How can you catch a dragon that is flying along at top speed, say, running away? Forget whether chasing it is a good idea. Once it is, say, a mile or two away, wouldn't it be pretty much out of range of ground based attacks, and now it would need to be chased? There are lots of ways I can think of to engage the thing once it lands or when it is close, but the speeds I saw in the PRD look very fast. Little critters start at 100 and the terrifying max size ones were 250 fly. I didn't see anything that could catch the big ones. Air elementals can fly at 100. Teleportation, I guess, or some very long range (sight?) level spell? I'm especially looking for a flying creature or mount or maybe even a magical device (like wings of flying) that could do it, rather than a spell. The old guys are really, really fast.
Abraham spalding wrote:
Cool. Thanks very much for the tip.
Abraham spalding wrote:
The best fit for my purpose is delay pain. I figure if the source of the pain goes away before the spell wears off, you never feel the pain. Thanks for the help. PS: I didn't look at my search results carefully when I searched using "pain" as a keyword. I thought there were 12 results (and that something wasn't working)...not 12 pages of results.
mplindustries wrote:
You are my heroine! I just looked at Slayer in the PRD and it is exactly what I was seeking. Thanks! (I'm assuming the heroine part, from your icon.)
I don't know most of the million classes and archetypes out there, so I am coming to the experts. Class needs to work for humans. What I'd want for this purpose: Take a fighter
I'd also want to make some more skills class skills - a lot of them are rangery stuff. But why not a <hunter, ranger, whatever?>
Should I just play a different game?
The thing that occurs to me is that Barbarian (from the 1st Edition AD&D Unearthed Arcana) was not rage-based and was more "low tech wilderness." Do I remember this correctly? Besides, it was Conan the Barbarian, not Conan the Berserker, that everyone loved. Loved so much that they made movies, comic books, and Thundarr the Barbarian.
While reading before bed, I found some examples (everyone else probably new about them): 1. Ring of Forcefangs - Heighten Spell, magic missile
#3 is written that way, but either it was just an editing error or maybe back in the CRB they hadn't settled on how to write it up. My magic duck call is one of those little things you blow into that sounds like quacking, to lure ducks to their doom while hunting. It's a very silly item. Thanks for the help.
Let's say I wanted to create a magic duck call that, upon command, would not quack, but would instead have the effect of a <Concussive> Shout spell. So it would act like shout, but modified by the metamagic feat Concussive Spell. The creation rules would list...Concussive Shout? Shout and Concussive Spell? 1. Is this rules legal?
At the risk of revealing how cheap I am, is there any way to get a good look at items that have been published outside of the sources that feed the PRD? There are so many APs, modules, etc. that I am pretty sure any idea of mine that is not really stupid is likely to be published somewhere. I have several modules and PFS scenarios and 3 APs. But there is so much more. I have some ideas, but others probably know better. I know of Archives of Nethys, the Paizo PRD, and d20PFsrd. I cannot afford to buy the entire Paizo lineup to check for conflicts.
OK, this was sitting there and I missed it.
Display of Strength (Su): As a free action, you can expend one use of mythic power to attempt a feat of Strength, gaining a +20 circumstance bonus on one Strength-based skill check or Strength ability check. Alternatively, you can use this ability to apply a +20 circumstance bonus to your Strength score for a number of hours equal to your mythic tier for the purpose of determining your carrying capacity That'd help with the lifting thing. The other attack things are good for the fighting part.
What I mean by really strong is something like: - when faced with a monster that is immune to weapons, the PC tears the monster's arm clean off (like Beowulf did to Grendel. Beowulf had the "grip of thirty men in his hand") and at a really mythic level - when a big object is falling over and threatening to squash something immobile but important, the PC can keep it from falling, at least for a minute (like the oil rig scene from Man of Steel or the wall scene from Spiderman (2?)) I cannot figure out how to do it. I understand that this gets into the realm of Superheroes, but I'd like to see how it might be done anyway.
Elysian titan in PRD
"Tremendous Strength: For Strength scores not shown on Table: Carrying Capacity, find the Strength score between 20 and 29 that has the same number in the “ones” digit as the creature's Strength score does and multiply the numbers in that row by 4 for every 10 points the creature's Strength is above the score for that row." OK, heavy load for Strength 25 is 800 pounds. 45-25 = 20 = 2*10. So I should multiply by 16 (4 squared?) or 8 (4 doubled?) Assume 4*2= 8. 8x800 = 6400 = 3.2 tons. So a heavy load is about 1/6 the titan's weight. For an average human is is 100 pounds, say 1/2 his weight (gross rounding here). Seems the titan is too weak under this assumption. Assume 4*4 = 16. 16*800 = 12800 = 6.4 tons. Now the heavy load is about 1/3 the titan's weight. Still weak. What am I doing incorrectly?
I have several PFS scenarios, independent modules, and three APs (Serpent's Skull, Carrion Crown, Rise of the Rune Lords). In only a couple cases, the big problem the players need to stop is NOT a bipedal intelligent bad guy (one is a set of three BIBGs and a big blob, the other is an aboleth). Otherwise it's a BIBG. BIBGs include anything that more or less has a bipedal "person" shape and is intelligent. I realize this is an imprecise classification. What are some good APs, modules, or PFS scenarios that DON'T have the main rival be a BIBG? Spoiler tags may make sense here...
Spoiler:
Serpent's Skull does have a last minute appearance by Ysiderius, who probably doesn't count as a BIBG, but he only shows at the end as a terrible surprise and doesn't run the show.
And I am guessing Dragon's Demand's big foe is the dragon, based on reviews.
Thanks.
Good point about the Justice Society. I should go back and look at comics for designing PCs vs. Solo Baddie fights. Especially the magic heavy JSA stuff from the Golden Age. Maybe I can cook up a villain, say...Floda Reltih, who can have some magical items that create a dominate person field to keep those pesky PCs out of his business. It's worked before.
Thanks for the examples. I'm was thinking how the advice for boss fights is often "add some help to even up the action economy." That got me wondering how many times I've seen:
in direct combat (everyone "rolling initiative") in Old Stuff (say LotR and earlier).
[Moved this from Gamer Talk, where it had no takers and was being pushed down by other threads] I am not that familiar with all the old stuff, but I cannot think of too many examples where 2+ good guys fight 1 bad guy. I can think of:
- Herakles and a sidekick vs. the hydra - Anyone shooting Smaug uselessly and Bard killing it. Was anyone shooting besides Bard? - Aragorn, Boromir, and Gandalf against the balrog. Only Gandalf engages with it. The other guys were moving up when the bridge fell. - Merry and Eowyn against the King of the Nazghul Are there others from stories from before, say, 1960? Did I mischaracterize the ones I listed?
I know this has been brought up before, but I wanted to take a look at this in a way that is not criticizing the decisions. And maybe Paizo staff, if I am very lucky, will comment. Some of the key places seem pretty much to be operating - or at least have fashion, ships, and architecture - our of the early 19th Century. Especially via the artwork. I'll get back to that. Andoran, Taldor, Ustalev, Galt, and others in "Civilized" Avistan seem to be early 19th C. in dress, in ships and in architecture. Is this mostly an artifact of the art used in depicting the people and places? There's no getting around Andoran (post-revolutionary USA Northeast) and Galt (revolutionary France). But what about the others? It seems like maybe they have tech and some societal structures from that time period. Paizo folks - Should we should be encouraging Taldane PCs to dress like Mr. Norell and Jonathan Strange, not Gandalf?
blahpers, good point. Maybe the normal use of the needle is like mending and once per day, it can do a big repair, acting as make whole, with its 10 cubic ft/ per level (minimum of 30, since it is a second level spell, right?). 30 cubic feet would be 5x3x2, which might be enough for a sail and certainly enough for a tent, backpack, or saddle. This additional power should have a base cost of 1800*3*2, before being adjusting, right? I think 1 per day should involve a discount:
Charges per day = 1
1800*3*2/5 = 2160 So the needle would cost 1800+2160 = 3960 before markup for slots or material restrictions, etc.
A needle that allows the user to use mending to fix damaged objects that would normally be fixable with needles (such as torn cloth or leather). No thread or whatever would be required. It's a spell in a can, for sure, but potentially a handy thing for non-PCs. Let's say it is command word activated and takes the 10 minutes that would normally be used for casting to use the needle. And like the only other needle I saw, it won't take up a slot. OK, here goes: 0 level spell, so 1/2 price of 1st level spell
so this sound likes it should cost 1/2 * 1 * 1800 = 900 so far... It's slotless, so it double the price: 900 * 2 = 1800 1800 gp? Is this correct? I feel there should be a big discount for restricting its use to cloth, leather, etc. rather than the full set of options the spell would allow. But I don't know how much it should be. Is there a rule on this? Please let me know where I have made mistakes, if any. I'm not saying this is a great item or a in a great deal for an NPC. I just want to get some practice pricing items and this was a simple place to start.
Two questions 1. Up this thread (back in August), there was a discussion about whether or not it is a good idea to require ranks of a skill in addition to one or more spells and Craft Wondrous Item. I'm thinking of entering an item this year that would require a skill. The core rulebook and APG items don't appear to have skills attached, but some in Ultimate Equipment do. For example, if I wanted to enter a loom that can weave 10x faster than normal (useful to non-adventurers), I would want Craft (weaving). What is the RPGSS take here - is this a loser choice? Just skip the craft? 2. What is the RPGSS take on items that are useful, but not useful to adventurers, per se? I assume total losers, but I want to ask. In my thinking, an item that is very handy to some sort of non-adventurers may a) be super cool, b) may come in handy for adventurers at some point, c) be worth money and or some reward for obtaining. Are all RPGSS supposed to be, essentially, gear for PCs to use on the adventure? I assume yes, but... |