Dog

The Black Rabbit's page

12 posts. Alias of Meranthi.


Full Name

The Black Rabbit

Race

HP 15 || AC 20/12/18 | Fort +4, Ref +5, Will +0 | Perc +5 (darkvision) | Stealth +6 || Speed 20 | Init +2 |

Classes/Levels

Active Conditions: mage armor

Gender

CN (they/them) psychopomp eidolan |

About The Black Rabbit

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The Black Rabbit
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Quadruped
CN Medium outsider (psychopomp)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 15 (2d10+4)
Fort +4, Ref +5, Will +0
Defensive Abilities evasion; Immune death effects, disease, poison
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+2), 2 claws +4 (1d6+2)
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Statistics
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Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 16
Feats Combat Reflexes
Skills Acrobatics +7 (+11 to jump), Climb +6, Intimidate +4, Perception +5, Stealth +6, Survival +4
Languages Common
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Magic Attacks (Su) Your natural attacks are magic.

Bot me:

The Black Rabbit always stands between Inle and danger.
[dice=bite]d20 +4 [/dice] for [dice=BPS]1d6+2[/dice] damage
[dice=claw 1]d20 +4 [/dice] for [dice=Slashing]1d6+2[/dice] damage
[dice=claw 2]d20 +4 [/dice] for [dice=Slashing]1d6+2[/dice] damage
Weapons count as magic for DR

[dice=Fort]d20+4[/dice]
[dice=Reflex]d20+5[/dice] evasion
[dice=Will]d20+0[/dice]
Immune to disease, poison, and death effects