[SFS/Outpost] 2-00 Fate of the Scoured God (Inactive)

Game Master Kludde

RPG Chronicles
Maps and Handouts


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Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Meglos turns around and sees the crumple Power armor form of Kneecapper and decides to give up on disabling the God Machine. He then makes a beeline using his hasted flight and touches down next to Dhurus. He then Fully attunes again. (Solar Acceleration lasts for a minute, so if Drei is above me they would get the benefit of the Haste. 30ft)

Wary of missing seeing how hard the others have had fighting this thing, Meglos attempts only a single strike

I have mentioned this before but Meglos has Coordinated shot which gives anyone shooting Dhurus +1 to hit as long as Meglos is not blocking your line of shot

Magnetar Mace vs KAC, Holy,Magic,Wounding,Bludgeoning: 1d20 + 20 ⇒ (11) + 20 = 316d6 + 26 ⇒ (6, 4, 1, 6, 1, 1) + 26 = 45
wound roll if needed for potential crit: 1d20 ⇒ 5
Am also going to spend 2 attunement points for a Attunement Surge Meglos isnt JUST a Solarian.. hes an enchanced Solarian! to deal

extra damage attunement surge same type as original damage: 3d4 ⇒ (4, 1, 1) = 6

You may of killed Kneecapper, but you will NOT take Drei or anyone else! Meglos shouts to the false God

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Kneepuncher sees the rest of the team taking out the machines. Dhurus smacks him again, but as he loses consciousness, the halfling looks up with a smile. "We... *cough* win..." he gasps before he collapses.

Kinbara pulls out a datapad and activates a program that injects the vanguard with a series of coagulants and cardiac stimulants and starts monitoring his vital signs. At the moment, they are weak, but present.

First attack drops Kneepuncher. He spends 2 RP to stabilize, fluffed as above.


M human architect/37

The jinsul high command collapses as Kadrical’s blessing wanes, affording veteran Starfinders an opening to strike.

Table GMs, the Frayed Leadership condition is now in effect.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock calls out over comms, "Stay on the devices ... We got no chance against this thing if it's getting its power-ups! Make it come to us!"

Taking his own advice, he swings his hammer twice at the device.

Full attack

Paramagnetic storm hammer attack 1, multiattack: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Paramagnetic storm hammer damage (bludgeoning/electricity): 3d6 + 18 ⇒ (6, 2, 5) + 18 = 31

Paramagnetic storm hammer attack 2, multiattack: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16
Paramagnetic storm hammer damage (bludgeoning/electricity): 3d6 + 18 ⇒ (3, 2, 3) + 18 = 26

If I succeed at taking it out, I'll fire my jump jets ... I think that with 60 feet of flight movement from Meglos' haste, I can just get to the platform that has the Snow device.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Yeah I think if I failed to disable on a roll of 14 and roll of 16 I'm also just going to resort to breaking it with my gun...

"Ah, screw this. We don't have time for these things!" Mel says as she takes aim at the pillar before her.

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (14) + 17 - 3 = 28 vs the snow device, penetrating 9 so ignores 9 hardness on an object
Holy Fire: 3d8 + 9 ⇒ (2, 8, 6) + 9 = 25

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 29 vs the snow device, penetrating 9 so ignores 9 hardness on an object
Holy Fire: 3d8 + 9 ⇒ (3, 4, 2) + 9 = 18

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei continues firing upon the machine as he flies up with much more speed
30ft up to 60ft up

pew vs EAC: 1d20 + 18 ⇒ (16) + 18 = 34
fire dmg: 4d8 + 16 ⇒ (1, 7, 6, 4) + 16 = 34

these shots ignore up to 6 bonus ac from cover and range penalties by 4; this includes deadly aim as well. treat the target’s energy resistances as though they were each 5 lower.


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GM rolls:

4d100 ⇒ (13, 71, 9, 89) = 182

All around the battlefield, the energy surrounding Dhurus and his hierocrats diminishes, leaving the god open to further attack!

Meglos' attack makes full use of the temporary vulnerability, while Kneepuncher hangs on by pure grit.

Brock smashes the device on the pillar, and Dhurus visibly slows down a bit.

Mel damages the snow-flake-shaped machine, but can't quite break it, and even after Drei's shot, it is still up.

