N (she/her) elf witch 5 || HP 22 || AC 17/13/14 || Fort +4, Ref +5, Will +7; +2 vs. mind-affecting || Perc +11 (low-light vision) || Stealth +3 || Speed 30 || Init +3 || Spells: 3rd 1/2, 2nd 4/4, 1st 4/5 || Active Conditions: mage armor, fly
Hellebore moves forward to collect her...prize before returning to the group. She would have put down Belladonna (name of her skunk), since that's what she thinks of this operation. "We might have overdone that a little bit. Maybe we should have started lower to give us some room for the next one." Perception: 1d20 + 11 ⇒ (17) + 11 = 28
"And watch that character in the corner. He's absolutely livid that we won."
N (she/her) elf witch 5 || HP 22 || AC 17/13/14 || Fort +4, Ref +5, Will +7; +2 vs. mind-affecting || Perc +11 (low-light vision) || Stealth +3 || Speed 30 || Init +3 || Spells: 3rd 1/2, 2nd 4/4, 1st 4/5 || Active Conditions: mage armor, fly
The witch gags a little as the smell rolls out of the room and she flees into the living room. "*cough* There's stairs up over *coughcough* here. Piotr, please shut that door *cough*." She pulls out a handkerchief and wipes her eyes. "I think that's even worse than you, sweetheart." she whispers to Belladonna.
N (she/her) elf witch 5 || HP 22 || AC 17/13/14 || Fort +4, Ref +5, Will +7; +2 vs. mind-affecting || Perc +11 (low-light vision) || Stealth +3 || Speed 30 || Init +3 || Spells: 3rd 1/2, 2nd 4/4, 1st 4/5 || Active Conditions: mage armor, fly
Hellebore scrabbles for a mirror shard on the floor, angling it until she can see the creature clearly once she finds one. Staring deep into its reflected eyes, she mutters, "Sleep...". DC 18 Will save or Slumber, assuming it can be take mind-affecting
M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
Borq has brought Bzzt with him as well, since she makes a good introduction to people most of the time. He takes a moment to look around and see what he can determine about the delegate's interests. Sense Motive on Kanaxa: 1d20 + 17 ⇒ (20) + 17 = 37 Skills we know about
Stuff Borq has
Kenaxa-
Tioran-
Vekkhad-
And can do more Sense Motive.
N (she/her) elf witch 5 || HP 22 || AC 17/13/14 || Fort +4, Ref +5, Will +7; +2 vs. mind-affecting || Perc +11 (low-light vision) || Stealth +3 || Speed 30 || Init +3 || Spells: 3rd 1/2, 2nd 4/4, 1st 4/5 || Active Conditions: mage armor, fly
Hellebore smiles, recognizing the location of Gnagnatsu's story and the Professor's seems vaguely familiar as well. "This one is a recent trip for me...
The Shattered Shield: We were traveling to Rahadoum to...rescue a shard of the Shield of Aroden. Being Rahadoum, that was more complicated than it needed to be. We ended up rescuing some people from being burned alive, bought quite a few religious artifacts, found the cause of a fatal disease, and tracked down an undead cadre to their lair and dispatched them. All in a normal week for a Pathfinder, of course."
N (she/her) elf witch 5 || HP 22 || AC 17/13/14 || Fort +4, Ref +5, Will +7; +2 vs. mind-affecting || Perc +11 (low-light vision) || Stealth +3 || Speed 30 || Init +3 || Spells: 3rd 1/2, 2nd 4/4, 1st 4/5 || Active Conditions: mage armor, fly
"So, commemorative service first, then more embarrassment. Anything else?" Hellebore will speculate wildly on things we can use. Minovitas follows the Mosquito Witch, he sleeps with an old stuffed teddy bear from his Momma, he got drunk and has a tattoo of Zarta Dralneen on his right buttock, he paid an exorbitant amount to commission these paintings from his brother-in-law's former court artist. "Do we actually know anything about him and his foibles? As fun as it is to make things up, we'll have better luck if we salt them with reality."
ottdmk wrote: 6) I enjoy GM'ing, and PFS Scenarios fit my GM'ing style quite well. I like bringing life to NPCs, but I suck at coming up with plots. Making homebrew campaigns is not for me. This is me. I've tried to run my own stuff and I stress myself out trying to come up with something clever. PFS has everything laid out, so I can worry about out of the box players ;) rather than what happens next.
M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
"I never thought I'd need a holy hand grenade. Did you get it from Antioch? It's down in Little Akiton on Absalom Station." Borq takes a minute to calm Bzzt back down, who has been wailing up near the stratosphere since the ghost appeared. After shocking Borq a couple of times, she eventually curls up again with a bottle. He holds her in one arm, petting her soothingly with another hand while sucking on his scorched fingers. Computers aid: 1d20 + 5 ⇒ (20) + 5 = 25
CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor
In case I haven't said it before, I *ADORE* Goxomas's random attempts to convince things we're totally not here to kill them. :D
CN (they/them) psychopomp eidolan | HP 15 || AC 20/12/18 | Fort +4, Ref +5, Will +0 | Perc +5 (darkvision) | Stealth +6 || Speed 20 | Init +2 | Active Conditions: mage armor
"Ahhhhh, *dyed*. I get it!" The Black Rabbit chuckles as they come up to the next room. The eidolan stops dead at the entrance. "What in the Nine Hells is that?"
