[SFS/Outpost] 2-00 Fate of the Scoured God (Inactive)

Game Master Kludde

RPG Chronicles
Maps and Handouts


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Discussion thread for the special!

Liberty's Edge

Hi. Looking forward to this. I dont seem to be able to link my character yet, the recruitment area dosnt saying anything about doing that yet.

Matthew/Meglos

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Meglos is a 7 foot tall Witchwyrd, a tall race with 4 arms. Meglos will only reveal his face to other Witchwyrds, so all the others will see is the hood mask he wears when he is not wearing his armor.

Currently wearing Gold and Red Heavy Armor, the Solarian is a member of the Exo-Guardians. Meglos has seen a LOT by this point being on adventures that have truly tested his mettle.

In a previous life, Meglos was a mercenary in the employ of the Tetrad, the Witchwyrd interstellar corporation. It is not clear why he left , it did however seem that many injuries were suffered during that service.

Meglos however is fairly cheerful and honest individual and will often try to defuse an issue by being diplomatic.

(In another note, how are people adding themselves to the campaign. I dont see how to do that?)


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Matthew Pittard wrote:
Hi. Looking forward to this. I dont seem to be able to link my character yet, the recruitment area dosnt saying anything about doing that yet.

Hi, I'm not sure what you mean with 'linking character'. Feel free to sign in on the gameplay thread, either by making a post, or by making a post and deleting it. That way I'll know you're here, and you'll get updates on your 'campaigns' tab.

Liberty's Edge

Did you need a copy of my character sheet AbadarCorp Entertainment?

I could post the hephastios link to you. My last paizo forums pbp game just was enough to put all the base details in the name bar.

Ive got the link if you need it.

Matthew


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It would be enough to have the main stats in the name bar, and then put the link in your character's profile, so I can refer to it when needed. Alternative you can use a url tag to create a link, like I did in my own name bar.

Liberty's Edge

Done! have put the link in the bar for Meglos.


M human architect/37

House GM dotting in. If you need me, fastest place is finding me on discord @ogrenoah.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

I think this profile is up to date, but I'll double check.


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Welcome everybody to this play-by-post game. To get this going, I need a few things from you:
- I need you to fill out the RPG Chronicles (you can find the link in the campaign header) with your PFS details and your character level
- On the Maps and Handouts (also linked in the campaign header), I need you to upload a token and enter your Initiative and Perception modifiers.
- Once you have done that, feel free to introduce your character in the gameplay thread!

I like to keep a good pace in my games, and would normally ask for a posting frequency of 1/day. I use the 'two-vote' for moving to new areas. In combat, I usually give people 24 hours to post an action (which is usually more than enough), and I'd either ask the other players to suggest an action or just allow the player to catch up when I don't hear anything after 24 hours. If there are days that you are not available, or if something unexpected comes up, that's of course no problem - if possible, a notification is appreciated.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Okay, ready to go. A couple of notes for the GM:

Kneepuncher is large when in his powered armor (which should be most of the time).

He has a number of feats and abilities that he can use to protect allies (Bodyguard, Grab Attention, Mitigate, Intervene) and will use them liberally, since he figures that he's tougher than anyone he travels with (though he may be wrong in this case). I'll try to note when it is relevant and put notes in the profile.

Finally, a question of GM interpretation, since I have never seen a clear answer: Kneepuncher has the Possessed Augmentation boon, which reduces the full attack penalty on attacks by that arm by 1. He also has multiweapon Fighting, which reduces the full attack penalty by 1 when attacking with two different operative melee weapons. The question is, could he attack with a fist and elbow from that arm (using entropic strike) and have both reductions apply? I've had both rulings in the past, so whatever you say is fine with me.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Also I realize we're a pretty low skills party here would it help if I picked up like a medic hireling or something before we get in here? I don't currently have one since I've usually been the only soldier in a given party.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

I just need to finish up my purchases and I'll be ready to go.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Okay I took a peek at our skills and I'm extremely flush with AcP (more than I'll ever need in the lifetime of SFS1 here) so I went ahead and picked up a master hireling medic, I'll add their skills to my sheet shortly.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

I have a Tech support hireling who is +20 in Computers, Engineering and Physical Science. I wasnt sure how to add that to my sheet but Ill see what I can do

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

I just make a separate alias for my hirelings, but you could also add something to your profile like-

Master Hireling Access: +20 in Computers, Engineering and Physical Science

Liberty's Edge

Sorry i should of asked this before we started

I understand we are playing in Tier 9-10 based on the RPGChronicles. I played in a different Starfinder special a while back and we had someone playing out of the tier they would normally be in. THere was also an issue on that the special didn't have a out of tier credit option.

Is that the same issue here?

Thanks

Matthew

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

I mean, it seems that the solution is pretty easy. Low tier credits plus high tier credits, and the sum divided by two. That is how it has always been done, to my knowledge.

Liberty's Edge

I have no idea, Ive got no drama getting the tier 9-10 credits if that’s what it comes down to. I only really brought it up because of the prev experience. I never did find out how they resolved it .

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

I'm confused what you mean by "ranged world".

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

So I think Drei and I are the only two with piloting. I'd honestly prefer if Drei were the pilot slightly just because I'm not as good at visualizing all the arcs turning wise and all that but also I can pilot if it turns out we need them to cover the other skills. (Only three of us posted on the starship skills page so I'm not sure who else has computers and/or Engineering for example.)