YOU CHALLENGE MY MIGHT, YOU WILL DIE HERE! Dhurus shouts at Meglos

Multiattack, Meglos: 1d20 + 20 ⇒ (6) + 20 = 266d4 + 20 ⇒ (2, 2, 1, 2, 2, 3) + 20 = 32
Multiattack, Meglos: 1d20 + 20 ⇒ (12) + 20 = 326d4 + 20 ⇒ (3, 4, 4, 3, 4, 4) + 20 = 42
Multiattack, Meglos: 1d20 + 20 ⇒ (20) + 20 = 406d4 + 20 ⇒ (3, 1, 2, 1, 4, 3) + 20 = 34

---
Brock
Mel

---
Drei
Kneepuncher
Meglos
Brock

---
Dhurus (97; EX-FOM, EX-TC)
Device (FOM; DISABLED)
Device - Snow (70)
Device - Bolt (DISABLED)
Device - Moon
Device - Transistor
---

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Please sir DM, as Im hit by a crit with that last roll Id like to kick in my use of resolve from Starfinder Enhanced Defensive resolve options: Critical Cancellation. It can be found on page 186-187 of Starfinder Enhanced but ive included it below for ease of reference. Ill be spending the 2 resolve option, so the the crit is reduced to a normal hit and damage isnt doubled. by my calculation that is still 29 damage after DR

As a reaction when an enemy critically hits you, you can spend Resolve Points to turn aside their attack. If you spend 1 Resolve Point, the attack doesn’t trigger critical hit effects. If you spend 2 Resolve Points, that attack becomes a hit rather than a critical hit; its damage
isn’t doubled, and it doesn’t trigger critical hit effects.

Meglos spits out some blood into his helmet as he keeps attuning (2) and then suspecting Dhurus is now easier to hit delivers 2 attacks via a flashing strike

Flashing Strikes 1,Holy,Magic,Wounding,Bludgeoning vs KAC: 1d20 + 17 ⇒ (11) + 17 = 286d6 + 26 ⇒ (6, 6, 3, 5, 1, 5) + 26 = 52
Wound roll if needed for potential crit: 1d20 ⇒ 5
Flashing Strikes 2, Holy,Magic,Wounding,Bludgeoning vs KAC: 1d20 + 17 ⇒ (18) + 17 = 356d6 + 26 ⇒ (5, 6, 6, 4, 5, 4) + 26 = 56
Wound roll 2 if needed for potential crit: 1d20 ⇒ 20

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei continues firing upon the (snow) machine and flies across the battlefield to just above kneepuncher.
60ft up

pew vs EAC: 1d20 + 18 ⇒ (7) + 18 = 25
fire dmg: 4d8 + 16 ⇒ (1, 8, 4, 1) + 16 = 30

these shots ignore up to 6 bonus ac from cover and range penalties by 4; this includes deadly aim as well. treat the target’s energy resistances as though they were each 5 lower.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Another needle, this with the tiniest bit of healing serum in it, pierces the halfling's flesh, and he regains consciousness.

Stay in the Fight: -1 RP, +1 HP

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

"Sir, your valor is commendable, but your talents and, er... gaping wounds may make you better suited to support. There are still plenty of devices of value to Dhurus to punch."

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

"You spend too much time with Kalhoun. Not that that makes you wrong. Fine. Team, I'm going above. Radio when you need me to box that overgrown squid again."

He flies up and tries to turn the snowy machine into so much dust.

Entropic Strike: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (5, 3, 3) + 15 = 26 (force, magic, operative; critical knockdown)

Entropic Strike: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (3, 2, 5) + 15 = 25 (force, magic, operative; critical knockdown)


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@Meglos: Yeah, I missed that last shot was a critical, so good thing you can mitigate it. also, that first punch was a miss

Meglos just barely misses the god on his first swing, but then pummels the god well on his second strike, pouncing straught past what remains of the divine glow.

With a purple crackling, the snowflake-shaped machine explodes as Drei hits it, even before Kneepuncher can reach it.

I'll refund an action here, in case you want to go somewhere else

---
Brock
Mel

---
Drei
Kneepuncher
Meglos
Brock
---
Dhurus (153; EX-FOM, EX-TC, EX-DR)
Device (FOM; DISABLED)
Device - Snow (DISABLED)
Device - Bolt (DISABLED)
Device - Moon
Device - Transistor
---

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Thank goodness this gun has a 120ft range

"One down and more to go, I'll keep it up." Mel turns her body to target the moon pillar and fires twice at that one now, instead.

