New to Starfinder, New to GMing, Looking for advice..


Advice


So.. I'm not sure this is even allowed to be asked here.. But I'm interested in Starfinder, As is my entire group (We mostly play Pathfinder 1e) but it is starting to look more and more like if I want to try Starfinder I'm going to have to be the one to run it..

I heard the Junker's Delight module is good for new groups so I have ordered it, And I have been looking through the core rule book to try and figure things out but.. Does anyone have any tips for someone that has never tried GMing before and is now going to try and GM starfinder, Without having ever played starfinder..?


2 people marked this as a favorite.

1) CHill. You'll get it eventually. No ones going to die. Well ok no one real..

I started at gencon getting the core rules and a bunch of scenarios on the way out the door. I started honestly " we're going to make pew pew laser noises and roll d20s, and if we get any closer to the rules than that, BONUS"

2) Rules wise, starfinder is closest to PF 1 so you're good there

The 5 foot step is a move action. Swift actions stop you from taking full round actions, anyone can full attack by attacking at -4 -4, and most importantly, it doesn't matter how many freaky limbs you have, everyone gets one attack or one full attack.

Some handy links How to make a pfs character has a mile high look at the rules.

Podcasts are the second best thing to playing for learning the rules.

You could also play some. Hop online and get into some starfinder society games.


1 person marked this as a favorite.
BigNorseWolf wrote:

1) CHill. You'll get it eventually. No ones going to die. Well ok no one real..

I started at gencon getting the core rules and a bunch of scenarios on the way out the door. I started honestly " we're going to make pew pew laser noises and roll d20s, and if we get any closer to the rules than that, BONUS"

2) Rules wise, starfinder is closest to PF 1 so you're good there

The 5 foot step is a move action. Swift actions stop you from taking full round actions, anyone can full attack by attacking at -4 -4, and most importantly, it doesn't matter how many freaky limbs you have, everyone gets one attack or one full attack.

Some handy links How to make a pfs character has a mile high look at the rules.

Podcasts are the second best thing to playing for learning the rules.

You could also play some. Hop online and get into some starfinder society games.

Thank you! :D I am super nervous about trying to run a game... But I hsall do my best!

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

if you know 1E, you'll pick up SF in no time. @BigNorseWolf hit the biggest points. Other stuff - haste, trick attacks, for instance - is a bit confusing at first, but you'll get there. It's a really forgiving system, and PCs are pretty tough, so don't worry too much about making mistakes.

Wayfinders Contributor

Ooh, welcome to the GMing club! You'll be great!

I think that my biggest piece of advice is to just have fun. Embrace the setting and the wild races and the whole SF feel. I remember GMing that first weekend at GenCon, and what I concentrated on was story, sound effects, and showing my group a good time.

Did I make rules mistakes? Yep. But I learned as I went, and loved it! Remember that if you are having a good time, your party will as well.

Hugs,
Hmm


Thanks everyone! I hope I do well, But even so, It would be good to help relieve the regular GM's in my group so they get to play a bit more too. :)

Community / Forums / Starfinder / Advice / New to Starfinder, New to GMing, Looking for advice.. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice