Balazar

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Just give him a non timeworn pistol or rifle. I dont find these too overpowered. Yes, they are vs touch, which makes them hit nearly every time, but the damage is more on the low end, and a lot of monsters are immune to 1 type of energy. Plus: hardness applies.


Nice idea, but actually I like the idea of putting them into prison a bit more. Reason is, they will continue to keep a very low profile. So the resistance will never contact them, and they would soon run out of options. Another reason is, one of them stayed behind in a tavern with casandalee (which Khonnir transfered into an android body, liked the idea more to have her as an npc rather a device in a backpack). The barkeeper of that tavern actually has contacts to the resistance (he quite insisted that the PCs would spend the night in his tavern, so that he could make contact with the resistance. The PC could then make a plan with the resistance to free the others.
Well, that actually kind of makes reason 1 obsolete.. But I still would like that to have some harsh consequences, because just giving them the advice to replace it wold be just another "Yeah, of course we will do that.. scratch that, we will kill that guy anyway.." quest..
But I have more than a week to think about that. ^^


Well.. turned out they did not intervene, even after one more scene, where tech league henchmen arrested a guy because they had suspicion, that he carried technology (he clearly did not). So my party did not get arrested. But after the session I realised, two of them are aligned good. Hmm.. Should not do anything to the "lawful" axis, the rightful regime punched through their laws.. but the good axis of that two characters might get a little bump.

But a question: They just visited the palace, staying in the visitor area, but entered the garden and got attacked by that alien vine. They killed it, of course. But how would the palace guards react? Or Kevoth-Kul, who imported and cultivated that plant from a far away land (maybe that was quite expensive..)
I play with the thought, that Kul would be very upset (-> Area C14)


Oh I have a bad feeling that I will imprison my player characters today, when we continue the AP. Last session they finished VotBC and had a nice amount of money for shopping, and loaded up some nice tech stuff. And now they come to a city, where showing tech is strictly prohibited.
I told them, because their characters should know this, looking forward to see how they handle this. Maybe they see the tech league in starfall as some small combat encounters, like when anyone wants to take their tech items, they will simply fight their way out of it. I think I will strengthen the image of the tech league in starfall by letting a small scene happen, where a few gearsmen brutally arrest a group of npcs, who failed to keep the deadline of selling their stuff to a league official. I fear my players won't get the message, try to help that poor npc and then get overwhelmed and arrested.. :D


I would make that whole dinner thing kind of bizarre, like pseudo royal, but let's face it, they are bandits..

I think the Steel Hawks have been the leaders before the lords of rust came, so they would definitely want that position back. Redtooths could demand a greater territory or a higher position in the chain of command. Or even demand to share the leadership of scrapwall between the two gangs.

Let the gangs offer things that include the PCs, like redtooths promise the steel hawks, that the pcs would serve them for 6 months as elite guards and train their troops


Maybe a tactics of distraction. Do you get sneak damage with a rocket launcher? :D


Time to do some necromancy on this thread.. I think I found a quite nice way to edit this. The statement however stays.. It's a lot of work. I think I spent 2.5 hour on this file:

Unity Introduction

It's german, but basically the first text unity says to the players (the invitation to the godmind).

I recorded the speech from google cloud text to speech (german Wavenet-C, pitch change: 0, speed change: 0.85) and imported that into audacity. Then first step was duplicating the track, changing the pitch of the duplicated to -6%. Then (after mixing the tracks to one track) the rest was just changing pitch and tempo in some parts of the track, creating that up and down in pitch and tempo. For some parts I copied out single words or sentences, played them lagging behind with changed pitch and tempo again. It's very much experimenting here, what sounds good. Also experiment with the volume of the additional tracks.
After that, I merged all the tracks into one, and again duplicated it, giving the duplicate a -6% pitch. Then again: merge to one. Over that track I laid a reverb effect (again play with the values, I chose a significant smaller room size, like 20 or so..).
Then I duplicated that track 2 times, and changed the Pan for one track completely to the left, and to the right for the other track. After that I chose segments, that play only left or only right, replacing the segment with silence on the other tracks.
Now I downloaded some sound files from System Shock 2, where the nice ambience sounds come from. Laid the low hum (lowloop.wav from the ambience folder) under the track, the creepy effect (nerve1.wav - nerve7.wav from the ambience folder chained together and looped) and the babbling background voice (sh2bab_1.wav - sh2bab_6.wav from the shodan folder, again chained and looped).
Last thing was the "intro effect", which is basically a recording of the ingame scene (you can find it on youtube) and the file shodoor5.wav from the shodan folder to blend it together.
Finally a fade in at the beginning and fade out at the end, that's it.