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (3) + 17 - 3 = 17 vs the moon device, penetrating 9 so ignores 9 hardness
Holy Fire: 3d8 + 9 ⇒ (8, 4, 4) + 9 = 25

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (3) + 17 - 3 = 17 vs the moon device, penetrating 9 so ignores 9 hardness
Holy Fire: 3d8 + 9 ⇒ (7, 2, 7) + 9 = 25

Wow...

Exo-Guardians

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Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

With the closest machine destroyed, Kneepuncher continues along the platform to the one marked with the sign of the ancient hero Pack Man.

Liberty's Edge

@AbadarCorp Entertainment

Meglos has an EAC of 32, KAC of 34. My reading of the earlier attack rolls is that the False God was attacking KAC not EAC with its melee attacks. Which I assume meant the 26 and 32 to hit missed, with only the 40 hitting. Is it instead targeting EAC? Or is there a bonus Im not seeing?


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No, your reading is correct, only that crit was a hit.

Mel and Kneepuncher move in on the crescent shaped device, with the Corporal striking down hard.

Can somebody suggest two actions for Brock, please?

---
Brock
Mel
---
Drei
Kneepuncher
Meglos
Brock
---
Dhurus (153; EX-FOM, EX-TC, EX-DR)
Device (FOM; DISABLED)
Device - Snow (DISABLED)
Device - Bolt (DISABLED)
Device - Moon (48)
Device - Transistor
---

Liberty's Edge

1st action?

Brock could move closer to the middle now that his god machine has been destroyed. Moving at 30ft (Im assuming he has a Jetpack, if he has Jumpjets he has a ceiling of 10ft only with jumpjets), he can double move to the middle and then double attack the Middle machine?

2nd Action?
Ill use his hammer stuff from his prev attack for the full attack on the middle god machine

Storm Hammer Attack 1, B&E: 1d20 + 11 ⇒ (3) + 11 = 143d6 + 18 ⇒ (6, 3, 3) + 18 = 30
Storm Hammer Attack 2, B&E: 1d20 + 11 ⇒ (16) + 11 = 273d6 + 18 ⇒ (6, 6, 3) + 18 = 33


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Brock mobves up to the middle machine, but finds the machine is already broken when he arrives (Shall I assume he's just walking over to the pac-man machine?)

GM rolls:

1d100 ⇒ 97

The God, clearly more vulnerable now, pounds down on Meglos

Multi-attack: 1d20 + 20 ⇒ (15) + 20 = 356d4 + 20 ⇒ (2, 3, 2, 1, 4, 2) + 20 = 34
Multi-attack: 1d20 + 20 ⇒ (16) + 20 = 366d4 + 20 ⇒ (3, 2, 3, 1, 4, 4) + 20 = 37
Multi-attack: 1d20 + 20 ⇒ (3) + 20 = 236d4 + 20 ⇒ (3, 1, 1, 3, 4, 2) + 20 = 34

---
Mel
---
Drei
Kneepuncher
Meglos
Brock

---
Dhurus (153; EX-FOM, EX-TC, EX-DR)
Device (FOM; DISABLED)
Device - Snow (DISABLED)
Device - Bolt (DISABLED)
Device - Moon (48)
Device - Transistor
---

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Meglos fully attunes and looks Dhurus in the eyes as he goes supernova

Big Supernova! All FIRE DAMAGE DC 22 Reflex Save for half: 13d6 + 3 ⇒ (5, 2, 4, 4, 3, 1, 5, 3, 3, 2, 6, 4, 6) + 3 = 51

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Kneepuncher makes a couple of disable device checks.

Entropic Strike: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (5, 2, 5) + 15 = 27 (force, magic, operative; critical knockdown)

Entropic Strike: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (3, 2, 2) + 15 = 22 (force, magic, operative; critical knockdown)

He is clearly used to fighting things that move.


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Meglos fills the air with the smells of heavy elements ejected at sub-light speeds, and douses the evil god in fire. The fiery blast hits home hard, and when the flames abate, the god looks severly weakened!

Reflex: 1d20 + 15 ⇒ (4) + 15 = 19

FOOL! YOUR OBSTRUCTIVE ACTION WILL BE YOUR LAST! Dhurus shouts in defiance, but something in his voice seems to betray a quiver.

Kneepuncher punches the machine, further damaging it - it's now smoking heavily and barely functional.