CN (they/them) psychopomp eidolan | HP 15 || AC 20/12/18 | Fort +4, Ref +5, Will +0 | Perc +5 (darkvision) | Stealth +6 || Speed 20 | Init +2 | Active Conditions: mage armor
"I see nothing funny about this," The Black Rabbit growls in return, their fur plastered down in odd swirls from the dye. They shake themselves vigorously, which splatters everyone else with more dye, but does nothing for their dignity as now their fur is pink spikes instead of swirls.
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Oondeen blushes charmingly at Wymarc's gallantry. "I would be delighted to meet up with you again. I'm sure they must have dancing *somewhere* in the city, even if the Grand Lodge is boring."
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Bah, I forgot about that. Oondeen has a selective rod, so she doesn't have to learn the feat.
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Oondeen grins. "Oh, look, playmates!" And drops a fireball in the middle. FIRE, DC 22: 8d6 ⇒ (4, 2, 1, 3, 5, 5, 1, 2) = 23
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Oondeen moves up and opens the door for her companions.
CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor
The leshy eeps! and scurries behind her party members as the creatures advance. Since lightning seems to be working, she'll continue with that. zzzzorch, Ref DC 17: 1d4 + 4 ⇒ (3) + 4 = 7 I just typoed leshy into lushy and now I want to make a leshy drunken fighter.
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Oondeen points at White Rose. "Yeah. What she said."
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"*Someone* tried to kill a whole bunch of rats and set fire to the docks while they were at it. That was just *RUDE*!" says Zekki, quite indignantly. She takes a closer look at the barrel to see if there are any distinguishing marks or names.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"Squeak, squeeeeeak! Come back here, you stupid rats!" Zekki tries to call the creatures back to her Note: Zekki does not speak rat. She tries to take out the rat with the orange tail. Devise a Strategem: 1d20 ⇒ 7 But with the cover, she doesn't think she can hit it. Aiming for the green one, she tries again. dart nonlethal: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 for piercing: 1d4 - 1 ⇒ (3) - 1 = 2 This time she pulls out her sling instead, for the greater range. sling nonlethal: 1d20 + 8 - 2 - 5 ⇒ (3) + 8 - 2 - 5 = 4 for piercing: 1d6 - 1 ⇒ (1) - 1 = 0 And is largely ineffective. ◇ Devise a Strategem
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
A small ysoki (ratfolk to larger folks) cheerfully joins the human at her table. She inhales deeply, enjoying the rich scent of the coffee. Smoothing down her short brown fur, she stuffs a biscuit into her mouth, licks her fingers, before smiling up at the taller woman. "I'm Zekki, investigator extraordinaire. Pleased to meet ya! But I'm not sure I like the idea of a pelican's kiss. Pelicans are so messy and stinky and their cheek pouches are even bigger than mine!"
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
"Kala, you look fine. Don't worry about your dress." Oondeen almost pats the hunter on the shoulder, but changes her mind at the last moment as she catches sight of the badger? Weasel? too big for mink? Oondeen grins at Wymarc, grabs his hand, and scampers towards the dance floor. "I'm all over a dance! Let's go!" Perform (dance): 1d20 + 6 ⇒ (12) + 6 = 18
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
Letting out a shriek as her grip fails, Kuikka reaches for the edge of the rocks. Reflex: 1d20 + 2 ⇒ (19) + 2 = 21 With a gigantic klonk, she arrives at the bottom. "*wheeze* Ow. *wheeze* That. *wheeze* hurt. *wheeze*" After a moment, she rolls over and stares up at the sky, then groaning, climbs to her feet. "I think I need to work on my climbing skills." She pulls a wand out of her pouch and pokes herself gently. healing: 1d8 + 1 ⇒ (8) + 1 = 9 Still breathing heavily, Kuikka looks around. "Anything interesting down here?" Perception, darkvision: 1d20 - 1 ⇒ (17) - 1 = 16
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
"It's dangerous out there. Take this torch!" Kuikka hands Dwalin one of the torches on the wall and pulls out one from her pack. "I'm glad this is finally useful." I will be away from my computer for a bit, so here's Kuikka's action. If the shadowy cloaked figure turns out to be dangerous, she will pull out her sling instead of a torch.
