CN (they/them) psychopomp eidolan | HP 15 || AC 16/12/14 | Fort +4, Ref +5, Will +0 | Perc +5 (darkvision) | Stealth +6 || Speed 20 | Init +2 | Active Conditions: mage armor, shield
"I see nothing funny about this," The Black Rabbit growls in return, their fur plastered down in odd swirls from the dye. They shake themselves vigorously, which splatters everyone else with more dye, but does nothing for their dignity as now their fur is pink spikes instead of swirls.
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Oondeen blushes charmingly at Wymarc's gallantry. "I would be delighted to meet up with you again. I'm sure they must have dancing *somewhere* in the city, even if the Grand Lodge is boring."
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Bah, I forgot about that. Oondeen has a selective rod, so she doesn't have to learn the feat.
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Oondeen grins. "Oh, look, playmates!" And drops a fireball in the middle. FIRE, DC 22: 8d6 ⇒ (4, 2, 1, 3, 5, 5, 1, 2) = 23
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Oondeen moves up and opens the door for her companions.
CG Finadar Leshy Ifrit Sorcerer 3 (she/her) | HP 32/32 | AC 17 | F +7, R +7, W +8; resistance fire 1 | Perc +6 | Speed 25 | Hero 1/3 | Focus 1/1 | Spells 2nd - 3/3; 1st - 4/4; DC 19, +9 attack | Exploration: Search | ◆◇↺ | Active Conditions: ---
The leshy eeps! and scurries behind her party members as the creatures advance. Since lightning seems to be working, she'll continue with that. zzzzorch, Ref DC 17: 1d4 + 4 ⇒ (3) + 4 = 7 I just typoed leshy into lushy and now I want to make a leshy drunken fighter.
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
Oondeen points at White Rose. "Yeah. What she said."
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"*Someone* tried to kill a whole bunch of rats and set fire to the docks while they were at it. That was just *RUDE*!" says Zekki, quite indignantly. She takes a closer look at the barrel to see if there are any distinguishing marks or names.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"Squeak, squeeeeeak! Come back here, you stupid rats!" Zekki tries to call the creatures back to her Note: Zekki does not speak rat. She tries to take out the rat with the orange tail. Devise a Strategem: 1d20 ⇒ 7 But with the cover, she doesn't think she can hit it. Aiming for the green one, she tries again. dart nonlethal: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 for piercing: 1d4 - 1 ⇒ (3) - 1 = 2 This time she pulls out her sling instead, for the greater range. sling nonlethal: 1d20 + 8 - 2 - 5 ⇒ (3) + 8 - 2 - 5 = 4 for piercing: 1d6 - 1 ⇒ (1) - 1 = 0 And is largely ineffective. ◇ Devise a Strategem
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
A small ysoki (ratfolk to larger folks) cheerfully joins the human at her table. She inhales deeply, enjoying the rich scent of the coffee. Smoothing down her short brown fur, she stuffs a biscuit into her mouth, licks her fingers, before smiling up at the taller woman. "I'm Zekki, investigator extraordinaire. Pleased to meet ya! But I'm not sure I like the idea of a pelican's kiss. Pelicans are so messy and stinky and their cheek pouches are even bigger than mine!"
NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB
"Kala, you look fine. Don't worry about your dress." Oondeen almost pats the hunter on the shoulder, but changes her mind at the last moment as she catches sight of the badger? Weasel? too big for mink? Oondeen grins at Wymarc, grabs his hand, and scampers towards the dance floor. "I'm all over a dance! Let's go!" Perform (dance): 1d20 + 6 ⇒ (12) + 6 = 18
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
Letting out a shriek as her grip fails, Kuikka reaches for the edge of the rocks. Reflex: 1d20 + 2 ⇒ (19) + 2 = 21 With a gigantic klonk, she arrives at the bottom. "*wheeze* Ow. *wheeze* That. *wheeze* hurt. *wheeze*" After a moment, she rolls over and stares up at the sky, then groaning, climbs to her feet. "I think I need to work on my climbing skills." She pulls a wand out of her pouch and pokes herself gently. healing: 1d8 + 1 ⇒ (8) + 1 = 9 Still breathing heavily, Kuikka looks around. "Anything interesting down here?" Perception, darkvision: 1d20 - 1 ⇒ (17) - 1 = 16
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
"It's dangerous out there. Take this torch!" Kuikka hands Dwalin one of the torches on the wall and pulls out one from her pack. "I'm glad this is finally useful." I will be away from my computer for a bit, so here's Kuikka's action. If the shadowy cloaked figure turns out to be dangerous, she will pull out her sling instead of a torch.
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
Kuikka reaches for her sword and mutters something uncomplimentary about busybody sheriffs and stupid town rules under her breath in Orc as she remembers that she doesn't have it (or any other weapon) right now. Unslinging her pack, she rummages around for a moment before emerging with a crowbar. "This'll have to do." Move to rummage, move to grab
TN (she/her) samsaran witch 3/druid (urban druid) 3/mystic theurge 3
Inclining her head regally, the samsaran introduces herself, "I am known as Lulari Bakash now. As my companions have said, we seek knowledge about the Jarlsblood Witch. Perhaps you can shed some light on this ritual . Is the linnorm hunt part of your religion or separate?" Diplomacy +6 to aid, or Knowledge religion +11 rolling just in case: Diplomacy to aid: 1d20 + 6 ⇒ (1) + 6 = 7 Apparently, she doesn't feel diplomatic up here Knowledge religion: 1d20 + 11 ⇒ (15) + 11 = 26
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
"Do you know what is affecting your daughter, so she is all bandaged up? We have some people with medical knowledge, if you would like us to take a look at her." Kuikka smiles with fewer teeth this time to hopefully appear less threatening.
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
"That was...descriptive..." Kuikka looks askance at the elf, but nods a greeting. "Kuikka. Paladin. Nice to meet you." There's an unspoken 'I think' hanging in the air.
Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20
Vaidra's nanites swirl out to return Chance's embrace and she smiles at the worlanesi. "Your words were just beautiful, Chance. I'm so pleased you could use them to calm the spirit." To everyone else, Vaidra is less effusive, but thankful to have completed a successful mission.
Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20
Vaidra snorts. "Sucky machine indeed." She takes a look around to see if the squoxy things decided to hide something in their bedding. Perception: 1d20 + 4 ⇒ (19) + 4 = 23 Thinking back on the look she got before, she tries to determine anything else about it. Engineering: 1d20 + 3 ⇒ (17) + 3 = 20
N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Krakazh stands up as tall as she can, which isn't very, but she does seem to gain in stature somehow. "We would be delighted to speak to our hosts in our capacity as negotiators." Putting her hat back on, Krakazh goes in search of the Russians. Who are not hard to find, since they were following us. "As you may have noticed, we have met this witch you were telling us about. Now she claims to be the rightful ruler of this domain, but seems to be willing to negotiate. Would you meet with her so we can keep the bloodshed to a minimum? I like you all and would prefer to be able to visit you again." She smiles in a way that is obviously meant to be soothing, but the sharp teeth get in the way of that a little bit. Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17 Bah! HP time
Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20
At Chance's question, Vaidra frantically scrolls through messages on her datapad. "I could have sworn it said ship, not hospital, those words aren't terribly similar except for having an 'h' and an 'i' but that's no reason..." She falls silent and her shoulders slump. Snapping the case shut, she sighs. "Right. Hospital." "What specifically should we be looking for? I don't know any more about hospitals than I do ships, but that doesn't seem to be an actual problem or you would have requested some knowhow. I hope."
Agender SRO Robotocist Mechanic 1 | SP 7, HP 8, RP 4 | EAC 13, KAC 14 | Fort 3, Ref 4, Will 0 | Perception 4; darkvision | Init 2 | Speed 30 ft. | 1/1 Campaign Coin BUDI Medium Combat Drone | HP 10 | EAC 11, KAC 14 | Fort 2, Ref 1, Will 0 | Perception 4 | Speed 30 ft.
"Great job, BUDI! Good use of initiative." Lego trundles over to their drone and gives them a good pep talk while checking them over for any damage they might have taken. They lapse into a very strange set of sounds after a while. Sounds like someone talking to a puppy or a toddler, though the words aren't really understandable.
N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Krakazh decides to leave the hockey game to folks who have a better chance of staying upright and retires to the snow-covered banks to cheer for her compatriots. If it would be better to play one of the games, Krakazh will join in cards again, but I don't think I can beat anyone who has already rolled.
Someone plays a lot of bridge. :D
Agender SRO Robotocist Mechanic 1 | SP 7, HP 8, RP 4 | EAC 13, KAC 14 | Fort 3, Ref 4, Will 0 | Perception 4; darkvision | Init 2 | Speed 30 ft. | 1/1 Campaign Coin BUDI Medium Combat Drone | HP 10 | EAC 11, KAC 14 | Fort 2, Ref 1, Will 0 | Perception 4 | Speed 30 ft.
Lego tries to jam the lock on the boss's trailer. Engineering: 1d20 + 9 ⇒ (11) + 9 = 20 "I don't know how long that will hold, so keep sharp."
Ysoki Research Assistant
An tiny ysoki appears out of nowhere behind Chrysanthemum. "Hi! I'm here to help Chrysanthemum in her academic needs. If you need anything science-ish, I'm your Research Rat!" Handing out cards to everyone, she steals a couple of decorative flowers off her employer's plate and grinning, vanishes into the background. Chrysanthemum shrugs. "They came highly recommended on Absalom Station."