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher cannot pilot. His gunnery is +12 and can do science or engineering at +17 because of his hireling. Also captain +14 and chief mate +15. Basically, sit him anywhere except at the joystick.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

I was under the impression that hirelings cannot be used in starship combat as they cannot be used in combat at all.

Meglos can definetly not Pilot (no ranks).

Ive mostly taken Captain Roles before and Id love to again this time. As I mentioned earlier I might be able to pull of a Rousing Speech during the battle. Im +22 (+1d8) Diplomacy and +18 Intimidation.

Otherwise Meglos has some pretty decent Engineering skills (+19) and Gunnery at +15

I can provide the Defender of the fleet starship boon as well.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

I can pilot

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Okay so it looks like our current best set up is:

Mel will shoot, Drei will pilot, Kneepuncher can do Sci Officer+Engineer, and Meglos can captain. Brock can either be a second gunnery or Chief Mate where needed


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I try to run a lot in parallel in starship combat, which might get a bit chaotic. I think it reflects the chaotic nature of being in a space combat well, but let me know if anything is unclear (which is bound to happen).

Liberty's Edge

Im definetly going to suggest that we use Best Engines. Readying what our gm has said, this sounds like some form of scout ship that is probably going to try to outrun us. the Drake isnt a slow ship, but its not the fastest either. And upgrade to 10 speed might be a good thing for us!

Exo-Guardians

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male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

In my experience, usually when we're in the middle of a mission that gets completed we're given the option of completing it. However, since we hadn't really ramped up on this one, I'm happy to vote for just skipping to the next one, if that's an option.

For the next one, I'd say let's do Sever Supply Lines, so we can help get that one resolved.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Also, what is the relevance of the position of the Starfinder Fleet? If we're in the same location as the fleet do we get any sort of bonus?


M human architect/37

Each fleet provides air support for its allies in its location, perpetually granting them either covering fire for combat encounters or a +2 bonus to gunnery checks in locations with starship combat encounters. Due to their familiarity with jinsul starships, any PC with the First Skirmish boon slotted as a Social boon ignores any covering fire benefit granted to enemies by the jinsul fleet. PCs in the Starfinder fleet’s location can automatically boost and pass an Aid Token without consuming any resources or needing to succeed on a check. Alternatively, if they use an unboosted Aid Token in the Starfinder fleet’s location for any benefit that does not require a boost to use, they still gain the boosted effect. PCs in the location occupied by the jinsul fleet must overcome additional challenges detailed in the encounter’s description as the jinsul army converges on the location.


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Brock Laserforge wrote:

In my experience, usually when we're in the middle of a mission that gets completed we're given the option of completing it. However, since we hadn't really ramped up on this one, I'm happy to vote for just skipping to the next one, if that's an option.

For the next one, I'd say let's do Sever Supply Lines, so we can help get that one resolved.

You can choose to abort the mission, if you want. For now I'll keep resolving this starship combat until you decide to break off the pursuit.

Liberty's Edge

I’d prefer to finish it out. We seem to be making good time and some of the other people here we’re looking forward to the starship combat


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Also a reminder you have that aid token. I'm getting some rumours that another table is in trouble, so you could choose to boost it and pass it on?

Liberty's Edge

How do we boost it and pass it on again?


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As per the description here

Liberty's Edge

1 person marked this as a favorite.

Okay Ill boost Remote Assistance then and hand it on to the the table that is in dire need. 1 Resolve point spent in addition to the one just spent on my Moving Speech. Everyone gets +2 (I assume this is also to gunnery checks? Will give the additional action to a Gunner. )

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Trench assault is my vote


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The change of guard means you can take an 8 hour rest once between these scout missions to recover (e.g. after your next mission?)

Also, with 'Safe Haven' in effect, each of you can immediately recover any one spell expended, one daily use of a class ability, or 1 Resolve Point. Please tell me what you choose.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Resolve Point

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Did we have time for a 10-minute rest to recover SP before this mission? If so, I'm down 1 RP and will use Safe Haven to regain it. If not, then I guess I don't have anything to recover.

Liberty's Edge

Resolve point please!

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher has not used anything that could be restored.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

I also have only spent a resolve in the starship combat so I'll take that.

Liberty's Edge

Could we do the Paratrooper one next? That sounds awesome.

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

For clarity, what are the choices of the vote?


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assist the Master of Stars or
proceed through the opening Fitch has created.

I’ll post later

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

I vote to attack Bastiar-5 immediately

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Yes I’m in agreement. We need to try to kill off their leadership to stop our loss of life. Attack immediately

Second Seekers (Luwazi Elsebo)

Halfling Death-touched Soldier 11 | SP 86/99, HP 16/79, RP 12/12 | EAC 25, KAC 26 | Fort +10, Ref +11, Will +12 | Init +11 | Perc +23 | DR piercing 11 | Resist 5 Cold, Fire

Hey GM, I'm curious what you think of a rules interaction. I know how I'd rule it, but am curious of other's thoughts.

Would Steady Sniper allow me to fire my Diasporan Rifle twice?

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

I never thought it would actually matter that I took the extra HP from Year of the Scoured Stars...

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