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
Kuikka reaches for her sword and mutters something uncomplimentary about busybody sheriffs and stupid town rules under her breath in Orc as she remembers that she doesn't have it (or any other weapon) right now. Unslinging her pack, she rummages around for a moment before emerging with a crowbar. "This'll have to do." Move to rummage, move to grab
TN (she/her) samsaran witch 3/druid (urban druid) 3/mystic theurge 3
Inclining her head regally, the samsaran introduces herself, "I am known as Lulari Bakash now. As my companions have said, we seek knowledge about the Jarlsblood Witch. Perhaps you can shed some light on this ritual . Is the linnorm hunt part of your religion or separate?" Diplomacy +6 to aid, or Knowledge religion +11 rolling just in case: Diplomacy to aid: 1d20 + 6 ⇒ (1) + 6 = 7 Apparently, she doesn't feel diplomatic up here Knowledge religion: 1d20 + 11 ⇒ (15) + 11 = 26
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
"Do you know what is affecting your daughter, so she is all bandaged up? We have some people with medical knowledge, if you would like us to take a look at her." Kuikka smiles with fewer teeth this time to hopefully appear less threatening.
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
"That was...descriptive..." Kuikka looks askance at the elf, but nods a greeting. "Kuikka. Paladin. Nice to meet you." There's an unspoken 'I think' hanging in the air.
Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20
Vaidra's nanites swirl out to return Chance's embrace and she smiles at the worlanesi. "Your words were just beautiful, Chance. I'm so pleased you could use them to calm the spirit." To everyone else, Vaidra is less effusive, but thankful to have completed a successful mission.
Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20
Vaidra snorts. "Sucky machine indeed." She takes a look around to see if the squoxy things decided to hide something in their bedding. Perception: 1d20 + 4 ⇒ (19) + 4 = 23 Thinking back on the look she got before, she tries to determine anything else about it. Engineering: 1d20 + 3 ⇒ (17) + 3 = 20
N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Krakazh stands up as tall as she can, which isn't very, but she does seem to gain in stature somehow. "We would be delighted to speak to our hosts in our capacity as negotiators." Putting her hat back on, Krakazh goes in search of the Russians. Who are not hard to find, since they were following us. "As you may have noticed, we have met this witch you were telling us about. Now she claims to be the rightful ruler of this domain, but seems to be willing to negotiate. Would you meet with her so we can keep the bloodshed to a minimum? I like you all and would prefer to be able to visit you again." She smiles in a way that is obviously meant to be soothing, but the sharp teeth get in the way of that a little bit. Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17 Bah! HP time
Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20
At Chance's question, Vaidra frantically scrolls through messages on her datapad. "I could have sworn it said ship, not hospital, those words aren't terribly similar except for having an 'h' and an 'i' but that's no reason..." She falls silent and her shoulders slump. Snapping the case shut, she sighs. "Right. Hospital." "What specifically should we be looking for? I don't know any more about hospitals than I do ships, but that doesn't seem to be an actual problem or you would have requested some knowhow. I hope."
Agender SRO Robotocist Mechanic 1 | SP 7, HP 8, RP 4 | EAC 13, KAC 14 | Fort 3, Ref 4, Will 0 | Perception 4; darkvision | Init 2 | Speed 30 ft. | 1/1 Campaign Coin BUDI Medium Combat Drone | HP 10 | EAC 11, KAC 14 | Fort 2, Ref 1, Will 0 | Perception 4 | Speed 30 ft.
"Great job, BUDI! Good use of initiative." Lego trundles over to their drone and gives them a good pep talk while checking them over for any damage they might have taken. They lapse into a very strange set of sounds after a while. Sounds like someone talking to a puppy or a toddler, though the words aren't really understandable.
N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Krakazh decides to leave the hockey game to folks who have a better chance of staying upright and retires to the snow-covered banks to cheer for her compatriots. If it would be better to play one of the games, Krakazh will join in cards again, but I don't think I can beat anyone who has already rolled.
Someone plays a lot of bridge. :D
Agender SRO Robotocist Mechanic 1 | SP 7, HP 8, RP 4 | EAC 13, KAC 14 | Fort 3, Ref 4, Will 0 | Perception 4; darkvision | Init 2 | Speed 30 ft. | 1/1 Campaign Coin BUDI Medium Combat Drone | HP 10 | EAC 11, KAC 14 | Fort 2, Ref 1, Will 0 | Perception 4 | Speed 30 ft.
Lego tries to jam the lock on the boss's trailer. Engineering: 1d20 + 9 ⇒ (11) + 9 = 20 "I don't know how long that will hold, so keep sharp."
Ysoki Research Assistant
An tiny ysoki appears out of nowhere behind Chrysanthemum. "Hi! I'm here to help Chrysanthemum in her academic needs. If you need anything science-ish, I'm your Research Rat!" Handing out cards to everyone, she steals a couple of decorative flowers off her employer's plate and grinning, vanishes into the background. Chrysanthemum shrugs. "They came highly recommended on Absalom Station."
Agender SRO Robotocist Mechanic 1 | SP 7, HP 8, RP 4 | EAC 13, KAC 14 | Fort 3, Ref 4, Will 0 | Perception 4; darkvision | Init 2 | Speed 30 ft. | 1/1 Campaign Coin BUDI Medium Combat Drone | HP 10 | EAC 11, KAC 14 | Fort 2, Ref 1, Will 0 | Perception 4 | Speed 30 ft.
HMM reminded me I have a campaign coin for a reroll. Piloting+vestments: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 |