Agender SRO Robotocist Mechanic 1 | SP 7, HP 8, RP 4 | EAC 13, KAC 14 | Fort 3, Ref 4, Will 0 | Perception 4; darkvision | Init 2 | Speed 30 ft. | 1/1 Campaign Coin BUDI Medium Combat Drone | HP 10 | EAC 11, KAC 14 | Fort 2, Ref 1, Will 0 | Perception 4 | Speed 30 ft.
HMM reminded me I have a campaign coin for a reroll. Piloting+vestments: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Agender SRO Robotocist Mechanic 1 | SP 7, HP 8, RP 4 | EAC 13, KAC 14 | Fort 3, Ref 4, Will 0 | Perception 4; darkvision | Init 2 | Speed 30 ft. | 1/1 Campaign Coin BUDI Medium Combat Drone | HP 10 | EAC 11, KAC 14 | Fort 2, Ref 1, Will 0 | Perception 4 | Speed 30 ft.
Oooh, I do have Vestments. One sec.
N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Glad to see you again, Ulrich. I was playing Jyllian in the last game. :)
CG (she/her) human champion (liberator) 5 | HP 73/73| tAC 23/25 | eFort +12, tRef +8, eWill +10 | tPerc +8 | uStealth +3 | Speed 20 | Init +8 (usually) | Hero Pts 1/3 | FP 1 | Exploration Activity: Defend | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
As she heads back to the battleground, Jyllian asks, "What focuseseses? The things we can touch? The children? I'm so confused..." Back in her natural habitat ( Bastard Sword: 1d20 + 11 ⇒ (3) + 11 = 14 But she's still a little rattled from the circumstances she's found herself in.
N goblin bard [maestro] 6 (she/her) HP 70/70 | tAC 24 | tFort +10, eRef +14, eWill +10 | ePerc +10 | tStealth +12 | Speed 25 | Init +11 (usually) | Hero Pts 0/3 | FP 2 | Exploration Activity: Search | Active Conditions: none | Spells: 3rd 0/3, 2nd 0/3, 1st 0/3 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
"Oooooh, I've never been to the Maze before. This is going to be amazing! Hahahaha!!!" Krakazh dissolves into giggles at her pun. Wiping tears of laughter from her eyes, she asks, "What kind of things do we need to collect? Bugs, turtles, leaves, plants, bottles, incense, scales, toenails, actual nails, squirrels...." She is obviously planning to continue listing things until she runs out of ideas.
CG (she/her) human champion (liberator) 5 | HP 73/73| tAC 23/25 | eFort +12, tRef +8, eWill +10 | tPerc +8 | uStealth +3 | Speed 20 | Init +8 (usually) | Hero Pts 1/3 | FP 1 | Exploration Activity: Defend | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Jyllian's eyes get even wider as an animated rabbit toy shake her hand vigorously. <First children, now toys?! This is the craziest mission yet.> Society +4 "I volunteer for the battleground." 'Obviously' is unvoiced, but definitely heard. "How long is this supposed to take anyway?" she asks Ulrich under her breath.
Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺
Sorry, I'm way behind on updating my stuff. Durg is up to date now. (She's actually 7th not 8th, which I'll update in rpgchronicles)
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki takes a quick look around the area to see if anything jumps out at them, then follows Griphook quietly through the narrow tunnels. Perception: 1d20 + 7 ⇒ (16) + 7 = 23 low-light, scent
Unfortunately, she doesn't see the rock jutting out and whacks her toes sharply against it, yipping with pain.
N (she/her) kitsune oracle 1 | HP 15/16 | AC 16| Fort +3, Ref +5, Will +6 | Perc +4 | Stealth +5 | Speed 25 | Init +4 (usually) | Hero Pts 2/3 | FP 1 | Exploration Activity: Search| Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
A human-looking woman drifts down the road, barely paying attention to where her feet were going. She haphazardly pushes her long black hair back over her shoulders while attempting to keep her place in her book. Her eyes flick up to assess where she is and she makes a brief course correction before diving back into the text.
LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||
Kuikka moves closer in a semi-non-threatening manner (well, as non-threatening as a half-orc with a greataxe can get), and readies to smack the goon if he doesn't follow Howirk's instructions. Non-threateningly. Kuikka puts the B in suBtle.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki looks at the giant pod, at her hands, at the pod again, then sighs. She searches out some random pieces of metal and twine, kitbashing them into something that might help move it where Heraxia wants it. Crafting: 1d20 + 7 ⇒ (20) + 7 = 27
Who knew you could build a forklift out of 2 slabs of wood and some rope?
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki patches up whoever needs it. Medicine: 1d20 + 5 ⇒ (10) + 5 = 15 for healing: 2d8 ⇒ (1, 2) = 3
-----
Thievery: 1d20 + 5 ⇒ (20) + 5 = 25 (BOOM!!)
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