---
Mel
---
Drei
Kneepuncher
Meglos
Brock
---
Dhurus (204; EX-FOM, EX-TC, EX-DR)
Device (FOM; DISABLED)
Device - Snow (DISABLED)
Device - Bolt (DISABLED)
Device - Moon (97)
Device - Transistor
---

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei fires upon the damaged machine and flies across the battlefield toward kneepuncher.
60ft up

pew vs EAC: 1d20 + 18 ⇒ (17) + 18 = 35
fire dmg: 4d8 + 16 ⇒ (7, 8, 7, 6) + 16 = 44

these shots ignore up to 6 bonus ac from cover and range penalties by 4; this includes deadly aim as well. treat the target’s energy resistances as though they were each 5 lower.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

With Drei and Kneepuncher's help on pacman/moon Mel turns her attention to the final pyramid device and fires twice at it.

"There are too many of these damn things!"

Holy Aphelion Artillery laser: 1d20 + 17 - 3 ⇒ (6) + 17 - 3 = 20 vs the pyramid device, penetrating 9 so ignores 9 hardness
Holy Fire: 3d8 + 9 ⇒ (1, 3, 5) + 9 = 18

Holy Aphelion Artillery laser: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26 vs the pyramid device, penetrating 9 so ignores 9 hardness
Holy Fire: 3d8 + 9 ⇒ (5, 5, 2) + 9 = 21

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock moves toward Transistor device, leaping with his hasted jump jets to clear the distance, landing right next to the device and striking with his hammer.

Paramagnetic storm hammer attack: 1d20 + 15 ⇒ (12) + 15 = 27
Paramagnetic storm hammer bludgeoning/electricity damage: 3d6 + 18 ⇒ (6, 6, 4) + 18 = 34

Liberty's Edge

(Sorry Brock, I wasnt too sure what to do with you earlier. You missed 2 turns.. so I had to attempt to get to the middle God machine, but it took a while and learned after I had attacked it.. that it had already been destroyed. So I kinda felt like I wasted your turn. Sorry)


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Drei blasts the moon machine from afar, causing it to explode in a spray of purple light. The Corporal focuses on the last device, and with the aid of Brock nearly destroys it

As the protection wanes from the Jinsul god, it keeps on its assault on Meglos

Multiattack: 1d20 + 20 ⇒ (12) + 20 = 326d4 + 20 ⇒ (1, 3, 2, 3, 1, 1) + 20 = 31
Multiattack: 1d20 + 20 ⇒ (16) + 20 = 366d4 + 20 ⇒ (4, 1, 2, 2, 2, 3) + 20 = 34
Multiattack: 1d20 + 20 ⇒ (6) + 20 = 266d4 + 20 ⇒ (2, 1, 1, 2, 3, 4) + 20 = 33

---
Mel
---
Drei
Kneepuncher
Meglos
Brock

---
Dhurus (204; EX-FOM, EX-TC, EX-DR, EX-SR)
Device (FOM; DISABLED)
Device - Snow (DISABLED)
Device - Bolt (DISABLED)
Device - Moon (DISABLED)
Device - Transistor (68)
---

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

oh wow thanks to DR 5 , I’m on two hp!

Meglos closes his eyes just for a second expect a killing blow... which somehow dosnt arrive. Opening his eyes again he expects to drop to the floor but is somehow still conscious.

” Dhurus, you have lost. The Jinsul who followed you now scatter to the winds or have seen what you truly are. A power hungry creature thst now seeks to be more than the god it claimed to be a vessel of. It’s time to end this!”
Attuned 1 to photon
Full attack with flashing strikes

flashing strikes 1 holy,magic,wounding,bludgeoning vs kac: 1d20 + 17 ⇒ (4) + 17 = 216d6 + 26 ⇒ (5, 5, 6, 2, 6, 1) + 26 = 51
flashing strikes 2 holy,magicwounding,bludgeoning vs kac: 1d20 + 17 ⇒ (17) + 17 = 346d6 + 26 ⇒ (5, 1, 5, 1, 6, 5) + 26 = 49
wound roll for flashing strikes 1 crit if needed: 1d20 ⇒ 9
wound roll for flashing strikes 2 crit if needed: 1d20 ⇒ 8

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Drei drops a hand from his rifle and taps a small button on his chest. The light around him seems to shift and distort. Once it regains stability a moment later, Drei can no longer be seen. The unseen Drei then moves next to Meglos, drawing a grenade as he goes.