Here you see an image of the tracks (in the second stage, so the speech track is already mixed together)


Unfortunately a really good SHODAN like recording is a metric crapton of work. But I want to do somenthing like that, too. Don't have found a good technique for it yet..


Also she could use a rope to get down from the observation platform


Ok, found the fusion. I think I will alter the houserule to a bonus of +1, with a maximum of 3 actions (= +3) and will ditch the fusion.


Why too powerful? You sacrifice the ability to move, also you can't get a second attack. If you want to get a higher bonus, you even have to sacrifice a full round to aiming. A fuull round + the move in the next turn to get the full +6. Seems not too powerful to me.

In Star Wars you also have scopes and stuff, nevertheless there is an aim move action, which grants you a bonus die, which is also stackable.

The fusion? Which fusion is that? Wait, you need a fusion to aim a weapon? "You don't hit, please take your time to aim" - "I don't know how to do that, I can only shoot from the hip, because my rifle does not contain a fancy magic..". Sounds stupid to me..there should be an aim action ;)


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DA - Digital Arts
A producer of entertainment and VR/AR-software and games, mainly known for their top seller games "Battleground", "FIFA" (Fédération Interstellare de Football Association) and "Addiction for Speed", which are released in new versions every year with only marginal improvements, but each with a virtual marketplace where you can buy various ingame items, that give you greater winning chances or new game content.


I thought about a houserule for aiming:

Move action
As a move action creature can aim with a ranged weapon. Aiming grants an +2 aiming bonus to the next attack with that weapon. The aiming bonus is cumulative (to a maximum of +6). The next attack after aiming must not be a full attack action. If an action is made between an aim action and the attack that is not an aim action, the bonus expires.

Thoughts?


Awesome!
Think I will use it, though I will have to use the code and translate it to german for my group. On the other hand, maybe I will "only" make a non-interactive video out of it, because we play via roll20, and I find it quite annoying, if every player opens the website for himself..


Ok, I think I will just remove the part "no latent/carrier" and go on with the disease track. They are still on day 1, so no big problem for me..


xD
totally forgot the disease track.. Thanks ^^


What's the problem about Void Death? As far as i read it, it only causes a problem when an infected character dies. But it does not make you die any faster. 2d4 hours after you died (in most cases by a natural death by age, because a lot of gaming groups don't let their characters die in combat, only as a punishment for acting stupid..) a void zombie rises from the body.

Anything I missed? The Akatas infected every party member, but I don't see why this should cause any problem at all, until anyone dies. And even then, because they know they are infected, ther is plenty of time to airlock the infected dead character.


A tilted polar axis should be enough to have a warmer south pole. At least in one season. Note that temperature differences between seasons would be huge (with a warm south pole you would have an exceptionally cold north pole, but that would switch in summer/winter.


Maybe it would be an idea not to double the monsters but give them a second initiative slot and a few more hp. The main issue I see is that he gets hit 8 times before he can hit again, instead of 4 times..


I have run my first starship combat last session, it was.. hard to manage. But once you understand how it works, it's really fun.
Nevertheless wrote a massive roll20 script to aid me in starship combat :D


Just keep in mind, it is supposed to flee at 50% hitpoints!


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Let them install a hangar module with 1-2 small fighters.


