaign I ran earlier this year. The campaign, titled A Starlit Day, took place a slightly modified version of the Magic the Gathering, MTG, setting of Ixalan. It was ran in a system new to all players and GM, Pathfinder 2nd Edition, better known as PF2. In addition to the new system, this was my first time GMing. I leaned many things during, developed even more, and it seemed that everyone enjoyed their time in the world. The players are fully aware and have agreed for the campaign to be posted. Hopefully you can find this world, its mechanics, and the characters enjoyable. If you’d like to run the same scenario or something like it, you are welcome to.

The setting of Ixalan was created by Wizards of the Coast for their Magic the Gathering set released in September of 2017, Ixalan, and its sequel set released in January of 2018, Rivals of Ixalan. The sales pitch of the setting is dinosaur riding Mesoamerican coded natives fighting off an invasion by vampire conquistadors, with pirates. While there is more to it than that: amphibious shamanistic merfolk, an El Dorado analog, the rebuilding of the brand’s then central character, a sharp example of the fallout of imperialism and conquest; as soon as the art book explored more of the world, I was drawn in and needed to run a campaign in it.

In order to better graft the setting onto PF2’s existing rulesets, several things were tinkered with beyond what was suggested in Planeshift: Ixalan, a free supplemental pdf for running MTG settings in D&D Fifth Edition. The overall history of the world was expanded upon and some events with unknown dates or time were given dates and time. Many of PF2’s native deities were grafted into the pirate group in order to show their supposed multi-culturalism and provide more options for clerics and champions. The player races were modified from existing PF2 ones or created wholesale: vampires from elves and dwarves, goblins had the tailed option better incorporated as Ixalan goblins are all tailed, humans were unchanged, merfolk from lizardfolk/iruxi and gnomes with a little elf thrown in, orcs from existing orc feats and halflings, and sirens from gnomes with a way to fly that wasn’t game breaking. Saprolings, MTG’s small plant/fungus creature, was represented by the leshy. The vampires were shifted from being undead to fiends, and the pirates were given a bit more cohesiveness as a group.

Analogies for lifelink, the vehicle card type, enchantment creatures, and the bestow mechanic were created as well. Only one really was tested by the players, vehicles, the others didn’t have a real chance to be strained.

This campaign was ran using the Ancestry Paragon variant ruleset, but it never really showed up as the players reached 5th level as part of the epilogue.

For those familiar with MTG’s lore or concerned about how this Ixalan relates to the official version, this is not a continuation of what officially happened and is its own version. Orazca doesn’t go to the Sun Empire, The Legion of Dusk isn’t immediately booted off Ixalan, and Gruulfriends is still a thing. There are references made to other planes and major events, I did my best to ensure the time lines matched up, as information was primarily sourced from the mtg wiki and the official stories. Yes I am a Vorthos.

If you have any questions, please ask. I'm always happy to explain my thought process.


Hello,
I was hoping for some direction on which category to post a completed campaign. No play be post, just a brief explanation of what it was and a link to a zip file on google drive with the campaign recorded there. Thank you for your time and enjoy the rest of your day.


Grankless wrote:
These came out great! I really like them. I'm going to just assume their defensive stats are in line with oozes because wow, that move speed sure justifies it.

100%, they were modeled off the published oozes as best I could. I'm still trying to get a handle on movement speeds. Any other choices that caught your attention, the desire for critique is part of why I posted it.


An attempt at converting 5e's Oblex into PF2.

There were two major changes. The first was removal of their association with Mind Flayers, should be obviuos why. The second was moving the alignment from LE to N, mostly for personal preference.

I am aware of pf2.tools and did attempt to use them, but the formatting was enough of a pain that I just cleaned up what I had.

Thank you for your time and enjoy your day.

https://drive.google.com/file/d/1Nim61kAdxg2VmkE50drHIpO1CanLErKs/view?usp= sharing