Activate Lightwarp Inlay
Move 60ft next to meglos, draw Incindiary Grenade mk4

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Kneepuncher teleports to a spot behind the dying god. In an uncharacteristic move for him, he tries to do it all sneaky-like.

Stealth, LOL: 1d20 + 6 ⇒ (14) + 6 = 20


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Dhurus moves in a for a killing blow on Meglos, who in turn lashes out, trying to bring down the Jinsul power. The solarians blow is weak, hampered by too many wounds the Jinsul inflicted, but with his second strike he musters all strength he has left and deals a forceful blow to the chest of the alien god.

NO! YOU HAVE BESTED ME! THIS CANNOT BE! Dhurus proclaims as the life force dissipates from the herald of Kadrical.

The Jinsuls, now cut off from Kadrical's power, are severely weakened, but there is more fighting left to be done.

You can take a 10-min rest now, and then decide to either support the clearing the landing site or attack the perimeter structure to further drive back the Jinsul forces

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Rest! Rest!

Panting from the exertion, Kneepuncher socks the fallen godling in the back of the head (or head-analogue) for good measure. He glances down at the prosthetic fist that dealt the after-final blow.

"We do not 'go after kill-stealing bastards'. I'm sure we can find some more jinsul to stomp, though."

He then turns to the team.

"Landing site? We should get as many Starfinders down here to share in the fun."

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock looks between Meglos and Kneepuncher. "Wow ... we need some medkits, I think."

I am trained in Medicine, so can assist on a heal check, but not particularly good at it.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

While the others rest, Drei holds the grenade in his had up to Meglos and presses a button on the side.

Mystic cure: 1d8 + 4 ⇒ (6) + 4 = 10
As a part of the casting, Drei will donate 39 HP. Thus healing Meglos for 49.

When he does so, some wounds on Meglos close and Drei starts bleeding from his ears, though he does not show any indication of pain.

He then pulls out a spell gem and slowly pressed it into the grenade. He follows that up with doing the same thing to Kneepuncher.

Mystic cure: 1d8 + 4 ⇒ (5) + 4 = 9
As a part of the casting, Drei will donate 39 HP. Thus healing Kneepuncher for 48.

This time Drei bleeds from his eyes, nose, and mouth.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

AS Dhurus falls down , so does Meglos as 2 of his arms stop his slide to the floor, blood spilling from the air intakes on his helmet as the seals pop.

"Many thanks my friends, I am not sure I would of been as lucky in another six seconds. I am glad to see you back standing Kneepuncher, your wound looked terminal" The voice coming from the helmet feels weak.

Meglos then feels the healing take effect as he reaches to one of his armguards and pulls out an injector and 2 serums. Standing slowly, he will inject a Mk2 Serum of healing into Drei before Drei moves on to Kneepuncher and then injects himself at an access point

M2 Serum on Drei: 3d8 ⇒ (5, 2, 8) = 15
M2 Serum on Meglos: 3d8 ⇒ (8, 5, 2) = 15

"Should we not help the other divine servant of Kadrical who gave us the answers of how to defeat Dhurus back to the landing bay also? We would not be here if not for them. That way we can also put them on a ship back to the Fleet for medical care if we secure the landing area.

Meglos will slowly move towards the friendly fallen god and offer all 4 arms to help them up. " We move out in around 10 minutes to secure the landing zone. I would see you on a medical ship heading up back to the medical facilities of the fleet. What should I call you as you seem to have many names?"


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Aileros remains faint, and no amount of healing would be strong enough to reinfuse him. All he manages is a faint Good... job... before lapsing back into unconsciousness.

I've got one vote for landing site. Anyone else?

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Sorry, vote for Landing site as well here. If possible Id like to pick Aileros up and carry him with us to the landing site.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel finally pulls herself back off the pillar and climbs out of her armor temporarily to wipe all the sweat off her face and hands and leans up against the powered suit frame quite out of breath.

I'll take that 10min rest as well but no HP damage on me thank goodness.

"Yeah if we support the landing site maybe the Master of Stars will be able to pick off the rest of the airborne... assuming its still making out alright up there."