With a little help from another thread I let him find a crystal ball, which when he studied it, pulled the group into the plane of maelstrom, on a floating island with a tower.
When they entered the tower, they had to fight a few Cacodaemons and a Venedaemon. They found a library room with a shelf, that contained every book, they just want to read. So if they need information about.. say.. poisonous plants, they just grabbed a book about botany. But every book they tried to remove from the room just disappeared, as soon as they went though the door.
When entering the second floor of the tower it was completely ruined. There they found an arcane and an alchemistic laboratory, the first containing a fireball trap, the second containing some burning undead.
The third floor was a cave, with crystalline floor, where they fought a Bebilith. After reaching 50% hp, the Bebilith shattered the crystalline floor, revealing cooking tar below.
After the fight they found another crystal ball, which when concentrated upon, brings them back to the material plane.
After that the oracle was able to trigger one of two effects when concentrating on the ball:
1) Get released from his oracle curse (vision) for 1 hour once per day
2) Get sucked into the maelstrom, to use the library in the tower or the tower itself as a place to rest (the crystal ball on the material plane is of course still there and can be stolen, what may cause them to reappear somewhere totally unintended, after leaving the maelstrom)


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We just started book 4 now, and we always forget about the horse of the samurai. In fact it is even hindering most of the time (you can't take it to the dungeons, travel with Longdreamer to the valley in book 4 - but how to take the horse? And so on..)


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Maybe it just should be "mostly dead"


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I tried implementing the new death mechanic in our game yesterday. Our sorceress was hit by an arrow and went to -2 hp. She went to 0 instead and got "Dying 1". The save DC i set to 10 + Monster CR, which came out at 15 (CR 5, party is level 3).
Our oracle sabilized her immediately, and then healed her for a few hp. Turned out to be good, she failed 3 saves during the battle.
When the battle was over she rolled a fourth save and finally got back up. She now has the Dying condition + staggered (which comes closest to losing an action in the new rules). She will lose both conditions after a 4 hour rest.
Both me and the group found that mechanic very cool and we stick with that


Oh, of course you are right, absolutely impossible in a fantasy roleplaying game...


No, it isn't a big deal at any level. Even if you can't cast the spell for yourself, a higher level NPC can do it. If you can't pay for it, you owe him a hell of a favor (side quest..) for that.


Hm, seems to be too unclear now to implement it in my running pathfinder games. Actually I like the new system really much, because it really prevents situations like "Help me, I'm dying here" - "Let me heal you a bit" - "Thanks, I charge the dragon again" - "Oh, I'm dying again, heal me" - "bzzzt" - "Yay, I'm healthy, I charge the dragon!", ...
The new system is more like "You were knocked out by this gargantuan beast, you were nearly dying, you just can't stand up and charge into battle just 6 seconds after having every single bone crushed to dust, you have to recover". I prefer the second situation much more


So if I get this right, if you get to or below 0 hp, you gain "Dying 1" and get unconscious. Next round: You have to make a FORT Save. You make it: Lose Dying condition, but still unconscious.
You don't make it: "Dying 2". On Dying 4 you are dead.

So what now, if you are at Dying 3 and get healed? You have positive hp, but still unconscious and at Dying 3. What if you make the save then? Are you up and ok, losind the dying condition? Or does it only bring you up to "Dying 2"? (which would make much more sense to me)


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I make the tokens myself, but I don't print them out, I run the game on roll20. But before we moved online, I started to print a few of them, works very nicely also.
click (Filenames in german)
Oh, I started doing a red outline for enemies, switched to a uniform purple for all tokens after a while, so my players can't see whether a creature is enemy by just looking at the token


Awesome!


Hi guys.. after the for my party very successful short dream adventure for my group's sorcerer, who wanted to convert to desna (-> here) my oracle player dropped a small ingame sentence, that was like "I wish I could come that close to my god some time".
So I decided to drop in a short sequence for all characters.
Unfortunately, for the oracle I find that really hard, and after 2 days can't really come up with good ideas.
He is a life oracle, worshipping Nethys, cursed by being blind for everything beyond 18 meters. In contrast to that, he has the stargazer campaign trait (He studies the stars by books and images, but never actually saw the real stars).
Now in that short sequence (should take half a session, maybe one session (we have roughly 4 hours per session)), I kind of want to give him the ability to see the stars. So he still would have the blindness, but be able to see the stars.
On the other hand I would like to include Nethys and maybe even a journey (not necessarily volunteered) to the maelstrom and Nethys' domain within it, portraying floating islands in arcane energy chaos, with towers constantly getting struck by raw elemental power and being rebuilt.. At the end, the ability to see the stars should be a gift from Nethys to the oracle. Maybe in form of a spell he can cast once per day.