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The landing site is rugged and desolate, with 20 foot cliffs flanking a large crater. Just as the group arrives, a jinsul assault enercopter is making its way over, and looks to have spotted the group!

init:

Meglos: 1d20 + 3 ⇒ (13) + 3 = 16
Drei: 1d20 + 11 ⇒ (12) + 11 = 23
Mel: 1d20 + 6 ⇒ (2) + 6 = 8
Brock: 1d20 + 6 ⇒ (5) + 6 = 11
KneePuncher: 1d20 + 3 ⇒ (1) + 3 = 4

Enemy: 1d20 + 4 ⇒ (17) + 4 = 21

---
Drei
---
Enercopter + Crew
---
Meglos
Brock
Mel
Kneepuncher
---

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

"Thanks, Drei, that helped a lot. Stick close and I can make sure you don't get into too much trouble for helping me out."

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Somehow, you get the sense that Drei is giving a big smile. As usual, the rifle appears in his hands, he takes a moment aiming, and shoots at one of the antigrav rotors.

pew vs EAC: 1d20 + 18 ⇒ (20) + 18 = 38
fire dmg: 4d8 + 16 ⇒ (6, 7, 7, 1) + 16 = 37

these shots ignore up to 6 bonus ac from cover and range penalties by 4; this includes deadly aim as well. treat the target’s energy resistances as though they were each 5 lower.

edit: huh.. after doing some looking up of rules, I couldn't find a disallowing of critting a vehicle so..
4d8 + 16 ⇒ (3, 3, 8, 3) + 16 = 33

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

I healed you drei for 15 hp with a mk2 serum of healing. Not sure if you saw that. I still have some my 1s if anyone needs a little bit more


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Without hesitation, Drei aims for the rotor and wreaks havoc on the machinery. The blast rocks the enercopter, but it still look quite steady in the air, and turn around to strafe the ground!

Pilot: 1d20 + 22 - 1 ⇒ (14) + 22 - 1 = 35
Aurora Schock caster, Drei: 1d20 + 18 ⇒ (14) + 18 = 322d12 ⇒ (3, 10) = 13
Medium machine gun, Kneepuncher: 1d20 + 18 ⇒ (2) + 18 = 203d10 ⇒ (8, 6, 4) = 18

---
Meglos
Brock
Mel
Kneepuncher

---
Drei
---
Enercopter (70)
Crew
Crew
Crew
---
---

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Yes, that is why my HP is at 16 and not 1.

Drei is hit by the electricity and has to take a second to gather himself. He then m takes a moment aiming and shoots at the other antigrav rotors.

pew vs EAC: 1d20 + 18 ⇒ (11) + 18 = 29
fire dmg: 4d8 + 16 ⇒ (2, 4, 3, 5) + 16 = 30

these shots ignore up to 6 bonus ac from cover and range penalties by 4; this includes deadly aim as well. treat the target’s energy resistances as though they were each 5 lower.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Meglos activates his forcepack and attempts to fly towards the Vehicle. Attuning to the photon (1) as he moves

Will activate Corona as a standard action and then take off and move 40ft towards the vehicle while gaining 10ft of elevation.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Kneepuncher is not optimized for fighting other vehicles at range, so he focuses on defending the Starfinders' position. He lays down covering fire for Meglos.

Ranged Attack vs. AC 15: 1d20 + 11 ⇒ (14) + 11 = 25

Entropy 1. Preparing to use a variety of abilities that draw fire to him instead of the others.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel takes aim and fires a long slow shot at the pilot with her Artillery Laser.

Spending one resolve to use Intense Focus so I can ignore cover that the pilot may have as well as reduce any concealment by one step. Also aiming with scope to improve my range to 480 ft

Holy Aphelion Artillery Laser: 1d20 + 17 ⇒ (3) + 17 = 20
Holy Fire: 3d8 + 9 ⇒ (7, 3, 8) + 9 = 27

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock moves up behind a crater. Double move. Hopefully getting some cover.


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Drei takes another shot and solidly hits the underside of the enercopter, as Meglos gives chase to the flying vehicle, under the cover fire of Kneepuncher. The Corporal adds flak, and just barely misses the assault 'copter. Brock moves for cover.

The enercopter moves about, and another volley of guns and flies in the direction of the starfinders. Fortunately, nothing quite hits.

Pilot: 1d20 + 22 - 1 ⇒ (11) + 22 - 1 = 32
Aurora Schock caster, Meglos: 1d20 + 18 ⇒ (9) + 18 = 272d12 ⇒ (11, 1) = 12
Medium machine gun, Brock: 1d20 + 18 ⇒ (2) + 18 = 203d10 ⇒ (1, 3, 3) = 7

---
Meglos
Brock
Mel
Kneepuncher

---
Drei
---
Enercopter (95)
Crew
Crew
Crew
---

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