So here comes my personal chokepoint. i have absolutely no idea how I can implement that into the campaign (we are approaching the end of choking tower now, in the iron gods path), what situation I could set up that fits the theme AND is interesting, and what the actual "quest" would be.. In other words.. I have the location, I have the reward, but I can't come up with ANYTHNG else..

Any ideas from the community? Thanks in advance
(Even if typing that post only has a similar rubber-ducking effect like the desna thread :D)


Hi guys.. after the for my party very successful short dream adventure for my group's sorcerer, who wanted to convert to desna (-> here) my oracle player dropped a small ingame sentence, that was like "I wish I could come that close to my god some time".
So I decided to drop in a short sequence for all characters.
Unfortunately, for the oracle I find that really hard, and after 2 days can't really come up with good ideas.
He is a life oracle, worshipping Nethys, cursed by being blind for everything beyond 18 meters. In contrast to that, he has the stargazer campaign trait (He studies the stars by books and images, but never actually saw the real stars).
Now in that short sequence (should take half a session, maybe one session (we have roughly 4 hours per session)), I kind of want to give him the ability to see the stars. So he still would have the blindness, but be able to see the stars.
On the other hand I would like to include Nethys and maybe even a journey (not necessarily volunteered) to the maelstrom and Nethys' domain within it, portraying floating islands in arcane energy chaos, with towers constantly getting struck by raw elemental power and being rebuilt.. At the end, the ability to see the stars should be a gift from Nethys to the oracle. Maybe in form of a spell he can cast once per day.

So here comes my personal chokepoint. i have absolutely no idea how I can implement that into the campaign (we are approaching the end of choking tower now), what situation I could set up that fits the theme AND is interesting, and what the actual "quest" would be.. In other words.. I have the location, I have the reward, but I can't come up with ANYTHNG else..

Any ideas from the community? Thanks in advance
(Even if typing that post only has a similar rubber-ducking effect like the desna trhead :D)


Some monsters are in Bestiary 4, so could be nice to have that, on the othe rhand maybe just swap them out for othe rmonsters or just reskin other monsters to fit them


Report from the ongoing session, played it as written and players really enjoyed it :)


Yep, thought of that nebula, too. Btw, my website ;)
http://space-view.net


Ok, maybe I have made something up that could be at least a bit interesting.

Party wakes up in the wilderness under a clear night sky. No clue where to go. When they mention the stars, I will give them 2-3 constellations they recognize. one of them the Stairs of Stars, the constellation of Desna. When they go in this direction, they will find a ruined temple, with the sign "Danger!".
The entry of that temple is a hall made of white stones, but unclear which material. A dried up water pool in the middle, and a destroyed desna statue on the far end. To the left and right there are two doors. One with a sign "Safe", the other with a sign "Unknown".
Behind the "Safe" door they will find two rooms, in both they have to fight hard monsters they already fought against, maybe a nasty robot, and the ghost of Furkas Xoud in the next room. The door in the last room brings them back to the entrance.
After the door "Unknown" comes another room with 6 doors, every door marked with the icon of an animal. Each door except from that marked with a butterfly leads into a room with a trap and a door on the far end, leading back to the 6 door room. The room with the butterfly leads to a room, where a night monarch waits. The night monarch tries to touch them, to communicate via telepathy. He says "trust me, climb my back".
When they do it, the monarch will breach through the ceiling of the ruin, flying off to the sky and into space. He will carry the SC through an asteroid field and through a nebula, to a planet far away.
He then says "Now jump, trust your luck". If they do it, they will fall down and land in a pool of water, in front of a second temple, this time fully intact. If they enter the temple, the entrance hall looks just like the one they came from, but not damaged. On the far end, there is a statue of desna, with a starknife. The voice of Desna tells the sorcerer "You have proven worthy, this is my gift for you". If he takes it, he will wake up where the party rested, being the only SC who remembers the dream. He finds the starknife in his hand (an adamantium starknife +2 with the ability to cast dimension door 1/day), and being able to wield the knife as he would have the talent to wield it. After that he worships desna and gets some knowledge religion bonuses in relevant situations.

Thoughts? ;)


One of my players, a tiefling sorcerer currently does not have any deity he follows. After meeting Longdreamer he was facinated of Desna and wants Desna as his deity.
I thought it would be nice to have some sort of rite of initiation, and came up with the idea to let him play a one shot adventure that is not real, but is a dream.
So the other players could get different character sheets playing his party in his dream. But I have no idea what an adventure designed around Desna could look like.
Maybe it could include some decisions, where he has to rely on his luck to pic the right decision, or something about traveling space between the planets (like Longdreamer did).. but I have nothing more..fleshed out. Any ideas??


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Great idea of an alternative way to defeat him. Why not rewarding the players if they manage to change the outcome? Seems not dangerous at all. When the vision ends, the ship is still crashed. It's a vision, not time travel.


Lord Fyre wrote:


Revised Room P5, Bridge wrote:
“Final report of salvage module Chrysalis, Captain Yurian Valako reporting. Chrysalis is lost, to both the Dominion monsters and the Divinity AI Unity. The surviving crew of Chrysalis are aboard the tug Caterpillar. We will attempt an emergency landing on the unknown planet. I’ve secured an inhibitor facet to disable Unity’s security and enable us to fly free. I will append further reports after our successful landing.”
Good early name drop for both the Dominion and Unity.

Great, I will totally steal that. Have to translate it to german of course ;)

On the other hand maybe I will prepare some character sheets and let them play through the vision.. Have to think about that


If I remember correctly it was stated, that the android leader (forgot her name) still thinks, the ship is in orbit and the party is a band of space pirate invaders. So the party has to convince her first, that this is not true


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Evil Paul wrote:


Some great stuff here... I love the NPC face cards idea. Did you create a bunch of these, other than the template ones?

I created a hole bunch and printed them out. So there is no document with all of them. I used the images from my pinterest list here:

https://www.pinterest.de/stefanguder/rpg-npcs/


I have some shop lists for Chesed, because my players wanted to go for a shopping trip to Chesed after Scrapwall. You can find them here:
https://www.dropbox.com/sh/6hcies5rd3gkjrv/AAAmiF8XwFeOzqvaVlBmKrvia?dl=0

As always in german. Should be no problem to translate it..

Bindergorrps shop actually is on the map, the others are made up


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The whole adventure path begs you to create cool handouts. Like access cards, computer displays and logfiles. There should be a resources thread somewhere here

Here is a link to my dropbox, where I have created a few things for my offline- and my roll20 group. It is in german, but maybe you get the idea.
https://www.dropbox.com/sh/zheeh4el9hngi2y/AAANRkeKpLgiSCHINGNxnsgta?dl=0

The access cards are a design I found here in the board, and I customized it a little. There are also some psd files, so if you have photoshop you can easily edit them


Thanks. But my party (unexpectedly) fought hellion the same day. So there was no need to come up with that :D


My party just connected the inhibitor crystal with the main server hub in the excavator, weakening hellion. the text says, it will do so for 24 hours.

OF COURSE my party inserted the crystal, then did some fights, and is now facing hellion with the next fight. But they already used their best spells again, so I could predict with a great chance of success, that they want to retreat and rest.

Now did I miss something on the crystal? Does anything prevent them from connecting the crystal again? Maybe the crystal was burnt out or hellion developed defenses against a second use?


I allowed my party to shoot machinery and terminals to create electric discharges, damaging it with additional damage. I really like using the environments in a fight, maybe you can encourage them to do so


Should be ok, he is a tech league spy after all, and he doesn't play a role later on. At least if you didn't have your own plans for letting him reappear


Also they need food and water. Both they don't have in that environment. Also Hethuath might find out that they are camping just one room away, he might choose to visit them while they are resting

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